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Real head-to-head · same prompt, one shot

Inkling vs Qwen 3.8

A 975B open-weights frontier model — yours to own and run. vs Alibaba's 2.4T flagship — benched through Qoder.

Head-to-head verdict: Qwen 3.8 wins 38–2 with 1 tie.

Inkling · context1M tokens
Qwen 3.8 · contextQoder-hosted
Inkling · price$0.33 / M
Qwen 3.8 · priceQoder plan
Inkling · vendorThinking Machines
Qwen 3.8 · vendorAlibaba

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Inkling and Qwen 3.8, side by side, on 41 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

Inkling · Benched on GoldieBench one-shot through Tinker's OpenAI-compatible endpoint at medium reasoning effort, then headless-playtested on the same rubric as the whole field. In the Agent OS it's wired into the opencode tab on your own Tinker key — the Ink Machine.

Qwen 3.8 · Benched on GoldieBench via the Qoder CLI (`qoder-qwen`, model Qwen3.8-Max-Preview) — the only door while it has no public API. Non-game tasks are one-shot like the rest of the field. GAME tasks run in Qoder's real AGENT mode: skill-infused build, then up to 2 QA fix rounds where a vision judge + live console errors are fed back and Qwen 3.8 edits its own file (it took crypt from a black-screen 3.0 to a torch-lit 7.8). Scored on a mid-play frame by the same Opus judge as everyone else. This is a partial run — the full 50-task card replaces it when the batch completes.

Side-by-side on 50 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
Inkling
Qwen 3.8
Game
Inkling on Arcade
Qwen 3.8 on Arcade
Game
Inkling on Crypt
Qwen 3.8 on Crypt
Game
Inkling on Dogfight
Qwen 3.8 on Dogfight
Game
Inkling on Doom
Qwen 3.8 on Doom
Inkling on Dragonflight
Qwen 3.8 on Dragonflight
Inkling on Dragonrealm
Qwen 3.8 on Dragonrealm
Game
Inkling on Flightsim
🥈Qwen 3.8 on Flightsim
Game
Inkling on Game
Qwen 3.8 on Game
Game
Inkling on Gtadrive
🥈Qwen 3.8 on Gtadrive
Game
Inkling on Gtafoot
🥉Qwen 3.8 on Gtafoot
Inkling on Neonblaster
🥈Qwen 3.8 on Neonblaster
Game
Inkling on Neonracer
Qwen 3.8 on Neonracer
Inkling on Nordiccrypt
Qwen 3.8 on Nordiccrypt
Game
Inkling on Outrun
🥇Qwen 3.8 on Outrun
Game
Inkling on Racing
🥉Qwen 3.8 on Racing
Game
Inkling on Rpg
Qwen 3.8 on Rpg
Game
Inkling on Skyrim
🥉Qwen 3.8 on Skyrim
Inkling on Twilightvale
Qwen 3.8 on Twilightvale
Other
Inkling on Matrixrain
🥈Qwen 3.8 on Matrixrain
Inkling on Mlx Speedtest
🥇Qwen 3.8 on Mlx Speedtest
Other
Inkling on Neonsnake
🥉Qwen 3.8 on Neonsnake
Page
Inkling on Aipbpromo
🥇Qwen 3.8 on Aipbpromo
Page
Inkling on Landing
Qwen 3.8 on Landing
Sim
Inkling on Blackhole
Qwen 3.8 on Blackhole

Where Inkling beat Qwen 3.8

The tasks where I gave Inkling a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Game Game
Inkling 7.4 · Qwen 3.8 6.5 (+0.9)

What I saw: Renders cleanly with polished neon 3D visuals, glowing gradient title, grid arena, and functional falling-orb catch mechanic. Strong presentation but gameplay is shallow/generic — no lives, misses, difficulty ramp, or lose condition, so it lands short of the task's best entries.

