
Real head-to-head · same prompt, one shot
Claude Opus 5.5 vs Inkling
Anthropic's Opus 5.5 — benched on all 50 one-shot builds, every game playtested. vs A 975B open-weights frontier model — yours to own and run.
Head-to-head verdict: Claude Opus 5.5 wins 42–7 with 1 tie.
What I tested — same prompt, two models
I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Claude Opus 5.5 and Inkling, side by side, on 50 shared tasks inside the Agent Operating System.
Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.
Claude Opus 5.5 · Benched on all 50 GoldieBench tasks via a Claude subscription: one-shot builds, real renders, pixel-diff playtests on every game, then vision-judged.
Inkling · Benched on GoldieBench one-shot through Tinker's OpenAI-compatible endpoint at medium reasoning effort, then headless-playtested on the same rubric as the whole field. In the Agent OS it's wired into the opencode tab on your own Tinker key — the Ink Machine.
Side-by-side on 50 shared tasks
Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).
Task ↓
Claude Opus 5.5
Inkling
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Where Claude Opus 5.5 beat Inkling
The tasks where I gave Claude Opus 5.5 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.
Blackhole
Sim
Claude Opus 5.5 8.8
·
Inkling 2.3
(+6.5)
What I saw: Striking real ray-marched Schwarzschild lensing: the Einstein ring bends over the top, the photon ring is thin and bright, the disk is Doppler-beamed and the streaked starfield looks good; controls are clean. Right up with the field's best, though the disk's banded ripple texture…
Plasma
Visual
Claude Opus 5.5 8.2
·
Inkling 2.3
(+5.9)
What I saw: Smooth, hypnotic GPU plasma with 8 palette swatches, speed/scale/warp sliders and a visible click ripple, all in tidy minimal UI. It is on-brief and polished but not quite the field-best wow.
Crypt
Game
Claude Opus 5.5 8.0
·
Inkling 2.5
(+5.5)
What I saw: Convincing torch-lit crypt: textured stone walls, arch, cobwebs, glowing held torch and a detailed first-person sword, with a clean HUD. No undead visible mid-play and the lighting is a bit evenly warm, so it's strong but not above the field's 9.0.
Particleforge
Sim
Claude Opus 5.5 7.9
·
Inkling 3.2
(+4.7)
What I saw: 38k-particle GPU galaxy with gravity wells, repel, swirl, detonate and 4 modes, shown in a tidy stats panel and mode pills. The frame is sparse and almost single-hue purple even though the palette reads EMBER, so it lacks the wow density of the top entries.
Flightsim
Game
Claude Opus 5.5 8.2
·
Inkling 3.5
(+4.7)
What I saw: Covers the whole brief: a real takeoff roll, heading tape, attitude ball, airspeed/altitude/VS readouts, gear, graded landings and crash states. The airfield has a hangar and tower and the prop plane is detailed. The frame is still on the runway and the sun glare blows out the to…
Where Inkling beat Claude Opus 5.5
The tasks where I gave Inkling a higher 0–10 score on the same prompt — with the actual commentary from my source guides.
Arcade
Game
Inkling 8.2
·
Claude Opus 5.5 6.0
(+2.2)
What I saw: A polished 3D Breakout in Three.js with a gorgeous gradient title, glowing rainbow brick wall, paddle/ball follow, trail dots and live score badge — clearly renders and is on-brief. Held back from top spot by the loose 2D collision math on a 3D perspective view (paddle bounce/wal…
Mlx Speedtest
Other
Inkling 7.6
·
Claude Opus 5.5 6.0
(+1.6)
What I saw: Strong atom/orbit-ring 3D visual with a polished shimmer title and clean readout typography, and it clearly renders on-brand. However the 'speedtest' is purely cosmetic random noise with no real benchmark logic, and the big readout awkwardly overlaps the core sphere, keeping it j…
Neonblaster
Game
Inkling 7.2
·
Claude Opus 5.5 5.8
(+1.4)
What I saw: Strong neon HUD/title and clean starfield render with a polished glow aesthetic, and the source covers waves, bosses, power-ups, screen-shake, and synth SFX. However the screenshot shows a sparse, static-looking scene with a tiny player ship and no enemies/action visible, and the…
Voxelcraft
Game
Inkling 7.2
·
Claude Opus 5.5 5.8
(+1.4)
What I saw: Renders a clean, colorful voxel terrain with nice shadows, gradient title, and polished HUD; but the flat pastel palette looks more candy than Minecraft, placement only works on y=0 ground plane, and the pointermove-based 'orbit' fights every click since dragging is never gated —…
Dragonflight
Game
Inkling 6.3
·
Claude Opus 5.5 6.0
(+0.3)
What I saw: Strong HUD styling — title, Speed/Rings stats, and a polished fury meter all render crisply — but the screenshot shows a nearly empty scene with no visible dragon and only one distant ring dominating the frame, so the core flight gameplay reads as broken/off-camera at this moment…
Strengths & weaknesses I logged
Claude Opus 5.5
Strengths
- Frontier-class coding + agentic reasoning (Claude 5 family)
- 1M-token context — reads an entire codebase in one call
- All 50 one-shot builds rendered with zero console errors; all 23 games passed the input playtest
Trade-offs
- Premium pricing ($4/$20 per M) — route the everyday 90% to cheaper lanes
- One-shot builds can still ship logic bugs (e.g. a doom kill counter that miscounts)
Inkling
