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Real head-to-head · same prompt, one shot

Qwen 3.8 vs Inkling

Alibaba's 2.4T flagship — benched through Qoder. vs A 975B open-weights frontier model — yours to own and run.

Head-to-head verdict: Qwen 3.8 wins 41–3 with 1 tie.

Qwen 3.8 · contextQoder-hosted
Inkling · context1M tokens
Qwen 3.8 · priceQoder plan
Inkling · price$0.33 / M
Qwen 3.8 · vendorAlibaba
Inkling · vendorThinking Machines

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Qwen 3.8 and Inkling, side by side, on 45 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

Qwen 3.8 · Benched on GoldieBench via the Qoder CLI (`qoder-qwen`, model Qwen3.8-Max-Preview) — the only door while it has no public API. Non-game tasks are one-shot like the rest of the field. GAME tasks run in Qoder's real AGENT mode: skill-infused build, then up to 2 QA fix rounds where a vision judge + live console errors are fed back and Qwen 3.8 edits its own file (it took crypt from a black-screen 3.0 to a torch-lit 7.8). Scored on a mid-play frame by the same Opus judge as everyone else.

Inkling · Benched on GoldieBench one-shot through Tinker's OpenAI-compatible endpoint at medium reasoning effort, then headless-playtested on the same rubric as the whole field. In the Agent OS it's wired into the opencode tab on your own Tinker key — the Ink Machine.

Side-by-side on 50 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
Qwen 3.8
Inkling
Game
Qwen 3.8 on Arcade
Inkling on Arcade
Game
Qwen 3.8 on Crypt
Inkling on Crypt
Game
Qwen 3.8 on Dogfight
Inkling on Dogfight
Game
Qwen 3.8 on Doom
Inkling on Doom
Qwen 3.8 on Dragonflight
Inkling on Dragonflight
Qwen 3.8 on Dragonrealm
Inkling on Dragonrealm
Game
🥈Qwen 3.8 on Flightsim
Inkling on Flightsim
Game
Qwen 3.8 on Game
Inkling on Game
Game
🥈Qwen 3.8 on Gtadrive
Inkling on Gtadrive
Game
🥉Qwen 3.8 on Gtafoot
Inkling on Gtafoot
🥈Qwen 3.8 on Neonblaster
Inkling on Neonblaster
Game
Qwen 3.8 on Neonracer
Inkling on Neonracer
Qwen 3.8 on Nordiccrypt
Inkling on Nordiccrypt
Game
🥇Qwen 3.8 on Outrun
Inkling on Outrun
Game
🥉Qwen 3.8 on Racing
Inkling on Racing
Game
Qwen 3.8 on Rpg
Inkling on Rpg
Game
🥉Qwen 3.8 on Skyrim
Inkling on Skyrim
Qwen 3.8 on Twilightvale
Inkling on Twilightvale
Other
🥈Qwen 3.8 on Matrixrain
Inkling on Matrixrain
🥇Qwen 3.8 on Mlx Speedtest
Inkling on Mlx Speedtest
Other
🥉Qwen 3.8 on Neonsnake
Inkling on Neonsnake
Page
🥇Qwen 3.8 on Aipbpromo
Inkling on Aipbpromo
Page
Qwen 3.8 on Landing
Inkling on Landing
Page
Qwen 3.8 on Webos
Inkling on Webos

Where Qwen 3.8 beat Inkling

The tasks where I gave Qwen 3.8 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Blackhole Sim
Qwen 3.8 8.4 · Inkling 2.3 (+6.1) · Interstellar-style lensing

What I saw: Strong Interstellar-style render: bright photon ring hugging the black silhouette with the accretion disk arcing over the top and secondary lower image reads convincingly as lensing. Slightly let down by the scattered clumpy orbiting particles that look noisy against the clean di…

Plasma Visual
Qwen 3.8 8.4 · Inkling 2.3 (+6.1)

What I saw: Gorgeous multi-oscillator plasma with rich bloom particles, polished HUD, six labeled palette chips with swatches, and full controls (click ripples, keyboard palette, pause) — clearly on-brief and shippable, though the low 9 FPS reading and the paused 'STANDBY' state raise a slig…

