
Real head-to-head · same prompt, one shot
Qwen 3.8 vs Grok 4.7
Alibaba's 2.4T flagship — benched through Qoder. vs Grok 4.6's price, a bigger base model, and it builds games that hold together.
Head-to-head verdict: Qwen 3.8 wins 6–3 with 1 tie.
What I tested — same prompt, two models
I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Qwen 3.8 and Grok 4.7, side by side, on 10 shared tasks inside the Agent Operating System.
Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.
Qwen 3.8 · Benched on GoldieBench via the Qoder CLI (`qoder-qwen`, model Qwen3.8-Max-Preview) — the only door while it has no public API. Non-game tasks are one-shot like the rest of the field. GAME tasks run in Qoder's real AGENT mode: skill-infused build, then up to 2 QA fix rounds where a vision judge + live console errors are fed back and Qwen 3.8 edits its own file (it took crypt from a black-screen 3.0 to a torch-lit 7.8). Scored on a mid-play frame by the same Opus judge as everyone else.
Grok 4.7 · Wired into the Agent OS Grok Build tab (4.7 / 4.6 / 4.5 picker, OpenRouter fallback when the CLI is signed out) and benched on twenty skill-infused game builds, each played through its full gameplay arc on a Metal GPU before the vision judge scored the played frame.
Side-by-side on 46 shared tasks
Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).
Task ↓
Qwen 3.8
Grok 4.7
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Where Qwen 3.8 beat Grok 4.7
The tasks where I gave Qwen 3.8 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.
Crypt
Game
Qwen 3.8 7.8
·
Grok 4.7 2.3
(+5.5)
What I saw: Strong torch-lit atmosphere with warm flickering light, stone/rune textures, a polished chamfered HUD (health/torch/kills/depth/gold) and a visible skeleton enemy plus first-person weapon — genuinely on-brief. Held back by the oddly framed/oversized weapon dominating the view and…
Doom
Game
Qwen 3.8 7.4
·
Grok 4.7 6.3
(+1.1)
What I saw: Strong HUD polish (demons-left counter, kills 2/7, minimap, shells, weapon sprite) and textured raycasting all render cleanly, and the source has full demon sprites with chase/attack AI. Weakest point is the screenshot shows no visible enemy on-screen and the fog/lighting is oddl…
Gtadrive
Game
Qwen 3.8 8.6
·
Grok 4.7 7.8
(+0.8)
· Dusk City Cruiser
What I saw: Gorgeous dusk-lit voxel city with a polished HUD (stars, health/car bars, minimap, cash, cops-down) and visible traffic plus a well-modeled player car with drive-by crosshair; the atmospheric skybox, shadows, and complete GTA feature set (jack cars, wanted stars, cop combat) push…
Dogfight
Game
Qwen 3.8 6.8
·
Grok 4.7 6.3
(+0.5)
What I saw: Excellent military HUD polish—compass tape, radar with contacts, hull/thr/boost bars, and a well-modeled aircraft all render cleanly. But the screenshot shows no visible enemies in the sky and zero combat happening (KILLS 00, empty airspace), leaving it feeling more like a polish…
Skyrim
Game
Qwen 3.8 8.6
·
Grok 4.7 8.4
(+0.2)
· Skeletons at dusk
What I saw: Strong first-person fantasy scene with a beautiful dusk palette, low-poly terrain and trees, plus visible skeleton enemies, a held weapon/shield, working HUD (Skyrim-style HP/magicka/stamina), compass, kill quest and DETECTED stealth chip — genuinely combat-ready rather than an e…
Where Grok 4.7 beat Qwen 3.8
The tasks where I gave Grok 4.7 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.
Arcade
Game
Grok 4.7 8.6
·
Qwen 3.8 7.8
(+0.8)
· 3D breakout polish
What I saw: A gorgeous 3D breakout with rich lighting, gradient sky dome, gridded arena, minimap, and a polished sci-fi HUD; playtest confirms real motion (walkPx 0.23) with hull/lives/score/bricks all changing and no console errors — clearly at or above the field's best.