Arcade Game
Inkling 8.2 · Qwen 3.8 7.8 (+0.4)

What I saw: A polished 3D Breakout in Three.js with a gorgeous gradient title, glowing rainbow brick wall, paddle/ball follow, trail dots and live score badge — clearly renders and is on-brief. Held back from top spot by the loose 2D collision math on a 3D perspective view (paddle bounce/wal…

Where Qwen 3.8 beat Inkling

The tasks where I gave Qwen 3.8 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Blackhole Sim
Qwen 3.8 8.4 · Inkling 2.3 (+6.1) · Interstellar-style lensing

What I saw: Strong Interstellar-style render: bright photon ring hugging the black silhouette with the accretion disk arcing over the top and secondary lower image reads convincingly as lensing. Slightly let down by the scattered clumpy orbiting particles that look noisy against the clean di…

Plasma Visual
Qwen 3.8 8.4 · Inkling 2.3 (+6.1)

What I saw: Gorgeous multi-oscillator plasma with rich bloom particles, polished HUD, six labeled palette chips with swatches, and full controls (click ripples, keyboard palette, pause) — clearly on-brief and shippable, though the low 9 FPS reading and the paused 'STANDBY' state raise a slig…

Crypt Game
Qwen 3.8 7.8 · Inkling 2.5 (+5.3)

What I saw: Strong torch-lit atmosphere with warm flickering light, stone/rune textures, a polished chamfered HUD (health/torch/kills/depth/gold) and a visible skeleton enemy plus first-person weapon — genuinely on-brief. Held back by the oddly framed/oversized weapon dominating the view and…

Qwen 3.8 8.4 · Inkling 3.2 (+5.2) · Gorgeous galaxy disc

What I saw: The rendered galaxy disc is genuinely beautiful — dense purple-to-orange particle field with a glowing molten core, gravity reticle, and rich telemetry/formation HUD that nails the sculpting brief. Held just below top tier by HUD overlap on the left (telemetry/controls panels col…

Cloth Sim
Qwen 3.8 8.7 · Inkling 3.5 (+5.2) · Elegant draped cloth

What I saw: Gorgeous, dramatic drape with visible weave texture, corner-pinned peaks and the teal sphere reading clearly through the fabric — cinematic lighting and vignette elevate it above the field; only minor nit is the cloth resolution/collision looks slightly coarse at the sphere contact.

Strengths & weaknesses I logged

Inkling

Strengths

  • Genuinely open-weights — the full 975B model is public on Hugging Face; run it on your own key, no black box
  • Best one-shot builds are 2D / animation / web — a matrix-rain that topped its task (8.4), plus arcade, fractal, aurora and a mini web-OS all judged shippable (7.6–8.2)
  • Frontier-class agentic coding for an open model — 77.6% SWE-bench Verified, ahead of Nemotron 3 Ultra
  • 1M-token context, native multimodal (text/image/audio), and a controllable thinking-effort dial

Trade-offs

  • One-shot 3D games are weak — three.js dungeons/racers render a title screen but no playable scene, like most open models (crypt 2.5)
  • Physics and particle sims are hit-or-miss — black-hole, plasma and cloth one-shots often render dark or static (2.3–3.5)
  • Not the strongest overall — the closed frontier (Fable 5) still tops the raw benchmarks; Inkling trades peak for ownership

Qwen 3.8

Strengths

  • Skyrim-style open worlds — the Dragon Realm build rendered a lit snowfield, first-person sword and working roaming enemies (7.8)
  • Held up across game genres early — voxel sandbox and Doom raycaster both came out shippable
  • Runs as a real agentic coder inside Qoder (writes + iterates on files), not just a chat model

Trade-offs

  • Torch-lit dungeon (crypt) came out generic (6.3); one open-world RPG one-shot black-screened (twilightvale 2.5) — classic three.js r128 API drift
  • Preview is Qoder / Token-Plan only — no OpenRouter or public API, so it can't be routed into an app the way the OpenRouter models can

