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Real head-to-head · same prompt, one shot

Grok 4.7 vs Fugu Ultra 1.1

Grok 4.6's price, a bigger base model, and it builds games that hold together. vs Sakana's multi-agent orchestrator, v1.1 — routes experts per request.

Head-to-head verdict: Grok 4.7 wins 10–7 with 2 ties.

Grok 4.7 · context500K tokens
Fugu Ultra 1.1 · context1M tokens
Grok 4.7 · price$2 in / $6 out per M tokens
Fugu Ultra 1.1 · priceAPI · orchestration billed
Grok 4.7 · vendorxAI
Fugu Ultra 1.1 · vendorSakana AI

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Grok 4.7 and Fugu Ultra 1.1, side by side, on 19 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

Grok 4.7 · Wired into the Agent OS Grok Build tab (4.7 / 4.6 / 4.5 picker, OpenRouter fallback when the CLI is signed out) and benched on twenty skill-infused game builds, each played through its full gameplay arc on a Metal GPU before the vision judge scored the played frame.

Fugu Ultra 1.1 · Benched on GoldieBench via Sakana's Responses API (fugu-ultra-v1.1, xhigh reasoning). Game tasks use the skill-infused threejs-game-director prompt plus a controls+graphics fix loop with an anti-regression clamp, judged on a real mid-play frame by the same Opus judge as the field.

Side-by-side on 25 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
Grok 4.7
Fugu Ultra 1.1
Game
🥈Grok 4.7 on Arcade
Fugu Ultra 1.1 on Arcade
Game
Grok 4.7 on Crypt
Fugu Ultra 1.1 on Crypt
Game
Grok 4.7 on Dogfight
Fugu Ultra 1.1 on Dogfight
Game
Grok 4.7 on Doom
Fugu Ultra 1.1 on Doom
🥉Grok 4.7 on Dragonrealm
🥉Fugu Ultra 1.1 on Dragonrealm
Game
🥉Grok 4.7 on Flightsim
Fugu Ultra 1.1 on Flightsim
Game
Grok 4.7 on Gtadrive
Fugu Ultra 1.1 on Gtadrive
Game
Grok 4.7 on Gtafoot
Fugu Ultra 1.1 on Gtafoot
Grok 4.7 on Neonblaster
Fugu Ultra 1.1 on Neonblaster
Game
🥈Grok 4.7 on Neoncity
Fugu Ultra 1.1 on Neoncity
Game
Grok 4.7 on Neonracer
Fugu Ultra 1.1 on Neonracer
Grok 4.7 on Nordiccrypt
Fugu Ultra 1.1 on Nordiccrypt
Game
Grok 4.7 on Outrun
Fugu Ultra 1.1 on Outrun
Game
Grok 4.7 on Parachute
🥈Fugu Ultra 1.1 on Parachute
Game
🥉Grok 4.7 on Racing
Fugu Ultra 1.1 on Racing
Game
Grok 4.7 on Raycaster
Fugu Ultra 1.1 on Raycaster
Game
Grok 4.7 on Rpg
Fugu Ultra 1.1 on Rpg
Game
Grok 4.7 on Skyrim
Fugu Ultra 1.1 on Skyrim
Grok 4.7 on Twilightvale
Fugu Ultra 1.1 on Twilightvale
— not attempted —
Fugu Ultra 1.1 on Dragonflight
Game
— not attempted —
Fugu Ultra 1.1 on Game
Game
— not attempted —
Fugu Ultra 1.1 on Pool
Game
Grok 4.7 on Voxelcraft
— not attempted —
Page
— not attempted —
Fugu Ultra 1.1 on Aipbpromo

Where Grok 4.7 beat Fugu Ultra 1.1

The tasks where I gave Grok 4.7 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Neoncity Game
Grok 4.7 8.7 · Fugu Ultra 1.1 2.3 (+6.4) · neon drive polished

What I saw: Renders a gorgeous cyberpunk street with pink/cyan neon curbs, glowing buildings, a hovercar with reflective plate lights, and a full working HUD (speed, hull/boost/route, score, extract distance, minimap); playtest confirms real motion, progressing score and checkpoint/traffic s…

Raycaster Game
Grok 4.7 6.3 · Fugu Ultra 1.1 2.0 (+4.3)

What I saw: Renders a full 3D maze with textured brick walls, a working minimap, seal/HP/score HUD, and playtest confirms real state progression (HP 100→68, seal secured, exit distance dropping). But the mid-frame is dominated by a giant abstract dark blob and metallic shapes clipping the ca…

Arcade Game
Grok 4.7 8.6 · Fugu Ultra 1.1 5.5 (+3.1) · 3D breakout polish

What I saw: A gorgeous 3D breakout with rich lighting, gradient sky dome, gridded arena, minimap, and a polished sci-fi HUD; playtest confirms real motion (walkPx 0.23) with hull/lives/score/bricks all changing and no console errors — clearly at or above the field's best.

