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Real head-to-head · same prompt, one shot

Claude Fable 5 vs Grok 4.7

The newest Anthropic model — first Mythos-class made generally available. vs Grok 4.6's price, a bigger base model, and it builds games that hold together.

Head-to-head verdict: Claude Fable 5 wins 7–4.

Claude Fable 5 · context200K tokens
Grok 4.7 · context500K tokens
Claude Fable 5 · price$10 / $50 per M tokens
Grok 4.7 · price$2 in / $6 out per M tokens
Claude Fable 5 · vendorAnthropic
Grok 4.7 · vendorxAI

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Claude Fable 5 and Grok 4.7, side by side, on 11 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

Claude Fable 5 · Selected from Agent OS for the highest-stakes work — it replaced Opus 4.8 as the safety net on hard prompts. Its four core 3D games were rebuilt to showcase quality with the threejs-game-director skill, lifting the full 42-task bench to 8.14 avg — the #1 solo model, behind only the Fusion and MoA ensembles.

Grok 4.7 · Wired into the Agent OS Grok Build tab (4.7 / 4.6 / 4.5 picker, OpenRouter fallback when the CLI is signed out) and benched on twenty skill-infused game builds, each played through its full gameplay arc on a Metal GPU before the vision judge scored the played frame.

Side-by-side on 47 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
Claude Fable 5
Grok 4.7
Game
Claude Fable 5 on Arcade
🥈Grok 4.7 on Arcade
Game
🥈Claude Fable 5 on Crypt
Grok 4.7 on Crypt
Game
Claude Fable 5 on Dogfight
Grok 4.7 on Dogfight
Game
Claude Fable 5 on Doom
Grok 4.7 on Doom
Claude Fable 5 on Dragonrealm
🥉Grok 4.7 on Dragonrealm
Game
Claude Fable 5 on Flightsim
🥉Grok 4.7 on Flightsim
Game
Claude Fable 5 on Gtadrive
Grok 4.7 on Gtadrive
Game
Claude Fable 5 on Rpg
Grok 4.7 on Rpg
Game
🥇Claude Fable 5 on Skyrim
Grok 4.7 on Skyrim
🥉Claude Fable 5 on Twilightvale
Grok 4.7 on Twilightvale
Game
🥇Claude Fable 5 on Voxelcraft
Grok 4.7 on Voxelcraft
Claude Fable 5 on Dragonflight
— not attempted —
Game
Claude Fable 5 on Game
— not attempted —
Game
Claude Fable 5 on Gtafoot
— not attempted —
Claude Fable 5 on Neonblaster
— not attempted —
Game
Claude Fable 5 on Neoncity
— not attempted —
Game
Claude Fable 5 on Neonracer
— not attempted —
Claude Fable 5 on Nordiccrypt
— not attempted —
Game
🥇Claude Fable 5 on Outrun
— not attempted —
Game
Claude Fable 5 on Parachute
— not attempted —
Game
Claude Fable 5 on Pool
— not attempted —
Game
Claude Fable 5 on Racing
— not attempted —
Game
Claude Fable 5 on Raycaster
— not attempted —
Page
Claude Fable 5 on Aipbpromo
— not attempted —

Where Claude Fable 5 beat Grok 4.7

The tasks where I gave Claude Fable 5 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Voxelcraft Game
Claude Fable 5 9.0 · Grok 4.7 2.2 (+6.8)

What I saw: AAA rebuild is an authentic textured Minecraft: procedurally-textured grass/dirt/stone/wood blocks (not flat colors), a blocky tree, flowers and stone structures, a first-person hand with a placement crosshair, a day clock, and a full HUD with a heart row, a hunger row and a text…

Crypt Game
Claude Fable 5 8.8 · Grok 4.7 2.3 (+6.5)

What I saw: AAA rebuild via the threejs-game-director skill transforms it into a real torch-lit crawler: warm-lit cracked-stone walls, a stone sarcophagus, a flaming torch held in first-person, scattered rubble and soul-gem pickups, drifting dust, and a cohesive HUD (vitality, objective + di…

Doom Game
Claude Fable 5 8.1 · Grok 4.7 6.3 (+1.8)

What I saw: Iterated rebuild lands a complete DOOM-style raycaster: textured corridor walls with correct perspective, a gun and crosshair, a visible demon enemy, an HP/kills/wave HUD and a live minimap tracking monsters. Move, turn, strafe and shoot all respond (verified) — a convincing, pla…

Dogfight Game
Claude Fable 5 7.4 · Grok 4.7 6.3 (+1.1)

What I saw: Renders cleanly with a solid 3D scene—chase-cam plane, clouds, mountains, HUD, health bar and crosshair all present and on-brief. But no enemies visible in the shot and the plane looks slightly low/generic; competent and shippable yet not distinctive enough to top the field.

