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Real head-to-head · same prompt, one shot

Hermes MoA vs Inkling

A panel of frontier models, merged by a chair. The model doesn't matter — the system does. vs A 975B open-weights frontier model — yours to own and run.

Head-to-head verdict: Hermes MoA wins 44–2 with 1 tie.

Hermes MoA · contextVaries (per-panel)
Inkling · context1M tokens
Hermes MoA · pricePanel + aggregator calls (via OpenRouter)
Inkling · price$0.33 / M
Hermes MoA · vendorHermes · Mixture of Agents
Inkling · vendorThinking Machines

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Hermes MoA and Inkling, side by side, on 47 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

Hermes MoA · Run from the Mixture tab in the Hermes Agent OS. On this bench the panel built each demo and the aggregator merged the best of every draft.

Inkling · Benched on GoldieBench one-shot through Tinker's OpenAI-compatible endpoint at medium reasoning effort, then headless-playtested on the same rubric as the whole field. In the Agent OS it's wired into the opencode tab on your own Tinker key — the Ink Machine.

Side-by-side on 50 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
Hermes MoA
Inkling
Game
🥇Hermes MoA on Arcade
Inkling on Arcade
Game
Hermes MoA on Crypt
Inkling on Crypt
Game
🥈Hermes MoA on Dogfight
Inkling on Dogfight
Game
🥇Hermes MoA on Doom
Inkling on Doom
🥈Hermes MoA on Dragonflight
Inkling on Dragonflight
Hermes MoA on Dragonrealm
Inkling on Dragonrealm
Game
Hermes MoA on Flightsim
Inkling on Flightsim
Game
Hermes MoA on Game
Inkling on Game
Game
Hermes MoA on Gtadrive
Inkling on Gtadrive
Game
Hermes MoA on Gtafoot
Inkling on Gtafoot
🥈Hermes MoA on Neonblaster
Inkling on Neonblaster
Game
Hermes MoA on Neoncity
Inkling on Neoncity
Game
Hermes MoA on Neonracer
Inkling on Neonracer
Hermes MoA on Nordiccrypt
Inkling on Nordiccrypt
Game
Hermes MoA on Outrun
Inkling on Outrun
Game
Hermes MoA on Parachute
Inkling on Parachute
Game
🥇Hermes MoA on Pool
Inkling on Pool
Game
Hermes MoA on Racing
Inkling on Racing
Game
Hermes MoA on Raycaster
Inkling on Raycaster
Game
🥈Hermes MoA on Rpg
Inkling on Rpg
Game
Hermes MoA on Skyrim
Inkling on Skyrim
Hermes MoA on Twilightvale
Inkling on Twilightvale
Game
Hermes MoA on Voxelcraft
Inkling on Voxelcraft
Page
Hermes MoA on Aipbpromo
Inkling on Aipbpromo

Where Hermes MoA beat Inkling

The tasks where I gave Hermes MoA a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Plasma Visual
Hermes MoA 8.6 · Inkling 2.3 (+6.3) · plasma-winner

What I saw: Clean WebGL plasma with 5 cosine palettes, click/drag ripples (px→GL flip done right), keyboard cycling, auto-demo ripples, and a polished glassmorphic UI with vignette — edges out Fusion by combining its palette/ripple feature set with tighter shader work and lower weight, and c…

Blackhole Sim
Hermes MoA 8.4 · Inkling 2.3 (+6.1)

What I saw: Solid geodesic ray-marcher with real per-step bending, a thin disk crossed via plane-intersection, doppler-ish beaming, photon-ring glow, and polished orbit/zoom/slider controls — cleaner and more complete than Grok/GLM/Qwen, but the disk lensing doesn't visibly fold up-and-over …

Crypt Game
Hermes MoA 7.8 · Inkling 2.5 (+5.3)

