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Real head-to-head · same prompt, one shot

MiniMax M3 vs Grok 4.7

1M-context frontier model at $0.30/M tokens — cheapest big-context model on the bench. vs Grok 4.6's price, a bigger base model, and it builds games that hold together.

Head-to-head verdict: MiniMax M3 wins 8–3.

MiniMax M3 · context1M tokens
Grok 4.7 · context500K tokens
MiniMax M3 · price$0.30 / 1M input tokens, $1.50 / 1M output
Grok 4.7 · price$2 in / $6 out per M tokens
MiniMax M3 · vendorMiniMax
Grok 4.7 · vendorxAI

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to MiniMax M3 and Grok 4.7, side by side, on 11 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

MiniMax M3 · Bench prompts dispatched via OpenRouter. Scored by Claude judge against the same 42 prompts every other model ran.

Grok 4.7 · Wired into the Agent OS Grok Build tab (4.7 / 4.6 / 4.5 picker, OpenRouter fallback when the CLI is signed out) and benched on twenty skill-infused game builds, each played through its full gameplay arc on a Metal GPU before the vision judge scored the played frame.

Side-by-side on 47 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
MiniMax M3
Grok 4.7
Game
MiniMax M3 on Arcade
🥈Grok 4.7 on Arcade
Game
🥉MiniMax M3 on Crypt
Grok 4.7 on Crypt
Game
MiniMax M3 on Dogfight
Grok 4.7 on Dogfight
Game
MiniMax M3 on Doom
Grok 4.7 on Doom
🥇MiniMax M3 on Dragonrealm
🥉Grok 4.7 on Dragonrealm
Game
MiniMax M3 on Flightsim
🥉Grok 4.7 on Flightsim
Game
MiniMax M3 on Gtadrive
Grok 4.7 on Gtadrive
Game
MiniMax M3 on Rpg
Grok 4.7 on Rpg
Game
MiniMax M3 on Skyrim
Grok 4.7 on Skyrim
🥉MiniMax M3 on Twilightvale
Grok 4.7 on Twilightvale
Game
MiniMax M3 on Voxelcraft
Grok 4.7 on Voxelcraft
🥉MiniMax M3 on Dragonflight
— not attempted —
Game
MiniMax M3 on Game
— not attempted —
Game
MiniMax M3 on Gtafoot
— not attempted —
MiniMax M3 on Neonblaster
— not attempted —
Game
MiniMax M3 on Neoncity
— not attempted —
Game
MiniMax M3 on Neonracer
— not attempted —
🥈MiniMax M3 on Nordiccrypt
— not attempted —
Game
MiniMax M3 on Outrun
— not attempted —
Game
MiniMax M3 on Parachute
— not attempted —
Game
MiniMax M3 on Pool
— not attempted —
Game
🥇MiniMax M3 on Racing
— not attempted —
Game
MiniMax M3 on Raycaster
— not attempted —
Page
MiniMax M3 on Aipbpromo
— not attempted —

Where MiniMax M3 beat Grok 4.7

The tasks where I gave MiniMax M3 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Voxelcraft Game
MiniMax M3 8.5 · Grok 4.7 2.2 (+6.3)

What I saw: 27KB Minecraft-style sandbox — break/place blocks, hotbar, day/night cycle.

Crypt Game
MiniMax M3 8.5 · Grok 4.7 2.3 (+6.2)

What I saw: Nordic dungeon crawler on three.js — torch-lit corridors, skeletons.

Dogfight Game
MiniMax M3 8.5 · Grok 4.7 6.3 (+2.2)

What I saw: 25KB 3D dogfight with enemy AI, missiles, guns.

Doom Game
MiniMax M3 8.0 · Grok 4.7 6.3 (+1.7)

What I saw: Raycaster + sprite enemies + gun + HUD. 21KB of game logic.

MiniMax M3 9.0 · Grok 4.7 8.3 (+0.7) · winner · biggest open world

What I saw: 47KB — densest open-world. Village, NPCs, combat, day/night, weather, inventory.

Where Grok 4.7 beat MiniMax M3

The tasks where I gave Grok 4.7 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Arcade Game
Grok 4.7 8.6 · MiniMax M3 8.0 (+0.6) · 3D breakout polish

What I saw: A gorgeous 3D breakout with rich lighting, gradient sky dome, gridded arena, minimap, and a polished sci-fi HUD; playtest confirms real motion (walkPx 0.23) with hull/lives/score/bricks all changing and no console errors — clearly at or above the field's best.

Flightsim Game
Grok 4.7 8.5 · MiniMax M3 8.0 (+0.5) · polished flight HUD

What I saw: Strong render with a detailed 3D airport (runway, hangar, apron truck), clean chase-cam plane, and a rich professional HUD (heading tape, artificial horizon, IAS/ALT/VS gauges); playtest confirms real takeoff physics — throttle to 100, IAS ramping 55→146kt, ALT climbing 1→236m wi…

Rpg Game
Grok 4.7 8.2 · MiniMax M3 8.0 (+0.2)

What I saw: Strong, atmospheric top-down RPG with a polished themed HUD (vit/dash/relics/inventory/minimap), 3D low-poly world, enemies and interactive seals — HUD evidence shows gold/score/vit all progressing and combat context living. Loses some points because VIT dropped steadily toward d…

