
Grok 4.7 vs Qwen 3.7
Grok 4.6's price, a bigger base model, and it builds games that hold together. vs Multilingual open-weights — strong on Chinese reasoning.
Head-to-head verdict: Grok 4.7 wins 12–8.
What I tested — same prompt, two models
I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Grok 4.7 and Qwen 3.7, side by side, on 20 shared tasks inside the Agent Operating System.
Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.
Grok 4.7 · Wired into the Agent OS Grok Build tab (4.7 / 4.6 / 4.5 picker, OpenRouter fallback when the CLI is signed out) and benched on twenty skill-infused game builds, each played through its full gameplay arc on a Metal GPU before the vision judge scored the played frame.
Qwen 3.7 · Wired alongside GLM-5.2 in Agent OS for open-weights agent loops where you want vendor diversity.
Side-by-side on 47 shared tasks
Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).
Where Grok 4.7 beat Qwen 3.7
The tasks where I gave Grok 4.7 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.
What I saw: Gorgeous full synthwave scene — striped sun, gradient sky, neon grid, palms, pickups, minimap and rich HUD — and playtest shows real progression (dist/score climbed, gears shifted, hull took damage). Loses a touch because the car drifted off-road and stalled at HULL 012 speed 000…
What I saw: Gorgeous polished frozen scene — aurora sky, snowy hills, low-poly pines, standing stones, a caped character with sheathed sword, and a working HUD with compass/dragon counter; playtest shows real movement (walkPx 0.58), dragon-dive events, and a STRUCK combat state, hitting the …
What I saw: Renders a full 3D maze with textured brick walls, a working minimap, seal/HP/score HUD, and playtest confirms real state progression (HP 100→68, seal secured, exit distance dropping). But the mid-frame is dominated by a giant abstract dark blob and metallic shapes clipping the ca…
What I saw: Strong, atmospheric top-down RPG with a polished themed HUD (vit/dash/relics/inventory/minimap), 3D low-poly world, enemies and interactive seals — HUD evidence shows gold/score/vit all progressing and combat context living. Loses some points because VIT dropped steadily toward d…
What I saw: Strong: gorgeous dusk-lit third-person racer with a detailed low-poly car, banked track, checkpoint gate, obstacles, working minimap and rich HUD; playtest shows real speed (105), score (000749) and lap progression plus off-track/wreck states. Minor weakness is the car spun off a…
Where Qwen 3.7 beat Grok 4.7
The tasks where I gave Qwen 3.7 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.
What I saw: 14KB · plays clean · webgl, input
What I saw: 13KB · plays clean · webgl, input
What I saw: 12KB · plays clean · three, webgl, input
What I saw: 16KB · plays clean · webgl
What I saw: 18KB · plays clean · webgl, input
Strengths & weaknesses I logged
Grok 4.7
Strengths
- Averaged 7.15/10 on the same twenty skill-infused game briefs where Grok 4.6 averaged 5.95, winning 14 of the 20 head-to-heads
- Best one-shots on this run: neoncity (8.7), racing (8.7), arcade (8.6), every one played on a real GPU before scoring
- Longer reinforcement learning shows: it holds a 40-50KB single-file spec and wires the controls it advertises
- xAI's own coding numbers moved: CursorBench 4.0 46.3% (from 40.4%) and DeepSWE v1.1 71.0% (from 65.2%)
Trade-offs
- 2 of 20 builds died on load or never moved when played — crypt: hud is not a function; voxelcraft: mesh.computeBoundingSphere is not a function file:///Users/j
- Independent Artificial Analysis Intelligence Index v4.3.2 puts it at 46, seven points behind Claude Fable 5.1 and GPT-6 at 53
- Terminal-Bench 4.0 is the weak spot xAI reports itself: 38.0% at launch
Qwen 3.7
Strengths
- Open weights, free for individuals — same model class as GLM-5.2
- Best-of-three on fluid simulation in the Goldie Bench bench
- Multilingual depth — Chinese reasoning especially strong
Trade-offs
- Only 5 tasks scored on the bench so far — small sample size
- Trails GLM-5.2 on cinematic visual builds at similar pricing
Pricing & context — the spec sheet
| Spec | Grok 4.7 | Qwen 3.7 |
|---|---|---|
| Vendor | xAI | Alibaba |
| Context window | 500,000 tokens | 256,000 tokens |
| Price | $2 in / $6 out per M tokens | Open weights · free for individuals |
| Pricing detail | xAI's September 2026 release, priced exactly like Grok 4.6: $2 per million input tokens and $6 per million output on the standard tier, $4 / $12 on the Fast tier (double the output speed). OpenRouter lists the same model at $1.60 / $4.80. | Alibaba's open-weights release — downloadable from Hugging Face, runnable locally or via Alibaba Cloud's free tier for individuals. |
| Release | 2026-09 | 2026-06 |
| Bench coverage | 20/20 scored · avg 7.15/10 | 47/47 scored · avg 7.00/10 |
The verdict — which should you pick?
