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Real head-to-head · same prompt, one shot

Fusion vs Claude Opus 5.5

Multi-model panel — Fable 5 + GPT-5.5, ensembled. Beats Fable 5 at half the price. vs Anthropic's Opus 5.5 — benched on all 50 one-shot builds, every game playtested.

Head-to-head verdict: Fusion wins 41–5 with 1 tie.

Fusion · contextVaries (per-panel)
Claude Opus 5.5 · context1M tokens
Fusion · priceOpenRouter Fusion API pricing
Claude Opus 5.5 · price$4 / $20 per M
Fusion · vendorOpenRouter
Claude Opus 5.5 · vendorAnthropic

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Fusion and Claude Opus 5.5, side by side, on 47 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

Fusion · Dispatched from Agent OS for research-heavy prompts where ensemble accuracy outweighs single-model speed.

Claude Opus 5.5 · Benched on all 50 GoldieBench tasks via a Claude subscription: one-shot builds, real renders, pixel-diff playtests on every game, then vision-judged.

Side-by-side on 50 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
Fusion
Claude Opus 5.5
Game
Fusion on Arcade
Claude Opus 5.5 on Arcade
Game
🥇Fusion on Crypt
Claude Opus 5.5 on Crypt
Game
🥇Fusion on Dogfight
Claude Opus 5.5 on Dogfight
Game
🥈Fusion on Doom
Claude Opus 5.5 on Doom
🥇Fusion on Dragonflight
Claude Opus 5.5 on Dragonflight
🥇Fusion on Dragonrealm
Claude Opus 5.5 on Dragonrealm
Game
🥇Fusion on Flightsim
Claude Opus 5.5 on Flightsim
Game
🥇Fusion on Game
Claude Opus 5.5 on Game
Game
🥇Fusion on Gtadrive
Claude Opus 5.5 on Gtadrive
Game
🥇Fusion on Gtafoot
Claude Opus 5.5 on Gtafoot
🥇Fusion on Neonblaster
Claude Opus 5.5 on Neonblaster
Game
Fusion on Neoncity
Claude Opus 5.5 on Neoncity
Game
Fusion on Neonracer
Claude Opus 5.5 on Neonracer
🥇Fusion on Nordiccrypt
Claude Opus 5.5 on Nordiccrypt
Game
Fusion on Outrun
Claude Opus 5.5 on Outrun
Game
🥇Fusion on Parachute
Claude Opus 5.5 on Parachute
Game
Fusion on Pool
Claude Opus 5.5 on Pool
Game
🥇Fusion on Racing
Claude Opus 5.5 on Racing
Game
🥈Fusion on Raycaster
Claude Opus 5.5 on Raycaster
Game
Fusion on Rpg
Claude Opus 5.5 on Rpg
Game
🥇Fusion on Skyrim
Claude Opus 5.5 on Skyrim
🥇Fusion on Twilightvale
Claude Opus 5.5 on Twilightvale
Game
🥇Fusion on Voxelcraft
Claude Opus 5.5 on Voxelcraft
Page
Fusion on Aipbpromo
Claude Opus 5.5 on Aipbpromo

Where Fusion beat Claude Opus 5.5

The tasks where I gave Fusion a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Fusion 9.5 · Claude Opus 5.5 5.5 (+4.0) · winner · open world RPG

What I saw: RETRY @ 24K tokens — now complete: 44KB three.js + WebGL using renderer.setAnimationLoop (three.js native loop), 6 input handlers, full update() per-frame: player + NPCs + enemies + weather + day/night + HUD. Densest build on the bench.

Fusion 9.0 · Claude Opus 5.5 5.8 (+3.2) · winner · arcade juice

What I saw: RETRY @ 24K tokens — now complete: 30KB with 2 rAFs + 8 input handlers + closed tags. Waves, bosses, power-ups, screen-shake, synth music (Web Audio), neon particle explosions, score HUD. The original truncated attempt has been replaced.

Voxelcraft Game
Fusion 9.0 · Claude Opus 5.5 5.8 (+3.2) · winner · sandbox

What I saw: Minecraft-style voxel sandbox in 23KB. Block-based world, fly around, click-to-break, right-click-to-place, day/night cycle, block-picker hotbar. Closest to a real Minecraft any Fusion build managed.

Fusion 9.0 · Claude Opus 5.5 6.0 (+3.0) · winner · flight game

What I saw: RETRY @ 24K tokens — now complete: 27KB three.js + WebGL with rAF + 3 input handlers + closed tags. Fly a dragon through neon rings, score + fire-breath gauge + fury meter HUD. The original truncated attempt has been replaced.

Rpg Game
Fusion 8.5 · Claude Opus 5.5 5.5 (+3.0)

What I saw: Top-down RPG with tilemap, NPCs, combat, inventory UI. 26KB of game state. Solid hit on the brief.

Where Claude Opus 5.5 beat Fusion

The tasks where I gave Claude Opus 5.5 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Aurora Visual
Claude Opus 5.5 8.4 · Fusion 7.5 (+0.9)

What I saw: Lovely low-poly valley: layered shader aurora curtains, snowy peaks, a glowing cabin and a mirror lake reflection, plus palette and substorm controls. The foreground snow is a flat, overexposed cyan band that eats the bottom third of the frame.

Synthwave Visual
Claude Opus 5.5 8.6 · Fusion 8.0 (+0.6)

What I saw: Nails the look: a striped setting sun, neon wireframe mountains, palm-lined highway, a car with neon tail-lights, a chrome title and synth music on M. It is close to the field best but not clearly above it. The car is a dark low-detail silhouette.

