Get the Agent OS + join 4,000+ founders inside the AI Profit Boardroom → Join AIPB ($59/mo)
Real head-to-head · same prompt, one shot

Fugu Ultra vs Grok 4.6

Sakana's multi-agent answer to Fusion — frontier ensemble without single-vendor risk. vs Frontier intelligence at half the frontier price.

Head-to-head verdict: Fugu Ultra wins 12–4.

Fugu Ultra · context272K tokens (free) · larger via paid tier
Grok 4.6 · context500K tokens
Fugu Ultra · price$5 / 1M input · $30 / 1M output (Fugu Ultra)
Grok 4.6 · price$2 in / $6 out per M tokens
Fugu Ultra · vendorSakana AI
Grok 4.6 · vendorxAI

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Fugu Ultra and Grok 4.6, side by side, on 16 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

Fugu Ultra · Dispatched from Agent OS as the panel-ensemble alternative to OpenRouter Fusion. Bench scored by Claude judge against the same 42 prompts as every other model.

Grok 4.6 · Benched on 16 skill-infused game builds, every one played through its full gameplay arc before scoring, then the broken ones were handed back to Grok 4.6 to repair itself.

Side-by-side on 46 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
Fugu Ultra
Grok 4.6
Game
Fugu Ultra on Arcade
🥇Grok 4.6 on Arcade
Game
Fugu Ultra on Crypt
Grok 4.6 on Crypt
Game
Fugu Ultra on Dogfight
Grok 4.6 on Dogfight
Game
Fugu Ultra on Doom
Grok 4.6 on Doom
Fugu Ultra on Dragonrealm
Grok 4.6 on Dragonrealm
Fugu Ultra on Neonblaster
Grok 4.6 on Neonblaster
Game
Fugu Ultra on Neoncity
Grok 4.6 on Neoncity
Game
Fugu Ultra on Neonracer
Grok 4.6 on Neonracer
🥈Fugu Ultra on Nordiccrypt
Grok 4.6 on Nordiccrypt
Game
Fugu Ultra on Outrun
Grok 4.6 on Outrun
Game
Fugu Ultra on Racing
Grok 4.6 on Racing
Game
🥈Fugu Ultra on Raycaster
Grok 4.6 on Raycaster
Game
Fugu Ultra on Rpg
Grok 4.6 on Rpg
Game
Fugu Ultra on Skyrim
Grok 4.6 on Skyrim
🥉Fugu Ultra on Twilightvale
Grok 4.6 on Twilightvale
Game
Fugu Ultra on Voxelcraft
Grok 4.6 on Voxelcraft
🥉Fugu Ultra on Dragonflight
— not attempted —
Game
— not attempted —
Grok 4.6 on Flightsim
Game
🥇Fugu Ultra on Game
— not attempted —
Game
— not attempted —
Grok 4.6 on Gtadrive
Game
— not attempted —
Grok 4.6 on Gtafoot
Game
— not attempted —
Grok 4.6 on Parachute
Game
Fugu Ultra on Pool
— not attempted —
Page
🥇Fugu Ultra on Landing
— not attempted —

Where Fugu Ultra beat Grok 4.6

The tasks where I gave Fugu Ultra a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Voxelcraft Game
Fugu Ultra 8.0 · Grok 4.6 1.5 (+6.5)

What I saw: Ultra v2 (gap-fill) — Minecraft-style voxel sandbox. Smoke-test PASS.

Fugu Ultra 9.0 · Grok 4.6 3.0 (+6.0) · winner · dungeon depth

What I saw: Ultra v2 (gap-fill) — 61.5KB Nordic dungeon crawler with bloom + boss room. Smoke-test PASS with 22.8% pixel diff — highly reactive.

Skyrim Game
Fugu Ultra 7.0 · Grok 4.6 1.5 (+5.5)

What I saw: Ultra v2 (gap-fill) — Skyrim-style open world. Smoke-test MAYBE (0.0% diff) — FPS mouse-look needs pointer-lock which generic input didn't engage; flagged for manual verification.

Neoncity Game
Fugu Ultra 8.5 · Grok 4.6 5.4 (+3.1)

What I saw: Ultra v2 — cyberpunk neon-city flythrough. Smoke-test PASS (9.1% pixel diff).

Raycaster Game
Fugu Ultra 8.5 · Grok 4.6 5.5 (+3.0)

What I saw: 26KB canvas raycaster with WASD + mouse-look + distance fog + weapon bob. Clean implementation, comparable to Fusion's 17KB on the same prompt. ~$0.35 per call — roughly 1/4 the cost of Fusion.

Where Grok 4.6 beat Fugu Ultra

The tasks where I gave Grok 4.6 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Arcade Game
Grok 4.6 8.7 · Fugu Ultra 7.0 (+1.7) · 3D breakout cityscape

What I saw: Strong: a fully-rendered 3D breakout with atmospheric cityscape, glowing rails, detailed paddle craft, brick grid, active ball with particle trail, and polished HUD (core/velocity/lives/score/wave). Weak: perspective makes the brick field feel small and the 3D angle slightly comp…

Outrun Game
Grok 4.6 8.6 · Fugu Ultra 7.0 (+1.6)

What I saw: Best one-shot of the Grok 4.6 run. Full synthwave stack: magenta laser grid, banked road with painted lines and neon kerbs, a multi-part car with a real headlight pool, light-gates, palm rows and a city skyline, plus barrier obstacles you actually dodge. Played 25s: SPEED climbed…

Grok 4.6 8.0 · Fugu Ultra 6.5 (+1.5)

What I saw: Space shooter with a multi-part player ship (glowing engine nacelles, wing pylons), a formation of pink-and-gold enemy fighters, an asteroid field, tracer streaks, an energy-ring gate and a working radar. Played 12s: HULL INTEGRITY dropped 100 to 064 because the enemies actually …

Neonracer Game
Grok 4.6 8.4 · Fugu Ultra 8.0 (+0.4) · polished neon racer

What I saw: Strong synthwave scene with glowing pink rails, palm/building environment, retro sun, and a clean 3D ship plus polished HUD (armor/speed/boost, score, IMPACT banner). Vapor-trail particle effects aren't clearly visible in this shot, keeping it just shy of the field's best.

