Get the Agent OS + join 4,000+ founders inside the AI Profit Boardroom → Join AIPB ($59/mo)
Real head-to-head · same prompt, one shot

Kimi K3 vs Grok 4.6

Moonshot's 2.8T flagship — 1M context, tuned for long-horizon agent work. vs Frontier intelligence at half the frontier price.

Head-to-head verdict: Kimi K3 wins 16–3 with 1 tie.

Kimi K3 · context1M tokens
Grok 4.6 · context500K tokens
Kimi K3 · price$3 / M in
Grok 4.6 · price$2 in / $6 out per M tokens
Kimi K3 · vendorMoonshot AI
Grok 4.6 · vendorxAI

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Kimi K3 and Grok 4.6, side by side, on 20 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

Kimi K3 · Wired into the Agent OS as the `kimi-k3` Hermes profile and a K3 speed-toggle in the Kimi Code tab — used for long unattended agent runs where a slow-but-right model beats a fast-but-forgetful one.

Grok 4.6 · Benched on 16 skill-infused game builds, every one played through its full gameplay arc before scoring, then the broken ones were handed back to Grok 4.6 to repair itself.

Side-by-side on 50 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
Kimi K3
Grok 4.6
Game
Kimi K3 on Arcade
🥇Grok 4.6 on Arcade
Game
Kimi K3 on Crypt
Grok 4.6 on Crypt
Game
Kimi K3 on Dogfight
Grok 4.6 on Dogfight
Game
Kimi K3 on Doom
Grok 4.6 on Doom
🥉Kimi K3 on Dragonrealm
Grok 4.6 on Dragonrealm
Game
Kimi K3 on Flightsim
Grok 4.6 on Flightsim
Game
🥉Kimi K3 on Gtadrive
Grok 4.6 on Gtadrive
Game
🥉Kimi K3 on Gtafoot
Grok 4.6 on Gtafoot
Kimi K3 on Neonblaster
Grok 4.6 on Neonblaster
Game
🥈Kimi K3 on Neoncity
Grok 4.6 on Neoncity
Game
🥈Kimi K3 on Neonracer
Grok 4.6 on Neonracer
Kimi K3 on Nordiccrypt
Grok 4.6 on Nordiccrypt
Game
Kimi K3 on Outrun
Grok 4.6 on Outrun
Game
Kimi K3 on Parachute
Grok 4.6 on Parachute
Game
Kimi K3 on Racing
Grok 4.6 on Racing
Game
🥇Kimi K3 on Raycaster
Grok 4.6 on Raycaster
Game
Kimi K3 on Rpg
Grok 4.6 on Rpg
Game
Kimi K3 on Skyrim
Grok 4.6 on Skyrim
Kimi K3 on Twilightvale
Grok 4.6 on Twilightvale
Game
🥉Kimi K3 on Voxelcraft
Grok 4.6 on Voxelcraft
Kimi K3 on Dragonflight
— not attempted —
Game
Kimi K3 on Game
— not attempted —
Game
Kimi K3 on Pool
— not attempted —
Other
🥈Kimi K3 on Matrixrain
— not attempted —

Where Kimi K3 beat Grok 4.6

The tasks where I gave Kimi K3 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Voxelcraft Game
Kimi K3 8.7 · Grok 4.6 1.5 (+7.2) · polished voxel world

What I saw: Strong: gorgeous procedural terrain with textured grass/dirt/stone/water/trees, real shadows, day/night clock HUD, crosshair and control hints all rendering cleanly and on-brief. Weak: the hotbar area at bottom looks faded/half-rendered in the shot, but the world itself is clearl…

Skyrim Game
Kimi K3 8.4 · Grok 4.6 1.5 (+6.9)

What I saw: Renders a genuinely atmospheric open world with layered fog, warm low sun, distant mountains, a village of houses, scattered pines, plus a polished serif HUD with scrolling compass and stamina bar — clearly on-brief and shippable. The oversized green glow sprites (fireflies/parti…