Crypt Game
Qwen 3.8 7.8 · Inkling 2.5 (+5.3)

What I saw: Strong torch-lit atmosphere with warm flickering light, stone/rune textures, a polished chamfered HUD (health/torch/kills/depth/gold) and a visible skeleton enemy plus first-person weapon — genuinely on-brief. Held back by the oddly framed/oversized weapon dominating the view and…

Qwen 3.8 8.4 · Inkling 3.2 (+5.2) · Gorgeous galaxy disc

What I saw: The rendered galaxy disc is genuinely beautiful — dense purple-to-orange particle field with a glowing molten core, gravity reticle, and rich telemetry/formation HUD that nails the sculpting brief. Held just below top tier by HUD overlap on the left (telemetry/controls panels col…

Cloth Sim
Qwen 3.8 8.7 · Inkling 3.5 (+5.2) · Elegant draped cloth

What I saw: Gorgeous, dramatic drape with visible weave texture, corner-pinned peaks and the teal sphere reading clearly through the fabric — cinematic lighting and vignette elevate it above the field; only minor nit is the cloth resolution/collision looks slightly coarse at the sphere contact.

Where Inkling beat Qwen 3.8

The tasks where I gave Inkling a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Waves Visual
Inkling 7.2 · Qwen 3.8 2.0 (+5.2)

What I saw: Renders cleanly with a polished cyan gradient ocean, glowing WAVES title, and floating droplet spheres, but the wave surface reads as a smooth blob rather than crisp animated swells and the low camera angle flattens the effect. Competent and on-brief but lacks the specular sparkl…

Game Game
Inkling 7.4 · Qwen 3.8 6.5 (+0.9)

What I saw: Renders cleanly with polished neon 3D visuals, glowing gradient title, grid arena, and functional falling-orb catch mechanic. Strong presentation but gameplay is shallow/generic — no lives, misses, difficulty ramp, or lose condition, so it lands short of the task's best entries.

Arcade Game
Inkling 8.2 · Qwen 3.8 7.8 (+0.4)

What I saw: A polished 3D Breakout in Three.js with a gorgeous gradient title, glowing rainbow brick wall, paddle/ball follow, trail dots and live score badge — clearly renders and is on-brief. Held back from top spot by the loose 2D collision math on a 3D perspective view (paddle bounce/wal…

Strengths & weaknesses I logged

Qwen 3.8

Strengths

  • Skyrim-style open worlds — the Dragon Realm build rendered a lit snowfield, first-person sword and working roaming enemies (7.8)
  • Held up across game genres early — voxel sandbox and Doom raycaster both came out shippable
  • Runs as a real agentic coder inside Qoder (writes + iterates on files), not just a chat model

Trade-offs

  • Torch-lit dungeon (crypt) came out generic (6.3); one open-world RPG one-shot black-screened (twilightvale 2.5) — classic three.js r128 API drift
  • Preview is Qoder / Token-Plan only — no OpenRouter or public API, so it can't be routed into an app the way the OpenRouter models can

Inkling

Strengths

  • Genuinely open-weights — the full 975B model is public on Hugging Face; run it on your own key, no black box
  • Best one-shot builds are 2D / animation / web — a matrix-rain that topped its task (8.4), plus arcade, fractal, aurora and a mini web-OS all judged shippable (7.6–8.2)
  • Frontier-class agentic coding for an open model — 77.6% SWE-bench Verified, ahead of Nemotron 3 Ultra
  • 1M-token context, native multimodal (text/image/audio), and a controllable thinking-effort dial

Trade-offs

  • One-shot 3D games are weak — three.js dungeons/racers render a title screen but no playable scene, like most open models (crypt 2.5)
  • Physics and particle sims are hit-or-miss — black-hole, plasma and cloth one-shots often render dark or static (2.3–3.5)
  • Not the strongest overall — the closed frontier (Fable 5) still tops the raw benchmarks; Inkling trades peak for ownership