Skyrim Game
Grok 4.7 8.4 · Fugu Ultra 1.1 6.8 (+1.6) · snowy shrine explorer

What I saw: Renders a polished, atmospheric first-person Skyrim-lite with soft-shadowed low-poly pines, standing stones, held sword+shield, a working minimap, and a rich RPG HUD (health/stamina/shards/shrines/altitude). Playtest confirms real movement, altitude climbing, and HP dropping from…

Gtafoot Game
Grok 4.7 7.2 · Fugu Ultra 1.1 6.8 (+0.4)

What I saw: Strong, atmospheric dusk-lit third-person city with pedestrians, cars, cover sign, minimap, wanted stars and full HUD — the still is genuinely handsome and clearly on-brief. But the playtest shows it fell into the BUSTED overlay almost immediately (score stuck at 000008, HP froze…

Where Fugu Ultra 1.1 beat Grok 4.7

The tasks where I gave Fugu Ultra 1.1 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Crypt Game
Fugu Ultra 1.1 7.8 · Grok 4.7 2.3 (+5.5)

What I saw: Strong atmospheric torch-lit crypt with a visible skeleton enemy, working HUD (health/torch/kills/depth), coffins and props — clearly a combat crawler not an empty walk sim. Lighting feels a bit washed-out/bright for a 'torch-lit dungeon' and the mood lacks the deep shadowy dread…

Parachute Game
Fugu Ultra 1.1 8.6 · Grok 4.7 6.0 (+2.6) · combat parachute drop

What I saw: Strong deployed-chute skydiver over a jungle canopy with a polished HUD (altitude, dist-to-H, score) plus active drone enemies, flare combat, and 'THREAT DOWN' kill feedback — it delivers the full jump/steer/land loop AND working combat, edging past a bland walking sim.

Doom Game
Fugu Ultra 1.1 8.4 · Grok 4.7 6.3 (+2.1) · 3D demon shooter

What I saw: Strong atmospheric 3D maze with a visible horned demon enemy, working shotgun, minimap with tracked enemies, and active combat ('CLAWED' hit feedback, HP dropped to 082) — polished HUD and lighting. Falls just shy of the field's best; enemies are more Three.js models than true ra…

Dogfight Game
Fugu Ultra 1.1 7.2 · Grok 4.7 6.3 (+0.9)

What I saw: Strong visuals — detailed hero jet with shadow, polished HUD, city skyline and terrain create a real air-combat atmosphere; but the screenshot shows no visible enemies or combat (0/10 kills, no dogfight action), so it reads closer to a flight-sim showcase than a proven shooter.

Fugu Ultra 1.1 8.6 · Grok 4.7 8.3 (+0.3) · Atmospheric RPG World

What I saw: Gorgeous cohesive twilight scene with detailed hero holding a weapon, visible enemies (creature + humanoid), wooden bridge, lampposts, cottage, river, pickups and a working minimap/HUD with quest and kill tracker. Strong art direction and populated world with combat framing; only…

Strengths & weaknesses I logged

Grok 4.7

Strengths

  • Averaged 7.15/10 on the same twenty skill-infused game briefs where Grok 4.6 averaged 5.95, winning 14 of the 20 head-to-heads
  • Best one-shots on this run: neoncity (8.7), racing (8.7), arcade (8.6), every one played on a real GPU before scoring
  • Longer reinforcement learning shows: it holds a 40-50KB single-file spec and wires the controls it advertises
  • xAI's own coding numbers moved: CursorBench 4.0 46.3% (from 40.4%) and DeepSWE v1.1 71.0% (from 65.2%)

Trade-offs

  • 2 of 20 builds died on load or never moved when played — crypt: hud is not a function; voxelcraft: mesh.computeBoundingSphere is not a function file:///Users/j
  • Independent Artificial Analysis Intelligence Index v4.3.2 puts it at 46, seven points behind Claude Fable 5.1 and GPT-6 at 53
  • Terminal-Bench 4.0 is the weak spot xAI reports itself: 38.0% at launch

Fugu Ultra 1.1

Strengths

  • Orchestrates 1-3 expert agents per request and synthesises their answers
  • Reported SWE-Bench Pro 73.7 — above Opus 4.8 and GPT-5.5 on Sakana's table
  • OpenAI- and Anthropic-compatible API — drop-in for Codex and Claude Code

