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Real head-to-head · same prompt, one shot

Opus 4.8 vs Muse Spark 1.2

The reasoning king — deepest thinking, premium price. vs Meta's coding reasoning model — co-trained with its own agent, 1M-token window.

Head-to-head verdict: Muse Spark 1.2 wins 28–19.

Opus 4.8 · context200K tokens
Muse Spark 1.2 · context1M tokens
Opus 4.8 · price$15 / $75 per M tokens
Muse Spark 1.2 · price$1.25 in / $4.25 out per 1M
Opus 4.8 · vendorAnthropic
Muse Spark 1.2 · vendorMeta

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Opus 4.8 and Muse Spark 1.2, side by side, on 47 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

Opus 4.8 · The default when the build has to ship on the first prompt — Opus is the safety net inside Agent OS for hard one-shots.

Muse Spark 1.2 · Cloud coder via OpenRouter; the Muse Code agent (one-command install) is its native harness.

Side-by-side on 50 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
Opus 4.8
Muse Spark 1.2
Game
🥉Opus 4.8 on Arcade
Muse Spark 1.2 on Arcade
Game
Opus 4.8 on Crypt
Muse Spark 1.2 on Crypt
Game
Opus 4.8 on Dogfight
Muse Spark 1.2 on Dogfight
Game
🥈Opus 4.8 on Doom
Muse Spark 1.2 on Doom
Opus 4.8 on Dragonflight
Muse Spark 1.2 on Dragonflight
Opus 4.8 on Dragonrealm
Muse Spark 1.2 on Dragonrealm
Game
Opus 4.8 on Flightsim
🥉Muse Spark 1.2 on Flightsim
Game
Opus 4.8 on Game
Muse Spark 1.2 on Game
Game
Opus 4.8 on Gtadrive
Muse Spark 1.2 on Gtadrive
Game
Opus 4.8 on Gtafoot
Muse Spark 1.2 on Gtafoot
Opus 4.8 on Neonblaster
Muse Spark 1.2 on Neonblaster
Game
Opus 4.8 on Neoncity
Muse Spark 1.2 on Neoncity
Game
Opus 4.8 on Neonracer
Muse Spark 1.2 on Neonracer
Opus 4.8 on Nordiccrypt
Muse Spark 1.2 on Nordiccrypt
Game
Opus 4.8 on Outrun
Muse Spark 1.2 on Outrun
Game
Opus 4.8 on Parachute
Muse Spark 1.2 on Parachute
Game
Opus 4.8 on Pool
Muse Spark 1.2 on Pool
Game
Opus 4.8 on Racing
Muse Spark 1.2 on Racing
Game
Opus 4.8 on Raycaster
Muse Spark 1.2 on Raycaster
Game
Opus 4.8 on Rpg
Muse Spark 1.2 on Rpg
Game
Opus 4.8 on Skyrim
Muse Spark 1.2 on Skyrim
Opus 4.8 on Twilightvale
Muse Spark 1.2 on Twilightvale
Game
Opus 4.8 on Voxelcraft
Muse Spark 1.2 on Voxelcraft
Page
Opus 4.8 on Aipbpromo
Muse Spark 1.2 on Aipbpromo

Where Opus 4.8 beat Muse Spark 1.2

The tasks where I gave Opus 4.8 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Outrun Game
Opus 4.8 8.5 · Muse Spark 1.2 3.2 (+5.3)

What I saw: GLM shipped the full arcade package — an 'OUTRUN 2086' title, gear, RPM and velocity dials, mountains, the car cruising at 90+. Opus's road curves hard past rumble strips and palms into a scanline sun. Kimi's 'NEON OUTRUN' is clean and on-brief. GLM edges it on sheer completeness.

Opus 4.8 7.5 · Muse Spark 1.2 4.2 (+3.3)

What I saw: 12KB · plays clean · webgl, input

Doom Game
Opus 4.8 8.5 · Muse Spark 1.2 5.5 (+3.0) · winner · game-feel

What I saw: All three are real, playable shooters. Opus drops you in a corridor with an imp dead ahead — gun, crosshair and HUD framed like a screenshot. Kimi matches it: a monster down a textured hall, health, ammo, minimap. GLM ships a gorgeous 'HAZARD PROTOCOL' title screen with a working…

Skyrim Game
Opus 4.8 7.0 · Muse Spark 1.2 4.2 (+2.8)

What I saw: 11KB · plays clean · webgl

Arcade Game
Opus 4.8 8.5 · Muse Spark 1.2 6.5 (+2.0) · winner · game-feel

What I saw: All three shipped a genuinely juicy game. Opus's breakout had the most game-feel — particle bursts and a live combo. Kimi's breakout was clean and solid. GLM went its own way with fullscreen neon asteroids. The closest of the practical five.

Where Muse Spark 1.2 beat Opus 4.8

The tasks where I gave Muse Spark 1.2 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Webos Page
Muse Spark 1.2 8.6 · Opus 4.8 5.5 (+3.1) · polished macOS desktop

What I saw: Strong, cohesive macOS-style build with all three apps functional and visible (Notes with toolbar, Paint with working strokes/palette, Terminal responding to ls/echo), plus a Files app, glossy dock, topbar with live clock, and a gorgeous animated gradient wallpaper. Only minor ni…

Aurora Visual
Muse Spark 1.2 8.6 · Opus 4.8 6.0 (+2.6) · Full arctic scene

What I saw: Strong 3D scene with vivid, silky aurora curtains over snowy dunes, silhouetted pine trees, moon and a frozen lake, plus a polished glassy HUD with Kp badge and control chips. Rich composition and glowing shader ray detail push it past the field's best; only minor nit is the some…

Pool Game
Muse Spark 1.2 7.2 · Opus 4.8 5.5 (+1.7)