Dragonrealm
Game
Grok 4.7 8.6
·
Qwen 3.8 7.8
(+0.8)
· Frozen realm winner
What I saw: Gorgeous polished frozen scene — aurora sky, snowy hills, low-poly pines, standing stones, a caped character with sheathed sword, and a working HUD with compass/dragon counter; playtest shows real movement (walkPx 0.58), dragon-dive events, and a STRUCK combat state, hitting the …
Flightsim
Game
Grok 4.7 8.5
·
Qwen 3.8 8.4
(+0.1)
· polished flight HUD
What I saw: Strong render with a detailed 3D airport (runway, hangar, apron truck), clean chase-cam plane, and a rich professional HUD (heading tape, artificial horizon, IAS/ALT/VS gauges); playtest confirms real takeoff physics — throttle to 100, IAS ramping 55→146kt, ALT climbing 1→236m wi…
Strengths & weaknesses I logged
Qwen 3.8
Strengths
- Skyrim-style open worlds — the Dragon Realm build rendered a lit snowfield, first-person sword and working roaming enemies (7.8)
- Held up across game genres early — voxel sandbox and Doom raycaster both came out shippable
- Runs as a real agentic coder inside Qoder (writes + iterates on files), not just a chat model
Trade-offs
- Torch-lit dungeon (crypt) came out generic (6.3); one open-world RPG one-shot black-screened (twilightvale 2.5) — classic three.js r128 API drift
- Preview is Qoder / Token-Plan only — no OpenRouter or public API, so it can't be routed into an app the way the OpenRouter models can
Grok 4.7
Strengths
- Averaged 6.86/10 on the same twenty skill-infused game briefs where Grok 4.6 averaged 5.63, winning 8 of the 11 head-to-heads
- Best one-shots on this run: arcade (8.6), dragonrealm (8.6), flightsim (8.5), every one played on a real GPU before scoring
- Longer reinforcement learning shows: it holds a 40-50KB single-file spec and wires the controls it advertises
- xAI's own coding numbers moved: CursorBench 4.0 46.3% (from 40.4%) and DeepSWE v1.1 71.0% (from 65.2%)
Trade-offs
- 2 of 20 builds died on load or never moved when played — crypt: hud is not a function; voxelcraft: mesh.computeBoundingSphere is not a function file:///Users/j
- Independent Artificial Analysis Intelligence Index v4.3.2 puts it at 46, seven points behind Claude Fable 5.1 and GPT-6 at 53
- Terminal-Bench 4.0 is the weak spot xAI reports itself: 38.0% at launch
Pricing & context — the spec sheet
| Spec | Qwen 3.8 | Grok 4.7 |
|---|---|---|
| Vendor | Alibaba | xAI |
| Context window | Served through Alibaba's Qoder agent platform; the 3.8-Max preview has no standalone public context window yet. | 500,000 tokens |
| Price | Qoder plan | $2 in / $6 out per M tokens |
| Pricing detail | Qwen3.8-Max-Preview is Alibaba's ~2.4T-parameter flagship, positioned just behind Claude Fable 5. It is NOT on OpenRouter or a public API yet — the only access today is inside Qoder (Alibaba's agentic coding platform, free 2-week Pro trial). Benched here via the Qoder CLI on model `Qwen3.8-Max-Preview`, one-shot. | xAI's September 2026 release, priced exactly like Grok 4.6: $2 per million input tokens and $6 per million output on the standard tier, $4 / $12 on the Fast tier (double the output speed). OpenRouter lists the same model at $1.60 / $4.80. |
| Release | 2026-07 | 2026-09 |
| Bench coverage | 45/45 scored · avg 8.10/10 | 11/11 scored · avg 6.86/10 |
The verdict — which should you pick?
Across 10 scored shared tasks, Qwen 3.8 averaged 7.98/10, beating Grok 4.7's 7.33/10 by 0.65 points. Pick Qwen 3.8 when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.
