
Grok 4.7 vs Grok 4.6
Grok 4.6's price, a bigger base model, and it builds games that hold together. vs Frontier intelligence at half the frontier price.
Head-to-head verdict: Grok 4.7 wins 8–3.
What I tested — same prompt, two models
I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Grok 4.7 and Grok 4.6, side by side, on 11 shared tasks inside the Agent Operating System.
Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.
Grok 4.7 · Wired into the Agent OS Grok Build tab (4.7 / 4.6 / 4.5 picker, OpenRouter fallback when the CLI is signed out) and benched on twenty skill-infused game builds, each played through its full gameplay arc on a Metal GPU before the vision judge scored the played frame.
Grok 4.6 · Benched on 16 skill-infused game builds, every one played through its full gameplay arc before scoring, then the broken ones were handed back to Grok 4.6 to repair itself.
Side-by-side on 20 shared tasks
Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).
Where Grok 4.7 beat Grok 4.6
The tasks where I gave Grok 4.7 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.
What I saw: Renders a polished, atmospheric first-person Skyrim-lite with soft-shadowed low-poly pines, standing stones, held sword+shield, a working minimap, and a rich RPG HUD (health/stamina/shards/shrines/altitude). Playtest confirms real movement, altitude climbing, and HP dropping from…
What I saw: Strong render with a detailed 3D airport (runway, hangar, apron truck), clean chase-cam plane, and a rich professional HUD (heading tape, artificial horizon, IAS/ALT/VS gauges); playtest confirms real takeoff physics — throttle to 100, IAS ramping 55→146kt, ALT climbing 1→236m wi…
What I saw: Gorgeous polished frozen scene — aurora sky, snowy hills, low-poly pines, standing stones, a caped character with sheathed sword, and a working HUD with compass/dragon counter; playtest shows real movement (walkPx 0.58), dragon-dive events, and a STRUCK combat state, hitting the …
What I saw: Strong, atmospheric top-down RPG with a polished themed HUD (vit/dash/relics/inventory/minimap), 3D low-poly world, enemies and interactive seals — HUD evidence shows gold/score/vit all progressing and combat context living. Loses some points because VIT dropped steadily toward d…
What I saw: Renders a polished HUD, minimap, and a nicely modeled plane over a warm desert/water world, but playtest shows score/kills frozen at 00/08 and 0000 with the game stuck in 'RETURN TO AO' and near-zero late pixel change — the combat loop never engaged. Strong visual presentation un…
Where Grok 4.6 beat Grok 4.7
The tasks where I gave Grok 4.6 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.
What I saw: Torch-lit crypt with a warm falloff, a multi-part seeker character, tiled floor slabs, rubble and a room minimap; VITALS, TORCH and RELICS all present. Played 20s: movement and look both respond. But the camera clips hard into a wall on the mid-play frame, the geometry is untextu…
What I saw: Re-scored after a real-GPU playtest. It LOOKS like a top-tier Doom - a red demon filling the screen, a shotgun sprite, a working minimap with enemy dots, and ammo that decrements on fire. But at a real 70fps each demon calls hurtPlayer(12) on a 0.18s cooldown, about 67 damage per…
What I saw: Strong: a fully-rendered 3D breakout with atmospheric cityscape, glowing rails, detailed paddle craft, brick grid, active ball with particle trail, and polished HUD (core/velocity/lives/score/wave). Weak: perspective makes the brick field feel small and the 3D angle slightly comp…
Strengths & weaknesses I logged
Grok 4.7
Strengths
- Averaged 6.86/10 on the same twenty skill-infused game briefs where Grok 4.6 averaged 5.63, winning 8 of the 11 head-to-heads
- Best one-shots on this run: arcade (8.6), dragonrealm (8.6), flightsim (8.5), every one played on a real GPU before scoring
- Longer reinforcement learning shows: it holds a 40-50KB single-file spec and wires the controls it advertises
- xAI's own coding numbers moved: CursorBench 4.0 46.3% (from 40.4%) and DeepSWE v1.1 71.0% (from 65.2%)
Trade-offs
- 2 of 20 builds died on load or never moved when played — crypt: hud is not a function; voxelcraft: mesh.computeBoundingSphere is not a function file:///Users/j
- Independent Artificial Analysis Intelligence Index v4.3.2 puts it at 46, seven points behind Claude Fable 5.1 and GPT-6 at 53
- Terminal-Bench 4.0 is the weak spot xAI reports itself: 38.0% at launch
Grok 4.6
Strengths
- Ties GPT-5.6 Sol at 61 on the Artificial Analysis Intelligence Index, one point behind Claude Fable 5 Max
- Trained with agentic reinforcement learning for long-running agents, so it holds a spec across a 40KB single-file build
- Fixes its own broken builds: handed the exact runtime error, it repaired 4 of 4 failed games on the first retry
- Very strong arcade and shooter output - the synthwave racer and the Doom raycaster are top-tier one-shots
Trade-offs
- Flight models are its weak spot: both the flight sim and the dogfight shipped unflyable on the first pass
- Two of sixteen game builds died on a hard error (a duplicate identifier and a bad computeBoundingSphere call)
- Worlds are lit and composed but usually untextured, so terrain reads as flat coloured planes
Pricing & context — the spec sheet
| Spec | Grok 4.7 | Grok 4.6 |
|---|---|---|
| Vendor | xAI | xAI |
| Context window | 500,000 tokens | 500,000 tokens |
| Price | $2 in / $6 out per M tokens | $2 in / $6 out per M tokens |
| Pricing detail | xAI's September 2026 release, priced exactly like Grok 4.6: $2 per million input tokens and $6 per million output on the standard tier, $4 / $12 on the Fast tier (double the output speed). OpenRouter lists the same model at $1.60 / $4.80. | xAI's August 2026 flagship. $2 per million input tokens and $6 per million output tokens on the standard tier (the Fast tier is double), which is roughly half what the other frontier models charge for the same Artificial Analysis Intelligence Index score of 61. |
| Release | 2026-09 | 2026-08 |
| Bench coverage | 11/11 scored · avg 6.86/10 | 20/20 scored · avg 5.95/10 |
The verdict — which should you pick?