Claude Fable 5 9.0 · Grok 4.7 8.3 (+0.7)

What I saw: AAA rebuild is showcase-grade: an authored hooded hero with a glowing trailed weapon on a moody twilight field of glowing mushrooms, floating crystals and rune-stones, live storm weather with lightning, collectible shards, and a cohesive HUD (vitality, wave/kills/wisps, weather, …

Where Grok 4.7 beat Claude Fable 5

The tasks where I gave Grok 4.7 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Grok 4.7 8.6 · Claude Fable 5 7.8 (+0.8) · Frozen realm winner

What I saw: Gorgeous polished frozen scene — aurora sky, snowy hills, low-poly pines, standing stones, a caped character with sheathed sword, and a working HUD with compass/dragon counter; playtest shows real movement (walkPx 0.58), dragon-dive events, and a STRUCK combat state, hitting the …

Flightsim Game
Grok 4.7 8.5 · Claude Fable 5 8.0 (+0.5) · polished flight HUD

What I saw: Strong render with a detailed 3D airport (runway, hangar, apron truck), clean chase-cam plane, and a rich professional HUD (heading tape, artificial horizon, IAS/ALT/VS gauges); playtest confirms real takeoff physics — throttle to 100, IAS ramping 55→146kt, ALT climbing 1→236m wi…

Gtadrive Game
Grok 4.7 7.8 · Claude Fable 5 7.5 (+0.3)

What I saw: Renders a polished city sandbox with a detailed HUD (health, nitro, wanted stars, minimap with markers) and a nicely modeled car, and the playtest shows real movement — distance closed from 0104 to 0023, score rose to 164, health dropped on crash. Weak points: speed reads 000 and…

Arcade Game
Grok 4.7 8.6 · Claude Fable 5 8.3 (+0.3) · 3D breakout polish

What I saw: A gorgeous 3D breakout with rich lighting, gradient sky dome, gridded arena, minimap, and a polished sci-fi HUD; playtest confirms real motion (walkPx 0.23) with hull/lives/score/bricks all changing and no console errors — clearly at or above the field's best.

Strengths & weaknesses I logged

Claude Fable 5

Strengths

  • Now the top SOLO model on this bench — 8.14 avg, #3 overall, edging Grok (8.13); only the Fusion (8.60) and Hermes MoA (8.38) ensembles rank higher
  • 15 medals across 42 tasks (5 gold, 2 silver, 8 bronze) — shader/GPU physics is its superpower (Cornell-box path tracer 8.7, black-hole lensing 8.7, synthwave outrun 8.7)
  • Its four core 3D games (crypt, skyrim, twilightvale, voxelcraft) rebuilt to showcase quality with the threejs-game-director skill — authored heroes, layered worlds, PBR materials, cohesive HUDs, all 8.8–9.0
  • Beats Opus 4.8 head-to-head on the majority of tasks; tops external SWE-bench Verified at 95.0% in Julian's three-dragons writeup

Trade-offs

  • Its hardest one-shots (crypt, twilightvale) black-screened on three.js r128 API drift — the scored builds are agentic rebuilds, not the raw first pass, and crypt's AAA rebuild needed a one-line emissive patch
  • The showcase ceiling shown here needs the threejs-game-director scaffolding baked into the prompt — a bare one-shot lands lower (7.72 avg)
  • Premium $10/$50 per-M pricing — you're paying for reasoning depth; cheaper models stay competitive on pure one-shot visuals

Grok 4.7

Strengths

  • Averaged 6.86/10 on the same twenty skill-infused game briefs where Grok 4.6 averaged 5.63, winning 8 of the 11 head-to-heads
  • Best one-shots on this run: arcade (8.6), dragonrealm (8.6), flightsim (8.5), every one played on a real GPU before scoring
  • Longer reinforcement learning shows: it holds a 40-50KB single-file spec and wires the controls it advertises
  • xAI's own coding numbers moved: CursorBench 4.0 46.3% (from 40.4%) and DeepSWE v1.1 71.0% (from 65.2%)

