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Real head-to-head · same prompt, one shot

Muse Spark 1.2 vs Inkling

Meta's coding reasoning model — co-trained with its own agent, 1M-token window. vs A 975B open-weights frontier model — yours to own and run.

Head-to-head verdict: Muse Spark 1.2 wins 41–9.

Muse Spark 1.2 · context1M tokens
Inkling · context1M tokens
Muse Spark 1.2 · price$1.25 in / $4.25 out per 1M
Inkling · price$0.33 / M
Muse Spark 1.2 · vendorMeta
Inkling · vendorThinking Machines

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Muse Spark 1.2 and Inkling, side by side, on 50 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

Muse Spark 1.2 · Cloud coder via OpenRouter; the Muse Code agent (one-command install) is its native harness.

Inkling · Benched on GoldieBench one-shot through Tinker's OpenAI-compatible endpoint at medium reasoning effort, then headless-playtested on the same rubric as the whole field. In the Agent OS it's wired into the opencode tab on your own Tinker key — the Ink Machine.

Side-by-side on 50 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
Muse Spark 1.2
Inkling
Game
Muse Spark 1.2 on Arcade
Inkling on Arcade
Game
Muse Spark 1.2 on Crypt
Inkling on Crypt
Game
Muse Spark 1.2 on Dogfight
Inkling on Dogfight
Game
Muse Spark 1.2 on Doom
Inkling on Doom
Muse Spark 1.2 on Dragonflight
Inkling on Dragonflight
Muse Spark 1.2 on Dragonrealm
Inkling on Dragonrealm
Game
🥉Muse Spark 1.2 on Flightsim
Inkling on Flightsim
Game
Muse Spark 1.2 on Game
Inkling on Game
Game
Muse Spark 1.2 on Gtadrive
Inkling on Gtadrive
Game
Muse Spark 1.2 on Gtafoot
Inkling on Gtafoot
Muse Spark 1.2 on Neonblaster
Inkling on Neonblaster
Game
Muse Spark 1.2 on Neoncity
Inkling on Neoncity
Game
Muse Spark 1.2 on Neonracer
Inkling on Neonracer
Muse Spark 1.2 on Nordiccrypt
Inkling on Nordiccrypt
Game
Muse Spark 1.2 on Outrun
Inkling on Outrun
Game
Muse Spark 1.2 on Parachute
Inkling on Parachute
Game
Muse Spark 1.2 on Pool
Inkling on Pool
Game
Muse Spark 1.2 on Racing
Inkling on Racing
Game
Muse Spark 1.2 on Raycaster
Inkling on Raycaster
Game
Muse Spark 1.2 on Rpg
Inkling on Rpg
Game
Muse Spark 1.2 on Skyrim
Inkling on Skyrim
Muse Spark 1.2 on Twilightvale
Inkling on Twilightvale
Game
Muse Spark 1.2 on Voxelcraft
Inkling on Voxelcraft
Other
Muse Spark 1.2 on Matrixrain
Inkling on Matrixrain

Where Muse Spark 1.2 beat Inkling

The tasks where I gave Muse Spark 1.2 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Plasma Visual
Muse Spark 1.2 8.4 · Inkling 2.3 (+6.1)

What I saw: Renders a vivid, flowing plasma field with a polished glass UI, five-swatch palette morpher, and clear ripple/randomize controls that fully cover the brief. Strong composition and color, but the plasma reads more as smooth gradient blobs than the classic hypnotic interference pat…

Blackhole Sim
Muse Spark 1.2 7.8 · Inkling 2.3 (+5.5)

What I saw: Strong Interstellar-style accretion disk with warm temperature gradient, event horizon shadow and photon ring reads clearly, and the HUD is polished; but the lensing overreaches — the massive glowing arc across the bottom looks like an artifact rather than convincing lensed sky, …

Muse Spark 1.2 8.4 · Inkling 3.2 (+5.2)

What I saw: Strong render — a glowing swirling galaxy of thousands of particles over a subtle planet horizon, with a polished, cohesive UI (presets, gravity brush modes, live stats, cursor well). Particles read as blocky squares rather than soft glowing points, keeping it just shy of the task best.