What I saw: Renders a clean 3D pool table with properly racked colorful balls, cue ball, pockets, radar minimap, and a polished HUD — clearly on-brief and playable. Weakened by an odd flat teal background/environment, an off-kilter cue prop, and gimmicky 'HP/ENEMIES/haunted' framing that add…

Matrix Visual
Muse Spark 1.2 8.6 · Opus 4.8 7.0 (+1.6) · polished matrix HUD

What I saw: Gorgeous dense rain with bright white heads, proper katakana glyphs, and a cohesive cyberpunk HUD (stream status, carrier signal, control bar) that elevates it well past a generic canvas demo. Strong glow, vignette, and interactivity hooks make it a task winner; the only minor ni…

Boids Sim
Muse Spark 1.2 8.4 · Opus 4.8 7.0 (+1.4) · 3D flocking birds

What I saw: Strong 3D boids with visible flock clustering, distinct bird meshes, a red hawk predator, bounding box, grid ground and a polished control/telemetry UI; slightly held back by 32 FPS and somewhat loose clustering rather than tight emergent flocks.

Strengths & weaknesses I logged

Opus 4.8

Strengths

  • Most consistent across the Goldie Bench bench — no weak build, 8.46/10 average
  • Deepest one-shot reasoning, especially on game-feel and physics
  • Extended thinking mode handles up to 1M tokens of context

Trade-offs

  • 5–10× the per-token cost of every other model on the bench
  • Less flair on cinematic visuals than GLM-5.2 — playing it safer wins on accuracy, costs you on showpiece moments

Muse Spark 1.2

Strengths

  • Generative art & shader-feel scenes (fractal 8.7, aurora/galaxy/matrix/synthwave 8.6)
  • Full app chrome one-shot (macOS-clone desktop 8.6)
  • Fast one-shots — most builds landed in 45-80s
  • 1M context for whole-repo work

Trade-offs

  • 3D game worlds often render black/empty (dragonrealm 2.5, dogfight 3.0, doom 3.5)
  • Open-world briefs collapse to HUD-only shells
  • Reasoning tokens billed as output

Pricing & context — the spec sheet

Spec Opus 4.8 Muse Spark 1.2
VendorAnthropicMeta
Context window200,000 tokens (1M with extended thinking)1,000,000 tokens
Price$15 / $75 per M tokens$1.25 in / $4.25 out per 1M
Pricing detailPremium pricing via the Anthropic API: $15 per million input tokens, $75 per million output tokens. Extended thinking is included but adds latency.Meta's coding-optimized reasoning model, released 2026-08-05 beside the Muse Code agent. $0.15/1M cached input. Contributor tier is token-rate-limited in a rolling 5-hour window. Benched release-day via OpenRouter (meta/muse-spark-1.2, first-party listing); Opus 4.8 judged every real rendered poster, same rubric as the whole field.
Release2026-052026-08-05
Bench coverage47/47 scored · avg 7.51/1050/50 scored · avg 7.47/10

The verdict — which should you pick?

Across 47 scored shared tasks, the averages are essentially tied — Opus 4.8 7.51 vs Muse Spark 1.2 7.50. This isn't the comparison where one wins; it's the comparison where you pick based on context, pricing, and what you're actually trying to ship.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Opus 4.8 and Muse Spark 1.2 both into the Agent Operating System and dispatch each from the kanban by task type — mission-critical one-shot builds where 'has to work the first time' matters → Opus 4.8, generative-art visuals → Muse Spark 1.2. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.

FAQ — Opus 4.8 vs Muse Spark 1.2

Which is better, Opus 4.8 or Muse Spark 1.2?

On Goldie Bench, Opus 4.8 averages 7.51/10 across the shared tasks, with 3 gold, 1 silver, 1 bronze overall. Muse Spark 1.2 averages 7.50/10, with 0 gold, 3 silver, 4 bronze. Muse Spark 1.2 wins the head-to-head 28–19.

How much does Opus 4.8 cost vs Muse Spark 1.2?

Opus 4.8: Premium pricing via the Anthropic API: $15 per million input tokens, $75 per million output tokens. Extended thinking is included but adds latency. Muse Spark 1.2: Meta's coding-optimized reasoning model, released 2026-08-05 beside the Muse Code agent. $0.15/1M cached input. Contributor tier is token-rate-limited in a rolling 5-hour window. Benched release-day via OpenRouter (meta/muse-spark-1.2, first-party listing); Opus 4.8 judged every real rendered poster, same rubric as the whole field.

What's the context window for Opus 4.8 vs Muse Spark 1.2?

Opus 4.8 has a 200,000 tokens (1M with extended thinking) context window. Muse Spark 1.2 has a 1,000,000 tokens context window.

When should I pick Opus 4.8 over Muse Spark 1.2?

Pick Opus 4.8 for: Mission-critical one-shot builds where 'has to work the first time' matters; Hard reasoning tasks (planning, multi-step) where you'll pay for the depth; Anything where vendor reliability beats the per-token bill. The trade-off is the weaknesses we logged on the bench: 5–10× the per-token cost of every other model on the bench; Less flair on cinematic visuals than GLM-5.2 — playing it safer wins on accuracy, costs you on showpiece moments.

When should I pick Muse Spark 1.2 over Opus 4.8?

Pick Muse Spark 1.2 for: Generative-art visuals; Dashboard & app-shell one-shots; Long-context refactors (1M window). The trade-off is the weaknesses we logged on the bench: 3D game worlds often render black/empty (dragonrealm 2.5, dogfight 3.0, doom 3.5); Open-world briefs collapse to HUD-only shells; Reasoning tokens billed as output.

How does Goldie Bench score Opus 4.8 vs Muse Spark 1.2?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

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