Matrix Visual
Claude Opus 5.5 8.3 · Fusion 8.0 (+0.3)

What I saw: Dense, authentic green katakana rain with real depth layering, glow and bright lead glyphs, plus parallax, fly, ripple and colour controls. The capture shows the rain paused, and the title and stats panels sit over the rain.

Orbit Sim
Claude Opus 5.5 8.2 · Fusion 8.0 (+0.2)

What I saw: Strong N-body sim: leapfrog integrator, energy-drift readout, 5 scenarios (figure-8, galaxy collision), trails and a click-to-add planet/star, all in a clean cohesive HUD over a glowing polar grid. The scene is a little sparse and dim at this zoom.

Outrun Game
Claude Opus 5.5 8.1 · Fusion 8.0 (+0.1)

What I saw: Strong synthwave palette: striped sun, magenta grid, palms, SUNSET 1986 billboards, a modelled red car, traffic/hostiles and a tidy HUD. It uses a real 3D road rather than pseudo-3D, and the dim km/h label and chunky boxy cars keep it short of the top.

Strengths & weaknesses I logged

Fusion

Strengths

  • Premium Fusion panel scored 69.0% on DRACO deep-research benchmark — beats solo Fable 5 by +3.7 points
  • Budget panel ties Fable 5 at ~64.7% for roughly half the cost
  • Vendor-agnostic — model panel can swap as new frontier releases land

Trade-offs

  • Ensemble latency higher than any single model (panel calls run in parallel but the slowest still gates the response)
  • No per-task goldiebench scoring yet — bench rank pending

Claude Opus 5.5

Strengths

  • Frontier-class coding + agentic reasoning (Claude 5 family)
  • 1M-token context — reads an entire codebase in one call
  • All 50 one-shot builds rendered with zero console errors; all 23 games passed the input playtest

Trade-offs

  • Premium pricing ($4/$20 per M) — route the everyday 90% to cheaper lanes
  • One-shot builds can still ship logic bugs (e.g. a doom kill counter that miscounts)

Pricing & context — the spec sheet

Spec Fusion Claude Opus 5.5
VendorOpenRouterAnthropic
Context windowVaries — depends on which panel models are dispatched1,000,000 tokens
PriceOpenRouter Fusion API pricing$4 / $20 per M
Pricing detailOpenRouter's Fusion API dispatches a single prompt to multiple frontier models and ensembles the answers. Premium panel: Fable 5 + GPT-5.5. Budget panel: cheaper open-weights models. Roughly half the per-token cost of a Fable 5 solo call.Anthropic's Opus 5.5 — 1M-token context, listed at $4 input / $20 output per million tokens. Benched through a Claude subscription; game tasks use our skill-infused AAA build prompts.
Release2026-06-142026-09
Bench coverage47/47 scored · avg 8.59/1050/50 scored · avg 7.57/10

The verdict — which should you pick?

Across 47 scored shared tasks, Fusion averaged 8.59/10, beating Claude Opus 5.5's 7.60/10 by 0.99 points. Pick Fusion when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Fusion and Claude Opus 5.5 both into the Agent Operating System and dispatch each from the kanban by task type — deep-research workflows where panel consensus beats single-model answers → Fusion, hardest agentic builds → Claude Opus 5.5. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.

FAQ — Fusion vs Claude Opus 5.5

Which is better, Fusion or Claude Opus 5.5?

On Goldie Bench, Fusion averages 8.59/10 across the shared tasks, with 21 gold, 3 silver, 1 bronze overall. Claude Opus 5.5 averages 7.60/10, with 0 gold, 0 silver, 1 bronze. Fusion wins the head-to-head 41–5.

How much does Fusion cost vs Claude Opus 5.5?

Fusion: OpenRouter's Fusion API dispatches a single prompt to multiple frontier models and ensembles the answers. Premium panel: Fable 5 + GPT-5.5. Budget panel: cheaper open-weights models. Roughly half the per-token cost of a Fable 5 solo call. Claude Opus 5.5: Anthropic's Opus 5.5 — 1M-token context, listed at $4 input / $20 output per million tokens. Benched through a Claude subscription; game tasks use our skill-infused AAA build prompts.

What's the context window for Fusion vs Claude Opus 5.5?

Fusion has a Varies — depends on which panel models are dispatched context window. Claude Opus 5.5 has a 1,000,000 tokens context window.

When should I pick Fusion over Claude Opus 5.5?

Pick Fusion for: Deep-research workflows where panel consensus beats single-model answers; Cost-sensitive operators who want Fable-5-class output at ~half the bill; Production agents that benefit from vendor-redundancy on every call. The trade-off is the weaknesses we logged on the bench: Ensemble latency higher than any single model (panel calls run in parallel but the slowest still gates the response); No per-task goldiebench scoring yet — bench rank pending.

When should I pick Claude Opus 5.5 over Fusion?

Pick Claude Opus 5.5 for: Hardest agentic builds; Whole-repo reasoning; Frontier one-shots. The trade-off is the weaknesses we logged on the bench: Premium pricing ($4/$20 per M) — route the everyday 90% to cheaper lanes; One-shot builds can still ship logic bugs (e.g. a doom kill counter that miscounts).

How does Goldie Bench score Fusion vs Claude Opus 5.5?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

4,000+founders
258documented wins
38countries
$59/momonthly