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Real head-to-head · same prompt, one shot

Opus 4.8 vs Grok 4.6

The reasoning king — deepest thinking, premium price. vs Frontier intelligence at half the frontier price.

Head-to-head verdict: Opus 4.8 wins 15–4 with 1 tie.

Opus 4.8 · context200K tokens
Grok 4.6 · context500K tokens
Opus 4.8 · price$15 / $75 per M tokens
Grok 4.6 · price$2 in / $6 out per M tokens
Opus 4.8 · vendorAnthropic
Grok 4.6 · vendorxAI

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Opus 4.8 and Grok 4.6, side by side, on 20 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

Opus 4.8 · The default when the build has to ship on the first prompt — Opus is the safety net inside Agent OS for hard one-shots.

Grok 4.6 · Benched on 16 skill-infused game builds, every one played through its full gameplay arc before scoring, then the broken ones were handed back to Grok 4.6 to repair itself.

Side-by-side on 47 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
Opus 4.8
Grok 4.6
Game
Opus 4.8 on Arcade
🥇Grok 4.6 on Arcade
Game
Opus 4.8 on Crypt
Grok 4.6 on Crypt
Game
Opus 4.8 on Dogfight
Grok 4.6 on Dogfight
Game
🥈Opus 4.8 on Doom
Grok 4.6 on Doom
Opus 4.8 on Dragonrealm
Grok 4.6 on Dragonrealm
Game
Opus 4.8 on Flightsim
Grok 4.6 on Flightsim
Game
Opus 4.8 on Gtadrive
Grok 4.6 on Gtadrive
Game
Opus 4.8 on Gtafoot
Grok 4.6 on Gtafoot
Opus 4.8 on Neonblaster
Grok 4.6 on Neonblaster
Game
Opus 4.8 on Neoncity
Grok 4.6 on Neoncity
Game
Opus 4.8 on Neonracer
Grok 4.6 on Neonracer
Opus 4.8 on Nordiccrypt
Grok 4.6 on Nordiccrypt
Game
Opus 4.8 on Outrun
Grok 4.6 on Outrun
Game
Opus 4.8 on Parachute
Grok 4.6 on Parachute
Game
Opus 4.8 on Racing
Grok 4.6 on Racing
Game
Opus 4.8 on Raycaster
Grok 4.6 on Raycaster
Game
Opus 4.8 on Rpg
Grok 4.6 on Rpg
Game
Opus 4.8 on Skyrim
Grok 4.6 on Skyrim
Opus 4.8 on Twilightvale
Grok 4.6 on Twilightvale
Game
Opus 4.8 on Voxelcraft
Grok 4.6 on Voxelcraft
Opus 4.8 on Dragonflight
— not attempted —
Game
Opus 4.8 on Game
— not attempted —
Game
Opus 4.8 on Pool
— not attempted —
Page
Opus 4.8 on Aipbpromo
— not attempted —

Where Opus 4.8 beat Grok 4.6

The tasks where I gave Opus 4.8 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Voxelcraft Game
Opus 4.8 8.0 · Grok 4.6 1.5 (+6.5)

What I saw: 7KB · plays clean · webgl, input, rAF

Skyrim Game
Opus 4.8 7.0 · Grok 4.6 1.5 (+5.5)

What I saw: 11KB · plays clean · webgl

Neoncity Game
Opus 4.8 8.5 · Grok 4.6 5.4 (+3.1)

What I saw: GLM's is the most cinematic — neon towers, a setting sun, Japanese signage and a flight HUD, like a frame from a film. Opus's is a clean canyon of lit skyscrapers racing to a vanishing point. Kimi leaned into the synthwave sun and grid more than the city itself. GLM wins the skyline.

Flightsim Game
Opus 4.8 8.0 · Grok 4.6 5.0 (+3.0)

What I saw: 27KB · plays clean · three, webgl

Opus 4.8 6.0 · Grok 4.6 3.0 (+3.0)

What I saw: 14KB · animation runs but no input response · webgl, bloom

Where Grok 4.6 beat Opus 4.8

The tasks where I gave Grok 4.6 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Neonracer Game
Grok 4.6 8.4 · Opus 4.8 7.0 (+1.4) · polished neon racer

What I saw: Strong synthwave scene with glowing pink rails, palm/building environment, retro sun, and a clean 3D ship plus polished HUD (armor/speed/boost, score, IMPACT banner). Vapor-trail particle effects aren't clearly visible in this shot, keeping it just shy of the field's best.