Flightsim Game
Muse Spark 1.2 8.4 · Inkling 3.5 (+4.9) · Polished flight HUD

What I saw: Strong render: clean 3D plane, textured runway with markings, terrain with trees, and a genuinely rich flight HUD (airspeed/altitude/VS tape, heading compass, throttle/hull, artificial horizon, gear/kills chips). Slightly generic terrain and low-detail plane keep it just below th…

Cloth Sim
Muse Spark 1.2 8.2 · Inkling 3.5 (+4.7)

What I saw: Strong, convincing verlet drape with natural folds and soft shadow over the sphere, polished UI with multiple object presets and toggles; weakened slightly by the 20fps counter suggesting perf strain and a somewhat plain floor/lighting compared to the field's best.

Where Inkling beat Muse Spark 1.2

The tasks where I gave Inkling a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Outrun Game
Inkling 6.8 · Muse Spark 1.2 3.2 (+3.6)

What I saw: Renders cleanly with a striking neon title, glowing cyan road with dashed center line, and colorful side buildings, but the flat-shaded matte cubes read more like a generic 3D scene than a synthwave city, and there's no sun/horizon gradient or visible car — polished UI but modest…

Inkling 6.3 · Muse Spark 1.2 4.2 (+2.1)

What I saw: Strong HUD styling — title, Speed/Rings stats, and a polished fury meter all render crisply — but the screenshot shows a nearly empty scene with no visible dragon and only one distant ring dominating the frame, so the core flight gameplay reads as broken/off-camera at this moment…

Skyrim Game
Inkling 6.3 · Muse Spark 1.2 4.2 (+2.1)

What I saw: Renders a clean low-poly 3D scene with trees, rocks, and a ruin pillar plus polished title/HUD, but the world feels sparse and floaty with no visible ground plane, no mountains despite the promise, and generic pointer-lock exploration that falls well short of the field's best.

Arcade Game
Inkling 8.2 · Muse Spark 1.2 6.5 (+1.7)

What I saw: A polished 3D Breakout in Three.js with a gorgeous gradient title, glowing rainbow brick wall, paddle/ball follow, trail dots and live score badge — clearly renders and is on-brief. Held back from top spot by the loose 2D collision math on a 3D perspective view (paddle bounce/wal…

Waves Visual
Inkling 7.2 · Muse Spark 1.2 6.2 (+1.0)

What I saw: Renders cleanly with a polished cyan gradient ocean, glowing WAVES title, and floating droplet spheres, but the wave surface reads as a smooth blob rather than crisp animated swells and the low camera angle flattens the effect. Competent and on-brief but lacks the specular sparkl…

Strengths & weaknesses I logged

Muse Spark 1.2

Strengths

  • Generative art & shader-feel scenes (fractal 8.7, aurora/galaxy/matrix/synthwave 8.6)
  • Full app chrome one-shot (macOS-clone desktop 8.6)
  • Fast one-shots — most builds landed in 45-80s
  • 1M context for whole-repo work

Trade-offs

  • 3D game worlds often render black/empty (dragonrealm 2.5, dogfight 3.0, doom 3.5)
  • Open-world briefs collapse to HUD-only shells
  • Reasoning tokens billed as output

Inkling

Strengths

  • Genuinely open-weights — the full 975B model is public on Hugging Face; run it on your own key, no black box
  • Best one-shot builds are 2D / animation / web — a matrix-rain that topped its task (8.4), plus arcade, fractal, aurora and a mini web-OS all judged shippable (7.6–8.2)
  • Frontier-class agentic coding for an open model — 77.6% SWE-bench Verified, ahead of Nemotron 3 Ultra
  • 1M-token context, native multimodal (text/image/audio), and a controllable thinking-effort dial

Trade-offs

  • One-shot 3D games are weak — three.js dungeons/racers render a title screen but no playable scene, like most open models (crypt 2.5)
  • Physics and particle sims are hit-or-miss — black-hole, plasma and cloth one-shots often render dark or static (2.3–3.5)
  • Not the strongest overall — the closed frontier (Fable 5) still tops the raw benchmarks; Inkling trades peak for ownership

