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Real head-to-head · same prompt, one shot

Grok vs Grok 4.7

Snappy + real-time — the X-native model. vs Grok 4.6's price, a bigger base model, and it builds games that hold together.

Head-to-head verdict: Grok wins 6–2.

Grok · context256K tokens
Grok 4.7 · context500K tokens
Grok · priceSubscription via X Premium
Grok 4.7 · price$2 in / $6 out per M tokens
Grok · vendorxAI
Grok 4.7 · vendorxAI

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Grok and Grok 4.7, side by side, on 11 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

Grok · Used for real-time content workflows where the model needs current X timeline context. Standalone bench scoring pending.

Grok 4.7 · Wired into the Agent OS Grok Build tab (4.7 / 4.6 / 4.5 picker, OpenRouter fallback when the CLI is signed out) and benched on twenty skill-infused game builds, each played through its full gameplay arc on a Metal GPU before the vision judge scored the played frame.

Side-by-side on 47 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
Grok
Grok 4.7
Game
Grok on Arcade
🥈Grok 4.7 on Arcade
Game
Grok on Crypt
Grok 4.7 on Crypt
Game
Grok on Dogfight
Grok 4.7 on Dogfight
Game
🥈
Grok 4.7 on Doom
Grok on Dragonrealm
🥉Grok 4.7 on Dragonrealm
Game
Grok on Flightsim
🥉Grok 4.7 on Flightsim
Game
Grok on Gtadrive
Grok 4.7 on Gtadrive
Game
🥇Grok on Rpg
Grok 4.7 on Rpg
Game
Grok on Skyrim
Grok 4.7 on Skyrim
🥇Grok on Twilightvale
Grok 4.7 on Twilightvale
Game
Grok on Voxelcraft
Grok 4.7 on Voxelcraft
🥉Grok on Dragonflight
— not attempted —
Game
🥇Grok on Game
— not attempted —
Game
Grok on Gtafoot
— not attempted —
Grok on Neonblaster
— not attempted —
Game
Grok on Neoncity
— not attempted —
Game
Grok on Neonracer
— not attempted —
Grok on Nordiccrypt
— not attempted —
Game
Grok on Outrun
— not attempted —
Game
Grok on Parachute
— not attempted —
Game
Grok on Pool
— not attempted —
Game
Grok on Racing
— not attempted —
Game
Grok on Raycaster
— not attempted —
Page
Grok on Aipbpromo
— not attempted —

Where Grok beat Grok 4.7

The tasks where I gave Grok a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Voxelcraft Game
Grok 8.5 · Grok 4.7 2.2 (+6.3)

What I saw: Minecraft-style voxel sandbox, fly + break + place, day/night cycle, hotbar. 22KB.

Dogfight Game
Grok 8.5 · Grok 4.7 6.3 (+2.2)

What I saw: 3D dogfight game with fighter jet, enemies, missiles + guns, sky + ground, crosshair + speed + altitude HUD. 30KB.

Doom Game
Grok 8.5 · Grok 4.7 6.3 (+2.2)

What I saw: Doom-style FPS with sprite enemies, gun + muzzle flash + ammo/health HUD, textures, pointer-lock mouse-look. 22KB.

Grok 9.5 · Grok 4.7 8.3 (+1.2) · winner · open world depth

What I saw: Twilight Vale — 3D open-world RPG with hand-crafted village, NPCs, combat, day/night, weather, inventory. 38KB — densest build of the bench, edges out Fusion's 32KB.

Rpg Game
Grok 9.0 · Grok 4.7 8.2 (+0.8) · winner · top-down RPG

What I saw: 35KB top-down RPG with tilemap, walkable terrain, NPCs, combat, HP/MP UI, inventory. Beats Fusion's lighter 26KB attempt on density.

Where Grok 4.7 beat Grok

The tasks where I gave Grok 4.7 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Arcade Game
Grok 4.7 8.6 · Grok 8.0 (+0.6) · 3D breakout polish

What I saw: A gorgeous 3D breakout with rich lighting, gradient sky dome, gridded arena, minimap, and a polished sci-fi HUD; playtest confirms real motion (walkPx 0.23) with hull/lives/score/bricks all changing and no console errors — clearly at or above the field's best.