Grok 4.6 8.0 · Opus 4.8 7.5 (+0.5)

What I saw: Space shooter with a multi-part player ship (glowing engine nacelles, wing pylons), a formation of pink-and-gold enemy fighters, an asteroid field, tracer streaks, an energy-ring gate and a working radar. Played 12s: HULL INTEGRITY dropped 100 to 064 because the enemies actually …

Arcade Game
Grok 4.6 8.7 · Opus 4.8 8.5 (+0.2) · 3D breakout cityscape

What I saw: Strong: a fully-rendered 3D breakout with atmospheric cityscape, glowing rails, detailed paddle craft, brick grid, active ball with particle trail, and polished HUD (core/velocity/lives/score/wave). Weak: perspective makes the brick field feel small and the 3D angle slightly comp…

Outrun Game
Grok 4.6 8.6 · Opus 4.8 8.5 (+0.1)

What I saw: Best one-shot of the Grok 4.6 run. Full synthwave stack: magenta laser grid, banked road with painted lines and neon kerbs, a multi-part car with a real headlight pool, light-gates, palm rows and a city skyline, plus barrier obstacles you actually dodge. Played 25s: SPEED climbed…

Strengths & weaknesses I logged

Opus 4.8

Strengths

  • Most consistent across the Goldie Bench bench — no weak build, 8.46/10 average
  • Deepest one-shot reasoning, especially on game-feel and physics
  • Extended thinking mode handles up to 1M tokens of context

Trade-offs

  • 5–10× the per-token cost of every other model on the bench
  • Less flair on cinematic visuals than GLM-5.2 — playing it safer wins on accuracy, costs you on showpiece moments

Grok 4.6

Strengths

  • Ties GPT-5.6 Sol at 61 on the Artificial Analysis Intelligence Index, one point behind Claude Fable 5 Max
  • Trained with agentic reinforcement learning for long-running agents, so it holds a spec across a 40KB single-file build
  • Fixes its own broken builds: handed the exact runtime error, it repaired 4 of 4 failed games on the first retry
  • Very strong arcade and shooter output - the synthwave racer and the Doom raycaster are top-tier one-shots

Trade-offs

  • Flight models are its weak spot: both the flight sim and the dogfight shipped unflyable on the first pass
  • Two of sixteen game builds died on a hard error (a duplicate identifier and a bad computeBoundingSphere call)
  • Worlds are lit and composed but usually untextured, so terrain reads as flat coloured planes

Pricing & context — the spec sheet

Spec Opus 4.8 Grok 4.6
VendorAnthropicxAI
Context window200,000 tokens (1M with extended thinking)500,000 tokens
Price$15 / $75 per M tokens$2 in / $6 out per M tokens
Pricing detailPremium pricing via the Anthropic API: $15 per million input tokens, $75 per million output tokens. Extended thinking is included but adds latency.xAI's August 2026 flagship. $2 per million input tokens and $6 per million output tokens on the standard tier (the Fast tier is double), which is roughly half what the other frontier models charge for the same Artificial Analysis Intelligence Index score of 61.
Release2026-052026-08
Bench coverage47/47 scored · avg 7.51/1020/20 scored · avg 5.95/10

The verdict — which should you pick?

Across 20 scored shared tasks, Opus 4.8 averaged 7.55/10, beating Grok 4.6's 5.95/10 by 1.60 points. Pick Opus 4.8 when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Opus 4.8 and Grok 4.6 both into the Agent Operating System and dispatch each from the kanban by task type — mission-critical one-shot builds where 'has to work the first time' matters → Opus 4.8, high-volume agent work where the per-token bill decides what you can afford to run → Grok 4.6. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.

FAQ — Opus 4.8 vs Grok 4.6

Which is better, Opus 4.8 or Grok 4.6?

On Goldie Bench, Opus 4.8 averages 7.55/10 across the shared tasks, with 3 gold, 1 silver, 0 bronze overall. Grok 4.6 averages 5.95/10, with 1 gold, 0 silver, 0 bronze. Opus 4.8 wins the head-to-head 15–4.

How much does Opus 4.8 cost vs Grok 4.6?

Opus 4.8: Premium pricing via the Anthropic API: $15 per million input tokens, $75 per million output tokens. Extended thinking is included but adds latency. Grok 4.6: xAI's August 2026 flagship. $2 per million input tokens and $6 per million output tokens on the standard tier (the Fast tier is double), which is roughly half what the other frontier models charge for the same Artificial Analysis Intelligence Index score of 61.

What's the context window for Opus 4.8 vs Grok 4.6?

Opus 4.8 has a 200,000 tokens (1M with extended thinking) context window. Grok 4.6 has a 500,000 tokens context window.

When should I pick Opus 4.8 over Grok 4.6?

Pick Opus 4.8 for: Mission-critical one-shot builds where 'has to work the first time' matters; Hard reasoning tasks (planning, multi-step) where you'll pay for the depth; Anything where vendor reliability beats the per-token bill. The trade-off is the weaknesses we logged on the bench: 5–10× the per-token cost of every other model on the bench; Less flair on cinematic visuals than GLM-5.2 — playing it safer wins on accuracy, costs you on showpiece moments.

When should I pick Grok 4.6 over Opus 4.8?

Pick Grok 4.6 for: High-volume agent work where the per-token bill decides what you can afford to run; Arcade, shooter and driving builds in one shot; Self-repair loops - it is unusually good at fixing a build when you hand it the real error. The trade-off is the weaknesses we logged on the bench: Flight models are its weak spot: both the flight sim and the dogfight shipped unflyable on the first pass; Two of sixteen game builds died on a hard error (a duplicate identifier and a bad computeBoundingSphere call); Worlds are lit and composed but usually untextured, so terrain reads as flat coloured planes.

How does Goldie Bench score Opus 4.8 vs Grok 4.6?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

4,000+founders
258documented wins
38countries
$59/momonthly