Across 11 scored shared tasks, Grok 4.7 averaged 6.86/10, beating Grok 4.6's 5.63/10 by 1.24 points. Pick Grok 4.7 when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.
If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Grok 4.7 and Grok 4.6 both into the Agent Operating System and dispatch each from the kanban by task type — one-shot arcade, driving and shooter builds where the whole game has to arrive in a single file → Grok 4.7, high-volume agent work where the per-token bill decides what you can afford to run → Grok 4.6. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.
FAQ — Grok 4.7 vs Grok 4.6
Which is better, Grok 4.7 or Grok 4.6?
On Goldie Bench, Grok 4.7 averages 6.86/10 across the shared tasks, with 0 gold, 1 silver, 2 bronze overall. Grok 4.6 averages 5.63/10, with 1 gold, 0 silver, 0 bronze. Grok 4.7 wins the head-to-head 8–3.
How much does Grok 4.7 cost vs Grok 4.6?
Grok 4.7: xAI's September 2026 release, priced exactly like Grok 4.6: $2 per million input tokens and $6 per million output on the standard tier, $4 / $12 on the Fast tier (double the output speed). OpenRouter lists the same model at $1.60 / $4.80. Grok 4.6: xAI's August 2026 flagship. $2 per million input tokens and $6 per million output tokens on the standard tier (the Fast tier is double), which is roughly half what the other frontier models charge for the same Artificial Analysis Intelligence Index score of 61.
What's the context window for Grok 4.7 vs Grok 4.6?
Grok 4.7 has a 500,000 tokens context window. Grok 4.6 has a 500,000 tokens context window.
When should I pick Grok 4.7 over Grok 4.6?
Pick Grok 4.7 for: One-shot arcade, driving and shooter builds where the whole game has to arrive in a single file; High-volume agent work priced at half what the other frontier models charge; Grok Build inside the Agent OS: pick 4.7 in the tab and everything it writes lands in the workspace. The trade-off is the weaknesses we logged on the bench: 2 of 20 builds died on load or never moved when played — crypt: hud is not a function; voxelcraft: mesh.computeBoundingSphere is not a function file:///Users/j; Independent Artificial Analysis Intelligence Index v4.3.2 puts it at 46, seven points behind Claude Fable 5.1 and GPT-6 at 53; Terminal-Bench 4.0 is the weak spot xAI reports itself: 38.0% at launch.
When should I pick Grok 4.6 over Grok 4.7?
Pick Grok 4.6 for: High-volume agent work where the per-token bill decides what you can afford to run; Arcade, shooter and driving builds in one shot; Self-repair loops - it is unusually good at fixing a build when you hand it the real error. The trade-off is the weaknesses we logged on the bench: Flight models are its weak spot: both the flight sim and the dogfight shipped unflyable on the first pass; Two of sixteen game builds died on a hard error (a duplicate identifier and a bad computeBoundingSphere call); Worlds are lit and composed but usually untextured, so terrain reads as flat coloured planes.
How does Goldie Bench score Grok 4.7 vs Grok 4.6?
Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.
Related comparisons
Other head-to-heads using the same scoring system:
Grok 4.7 vs Fusion Grok 4.6 vs Fusion Grok 4.7 vs Claude Opus 5 Grok 4.6 vs Claude Opus 5 Grok 4.7 vs Hermes MoA Grok 4.6 vs Hermes MoA Grok 4.7 vs GPT-5.6 Sol Grok 4.6 vs GPT-5.6 SolFull model pages: Grok 4.7 · Grok 4.6 · back to the leaderboard
Run this stack yourself.
Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.





