Trade-offs

  • Benched as a partial run until the full 50-task batch completes
  • Region-locked: unavailable across the EU/EEA/UK/CH — access depends on where you are

Pricing & context — the spec sheet

Spec Grok 4.7 Fugu Ultra 1.1
VendorxAISakana AI
Context window500,000 tokens1,000,000-token context window
Price$2 in / $6 out per M tokensAPI · orchestration billed
Pricing detailxAI's September 2026 release, priced exactly like Grok 4.6: $2 per million input tokens and $6 per million output on the standard tier, $4 / $12 on the Fast tier (double the output speed). OpenRouter lists the same model at $1.60 / $4.80.Sakana's Fugu Ultra v1.1 — a multi-agent system served as a model: an orchestrator routes each request across one to three expert agents and synthesises the answer. Reported (v1.0): SWE-Bench Pro 73.7, LiveCodeBench 93.2, GPQA Diamond 95.5. NOTE: Sakana geo-blocks the EU/EEA/UK/Switzerland pending GDPR compliance — benched from an allowed region.
Release2026-092026-07
Bench coverage20/20 scored · avg 7.15/1023/24 scored · avg 6.94/10

The verdict — which should you pick?

Across 19 scored shared tasks, the averages are essentially tied — Grok 4.7 7.41 vs Fugu Ultra 1.1 7.13. This isn't the comparison where one wins; it's the comparison where you pick based on context, pricing, and what you're actually trying to ship.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Grok 4.7 and Fugu Ultra 1.1 both into the Agent Operating System and dispatch each from the kanban by task type — one-shot arcade, driving and shooter builds where the whole game has to arrive in a single file → Grok 4.7, hard, high-stakes coding and reasoning where answer quality beats latency → Fugu Ultra 1.1. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.

FAQ — Grok 4.7 vs Fugu Ultra 1.1

Which is better, Grok 4.7 or Fugu Ultra 1.1?

On Goldie Bench, Grok 4.7 averages 7.41/10 across the shared tasks, with 0 gold, 2 silver, 3 bronze overall. Fugu Ultra 1.1 averages 7.13/10, with 0 gold, 1 silver, 1 bronze. Grok 4.7 wins the head-to-head 10–7.

How much does Grok 4.7 cost vs Fugu Ultra 1.1?

Grok 4.7: xAI's September 2026 release, priced exactly like Grok 4.6: $2 per million input tokens and $6 per million output on the standard tier, $4 / $12 on the Fast tier (double the output speed). OpenRouter lists the same model at $1.60 / $4.80. Fugu Ultra 1.1: Sakana's Fugu Ultra v1.1 — a multi-agent system served as a model: an orchestrator routes each request across one to three expert agents and synthesises the answer. Reported (v1.0): SWE-Bench Pro 73.7, LiveCodeBench 93.2, GPQA Diamond 95.5. NOTE: Sakana geo-blocks the EU/EEA/UK/Switzerland pending GDPR compliance — benched from an allowed region.

What's the context window for Grok 4.7 vs Fugu Ultra 1.1?

Grok 4.7 has a 500,000 tokens context window. Fugu Ultra 1.1 has a 1,000,000-token context window context window.

When should I pick Grok 4.7 over Fugu Ultra 1.1?

Pick Grok 4.7 for: One-shot arcade, driving and shooter builds where the whole game has to arrive in a single file; High-volume agent work priced at half what the other frontier models charge; Grok Build inside the Agent OS: pick 4.7 in the tab and everything it writes lands in the workspace. The trade-off is the weaknesses we logged on the bench: 2 of 20 builds died on load or never moved when played — crypt: hud is not a function; voxelcraft: mesh.computeBoundingSphere is not a function file:///Users/j; Independent Artificial Analysis Intelligence Index v4.3.2 puts it at 46, seven points behind Claude Fable 5.1 and GPT-6 at 53; Terminal-Bench 4.0 is the weak spot xAI reports itself: 38.0% at launch.

When should I pick Fugu Ultra 1.1 over Grok 4.7?

Pick Fugu Ultra 1.1 for: Hard, high-stakes coding and reasoning where answer quality beats latency; Agentic workflows in Codex / Claude Code via the drop-in provider config; One-shot builds you want a panel of experts on, not a single model. The trade-off is the weaknesses we logged on the bench: Benched as a partial run until the full 50-task batch completes; Region-locked: unavailable across the EU/EEA/UK/CH — access depends on where you are.

How does Goldie Bench score Grok 4.7 vs Fugu Ultra 1.1?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

4,000+founders
258documented wins
38countries
$59/momonthly