Pricing & context — the spec sheet

Spec Qwen 3.8 Inkling
VendorAlibabaThinking Machines
Context windowServed through Alibaba's Qoder agent platform; the 3.8-Max preview has no standalone public context window yet.1,000,000 tokens
PriceQoder plan$0.33 / M
Pricing detailQwen3.8-Max-Preview is Alibaba's ~2.4T-parameter flagship, positioned just behind Claude Fable 5. It is NOT on OpenRouter or a public API yet — the only access today is inside Qoder (Alibaba's agentic coding platform, free 2-week Pro trial). Benched here via the Qoder CLI on model `Qwen3.8-Max-Preview`, one-shot.Inkling is open-weights — a 975B-parameter (41B active) Mixture-of-Experts model whose full weights are public on Hugging Face. You run it on your own key through Tinker's OpenAI-compatible endpoint (usage-based, ~$0.33/M sampling, 50% off at launch), or via Together / Fireworks / Modal / Databricks / Baseten. Benched here one-shot at medium reasoning effort via Tinker.
Release2026-072026-07
Bench coverage45/45 scored · avg 8.10/1050/50 scored · avg 6.07/10

The verdict — which should you pick?

Across 45 scored shared tasks, Qwen 3.8 averaged 8.10/10, beating Inkling's 6.04/10 by 2.06 points. Pick Qwen 3.8 when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Qwen 3.8 and Inkling both into the Agent Operating System and dispatch each from the kanban by task type — one-shot 3d game and world prototypes where atmosphere matters → Qwen 3.8, owning a frontier model instead of renting one — on your own key, pennies per build → Inkling. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.

FAQ — Qwen 3.8 vs Inkling

Which is better, Qwen 3.8 or Inkling?

On Goldie Bench, Qwen 3.8 averages 8.10/10 across the shared tasks, with 10 gold, 10 silver, 5 bronze overall. Inkling averages 6.04/10, with 0 gold, 0 silver, 0 bronze. Qwen 3.8 wins the head-to-head 41–3.

How much does Qwen 3.8 cost vs Inkling?

Qwen 3.8: Qwen3.8-Max-Preview is Alibaba's ~2.4T-parameter flagship, positioned just behind Claude Fable 5. It is NOT on OpenRouter or a public API yet — the only access today is inside Qoder (Alibaba's agentic coding platform, free 2-week Pro trial). Benched here via the Qoder CLI on model `Qwen3.8-Max-Preview`, one-shot. Inkling: Inkling is open-weights — a 975B-parameter (41B active) Mixture-of-Experts model whose full weights are public on Hugging Face. You run it on your own key through Tinker's OpenAI-compatible endpoint (usage-based, ~$0.33/M sampling, 50% off at launch), or via Together / Fireworks / Modal / Databricks / Baseten. Benched here one-shot at medium reasoning effort via Tinker.

What's the context window for Qwen 3.8 vs Inkling?

Qwen 3.8 has a Served through Alibaba's Qoder agent platform; the 3.8-Max preview has no standalone public context window yet. context window. Inkling has a 1,000,000 tokens context window.

When should I pick Qwen 3.8 over Inkling?

Pick Qwen 3.8 for: One-shot 3D game and world prototypes where atmosphere matters; Anyone already in the Qoder IDE/CLI wanting a near-frontier model free on the Pro trial; A cheaper stand-in for Fable 5 on creative-visual builds. The trade-off is the weaknesses we logged on the bench: Torch-lit dungeon (crypt) came out generic (6.3); one open-world RPG one-shot black-screened (twilightvale 2.5) — classic three.js r128 API drift; Preview is Qoder / Token-Plan only — no OpenRouter or public API, so it can't be routed into an app the way the OpenRouter models can.

When should I pick Inkling over Qwen 3.8?

Pick Inkling for: Owning a frontier model instead of renting one — on your own key, pennies per build; Generative visuals, data-viz and single-file web builds you want one-shot; A customizable open base you can fine-tune on Tinker for your own domain. The trade-off is the weaknesses we logged on the bench: One-shot 3D games are weak — three.js dungeons/racers render a title screen but no playable scene, like most open models (crypt 2.5); Physics and particle sims are hit-or-miss — black-hole, plasma and cloth one-shots often render dark or static (2.3–3.5); Not the strongest overall — the closed frontier (Fable 5) still tops the raw benchmarks; Inkling trades peak for ownership.

How does Goldie Bench score Qwen 3.8 vs Inkling?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

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