Kimi K3 8.6 · Grok 4.6 3.0 (+5.6) · atmospheric torch-lit crypt

What I saw: Strong: genuine first-person 3D dungeon with convincing torch glow, warm falloff lighting on stone brickwork, scattered rubble props, and a polished serif Nordic UI with rune-collection goal that fully nails the brief. Minor weakness: the corridor geometry is a bit boxy and props…

Neoncity Game
Kimi K3 8.7 · Grok 4.6 5.4 (+3.3) · synthwave night drive

What I saw: Gorgeous on-brief cyberpunk drive: glowing multicolor building windows, cyan/magenta neon road edges, a synthwave sunset moon down the vanishing point, and clean HUD with speed/distance—strongly atmospheric and polished. Minor nitpicks are the somewhat sparse traffic and generic …

Flightsim Game
Kimi K3 8.2 · Grok 4.6 5.0 (+3.2)

What I saw: Strong, polished render with a clean 3D plane on a proper runway, full HUD (compass ribbon, artificial horizon, IAS/ALT gauges, throttle slider) and nice terrain/hangar/windsock props; minor blemish is the 'VS NaN' readout indicating an uninitialized vertical-speed calc, which ke…

Where Grok 4.6 beat Kimi K3

The tasks where I gave Grok 4.6 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Dogfight Game
Grok 4.6 4.8 · Kimi K3 3.5 (+1.3)

What I saw: One-shot score. Good bones: multi-part fighter, radar with live enemy blips, hull, boost, altitude and knots readouts, and an island world. But the aircraft spawned at ground level and was destroyed on contact, so HULL cycled 095 to 000 to 100 in a respawn loop and ALT never pass…

Arcade Game
Grok 4.6 8.7 · Kimi K3 8.4 (+0.3) · 3D breakout cityscape

What I saw: Strong: a fully-rendered 3D breakout with atmospheric cityscape, glowing rails, detailed paddle craft, brick grid, active ball with particle trail, and polished HUD (core/velocity/lives/score/wave). Weak: perspective makes the brick field feel small and the 3D angle slightly comp…

Grok 4.6 7.4 · Kimi K3 7.3 (+0.1)

What I saw: Moody twilight forest with a caped knight carrying a visible sword, purple crystal enemies that close on you, pines, rocks and a live minimap. Played 20s: SHARDS went 0/7 to 1/7, SCORE to 00310 and VIT fell 100 to 006 because the enemies deal damage. Real combat loop, just very p…

Strengths & weaknesses I logged

Kimi K3

Strengths

  • Launch-day benchmarks put it around the Fable/Sol tier, with Terminal Bench (agentic terminal-driving) the standout
  • 1M-token context verified on this bench's needle test: exact recall from 162k tokens of noise in 18s
  • One-shot builds run long but land complete — its first bench game (13.4 min of thinking, 30,880 tokens) playtested with zero JS errors
  • Included in the Kimi coding plan — frontier tier without a new bill

Trade-offs

  • Slow on hard tasks — early testers report up to ~35 minutes at max reasoning; this bench saw 13+ minute single builds
  • Launch-day rate limits on OpenRouter (429s) — the coding-plan endpoint was the reliable route
  • Self-reports as K2.7 if you ask it — verify the served model via the API response, not the model's word

Grok 4.6

Strengths

  • Ties GPT-5.6 Sol at 61 on the Artificial Analysis Intelligence Index, one point behind Claude Fable 5 Max
  • Trained with agentic reinforcement learning for long-running agents, so it holds a spec across a 40KB single-file build
  • Fixes its own broken builds: handed the exact runtime error, it repaired 4 of 4 failed games on the first retry
  • Very strong arcade and shooter output - the synthwave racer and the Doom raycaster are top-tier one-shots