Strengths & weaknesses I logged

MiniMax M3

Strengths

  • 1M token context — full repo / full deep-research corpus fits in one call
  • $0.30/M input is roughly 1/30th of Opus 4.8 — built for high-volume agent loops
  • Solid one-shot HTML output — clean structure on game and visual prompts

Trade-offs

  • Less polished than Fusion's panel-ensembled output on the toughest deep builds
  • Newer model — less community calibration vs Fable 5 / Opus 4.8

Grok 4.7

Strengths

  • Averaged 6.86/10 on the same twenty skill-infused game briefs where Grok 4.6 averaged 5.63, winning 8 of the 11 head-to-heads
  • Best one-shots on this run: arcade (8.6), dragonrealm (8.6), flightsim (8.5), every one played on a real GPU before scoring
  • Longer reinforcement learning shows: it holds a 40-50KB single-file spec and wires the controls it advertises
  • xAI's own coding numbers moved: CursorBench 4.0 46.3% (from 40.4%) and DeepSWE v1.1 71.0% (from 65.2%)

Trade-offs

  • 2 of 20 builds died on load or never moved when played — crypt: hud is not a function; voxelcraft: mesh.computeBoundingSphere is not a function file:///Users/j
  • Independent Artificial Analysis Intelligence Index v4.3.2 puts it at 46, seven points behind Claude Fable 5.1 and GPT-6 at 53
  • Terminal-Bench 4.0 is the weak spot xAI reports itself: 38.0% at launch

Pricing & context — the spec sheet

Spec MiniMax M3 Grok 4.7
VendorMiniMaxxAI
Context window1,048,576-token context — matches GLM-5.2 and Fable 5500,000 tokens
Price$0.30 / 1M input tokens, $1.50 / 1M output$2 in / $6 out per M tokens
Pricing detailMiniMax M3 is the cheapest 1M-context frontier model on the bench — roughly 1/200th the per-call cost of OpenRouter Fusion and 1/30th of Claude Opus 4.8. Designed for high-volume agent workloads where context length matters but per-call budget is tight.xAI's September 2026 release, priced exactly like Grok 4.6: $2 per million input tokens and $6 per million output on the standard tier, $4 / $12 on the Fast tier (double the output speed). OpenRouter lists the same model at $1.60 / $4.80.
Release2026-06-182026-09
Bench coverage47/47 scored · avg 7.97/1011/11 scored · avg 6.86/10

The verdict — which should you pick?

Across 11 scored shared tasks, MiniMax M3 averaged 8.36/10, beating Grok 4.7's 6.86/10 by 1.50 points. Pick MiniMax M3 when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire MiniMax M3 and Grok 4.7 both into the Agent Operating System and dispatch each from the kanban by task type — high-volume agent workflows where per-call cost dominates → MiniMax M3, one-shot arcade, driving and shooter builds where the whole game has to arrive in a single file → Grok 4.7. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.

FAQ — MiniMax M3 vs Grok 4.7

Which is better, MiniMax M3 or Grok 4.7?

On Goldie Bench, MiniMax M3 averages 8.36/10 across the shared tasks, with 2 gold, 1 silver, 4 bronze overall. Grok 4.7 averages 6.86/10, with 0 gold, 1 silver, 2 bronze. MiniMax M3 wins the head-to-head 8–3.

How much does MiniMax M3 cost vs Grok 4.7?

MiniMax M3: MiniMax M3 is the cheapest 1M-context frontier model on the bench — roughly 1/200th the per-call cost of OpenRouter Fusion and 1/30th of Claude Opus 4.8. Designed for high-volume agent workloads where context length matters but per-call budget is tight. Grok 4.7: xAI's September 2026 release, priced exactly like Grok 4.6: $2 per million input tokens and $6 per million output on the standard tier, $4 / $12 on the Fast tier (double the output speed). OpenRouter lists the same model at $1.60 / $4.80.

What's the context window for MiniMax M3 vs Grok 4.7?

MiniMax M3 has a 1,048,576-token context — matches GLM-5.2 and Fable 5 context window. Grok 4.7 has a 500,000 tokens context window.

When should I pick MiniMax M3 over Grok 4.7?

Pick MiniMax M3 for: High-volume agent workflows where per-call cost dominates; 1M-context tasks (whole-repo refactors, deep-research synthesis); Drop-in cheaper alternative to GLM-5.2 with comparable 1M context. The trade-off is the weaknesses we logged on the bench: Less polished than Fusion's panel-ensembled output on the toughest deep builds; Newer model — less community calibration vs Fable 5 / Opus 4.8.

When should I pick Grok 4.7 over MiniMax M3?

Pick Grok 4.7 for: One-shot arcade, driving and shooter builds where the whole game has to arrive in a single file; High-volume agent work priced at half what the other frontier models charge; Grok Build inside the Agent OS: pick 4.7 in the tab and everything it writes lands in the workspace. The trade-off is the weaknesses we logged on the bench: 2 of 20 builds died on load or never moved when played — crypt: hud is not a function; voxelcraft: mesh.computeBoundingSphere is not a function file:///Users/j; Independent Artificial Analysis Intelligence Index v4.3.2 puts it at 46, seven points behind Claude Fable 5.1 and GPT-6 at 53; Terminal-Bench 4.0 is the weak spot xAI reports itself: 38.0% at launch.

How does Goldie Bench score MiniMax M3 vs Grok 4.7?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

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