What I saw: A clean, self-contained 2.5D raycaster (Wolfenstein-style) crypt with solid mortar/flicker shading, held torch, embers, minimap, and dual touch+keyboard controls — it plays well and is genuinely atmospheric, but it's a flat maze-escape with no enemies or combat, undershooting the…

Hermes MoA 8.3 · Inkling 3.2 (+5.1)

What I saw: Polished particle sculptor with smooth gravity/swirl physics, mode toggle, bursts, idle drift, and a nice glowing aesthetic with reticle — clearly beats SOLO Opus 4.8's plain build and edges past Grok/Fugu, but it lacks the multiple preset modes (vortex/attractor/repulsor/magnet)…

Cloth Sim
Hermes MoA 8.6 · Inkling 3.5 (+5.1) · cloth

What I saw: Richest cloth in the field: full Verlet sim with structural+shear+bend constraints, swappable sphere/box colliders with proper collision response, wind toggle, gust-from-pointer interaction, and grab-on-mesh drag via raycast plane — clearly beats SOLO Opus (3KB) and edges Fusion'…

Where Inkling beat Hermes MoA

The tasks where I gave Inkling a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Gtafoot Game
Inkling 6.3 · Hermes MoA 4.5 (+1.8)

What I saw: Renders a clean neon 3D city with roads, cover barriers, pedestrians and a wanted-star HUD, but the giant title/subtitle/DOM cover-barrier overlay dominates the frame and the scene reads generic voxel blocks rather than a polished GTA-style on-foot game; functional but not a task winner.

Parachute Game
Inkling 7.2 · Hermes MoA 6.5 (+0.7)

What I saw: Renders cleanly with cohesive jungle scene, glowing target ring, jumper, and parachute plus a working land-in-clearing state; but the chute sits detached above the figure (ropes disconnected) and the flat green-monochrome palette reads generic rather than winning.

Strengths & weaknesses I logged

Hermes MoA

Strengths

  • On GoldieBench, the MoA panel's galaxy edged solo Opus 4.8 — 8.6 vs 8.5 — with a denser 24k-particle spiral (the system beats the model)
  • Two gold + one silver across its first three one-shot builds (galaxy, fireworks, arcade)
  • Vendor-agnostic — swap any OpenRouter model into a panel or aggregator slot without touching the workflow

Trade-offs

  • Latency is the panel's slowest draft plus the aggregator pass — ~110–140s per single-file build vs a solo model's one call
  • Costs more per task than any single model (every panel slot + the aggregator are separate calls)
  • Only 3 of 42 bench tasks run so far — a representative slice, not the full board

Inkling

Strengths

  • Genuinely open-weights — the full 975B model is public on Hugging Face; run it on your own key, no black box
  • Best one-shot builds are 2D / animation / web — a matrix-rain that topped its task (8.4), plus arcade, fractal, aurora and a mini web-OS all judged shippable (7.6–8.2)
  • Frontier-class agentic coding for an open model — 77.6% SWE-bench Verified, ahead of Nemotron 3 Ultra
  • 1M-token context, native multimodal (text/image/audio), and a controllable thinking-effort dial

Trade-offs

  • One-shot 3D games are weak — three.js dungeons/racers render a title screen but no playable scene, like most open models (crypt 2.5)
  • Physics and particle sims are hit-or-miss — black-hole, plasma and cloth one-shots often render dark or static (2.3–3.5)
  • Not the strongest overall — the closed frontier (Fable 5) still tops the raw benchmarks; Inkling trades peak for ownership

