Real head-to-head · same prompt, one shot

Opus 4.8 vs Hy3

The reasoning king — deepest thinking, premium price. vs Tencent's open-weights coder — Apache-2.0, cheap, beats GLM-5.1 on frontend in Tencent's blind eval.

Head-to-head verdict: Opus 4.8 wins 4–2 with 1 tie.

Opus 4.8 · context200K tokens
Hy3 · context262K tokens
Opus 4.8 · price$15 / $75 per M tokens
Hy3 · price$0.14 / 1M input · $0.58 / 1M output
Opus 4.8 · vendorAnthropic
Hy3 · vendorTencent Hunyuan

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Opus 4.8 and Hy3, side by side, on 7 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

Opus 4.8 · The default when the build has to ship on the first prompt — Opus is the safety net inside Agent OS for hard one-shots.

Hy3 · Wired into the Agent OS as the 'Hy3 Coder' tab (chat + live preview + workspace) via OpenRouter. Bench built one-shot on the same prompts as the field; weak builds iterated by Hy3 itself (the model fixes its own builds).

Side-by-side on 47 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
Opus 4.8
Hy3
Game
🥈Opus 4.8 on Doom
Hy3 on Doom
Opus 4.8 on Dragonrealm
Hy3 on Dragonrealm
Game
🥈Opus 4.8 on Flightsim
🥈Hy3 on Flightsim
Game
🥈Opus 4.8 on Gtadrive
Hy3 on Gtadrive
Game
Opus 4.8 on Gtafoot
Hy3 on Gtafoot
Game
🥈Opus 4.8 on Parachute
Hy3 on Parachute
Page
Opus 4.8 on Aipbpromo
Hy3 on Aipbpromo
Game
🥈Opus 4.8 on Arcade
— not attempted —
Game
Opus 4.8 on Crypt
— not attempted —
Game
Opus 4.8 on Dogfight
— not attempted —
Opus 4.8 on Dragonflight
— not attempted —
Game
Opus 4.8 on Game
— not attempted —
Opus 4.8 on Neonblaster
— not attempted —
Game
🥈Opus 4.8 on Neoncity
— not attempted —
Game
Opus 4.8 on Neonracer
— not attempted —
Opus 4.8 on Nordiccrypt
— not attempted —
Game
🥉Opus 4.8 on Outrun
— not attempted —
Game
Opus 4.8 on Pool
— not attempted —
Game
Opus 4.8 on Racing
— not attempted —
Game
Opus 4.8 on Raycaster
— not attempted —
Game
Opus 4.8 on Rpg
— not attempted —
Game
Opus 4.8 on Skyrim
— not attempted —
Opus 4.8 on Twilightvale
— not attempted —
Game
Opus 4.8 on Voxelcraft
— not attempted —

Where Opus 4.8 beat Hy3

The tasks where I gave Opus 4.8 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Doom Game
Opus 4.8 8.5 · Hy3 5.5 (+3.0) · winner · game-feel

What I saw: All three are real, playable shooters. Opus drops you in a corridor with an imp dead ahead — gun, crosshair and HUD framed like a screenshot. Kimi matches it: a monster down a textured hall, health, ammo, minimap. GLM ships a gorgeous 'HAZARD PROTOCOL' title screen with a working…

Parachute Game
Opus 4.8 8.0 · Hy3 7.2 (+0.8)

What I saw: 21KB · plays clean · three, webgl

Gtadrive Game
Opus 4.8 8.0 · Hy3 7.4 (+0.6)

What I saw: 22KB · plays clean · three, webgl (re-rolled)

Gtafoot Game
Opus 4.8 7.5 · Hy3 7.2 (+0.3)

What I saw: 20KB · plays clean · three, webgl (re-rolled)

Where Hy3 beat Opus 4.8

The tasks where I gave Hy3 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Aipbpromo Page
Hy3 7.4 · Opus 4.8 7.0 (+0.4)

What I saw: Clean multi-scene pipeline with animated count-up stats, gold/cyan cinematic palette, particle field and progress bar render correctly; but the stats appear left-clustered and off-center with only two of four visible mid-animation, feeling sparse rather than composed, keeping it …

Hy3 7.2 · Opus 4.8 7.0 (+0.2)

What I saw: Strong atmospheric snowy world with layered pines, soft shadows, snowfall, and clean HUD (health/stamina/compass/sword chip), but the hero reads as a stubby hooded blob with hidden face and no visible arms/legs, undercutting the flagship Skyrim-ranger fantasy.

