
Real head-to-head · same prompt, one shot
Muse Spark 1.2 vs Grok 4.7
Meta's coding reasoning model — co-trained with its own agent, 1M-token window. vs Grok 4.6's price, a bigger base model, and it builds games that hold together.
Head-to-head verdict: Grok 4.7 wins 7–4.
What I tested — same prompt, two models
I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Muse Spark 1.2 and Grok 4.7, side by side, on 11 shared tasks inside the Agent Operating System.
Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.
Muse Spark 1.2 · Cloud coder via OpenRouter; the Muse Code agent (one-command install) is its native harness.
Grok 4.7 · Wired into the Agent OS Grok Build tab (4.7 / 4.6 / 4.5 picker, OpenRouter fallback when the CLI is signed out) and benched on twenty skill-infused game builds, each played through its full gameplay arc on a Metal GPU before the vision judge scored the played frame.
Side-by-side on 50 shared tasks
Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).
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Muse Spark 1.2
Grok 4.7
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Where Muse Spark 1.2 beat Grok 4.7
The tasks where I gave Muse Spark 1.2 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.
Voxelcraft
Game
Muse Spark 1.2 6.8
·
Grok 4.7 2.2
(+4.6)
What I saw: Renders a functional voxel world with block highlight, water, polished HUD (hearts, clock, hotbar with 9 block types) and clear controls; but the dark sky reads as broken/black at 05:23 AM 'DAY', the terrain looks blocky-flat with visible clipping, and it lacks the visual polish/…
Crypt
Game
Muse Spark 1.2 4.5
·
Grok 4.7 2.3
(+2.2)
What I saw: The HUD is polished and on-brief (torch fuel, vitalis, kills, coffin altar), but the rendered scene looks flat and bright rather than torch-lit and dark — lighting is washed-out with pale beige walls, floating spheres, and no atmospheric torch glow, badly undermining the dungeon-…
Dogfight
Game
Muse Spark 1.2 8.4
·
Grok 4.7 6.3
(+2.1)
What I saw: Strong, polished chase-cam dogfight: crisp HUD with meters/radar/lock indicator, clean 3D plane and volumetric clouds, visible bandits and a lock-on target — very shippable. Slightly held back from top by generic sky-only environment and no visible combat action (tracers/effects)…
Gtadrive
Game
Muse Spark 1.2 8.3
·
Grok 4.7 7.8
(+0.5)
What I saw: Renders a clean 3D open city with player car, traffic, tree props, working minimap with colored blips, and a polished GTA-style HUD (health, wanted stars, cash, speed, controls). Strong and shippable, though buildings look flat/untextured and the fog is aggressive, keeping it jus…
Where Grok 4.7 beat Muse Spark 1.2
The tasks where I gave Grok 4.7 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.
Skyrim
Game
Grok 4.7 8.4
·
Muse Spark 1.2 4.2
(+4.2)
· snowy shrine explorer
What I saw: Renders a polished, atmospheric first-person Skyrim-lite with soft-shadowed low-poly pines, standing stones, held sword+shield, a working minimap, and a rich RPG HUD (health/stamina/shards/shrines/altitude). Playtest confirms real movement, altitude climbing, and HP dropping from…
Arcade
Game
Grok 4.7 8.6
·
Muse Spark 1.2 6.5
(+2.1)
· 3D breakout polish
What I saw: A gorgeous 3D breakout with rich lighting, gradient sky dome, gridded arena, minimap, and a polished sci-fi HUD; playtest confirms real motion (walkPx 0.23) with hull/lives/score/bricks all changing and no console errors — clearly at or above the field's best.
Doom
Game
Grok 4.7 6.3
·
Muse Spark 1.2 5.5
(+0.8)
What I saw: Strong Doom-flavored raycaster with polished brick walls, weapon sprite, minimap, and detailed demon art in source — the render looks atmospheric and on-brief. But the playtest shows HP draining to 0 (player died) with KILLS stuck at 00 and no monster visible in the frame, so com…
Twilightvale
Game
Grok 4.7 8.3
·
Muse Spark 1.2 7.8
(+0.5)
What I saw: Renders a polished twilight open-world with terrain, water pool, scattered trees/monoliths, relics, minimap, and a functional combat loop — HUD shows score climbing, a relic collected, VITAL dropping from a WARDEN fight, all confirming real progression. Strong and shippable, but …
Rpg
Game
Grok 4.7 8.2
·
Muse Spark 1.2 7.8
(+0.4)
What I saw: Strong, atmospheric top-down RPG with a polished themed HUD (vit/dash/relics/inventory/minimap), 3D low-poly world, enemies and interactive seals — HUD evidence shows gold/score/vit all progressing and combat context living. Loses some points because VIT dropped steadily toward d…
Strengths & weaknesses I logged
Muse Spark 1.2
Strengths
- Generative art & shader-feel scenes (fractal 8.7, aurora/galaxy/matrix/synthwave 8.6)
- Full app chrome one-shot (macOS-clone desktop 8.6)
- Fast one-shots — most builds landed in 45-80s
- 1M context for whole-repo work
Trade-offs
- 3D game worlds often render black/empty (dragonrealm 2.5, dogfight 3.0, doom 3.5)
- Open-world briefs collapse to HUD-only shells
- Reasoning tokens billed as output
Grok 4.7
Strengths
- Averaged 6.86/10 on the same twenty skill-infused game briefs where Grok 4.6 averaged 5.63, winning 8 of the 11 head-to-heads