Pricing & context — the spec sheet

Spec Muse Spark 1.2 Inkling
VendorMetaThinking Machines
Context window1,000,000 tokens1,000,000 tokens
Price$1.25 in / $4.25 out per 1M$0.33 / M
Pricing detailMeta's coding-optimized reasoning model, released 2026-08-05 beside the Muse Code agent. $0.15/1M cached input. Contributor tier is token-rate-limited in a rolling 5-hour window. Benched release-day via OpenRouter (meta/muse-spark-1.2, first-party listing); Opus 4.8 judged every real rendered poster, same rubric as the whole field.Inkling is open-weights — a 975B-parameter (41B active) Mixture-of-Experts model whose full weights are public on Hugging Face. You run it on your own key through Tinker's OpenAI-compatible endpoint (usage-based, ~$0.33/M sampling, 50% off at launch), or via Together / Fireworks / Modal / Databricks / Baseten. Benched here one-shot at medium reasoning effort via Tinker.
Release2026-08-052026-07
Bench coverage50/50 scored · avg 7.47/1050/50 scored · avg 6.07/10

The verdict — which should you pick?

Across 50 scored shared tasks, Muse Spark 1.2 averaged 7.47/10, beating Inkling's 6.07/10 by 1.41 points. Pick Muse Spark 1.2 when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Muse Spark 1.2 and Inkling both into the Agent Operating System and dispatch each from the kanban by task type — generative-art visuals → Muse Spark 1.2, owning a frontier model instead of renting one — on your own key, pennies per build → Inkling. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.

FAQ — Muse Spark 1.2 vs Inkling

Which is better, Muse Spark 1.2 or Inkling?

On Goldie Bench, Muse Spark 1.2 averages 7.47/10 across the shared tasks, with 0 gold, 3 silver, 4 bronze overall. Inkling averages 6.07/10, with 0 gold, 0 silver, 0 bronze. Muse Spark 1.2 wins the head-to-head 41–9.

How much does Muse Spark 1.2 cost vs Inkling?

Muse Spark 1.2: Meta's coding-optimized reasoning model, released 2026-08-05 beside the Muse Code agent. $0.15/1M cached input. Contributor tier is token-rate-limited in a rolling 5-hour window. Benched release-day via OpenRouter (meta/muse-spark-1.2, first-party listing); Opus 4.8 judged every real rendered poster, same rubric as the whole field. Inkling: Inkling is open-weights — a 975B-parameter (41B active) Mixture-of-Experts model whose full weights are public on Hugging Face. You run it on your own key through Tinker's OpenAI-compatible endpoint (usage-based, ~$0.33/M sampling, 50% off at launch), or via Together / Fireworks / Modal / Databricks / Baseten. Benched here one-shot at medium reasoning effort via Tinker.

What's the context window for Muse Spark 1.2 vs Inkling?

Muse Spark 1.2 has a 1,000,000 tokens context window. Inkling has a 1,000,000 tokens context window.

When should I pick Muse Spark 1.2 over Inkling?

Pick Muse Spark 1.2 for: Generative-art visuals; Dashboard & app-shell one-shots; Long-context refactors (1M window). The trade-off is the weaknesses we logged on the bench: 3D game worlds often render black/empty (dragonrealm 2.5, dogfight 3.0, doom 3.5); Open-world briefs collapse to HUD-only shells; Reasoning tokens billed as output.

When should I pick Inkling over Muse Spark 1.2?

Pick Inkling for: Owning a frontier model instead of renting one — on your own key, pennies per build; Generative visuals, data-viz and single-file web builds you want one-shot; A customizable open base you can fine-tune on Tinker for your own domain. The trade-off is the weaknesses we logged on the bench: One-shot 3D games are weak — three.js dungeons/racers render a title screen but no playable scene, like most open models (crypt 2.5); Physics and particle sims are hit-or-miss — black-hole, plasma and cloth one-shots often render dark or static (2.3–3.5); Not the strongest overall — the closed frontier (Fable 5) still tops the raw benchmarks; Inkling trades peak for ownership.

How does Goldie Bench score Muse Spark 1.2 vs Inkling?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

4,000+founders
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$59/momonthly