Strengths & weaknesses I logged

Opus 4.8

Strengths

  • Most consistent across the Goldie Bench bench — no weak build, 8.46/10 average
  • Deepest one-shot reasoning, especially on game-feel and physics
  • Extended thinking mode handles up to 1M tokens of context

Trade-offs

  • 5–10× the per-token cost of every other model on the bench
  • Less flair on cinematic visuals than GLM-5.2 — playing it safer wins on accuracy, costs you on showpiece moments

Hy3

Strengths

  • Apache-2.0 open weights — self-host free, no lock-in
  • Tencent's 270-expert blind eval: 2.67/4 vs GLM-5.1's 2.51, strongest on frontend / data / CI-CD
  • Hallucination rate cut 12.5% → 5.4%; stable tool-calls across scaffoldings (<4% SWE-Bench variance)

Trade-offs

  • Slow upstream on OpenRouter (30-90s per build) — fine for one-shots, sluggish for tight loops
  • One-shot game builds can under-render (flat raycaster walls, unlit 3D) without an iterate pass

Pricing & context — the spec sheet

Spec Opus 4.8 Hy3
VendorAnthropicTencent Hunyuan
Context window200,000 tokens (1M with extended thinking)262,144-token context window. Open weights (Apache-2.0) on HuggingFace / ModelScope / GitHub; benched here via OpenRouter.
Price$15 / $75 per M tokens$0.14 / 1M input · $0.58 / 1M output
Pricing detailPremium pricing via the Anthropic API: $15 per million input tokens, $75 per million output tokens. Extended thinking is included but adds latency.Tencent Hunyuan 3 — open-weights under Apache-2.0, so free to self-host. On OpenRouter it is one of the cheapest capable coders: ~$0.14/M in, $0.58/M out (1 RMB / 4 RMB). Upstream can be slow (30-90s to first token), but per-token cost is negligible.
Release2026-052026-07-06
Bench coverage47/47 scored · avg 7.51/107/7 scored · avg 7.13/10

The verdict — which should you pick?

Across 7 scored shared tasks, Opus 4.8 averaged 7.71/10, beating Hy3's 7.13/10 by 0.59 points. Pick Opus 4.8 when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Opus 4.8 and Hy3 both into the Agent Operating System and dispatch each from the kanban by task type — mission-critical one-shot builds where 'has to work the first time' matters → Opus 4.8, cost-sensitive coding + frontend design where open weights matter → Hy3. That's the same setup I run for the 3,600+ founders inside the AI Profit Boardroom.

FAQ — Opus 4.8 vs Hy3

Which is better, Opus 4.8 or Hy3?

On Goldie Bench, Opus 4.8 averages 7.71/10 across the shared tasks, with 3 gold, 7 silver, 2 bronze overall. Hy3 averages 7.13/10, with 0 gold, 1 silver, 0 bronze. Opus 4.8 wins the head-to-head 4–2.

How much does Opus 4.8 cost vs Hy3?

Opus 4.8: Premium pricing via the Anthropic API: $15 per million input tokens, $75 per million output tokens. Extended thinking is included but adds latency. Hy3: Tencent Hunyuan 3 — open-weights under Apache-2.0, so free to self-host. On OpenRouter it is one of the cheapest capable coders: ~$0.14/M in, $0.58/M out (1 RMB / 4 RMB). Upstream can be slow (30-90s to first token), but per-token cost is negligible.

What's the context window for Opus 4.8 vs Hy3?

Opus 4.8 has a 200,000 tokens (1M with extended thinking) context window. Hy3 has a 262,144-token context window. Open weights (Apache-2.0) on HuggingFace / ModelScope / GitHub; benched here via OpenRouter. context window.

When should I pick Opus 4.8 over Hy3?

Pick Opus 4.8 for: Mission-critical one-shot builds where 'has to work the first time' matters; Hard reasoning tasks (planning, multi-step) where you'll pay for the depth; Anything where vendor reliability beats the per-token bill. The trade-off is the weaknesses we logged on the bench: 5–10× the per-token cost of every other model on the bench; Less flair on cinematic visuals than GLM-5.2 — playing it safer wins on accuracy, costs you on showpiece moments.

When should I pick Hy3 over Opus 4.8?

Pick Hy3 for: Cost-sensitive coding + frontend design where open weights matter; Self-hosters who want an Apache-2.0 model they fully own; Anyone wiring a cheap capable coder into a live build panel (Agent OS Hy3 Coder tab). The trade-off is the weaknesses we logged on the bench: Slow upstream on OpenRouter (30-90s per build) — fine for one-shots, sluggish for tight loops; One-shot game builds can under-render (flat raycaster walls, unlit 3D) without an iterate pass.

How does Goldie Bench score Opus 4.8 vs Hy3?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 3,600+ founders shipping with it every day all live inside the AI Profit Boardroom.

3,600+founders
258documented wins
38countries
$59/momonthly