Trade-offs

  • 2 of 20 builds died on load or never moved when played — crypt: hud is not a function; voxelcraft: mesh.computeBoundingSphere is not a function file:///Users/j
  • Independent Artificial Analysis Intelligence Index v4.3.2 puts it at 46, seven points behind Claude Fable 5.1 and GPT-6 at 53
  • Terminal-Bench 4.0 is the weak spot xAI reports itself: 38.0% at launch

Pricing & context — the spec sheet

Spec Claude Fable 5 Grok 4.7
VendorAnthropicxAI
Context window200,000 tokens (1M with extended thinking)500,000 tokens
Price$10 / $50 per M tokens$2 in / $6 out per M tokens
Pricing detailReleased alongside Mythos 5 on June 9, 2026 as the publicly-available member of the new Mythos class. Premium per-token pricing on the Anthropic API; available everywhere Opus 4.8 ships.xAI's September 2026 release, priced exactly like Grok 4.6: $2 per million input tokens and $6 per million output on the standard tier, $4 / $12 on the Fast tier (double the output speed). OpenRouter lists the same model at $1.60 / $4.80.
Release2026-06-092026-09
Bench coverage47/47 scored · avg 8.10/1011/11 scored · avg 6.86/10

The verdict — which should you pick?

Across 11 scored shared tasks, Claude Fable 5 averaged 8.30/10, beating Grok 4.7's 6.86/10 by 1.44 points. Pick Claude Fable 5 when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Claude Fable 5 and Grok 4.7 both into the Agent Operating System and dispatch each from the kanban by task type — mission-critical one-shot builds where you want anthropic's newest reasoning → Claude Fable 5, one-shot arcade, driving and shooter builds where the whole game has to arrive in a single file → Grok 4.7. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.

FAQ — Claude Fable 5 vs Grok 4.7

Which is better, Claude Fable 5 or Grok 4.7?

On Goldie Bench, Claude Fable 5 averages 8.30/10 across the shared tasks, with 4 gold, 2 silver, 1 bronze overall. Grok 4.7 averages 6.86/10, with 0 gold, 1 silver, 2 bronze. Claude Fable 5 wins the head-to-head 7–4.

How much does Claude Fable 5 cost vs Grok 4.7?

Claude Fable 5: Released alongside Mythos 5 on June 9, 2026 as the publicly-available member of the new Mythos class. Premium per-token pricing on the Anthropic API; available everywhere Opus 4.8 ships. Grok 4.7: xAI's September 2026 release, priced exactly like Grok 4.6: $2 per million input tokens and $6 per million output on the standard tier, $4 / $12 on the Fast tier (double the output speed). OpenRouter lists the same model at $1.60 / $4.80.

What's the context window for Claude Fable 5 vs Grok 4.7?

Claude Fable 5 has a 200,000 tokens (1M with extended thinking) context window. Grok 4.7 has a 500,000 tokens context window.

When should I pick Claude Fable 5 over Grok 4.7?

Pick Claude Fable 5 for: Mission-critical one-shot builds where you want Anthropic's newest reasoning; Long-context work using extended thinking up to 1M tokens; Plan-heavy multi-step tasks where intelligence in the plan matters more than the build. The trade-off is the weaknesses we logged on the bench: Its hardest one-shots (crypt, twilightvale) black-screened on three.js r128 API drift — the scored builds are agentic rebuilds, not the raw first pass, and crypt's AAA rebuild needed a one-line emissive patch; The showcase ceiling shown here needs the threejs-game-director scaffolding baked into the prompt — a bare one-shot lands lower (7.72 avg); Premium $10/$50 per-M pricing — you're paying for reasoning depth; cheaper models stay competitive on pure one-shot visuals.

When should I pick Grok 4.7 over Claude Fable 5?

Pick Grok 4.7 for: One-shot arcade, driving and shooter builds where the whole game has to arrive in a single file; High-volume agent work priced at half what the other frontier models charge; Grok Build inside the Agent OS: pick 4.7 in the tab and everything it writes lands in the workspace. The trade-off is the weaknesses we logged on the bench: 2 of 20 builds died on load or never moved when played — crypt: hud is not a function; voxelcraft: mesh.computeBoundingSphere is not a function file:///Users/j; Independent Artificial Analysis Intelligence Index v4.3.2 puts it at 46, seven points behind Claude Fable 5.1 and GPT-6 at 53; Terminal-Bench 4.0 is the weak spot xAI reports itself: 38.0% at launch.

How does Goldie Bench score Claude Fable 5 vs Grok 4.7?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

4,000+founders
258documented wins
38countries
$59/momonthly