Across 20 scored shared tasks, the averages are essentially tied — Grok 4.7 7.15 vs Qwen 3.7 7.08. This isn't the comparison where one wins; it's the comparison where you pick based on context, pricing, and what you're actually trying to ship.
If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Grok 4.7 and Qwen 3.7 both into the Agent Operating System and dispatch each from the kanban by task type — one-shot arcade, driving and shooter builds where the whole game has to arrive in a single file → Grok 4.7, open-weights alternative to glm-5.2 when you want a different model family → Qwen 3.7. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.
FAQ — Grok 4.7 vs Qwen 3.7
Which is better, Grok 4.7 or Qwen 3.7?
On Goldie Bench, Grok 4.7 averages 7.15/10 across the shared tasks, with 0 gold, 2 silver, 3 bronze overall. Qwen 3.7 averages 7.08/10, with 0 gold, 0 silver, 0 bronze. Grok 4.7 wins the head-to-head 12–8.
How much does Grok 4.7 cost vs Qwen 3.7?
Grok 4.7: xAI's September 2026 release, priced exactly like Grok 4.6: $2 per million input tokens and $6 per million output on the standard tier, $4 / $12 on the Fast tier (double the output speed). OpenRouter lists the same model at $1.60 / $4.80. Qwen 3.7: Alibaba's open-weights release — downloadable from Hugging Face, runnable locally or via Alibaba Cloud's free tier for individuals.
What's the context window for Grok 4.7 vs Qwen 3.7?
Grok 4.7 has a 500,000 tokens context window. Qwen 3.7 has a 256,000 tokens context window.
When should I pick Grok 4.7 over Qwen 3.7?
Pick Grok 4.7 for: One-shot arcade, driving and shooter builds where the whole game has to arrive in a single file; High-volume agent work priced at half what the other frontier models charge; Grok Build inside the Agent OS: pick 4.7 in the tab and everything it writes lands in the workspace. The trade-off is the weaknesses we logged on the bench: 2 of 20 builds died on load or never moved when played — crypt: hud is not a function; voxelcraft: mesh.computeBoundingSphere is not a function file:///Users/j; Independent Artificial Analysis Intelligence Index v4.3.2 puts it at 46, seven points behind Claude Fable 5.1 and GPT-6 at 53; Terminal-Bench 4.0 is the weak spot xAI reports itself: 38.0% at launch.
When should I pick Qwen 3.7 over Grok 4.7?
Pick Qwen 3.7 for: Open-weights alternative to GLM-5.2 when you want a different model family; Multilingual workloads (Chinese, multi-script content); Fluid and particle simulations. The trade-off is the weaknesses we logged on the bench: Only 5 tasks scored on the bench so far — small sample size; Trails GLM-5.2 on cinematic visual builds at similar pricing.
How does Goldie Bench score Grok 4.7 vs Qwen 3.7?
Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.
Related comparisons
Other head-to-heads using the same scoring system:
Grok 4.7 vs Fusion Qwen 3.7 vs Fusion Grok 4.7 vs Claude Opus 5 Qwen 3.7 vs Claude Opus 5 Grok 4.7 vs Hermes MoA Qwen 3.7 vs Hermes MoA Grok 4.7 vs GPT-5.6 Sol Qwen 3.7 vs GPT-5.6 SolFull model pages: Grok 4.7 · Qwen 3.7 · back to the leaderboard
Run this stack yourself.
Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.










































