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Real head-to-head · same prompt, one shot

Grok 4.7 vs Claude Mythos 5

Grok 4.6's price, a bigger base model, and it builds games that hold together. vs Restricted-access flagship — vetted partners only.

Grok 4.7 · context500K tokens
Claude Mythos 5 · context200K tokens
Grok 4.7 · price$2 in / $6 out per M tokens
Claude Mythos 5 · priceRestricted access — vetted partners only
Grok 4.7 · vendorxAI
Claude Mythos 5 · vendorAnthropic

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Grok 4.7 and Claude Mythos 5, side by side, on 0 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

Grok 4.7 · Wired into the Agent OS Grok Build tab (4.7 / 4.6 / 4.5 picker, OpenRouter fallback when the CLI is signed out) and benched on twenty skill-infused game builds, each played through its full gameplay arc on a Metal GPU before the vision judge scored the played frame.

Claude Mythos 5 · Not currently dispatched from Agent OS — no public API. Tracked for news coverage only.

Side-by-side on 11 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
Grok 4.7
Claude Mythos 5
Game
🥈Grok 4.7 on Arcade
— not attempted —
Game
Grok 4.7 on Crypt
— not attempted —
Game
Grok 4.7 on Dogfight
— not attempted —
Game
Grok 4.7 on Doom
— not attempted —
🥉Grok 4.7 on Dragonrealm
— not attempted —
Game
🥉Grok 4.7 on Flightsim
— not attempted —
Game
Grok 4.7 on Gtadrive
— not attempted —
Game
Grok 4.7 on Rpg
— not attempted —
Game
Grok 4.7 on Skyrim
— not attempted —
Grok 4.7 on Twilightvale
— not attempted —
Game
Grok 4.7 on Voxelcraft
— not attempted —

Strengths & weaknesses I logged

Grok 4.7

Strengths

  • Averaged 6.86/10 on the same twenty skill-infused game briefs where Grok 4.6 averaged 5.63, winning 8 of the 11 head-to-heads
  • Best one-shots on this run: arcade (8.6), dragonrealm (8.6), flightsim (8.5), every one played on a real GPU before scoring
  • Longer reinforcement learning shows: it holds a 40-50KB single-file spec and wires the controls it advertises
  • xAI's own coding numbers moved: CursorBench 4.0 46.3% (from 40.4%) and DeepSWE v1.1 71.0% (from 65.2%)

Trade-offs

  • 2 of 20 builds died on load or never moved when played — crypt: hud is not a function; voxelcraft: mesh.computeBoundingSphere is not a function file:///Users/j
  • Independent Artificial Analysis Intelligence Index v4.3.2 puts it at 46, seven points behind Claude Fable 5.1 and GPT-6 at 53
  • Terminal-Bench 4.0 is the weak spot xAI reports itself: 38.0% at launch

Claude Mythos 5

Strengths

  • Highest-class Anthropic model — sits above Fable 5 in the Mythos line
  • Same Mythos-class capability profile as Fable 5 (with restrictions)

Trade-offs

  • No public API access — can't be benched against the open field
  • Restricted distribution makes it effectively unavailable to most builders

Pricing & context — the spec sheet

Spec Grok 4.7 Claude Mythos 5
VendorxAIAnthropic
Context window500,000 tokens200,000 tokens
Price$2 in / $6 out per M tokensRestricted access — vetted partners only
Pricing detailxAI's September 2026 release, priced exactly like Grok 4.6: $2 per million input tokens and $6 per million output on the standard tier, $4 / $12 on the Fast tier (double the output speed). OpenRouter lists the same model at $1.60 / $4.80.Mythos 5 is the un-released sibling of Fable 5. Same Mythos class, restricted to vetted partners. Made headlines mid-June 2026 when reports of a White-House-driven ban over China access dominated AI press.
Release2026-092026-06-09
Bench coverage11/11 scored · avg 6.86/100/0 scored · avg —

The verdict — which should you pick?

Not enough scored shared tasks yet for a head-to-head average. The live demos for both are on the matrix above — play them and form your own opinion.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Grok 4.7 and Claude Mythos 5 both into the Agent Operating System and dispatch each from the kanban by task type — one-shot arcade, driving and shooter builds where the whole game has to arrive in a single file → Grok 4.7, vetted enterprise partners with mythos-class access → Claude Mythos 5. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.

FAQ — Grok 4.7 vs Claude Mythos 5

Which is better, Grok 4.7 or Claude Mythos 5?

On Goldie Bench, Grok 4.7 averages no scored verdicts yet across the shared tasks, with 0 gold, 1 silver, 2 bronze overall. Claude Mythos 5 averages no scored verdicts yet, with 0 gold, 0 silver, 0 bronze. Not enough scored shared tasks yet to call a winner.

How much does Grok 4.7 cost vs Claude Mythos 5?

Grok 4.7: xAI's September 2026 release, priced exactly like Grok 4.6: $2 per million input tokens and $6 per million output on the standard tier, $4 / $12 on the Fast tier (double the output speed). OpenRouter lists the same model at $1.60 / $4.80. Claude Mythos 5: Mythos 5 is the un-released sibling of Fable 5. Same Mythos class, restricted to vetted partners. Made headlines mid-June 2026 when reports of a White-House-driven ban over China access dominated AI press.

What's the context window for Grok 4.7 vs Claude Mythos 5?

Grok 4.7 has a 500,000 tokens context window. Claude Mythos 5 has a 200,000 tokens context window.

When should I pick Grok 4.7 over Claude Mythos 5?

Pick Grok 4.7 for: One-shot arcade, driving and shooter builds where the whole game has to arrive in a single file; High-volume agent work priced at half what the other frontier models charge; Grok Build inside the Agent OS: pick 4.7 in the tab and everything it writes lands in the workspace. The trade-off is the weaknesses we logged on the bench: 2 of 20 builds died on load or never moved when played — crypt: hud is not a function; voxelcraft: mesh.computeBoundingSphere is not a function file:///Users/j; Independent Artificial Analysis Intelligence Index v4.3.2 puts it at 46, seven points behind Claude Fable 5.1 and GPT-6 at 53; Terminal-Bench 4.0 is the weak spot xAI reports itself: 38.0% at launch.

When should I pick Claude Mythos 5 over Grok 4.7?

Pick Claude Mythos 5 for: Vetted enterprise partners with Mythos-class access; (For everyone else: read the Mythos ban coverage instead of waiting for access). The trade-off is the weaknesses we logged on the bench: No public API access — can't be benched against the open field; Restricted distribution makes it effectively unavailable to most builders.

How does Goldie Bench score Grok 4.7 vs Claude Mythos 5?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

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