Pricing & context — the spec sheet

Spec Hermes MoA Inkling
VendorHermes · Mixture of AgentsThinking Machines
Context windowVaries — the sum of the panel models' contexts (Opus 4.8 + GPT-5.5)1,000,000 tokens
PricePanel + aggregator calls (via OpenRouter)$0.33 / M
Pricing detailHermes Mixture of Agents dispatches one prompt to a configurable panel of frontier models in parallel, then a named aggregator reads every draft and writes one better final answer. Default panel: Claude Opus 4.8 + GPT-5.5, aggregated by Opus 4.8 — all via the OpenRouter key. Unlike a black-box ensemble, every slot is yours to swap from the Mixture tab in the Agent OS.Inkling is open-weights — a 975B-parameter (41B active) Mixture-of-Experts model whose full weights are public on Hugging Face. You run it on your own key through Tinker's OpenAI-compatible endpoint (usage-based, ~$0.33/M sampling, 50% off at launch), or via Together / Fireworks / Modal / Databricks / Baseten. Benched here one-shot at medium reasoning effort via Tinker.
Release2026-06-282026-07
Bench coverage47/47 scored · avg 8.17/1050/50 scored · avg 6.07/10

The verdict — which should you pick?

Across 47 scored shared tasks, Hermes MoA averaged 8.17/10, beating Inkling's 6.00/10 by 2.17 points. Pick Hermes MoA when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Hermes MoA and Inkling both into the Agent Operating System and dispatch each from the kanban by task type — high-stakes single prompts where ensemble quality beats single-model speed → Hermes MoA, owning a frontier model instead of renting one — on your own key, pennies per build → Inkling. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.

FAQ — Hermes MoA vs Inkling

Which is better, Hermes MoA or Inkling?

On Goldie Bench, Hermes MoA averages 8.17/10 across the shared tasks, with 11 gold, 7 silver, 3 bronze overall. Inkling averages 6.00/10, with 0 gold, 3 silver, 1 bronze. Hermes MoA wins the head-to-head 44–2.

How much does Hermes MoA cost vs Inkling?

Hermes MoA: Hermes Mixture of Agents dispatches one prompt to a configurable panel of frontier models in parallel, then a named aggregator reads every draft and writes one better final answer. Default panel: Claude Opus 4.8 + GPT-5.5, aggregated by Opus 4.8 — all via the OpenRouter key. Unlike a black-box ensemble, every slot is yours to swap from the Mixture tab in the Agent OS. Inkling: Inkling is open-weights — a 975B-parameter (41B active) Mixture-of-Experts model whose full weights are public on Hugging Face. You run it on your own key through Tinker's OpenAI-compatible endpoint (usage-based, ~$0.33/M sampling, 50% off at launch), or via Together / Fireworks / Modal / Databricks / Baseten. Benched here one-shot at medium reasoning effort via Tinker.

What's the context window for Hermes MoA vs Inkling?

Hermes MoA has a Varies — the sum of the panel models' contexts (Opus 4.8 + GPT-5.5) context window. Inkling has a 1,000,000 tokens context window.

When should I pick Hermes MoA over Inkling?

Pick Hermes MoA for: High-stakes single prompts where ensemble quality beats single-model speed; Squeezing frontier-plus output from models you already have while Fable 5 / GPT-5.6 are still in preview; Production agents that want a configurable panel + vendor-redundancy on every call. The trade-off is the weaknesses we logged on the bench: Latency is the panel's slowest draft plus the aggregator pass — ~110–140s per single-file build vs a solo model's one call; Costs more per task than any single model (every panel slot + the aggregator are separate calls); Only 3 of 42 bench tasks run so far — a representative slice, not the full board.

When should I pick Inkling over Hermes MoA?

Pick Inkling for: Owning a frontier model instead of renting one — on your own key, pennies per build; Generative visuals, data-viz and single-file web builds you want one-shot; A customizable open base you can fine-tune on Tinker for your own domain. The trade-off is the weaknesses we logged on the bench: One-shot 3D games are weak — three.js dungeons/racers render a title screen but no playable scene, like most open models (crypt 2.5); Physics and particle sims are hit-or-miss — black-hole, plasma and cloth one-shots often render dark or static (2.3–3.5); Not the strongest overall — the closed frontier (Fable 5) still tops the raw benchmarks; Inkling trades peak for ownership.

How does Goldie Bench score Hermes MoA vs Inkling?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

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