If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Qwen 3.8 and Grok 4.7 both into the Agent Operating System and dispatch each from the kanban by task type — one-shot 3d game and world prototypes where atmosphere matters → Qwen 3.8, one-shot arcade, driving and shooter builds where the whole game has to arrive in a single file → Grok 4.7. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.
FAQ — Qwen 3.8 vs Grok 4.7
Which is better, Qwen 3.8 or Grok 4.7?
On Goldie Bench, Qwen 3.8 averages 7.98/10 across the shared tasks, with 8 gold, 7 silver, 6 bronze overall. Grok 4.7 averages 7.33/10, with 0 gold, 1 silver, 2 bronze. Qwen 3.8 wins the head-to-head 6–3.
How much does Qwen 3.8 cost vs Grok 4.7?
Qwen 3.8: Qwen3.8-Max-Preview is Alibaba's ~2.4T-parameter flagship, positioned just behind Claude Fable 5. It is NOT on OpenRouter or a public API yet — the only access today is inside Qoder (Alibaba's agentic coding platform, free 2-week Pro trial). Benched here via the Qoder CLI on model `Qwen3.8-Max-Preview`, one-shot. Grok 4.7: xAI's September 2026 release, priced exactly like Grok 4.6: $2 per million input tokens and $6 per million output on the standard tier, $4 / $12 on the Fast tier (double the output speed). OpenRouter lists the same model at $1.60 / $4.80.
What's the context window for Qwen 3.8 vs Grok 4.7?
Qwen 3.8 has a Served through Alibaba's Qoder agent platform; the 3.8-Max preview has no standalone public context window yet. context window. Grok 4.7 has a 500,000 tokens context window.
When should I pick Qwen 3.8 over Grok 4.7?
Pick Qwen 3.8 for: One-shot 3D game and world prototypes where atmosphere matters; Anyone already in the Qoder IDE/CLI wanting a near-frontier model free on the Pro trial; A cheaper stand-in for Fable 5 on creative-visual builds. The trade-off is the weaknesses we logged on the bench: Torch-lit dungeon (crypt) came out generic (6.3); one open-world RPG one-shot black-screened (twilightvale 2.5) — classic three.js r128 API drift; Preview is Qoder / Token-Plan only — no OpenRouter or public API, so it can't be routed into an app the way the OpenRouter models can.
When should I pick Grok 4.7 over Qwen 3.8?
Pick Grok 4.7 for: One-shot arcade, driving and shooter builds where the whole game has to arrive in a single file; High-volume agent work priced at half what the other frontier models charge; Grok Build inside the Agent OS: pick 4.7 in the tab and everything it writes lands in the workspace. The trade-off is the weaknesses we logged on the bench: 2 of 20 builds died on load or never moved when played — crypt: hud is not a function; voxelcraft: mesh.computeBoundingSphere is not a function file:///Users/j; Independent Artificial Analysis Intelligence Index v4.3.2 puts it at 46, seven points behind Claude Fable 5.1 and GPT-6 at 53; Terminal-Bench 4.0 is the weak spot xAI reports itself: 38.0% at launch.
How does Goldie Bench score Qwen 3.8 vs Grok 4.7?
Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.
Related comparisons
Other head-to-heads using the same scoring system:
Qwen 3.8 vs Fusion Grok 4.7 vs Fusion Qwen 3.8 vs Claude Opus 5 Grok 4.7 vs Claude Opus 5 Qwen 3.8 vs Hermes MoA Grok 4.7 vs Hermes MoA Qwen 3.8 vs GPT-5.6 Sol Grok 4.7 vs GPT-5.6 SolFull model pages: Qwen 3.8 · Grok 4.7 · back to the leaderboard
The same stack Julian uses
Run this stack yourself.
Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.
4,000+founders
258documented wins
38countries
$59/momonthly
