- Best one-shots on this run: arcade (8.6), dragonrealm (8.6), flightsim (8.5), every one played on a real GPU before scoring
- Longer reinforcement learning shows: it holds a 40-50KB single-file spec and wires the controls it advertises
- xAI's own coding numbers moved: CursorBench 4.0 46.3% (from 40.4%) and DeepSWE v1.1 71.0% (from 65.2%)
Trade-offs
- 2 of 20 builds died on load or never moved when played — crypt: hud is not a function; voxelcraft: mesh.computeBoundingSphere is not a function file:///Users/j
- Independent Artificial Analysis Intelligence Index v4.3.2 puts it at 46, seven points behind Claude Fable 5.1 and GPT-6 at 53
- Terminal-Bench 4.0 is the weak spot xAI reports itself: 38.0% at launch
Pricing & context — the spec sheet
| Spec | Muse Spark 1.2 | Grok 4.7 |
|---|---|---|
| Vendor | Meta | xAI |
| Context window | 1,000,000 tokens | 500,000 tokens |
| Price | $1.25 in / $4.25 out per 1M | $2 in / $6 out per M tokens |
| Pricing detail | Meta's coding-optimized reasoning model, released 2026-08-05 beside the Muse Code agent. $0.15/1M cached input. Contributor tier is token-rate-limited in a rolling 5-hour window. Benched release-day via OpenRouter (meta/muse-spark-1.2, first-party listing); Opus 4.8 judged every real rendered poster, same rubric as the whole field. | xAI's September 2026 release, priced exactly like Grok 4.6: $2 per million input tokens and $6 per million output on the standard tier, $4 / $12 on the Fast tier (double the output speed). OpenRouter lists the same model at $1.60 / $4.80. |
| Release | 2026-08-05 | 2026-09 |
| Bench coverage | 50/50 scored · avg 7.55/10 | 11/11 scored · avg 6.86/10 |
The verdict — which should you pick?
Across 11 scored shared tasks, the averages are essentially tied — Muse Spark 1.2 6.95 vs Grok 4.7 6.86. This isn't the comparison where one wins; it's the comparison where you pick based on context, pricing, and what you're actually trying to ship.
If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Muse Spark 1.2 and Grok 4.7 both into the Agent Operating System and dispatch each from the kanban by task type — generative-art visuals → Muse Spark 1.2, one-shot arcade, driving and shooter builds where the whole game has to arrive in a single file → Grok 4.7. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.
FAQ — Muse Spark 1.2 vs Grok 4.7
Which is better, Muse Spark 1.2 or Grok 4.7?
On Goldie Bench, Muse Spark 1.2 averages 6.95/10 across the shared tasks, with 0 gold, 3 silver, 4 bronze overall. Grok 4.7 averages 6.86/10, with 0 gold, 1 silver, 2 bronze. Grok 4.7 wins the head-to-head 7–4.
How much does Muse Spark 1.2 cost vs Grok 4.7?
Muse Spark 1.2: Meta's coding-optimized reasoning model, released 2026-08-05 beside the Muse Code agent. $0.15/1M cached input. Contributor tier is token-rate-limited in a rolling 5-hour window. Benched release-day via OpenRouter (meta/muse-spark-1.2, first-party listing); Opus 4.8 judged every real rendered poster, same rubric as the whole field. Grok 4.7: xAI's September 2026 release, priced exactly like Grok 4.6: $2 per million input tokens and $6 per million output on the standard tier, $4 / $12 on the Fast tier (double the output speed). OpenRouter lists the same model at $1.60 / $4.80.
What's the context window for Muse Spark 1.2 vs Grok 4.7?
Muse Spark 1.2 has a 1,000,000 tokens context window. Grok 4.7 has a 500,000 tokens context window.
When should I pick Muse Spark 1.2 over Grok 4.7?
Pick Muse Spark 1.2 for: Generative-art visuals; Dashboard & app-shell one-shots; Long-context refactors (1M window). The trade-off is the weaknesses we logged on the bench: 3D game worlds often render black/empty (dragonrealm 2.5, dogfight 3.0, doom 3.5); Open-world briefs collapse to HUD-only shells; Reasoning tokens billed as output.
When should I pick Grok 4.7 over Muse Spark 1.2?
Pick Grok 4.7 for: One-shot arcade, driving and shooter builds where the whole game has to arrive in a single file; High-volume agent work priced at half what the other frontier models charge; Grok Build inside the Agent OS: pick 4.7 in the tab and everything it writes lands in the workspace. The trade-off is the weaknesses we logged on the bench: 2 of 20 builds died on load or never moved when played — crypt: hud is not a function; voxelcraft: mesh.computeBoundingSphere is not a function file:///Users/j; Independent Artificial Analysis Intelligence Index v4.3.2 puts it at 46, seven points behind Claude Fable 5.1 and GPT-6 at 53; Terminal-Bench 4.0 is the weak spot xAI reports itself: 38.0% at launch.
How does Goldie Bench score Muse Spark 1.2 vs Grok 4.7?
Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.
Related comparisons
Other head-to-heads using the same scoring system:
Muse Spark 1.2 vs Fusion Grok 4.7 vs Fusion Muse Spark 1.2 vs Claude Opus 5 Grok 4.7 vs Claude Opus 5 Muse Spark 1.2 vs Hermes MoA Grok 4.7 vs Hermes MoA Muse Spark 1.2 vs GPT-5.6 Sol Grok 4.7 vs GPT-5.6 SolFull model pages: Muse Spark 1.2 · Grok 4.7 · back to the leaderboard
The same stack Julian uses
Run this stack yourself.
Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.
4,000+founders
258documented wins
38countries
$59/momonthly

