Pricing & context — the spec sheet

Spec Inkling Qwen 3.8
VendorThinking MachinesAlibaba
Context window1,000,000 tokensServed through Alibaba's Qoder agent platform; the 3.8-Max preview has no standalone public context window yet.
Price$0.33 / MQoder plan
Pricing detailInkling is open-weights — a 975B-parameter (41B active) Mixture-of-Experts model whose full weights are public on Hugging Face. You run it on your own key through Tinker's OpenAI-compatible endpoint (usage-based, ~$0.33/M sampling, 50% off at launch), or via Together / Fireworks / Modal / Databricks / Baseten. Benched here one-shot at medium reasoning effort via Tinker.Qwen3.8-Max-Preview is Alibaba's ~2.4T-parameter flagship, positioned just behind Claude Fable 5. It is NOT on OpenRouter or a public API yet — the only access today is inside Qoder (Alibaba's agentic coding platform, free 2-week Pro trial). Benched here via the Qoder CLI on model `Qwen3.8-Max-Preview`, one-shot.
Release2026-072026-07
Bench coverage50/50 scored · avg 6.07/1041/41 scored · avg 8.22/10

The verdict — which should you pick?

Across 41 scored shared tasks, Qwen 3.8 averaged 8.22/10, beating Inkling's 5.96/10 by 2.26 points. Pick Qwen 3.8 when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Inkling and Qwen 3.8 both into the Agent Operating System and dispatch each from the kanban by task type — owning a frontier model instead of renting one — on your own key, pennies per build → Inkling, one-shot 3d game and world prototypes where atmosphere matters → Qwen 3.8. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.

FAQ — Inkling vs Qwen 3.8

Which is better, Inkling or Qwen 3.8?

On Goldie Bench, Inkling averages 5.96/10 across the shared tasks, with 0 gold, 0 silver, 0 bronze overall. Qwen 3.8 averages 8.22/10, with 10 gold, 9 silver, 5 bronze. Qwen 3.8 wins the head-to-head 38–2.

How much does Inkling cost vs Qwen 3.8?

Inkling: Inkling is open-weights — a 975B-parameter (41B active) Mixture-of-Experts model whose full weights are public on Hugging Face. You run it on your own key through Tinker's OpenAI-compatible endpoint (usage-based, ~$0.33/M sampling, 50% off at launch), or via Together / Fireworks / Modal / Databricks / Baseten. Benched here one-shot at medium reasoning effort via Tinker. Qwen 3.8: Qwen3.8-Max-Preview is Alibaba's ~2.4T-parameter flagship, positioned just behind Claude Fable 5. It is NOT on OpenRouter or a public API yet — the only access today is inside Qoder (Alibaba's agentic coding platform, free 2-week Pro trial). Benched here via the Qoder CLI on model `Qwen3.8-Max-Preview`, one-shot.

What's the context window for Inkling vs Qwen 3.8?

Inkling has a 1,000,000 tokens context window. Qwen 3.8 has a Served through Alibaba's Qoder agent platform; the 3.8-Max preview has no standalone public context window yet. context window.

When should I pick Inkling over Qwen 3.8?

Pick Inkling for: Owning a frontier model instead of renting one — on your own key, pennies per build; Generative visuals, data-viz and single-file web builds you want one-shot; A customizable open base you can fine-tune on Tinker for your own domain. The trade-off is the weaknesses we logged on the bench: One-shot 3D games are weak — three.js dungeons/racers render a title screen but no playable scene, like most open models (crypt 2.5); Physics and particle sims are hit-or-miss — black-hole, plasma and cloth one-shots often render dark or static (2.3–3.5); Not the strongest overall — the closed frontier (Fable 5) still tops the raw benchmarks; Inkling trades peak for ownership.

When should I pick Qwen 3.8 over Inkling?

Pick Qwen 3.8 for: One-shot 3D game and world prototypes where atmosphere matters; Anyone already in the Qoder IDE/CLI wanting a near-frontier model free on the Pro trial; A cheaper stand-in for Fable 5 on creative-visual builds. The trade-off is the weaknesses we logged on the bench: Torch-lit dungeon (crypt) came out generic (6.3); one open-world RPG one-shot black-screened (twilightvale 2.5) — classic three.js r128 API drift; Preview is Qoder / Token-Plan only — no OpenRouter or public API, so it can't be routed into an app the way the OpenRouter models can.

How does Goldie Bench score Inkling vs Qwen 3.8?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

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