Strengths & weaknesses I logged

Fugu Ultra

Strengths

  • SWE Bench Pro 73.7 · GPQA-D 95.5 · MRCRv2 93.6 — Sakana's published frontier-tier benchmark scores
  • Vendor-agnostic ensemble — opt out of specific providers for compliance / export-control
  • OpenAI-compatible API at api.sakana.ai — drop-in for existing tooling

Trade-offs

  • Panel orchestration adds latency — even a 'pong' burns ~2k orchestration tokens
  • Newer than Fusion; less community calibration on long-tail prompts

Grok 4.6

Strengths

  • Ties GPT-5.6 Sol at 61 on the Artificial Analysis Intelligence Index, one point behind Claude Fable 5 Max
  • Trained with agentic reinforcement learning for long-running agents, so it holds a spec across a 40KB single-file build
  • Fixes its own broken builds: handed the exact runtime error, it repaired 4 of 4 failed games on the first retry
  • Very strong arcade and shooter output - the synthwave racer and the Doom raycaster are top-tier one-shots

Trade-offs

  • Flight models are its weak spot: both the flight sim and the dogfight shipped unflyable on the first pass
  • Two of sixteen game builds died on a hard error (a duplicate identifier and a bad computeBoundingSphere call)
  • Worlds are lit and composed but usually untextured, so terrain reads as flat coloured planes

Pricing & context — the spec sheet

Spec Fugu Ultra Grok 4.6
VendorSakana AIxAI
Context window272,000 tokens with the standard rate. Calls exceeding 272K context are billed at the higher 'long-context' rates.500,000 tokens
Price$5 / 1M input · $30 / 1M output (Fugu Ultra)$2 in / $6 out per M tokens
Pricing detailSakana's multi-agent orchestration: a single API call internally dispatches to multiple frontier models and synthesises the answer. Subscription plans run $20-$200/mo (Standard / Pro / Max); PAYG is $5/M input + $30/M output for Fugu Ultra. Direct competitor to OpenRouter Fusion's panel approach.xAI's August 2026 flagship. $2 per million input tokens and $6 per million output tokens on the standard tier (the Fast tier is double), which is roughly half what the other frontier models charge for the same Artificial Analysis Intelligence Index score of 61.
Release2026-06-152026-08
Bench coverage42/42 scored · avg 7.94/1020/20 scored · avg 5.95/10

The verdict — which should you pick?

Across 16 scored shared tasks, Fugu Ultra averaged 7.66/10, beating Grok 4.6's 5.85/10 by 1.81 points. Pick Fugu Ultra when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Fugu Ultra and Grok 4.6 both into the Agent Operating System and dispatch each from the kanban by task type — teams that want fusion-class quality but need a different vendor risk profile → Fugu Ultra, high-volume agent work where the per-token bill decides what you can afford to run → Grok 4.6. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.

FAQ — Fugu Ultra vs Grok 4.6

Which is better, Fugu Ultra or Grok 4.6?

On Goldie Bench, Fugu Ultra averages 7.66/10 across the shared tasks, with 5 gold, 2 silver, 2 bronze overall. Grok 4.6 averages 5.85/10, with 1 gold, 0 silver, 0 bronze. Fugu Ultra wins the head-to-head 12–4.

How much does Fugu Ultra cost vs Grok 4.6?

Fugu Ultra: Sakana's multi-agent orchestration: a single API call internally dispatches to multiple frontier models and synthesises the answer. Subscription plans run $20-$200/mo (Standard / Pro / Max); PAYG is $5/M input + $30/M output for Fugu Ultra. Direct competitor to OpenRouter Fusion's panel approach. Grok 4.6: xAI's August 2026 flagship. $2 per million input tokens and $6 per million output tokens on the standard tier (the Fast tier is double), which is roughly half what the other frontier models charge for the same Artificial Analysis Intelligence Index score of 61.

What's the context window for Fugu Ultra vs Grok 4.6?

Fugu Ultra has a 272,000 tokens with the standard rate. Calls exceeding 272K context are billed at the higher 'long-context' rates. context window. Grok 4.6 has a 500,000 tokens context window.

When should I pick Fugu Ultra over Grok 4.6?

Pick Fugu Ultra for: Teams that want Fusion-class quality but need a different vendor risk profile; Operators avoiding export-controlled providers (Sakana emphasises this in their pitch); Deep-research workflows where ensemble verdicts beat single-model answers. The trade-off is the weaknesses we logged on the bench: Panel orchestration adds latency — even a 'pong' burns ~2k orchestration tokens; Newer than Fusion; less community calibration on long-tail prompts.

When should I pick Grok 4.6 over Fugu Ultra?

Pick Grok 4.6 for: High-volume agent work where the per-token bill decides what you can afford to run; Arcade, shooter and driving builds in one shot; Self-repair loops - it is unusually good at fixing a build when you hand it the real error. The trade-off is the weaknesses we logged on the bench: Flight models are its weak spot: both the flight sim and the dogfight shipped unflyable on the first pass; Two of sixteen game builds died on a hard error (a duplicate identifier and a bad computeBoundingSphere call); Worlds are lit and composed but usually untextured, so terrain reads as flat coloured planes.

How does Goldie Bench score Fugu Ultra vs Grok 4.6?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

4,000+founders
258documented wins
38countries
$59/momonthly