Strengths
- Genuinely open-weights — the full 975B model is public on Hugging Face; run it on your own key, no black box
- Best one-shot builds are 2D / animation / web — a matrix-rain that topped its task (8.4), plus arcade, fractal, aurora and a mini web-OS all judged shippable (7.6–8.2)
- Frontier-class agentic coding for an open model — 77.6% SWE-bench Verified, ahead of Nemotron 3 Ultra
- 1M-token context, native multimodal (text/image/audio), and a controllable thinking-effort dial
Trade-offs
- One-shot 3D games are weak — three.js dungeons/racers render a title screen but no playable scene, like most open models (crypt 2.5)
- Physics and particle sims are hit-or-miss — black-hole, plasma and cloth one-shots often render dark or static (2.3–3.5)
- Not the strongest overall — the closed frontier (Fable 5) still tops the raw benchmarks; Inkling trades peak for ownership
Pricing & context — the spec sheet
| Spec | Claude Opus 5.5 | Inkling |
|---|---|---|
| Vendor | Anthropic | Thinking Machines |
| Context window | 1,000,000 tokens | 1,000,000 tokens |
| Price | $4 / $20 per M | $0.33 / M |
| Pricing detail | Anthropic's Opus 5.5 — 1M-token context, listed at $4 input / $20 output per million tokens. Benched through a Claude subscription; game tasks use our skill-infused AAA build prompts. | Inkling is open-weights — a 975B-parameter (41B active) Mixture-of-Experts model whose full weights are public on Hugging Face. You run it on your own key through Tinker's OpenAI-compatible endpoint (usage-based, ~$0.33/M sampling, 50% off at launch), or via Together / Fireworks / Modal / Databricks / Baseten. Benched here one-shot at medium reasoning effort via Tinker. |
| Release | 2026-09 | 2026-07 |
| Bench coverage | 50/50 scored · avg 7.57/10 | 50/50 scored · avg 6.07/10 |
The verdict — which should you pick?
Across 50 scored shared tasks, Claude Opus 5.5 averaged 7.57/10, beating Inkling's 6.07/10 by 1.50 points. Pick Claude Opus 5.5 when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.
If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Claude Opus 5.5 and Inkling both into the Agent Operating System and dispatch each from the kanban by task type — hardest agentic builds → Claude Opus 5.5, owning a frontier model instead of renting one — on your own key, pennies per build → Inkling. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.
FAQ — Claude Opus 5.5 vs Inkling
Which is better, Claude Opus 5.5 or Inkling?
On Goldie Bench, Claude Opus 5.5 averages 7.57/10 across the shared tasks, with 0 gold, 0 silver, 1 bronze overall. Inkling averages 6.07/10, with 0 gold, 0 silver, 0 bronze. Claude Opus 5.5 wins the head-to-head 42–7.
How much does Claude Opus 5.5 cost vs Inkling?
Claude Opus 5.5: Anthropic's Opus 5.5 — 1M-token context, listed at $4 input / $20 output per million tokens. Benched through a Claude subscription; game tasks use our skill-infused AAA build prompts. Inkling: Inkling is open-weights — a 975B-parameter (41B active) Mixture-of-Experts model whose full weights are public on Hugging Face. You run it on your own key through Tinker's OpenAI-compatible endpoint (usage-based, ~$0.33/M sampling, 50% off at launch), or via Together / Fireworks / Modal / Databricks / Baseten. Benched here one-shot at medium reasoning effort via Tinker.
What's the context window for Claude Opus 5.5 vs Inkling?
Claude Opus 5.5 has a 1,000,000 tokens context window. Inkling has a 1,000,000 tokens context window.
When should I pick Claude Opus 5.5 over Inkling?
Pick Claude Opus 5.5 for: Hardest agentic builds; Whole-repo reasoning; Frontier one-shots. The trade-off is the weaknesses we logged on the bench: Premium pricing ($4/$20 per M) — route the everyday 90% to cheaper lanes; One-shot builds can still ship logic bugs (e.g. a doom kill counter that miscounts).
When should I pick Inkling over Claude Opus 5.5?
Pick Inkling for: Owning a frontier model instead of renting one — on your own key, pennies per build; Generative visuals, data-viz and single-file web builds you want one-shot; A customizable open base you can fine-tune on Tinker for your own domain. The trade-off is the weaknesses we logged on the bench: One-shot 3D games are weak — three.js dungeons/racers render a title screen but no playable scene, like most open models (crypt 2.5); Physics and particle sims are hit-or-miss — black-hole, plasma and cloth one-shots often render dark or static (2.3–3.5); Not the strongest overall — the closed frontier (Fable 5) still tops the raw benchmarks; Inkling trades peak for ownership.
How does Goldie Bench score Claude Opus 5.5 vs Inkling?
Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.
Related comparisons
Other head-to-heads using the same scoring system:
Claude Opus 5.5 vs Fusion Inkling vs Fusion Claude Opus 5.5 vs Claude Opus 5 Inkling vs Claude Opus 5 Claude Opus 5.5 vs Hermes MoA Inkling vs Hermes MoA Claude Opus 5.5 vs GPT-5.6 Sol Inkling vs GPT-5.6 SolFull model pages: Claude Opus 5.5 · Inkling · back to the leaderboard
The same stack Julian uses
Run this stack yourself.
Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.
4,000+founders
258documented wins
38countries
$59/momonthly














