Trade-offs

  • Flight models are its weak spot: both the flight sim and the dogfight shipped unflyable on the first pass
  • Two of sixteen game builds died on a hard error (a duplicate identifier and a bad computeBoundingSphere call)
  • Worlds are lit and composed but usually untextured, so terrain reads as flat coloured planes

Pricing & context — the spec sheet

Spec Kimi K3 Grok 4.6
VendorMoonshot AIxAI
Context window1,048,576 tokens — a full codebase in working memory500,000 tokens
Price$3 / M in$2 in / $6 out per M tokens
Pricing detailLaunched July 16, 2026. 2.8T-param MoE (Moonshot's quickstart corrected the circulating 2.5T estimate). $3/M input on OpenRouter at launch; included at no extra cost in the Kimi coding plan (`k3` on the coding endpoint).xAI's August 2026 flagship. $2 per million input tokens and $6 per million output tokens on the standard tier (the Fast tier is double), which is roughly half what the other frontier models charge for the same Artificial Analysis Intelligence Index score of 61.
Release2026-07-162026-08
Bench coverage50/50 scored · avg 7.89/1020/20 scored · avg 5.95/10

The verdict — which should you pick?

Across 20 scored shared tasks, Kimi K3 averaged 8.07/10, beating Grok 4.6's 5.95/10 by 2.12 points. Pick Kimi K3 when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Kimi K3 and Grok 4.6 both into the Agent Operating System and dispatch each from the kanban by task type — long-horizon agent runs → Kimi K3, high-volume agent work where the per-token bill decides what you can afford to run → Grok 4.6. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.

FAQ — Kimi K3 vs Grok 4.6

Which is better, Kimi K3 or Grok 4.6?

On Goldie Bench, Kimi K3 averages 8.07/10 across the shared tasks, with 8 gold, 4 silver, 7 bronze overall. Grok 4.6 averages 5.95/10, with 1 gold, 0 silver, 0 bronze. Kimi K3 wins the head-to-head 16–3.

How much does Kimi K3 cost vs Grok 4.6?

Kimi K3: Launched July 16, 2026. 2.8T-param MoE (Moonshot's quickstart corrected the circulating 2.5T estimate). $3/M input on OpenRouter at launch; included at no extra cost in the Kimi coding plan (`k3` on the coding endpoint). Grok 4.6: xAI's August 2026 flagship. $2 per million input tokens and $6 per million output tokens on the standard tier (the Fast tier is double), which is roughly half what the other frontier models charge for the same Artificial Analysis Intelligence Index score of 61.

What's the context window for Kimi K3 vs Grok 4.6?

Kimi K3 has a 1,048,576 tokens — a full codebase in working memory context window. Grok 4.6 has a 500,000 tokens context window.

When should I pick Kimi K3 over Grok 4.6?

Pick Kimi K3 for: long-horizon agent runs; whole-repo context work; terminal-driving agents. The trade-off is the weaknesses we logged on the bench: Slow on hard tasks — early testers report up to ~35 minutes at max reasoning; this bench saw 13+ minute single builds; Launch-day rate limits on OpenRouter (429s) — the coding-plan endpoint was the reliable route; Self-reports as K2.7 if you ask it — verify the served model via the API response, not the model's word.

When should I pick Grok 4.6 over Kimi K3?

Pick Grok 4.6 for: High-volume agent work where the per-token bill decides what you can afford to run; Arcade, shooter and driving builds in one shot; Self-repair loops - it is unusually good at fixing a build when you hand it the real error. The trade-off is the weaknesses we logged on the bench: Flight models are its weak spot: both the flight sim and the dogfight shipped unflyable on the first pass; Two of sixteen game builds died on a hard error (a duplicate identifier and a bad computeBoundingSphere call); Worlds are lit and composed but usually untextured, so terrain reads as flat coloured planes.

How does Goldie Bench score Kimi K3 vs Grok 4.6?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

4,000+founders
258documented wins
38countries
$59/momonthly