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Real head-to-head · same prompt, one shot

GLM-5.2 vs DeepSeek V4 Pro

The never-forgets agent — 1M context, open weights. vs DeepSeek's flagship tier — benched head-to-head against its own cheap Flash.

GLM-5.2 · context1M tokens
DeepSeek V4 Pro · context1M tokens
GLM-5.2 · priceOpen weights · free for individuals
DeepSeek V4 Pro · priceAPI · pro tier
GLM-5.2 · vendorZhipu / Z.ai
DeepSeek V4 Pro · vendorDeepSeek

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to GLM-5.2 and DeepSeek V4 Pro, side by side, on 47 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

GLM-5.2 · Default model inside Agent OS for any task that touches a long context — codebase Q&A, multi-file refactors, agent memory replay.

DeepSeek V4 Pro · Benched on all 50 GoldieBench tasks via api.deepseek.com with the same pipeline as the Flash 0731 run, then published as a live side-by-side: goldiebench.com/vs-live/deepseek-flash-vs-pro.html loads both builds of every task in twin panes.

Side-by-side on 50 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
GLM-5.2
DeepSeek V4 Pro
Game
GLM-5.2 on Arcade
DeepSeek V4 Pro on Arcade
Game
GLM-5.2 on Crypt
DeepSeek V4 Pro on Crypt
Game
GLM-5.2 on Dogfight
DeepSeek V4 Pro on Dogfight
Game
GLM-5.2 on Doom
DeepSeek V4 Pro on Doom
GLM-5.2 on Dragonflight
DeepSeek V4 Pro on Dragonflight
GLM-5.2 on Dragonrealm
DeepSeek V4 Pro on Dragonrealm
Game
GLM-5.2 on Flightsim
DeepSeek V4 Pro on Flightsim
Game
GLM-5.2 on Game
DeepSeek V4 Pro on Game
Game
GLM-5.2 on Gtadrive
DeepSeek V4 Pro on Gtadrive
Game
GLM-5.2 on Gtafoot
DeepSeek V4 Pro on Gtafoot
GLM-5.2 on Neonblaster
DeepSeek V4 Pro on Neonblaster
Game
🥇GLM-5.2 on Neoncity
DeepSeek V4 Pro on Neoncity
Game
GLM-5.2 on Neonracer
DeepSeek V4 Pro on Neonracer
GLM-5.2 on Nordiccrypt
DeepSeek V4 Pro on Nordiccrypt
Game
GLM-5.2 on Outrun
DeepSeek V4 Pro on Outrun
Game
GLM-5.2 on Parachute
DeepSeek V4 Pro on Parachute
Game
GLM-5.2 on Pool
DeepSeek V4 Pro on Pool
Game
GLM-5.2 on Racing
DeepSeek V4 Pro on Racing
Game
GLM-5.2 on Raycaster
DeepSeek V4 Pro on Raycaster
Game
GLM-5.2 on Rpg
DeepSeek V4 Pro on Rpg
Game
GLM-5.2 on Skyrim
DeepSeek V4 Pro on Skyrim
GLM-5.2 on Twilightvale
DeepSeek V4 Pro on Twilightvale
Game
GLM-5.2 on Voxelcraft
DeepSeek V4 Pro on Voxelcraft
Page
GLM-5.2 on Aipbpromo
DeepSeek V4 Pro on Aipbpromo

Strengths & weaknesses I logged

GLM-5.2

Strengths

  • 1M-token context window — best-in-class long-document and large-codebase work
  • Open weights — runs locally, no vendor lock-in, no token meter
  • Top of the bench for cinematic visuals (neon city, synthwave, voxel runner)

Trade-offs

  • Faceplanted on the Goldie Bench raycaster — the engine was great but it spawned the player inside a wall
  • First-shot reliability lags Opus by a hair on consistency

DeepSeek V4 Pro

Strengths

  • Flagship reasoning tier on the same official API and 1M context as Flash
  • Ran the identical 50-prompt set as V4 Flash 0731 — a clean same-vendor A/B
  • Reasoning-first: thinks before writing every build