Flightsim Game
Grok 4.7 8.5 · Grok 8.0 (+0.5) · polished flight HUD

What I saw: Strong render with a detailed 3D airport (runway, hangar, apron truck), clean chase-cam plane, and a rich professional HUD (heading tape, artificial horizon, IAS/ALT/VS gauges); playtest confirms real takeoff physics — throttle to 100, IAS ramping 55→146kt, ALT climbing 1→236m wi…

Strengths & weaknesses I logged

Grok

Strengths

  • Real-time access to X timeline data — unique signal no other model has
  • Snappy latency on shorter prompts
  • 256K context window keeps pace with the open-weights field

Trade-offs

  • 13 demos on the bench but zero have curated 0–10 verdicts yet — currently unranked
  • API access is gated behind X Premium, awkward for backend agent loops

Grok 4.7

Strengths

  • Averaged 6.86/10 on the same twenty skill-infused game briefs where Grok 4.6 averaged 5.63, winning 8 of the 11 head-to-heads
  • Best one-shots on this run: arcade (8.6), dragonrealm (8.6), flightsim (8.5), every one played on a real GPU before scoring
  • Longer reinforcement learning shows: it holds a 40-50KB single-file spec and wires the controls it advertises
  • xAI's own coding numbers moved: CursorBench 4.0 46.3% (from 40.4%) and DeepSWE v1.1 71.0% (from 65.2%)

Trade-offs

  • 2 of 20 builds died on load or never moved when played — crypt: hud is not a function; voxelcraft: mesh.computeBoundingSphere is not a function file:///Users/j
  • Independent Artificial Analysis Intelligence Index v4.3.2 puts it at 46, seven points behind Claude Fable 5.1 and GPT-6 at 53
  • Terminal-Bench 4.0 is the weak spot xAI reports itself: 38.0% at launch

Pricing & context — the spec sheet

Spec Grok Grok 4.7
VendorxAIxAI
Context window256,000 tokens500,000 tokens
PriceSubscription via X Premium$2 in / $6 out per M tokens
Pricing detailBundled with X (Twitter) Premium subscription — no per-token bill for end users, no individual API pricing for the chat product.xAI's September 2026 release, priced exactly like Grok 4.6: $2 per million input tokens and $6 per million output on the standard tier, $4 / $12 on the Fast tier (double the output speed). OpenRouter lists the same model at $1.60 / $4.80.
Release2026-042026-09
Bench coverage43/47 scored · avg 8.09/1011/11 scored · avg 6.86/10

The verdict — which should you pick?

Across 8 scored shared tasks, Grok averaged 8.50/10, beating Grok 4.7's 7.03/10 by 1.47 points. Pick Grok when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Grok and Grok 4.7 both into the Agent Operating System and dispatch each from the kanban by task type — workflows that need live x / twitter context → Grok, one-shot arcade, driving and shooter builds where the whole game has to arrive in a single file → Grok 4.7. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.

FAQ — Grok vs Grok 4.7

Which is better, Grok or Grok 4.7?

On Goldie Bench, Grok averages 8.50/10 across the shared tasks, with 5 gold, 1 silver, 1 bronze overall. Grok 4.7 averages 7.03/10, with 0 gold, 1 silver, 2 bronze. Grok wins the head-to-head 6–2.

How much does Grok cost vs Grok 4.7?

Grok: Bundled with X (Twitter) Premium subscription — no per-token bill for end users, no individual API pricing for the chat product. Grok 4.7: xAI's September 2026 release, priced exactly like Grok 4.6: $2 per million input tokens and $6 per million output on the standard tier, $4 / $12 on the Fast tier (double the output speed). OpenRouter lists the same model at $1.60 / $4.80.

What's the context window for Grok vs Grok 4.7?

Grok has a 256,000 tokens context window. Grok 4.7 has a 500,000 tokens context window.

When should I pick Grok over Grok 4.7?

Pick Grok for: Workflows that need live X / Twitter context; Snappy prompts where latency matters; Researchers comparing X-native models against the rest of the field. The trade-off is the weaknesses we logged on the bench: 13 demos on the bench but zero have curated 0–10 verdicts yet — currently unranked; API access is gated behind X Premium, awkward for backend agent loops.

When should I pick Grok 4.7 over Grok?

Pick Grok 4.7 for: One-shot arcade, driving and shooter builds where the whole game has to arrive in a single file; High-volume agent work priced at half what the other frontier models charge; Grok Build inside the Agent OS: pick 4.7 in the tab and everything it writes lands in the workspace. The trade-off is the weaknesses we logged on the bench: 2 of 20 builds died on load or never moved when played — crypt: hud is not a function; voxelcraft: mesh.computeBoundingSphere is not a function file:///Users/j; Independent Artificial Analysis Intelligence Index v4.3.2 puts it at 46, seven points behind Claude Fable 5.1 and GPT-6 at 53; Terminal-Bench 4.0 is the weak spot xAI reports itself: 38.0% at launch.

How does Goldie Bench score Grok vs Grok 4.7?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

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