Trade-offs

  • Unranked — builds are on the bench but not yet scored by the Opus vision judge
  • Slower and pricier per build than Flash — the whole question is whether that buys quality

Pricing & context — the spec sheet

Spec GLM-5.2 DeepSeek V4 Pro
VendorZhipu / Z.aiDeepSeek
Context window1,000,000 tokens1,000,000-token context window
PriceOpen weights · free for individualsAPI · pro tier
Pricing detailOpen-weights release: weights downloadable from Hugging Face for self-hosting, or runnable for free on z.ai for individuals (commercial use has separate licensing).DeepSeek's flagship tier, benched on `deepseek-v4-pro` via api.deepseek.com — the exact same 50 one-shot prompts, skill-infused game prompt and pipeline as the V4 Flash 0731 run, so the two runs are directly comparable side by side. DeepSeek's own line on the 0731 Flash refresh is that its post-training now beats the older V4-Pro-Preview — this run tests the current Pro against that claim.
Release2026-06-142026-07
Bench coverage47/47 scored · avg 7.77/100/50 scored · avg —

The verdict — which should you pick?

Not enough scored shared tasks yet for a head-to-head average. The live demos for both are on the matrix above — play them and form your own opinion.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire GLM-5.2 and DeepSeek V4 Pro both into the Agent Operating System and dispatch each from the kanban by task type — long-context agent loops — pasting a whole codebase into one prompt → GLM-5.2, checking whether deepseek's pro tier is worth the premium over flash 0731 → DeepSeek V4 Pro. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.

FAQ — GLM-5.2 vs DeepSeek V4 Pro

Which is better, GLM-5.2 or DeepSeek V4 Pro?

On Goldie Bench, GLM-5.2 averages no scored verdicts yet across the shared tasks, with 5 gold, 0 silver, 0 bronze overall. DeepSeek V4 Pro averages no scored verdicts yet, with 0 gold, 0 silver, 0 bronze. Not enough scored shared tasks yet to call a winner.

How much does GLM-5.2 cost vs DeepSeek V4 Pro?

GLM-5.2: Open-weights release: weights downloadable from Hugging Face for self-hosting, or runnable for free on z.ai for individuals (commercial use has separate licensing). DeepSeek V4 Pro: DeepSeek's flagship tier, benched on `deepseek-v4-pro` via api.deepseek.com — the exact same 50 one-shot prompts, skill-infused game prompt and pipeline as the V4 Flash 0731 run, so the two runs are directly comparable side by side. DeepSeek's own line on the 0731 Flash refresh is that its post-training now beats the older V4-Pro-Preview — this run tests the current Pro against that claim.

What's the context window for GLM-5.2 vs DeepSeek V4 Pro?

GLM-5.2 has a 1,000,000 tokens context window. DeepSeek V4 Pro has a 1,000,000-token context window context window.

When should I pick GLM-5.2 over DeepSeek V4 Pro?

Pick GLM-5.2 for: Long-context agent loops — pasting a whole codebase into one prompt; Cinematic visual builds — landing pages, voxel scenes, synthwave runners; Anyone who needs to run a frontier coder locally for $0. The trade-off is the weaknesses we logged on the bench: Faceplanted on the {{SITE_NAME}} raycaster — the engine was great but it spawned the player inside a wall; First-shot reliability lags Opus by a hair on consistency.

When should I pick DeepSeek V4 Pro over GLM-5.2?

Pick DeepSeek V4 Pro for: Checking whether DeepSeek's pro tier is worth the premium over Flash 0731; Hard single-shot builds where extra reasoning depth may pay off. The trade-off is the weaknesses we logged on the bench: Unranked — builds are on the bench but not yet scored by the Opus vision judge; Slower and pricier per build than Flash — the whole question is whether that buys quality.

How does Goldie Bench score GLM-5.2 vs DeepSeek V4 Pro?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

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