
Fugu Mini vs Grok 4.5
Fugu's fast mini variant — single model, no panel, ~3 min per build. vs xAI's Grok 4.5 — the coding/agentic model, default in Grok Build. Tops SWE Marathon, ~4x more token-efficient than Opus 4.8, ~80 TPS.
Head-to-head verdict: Fugu Mini wins 19–13 with 3 ties.
What I tested — same prompt, two models
I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Fugu Mini and Grok 4.5, side by side, on 36 shared tasks inside the Agent Operating System.
Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.
Fugu Mini · Dispatched from Agent OS as the fast Sakana lane. Bench scored by Claude judge against the same 42 prompts.
Grok 4.5 · Benched one-shot on the same GoldieBench game prompts as the field, with the threejs-game-director patterns baked into each prompt; weak builds iterated by Grok 4.5 itself (the model authors every fix, never hand-patched). Wired into the Agent OS as the newest engine.
Side-by-side on 49 shared tasks
Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).
Where Fugu Mini beat Grok 4.5
The tasks where I gave Fugu Mini a higher 0–10 score on the same prompt — with the actual commentary from my source guides.
What I saw: Juicy browser game. Smoke-test PASS with 55% pixel diff — most reactive build in the sweep.
What I saw: Mini gap-fill (round 2) — Tron procedural terrain. Smoke-test PASS (8.6% diff — strong motion).
What I saw: 55KB Breakout-style — paddle, ball, brick wall, particles, score HUD. Smoke-test PASS (large pixel diff after input).
What I saw: 3D arcade racer with banking turns + drift. Smoke-test PASS.
What I saw: Dragon flight through neon rings with HUD. Smoke-test PASS.
Where Grok 4.5 beat Fugu Mini
The tasks where I gave Grok 4.5 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.
What I saw: spiral galaxy — glowing purple/blue star disc with core bulge, spin/glow sliders. Self-fixed from an undefined-property crash. Gorgeous.
What I saw: One-shot: beautiful animated northern-lights over mountains, intensity/flow sliders, atmospheric.
What I saw: first-person plane dogfight over low-poly terrain, HP/target HUD. Self-fixed a syntax error.
What I saw: One-shot: interactive Mandelbrot explorer, iteration/zoom controls, vivid palette.
What I saw: One-shot: 'Aether OS' web desktop — dock, draggable window, menu bar; polished.
Strengths & weaknesses I logged
Fugu Mini
Strengths
- Zero panel orchestration — much lower latency than Ultra
- Same Sakana subscription, no extra cost
- Doesn't time out on heavy game/3D prompts where Ultra stalls
Trade-offs
- Single model only — no ensemble verdict
- Newer than Ultra — less calibration / verification
Grok 4.5
Strengths
- SWE Marathon resolution #1: 29.0% (Opus 4.8 26.0, Fable 24.0)
- ~4.2x more token-efficient than Opus 4.8 on SWE-Bench Pro (15,954 vs 67,020 avg output tokens); ~80 TPS
- Strong one-shot game builds: gorgeous multi-part heroes + layered worlds + cohesive HUDs first try (dragonrealm, crypt, skyrim)
Trade-offs
- Raycaster/FPS (doom) under-renders + walks out of bounds one-shot; needed multiple self-fix passes
- Occasional TDZ/init bug blanks a build to black (racing) — recovered by the model itself in one pass
- Not available in the EU until mid-July 2026
Pricing & context — the spec sheet
| Spec | Fugu Mini | Grok 4.5 |
|---|---|---|
| Vendor | Sakana AI | xAI · Grok Build |
| Context window | Single-model variant of Sakana's Fugu — no panel orchestration. Same API endpoint, much faster per call. | xAI's smartest model, built for coding + agentic tasks; trained alongside Cursor. Default model in Grok Build. Benched here via OpenRouter (x-ai/grok-4.5). |
| Price | Same Sakana subscription pool as Fugu Ultra | $2 / 1M input · $6 / 1M output |
| Pricing detail | The non-Ultra `fugu` model on Sakana's API. Sakana describes it as 'Fast mini model optimized for low latency yet high quality responses.' Crucially: zero orchestration tokens per call (vs Ultra's panel of thousands). Returns in ~3 min instead of 6-15 min and doesn't time out on heavy prompts. | ~4.2x fewer output tokens than Opus 4.8 on SWE-Bench Pro (15,954 vs 67,020 avg) and served at ~80 TPS, so real cost/latency is well below the sticker. Free for a limited time in Grok Build + Cursor. |
| Release | 2026-06-15 | 2026-07-08 |
| Bench coverage | 36/37 scored · avg 7.75/10 | 48/50 scored · avg 7.60/10 |
The verdict — which should you pick?
Across 35 scored shared tasks, the averages are essentially tied — Fugu Mini 7.74 vs Grok 4.5 7.71. This isn't the comparison where one wins; it's the comparison where you pick based on context, pricing, and what you're actually trying to ship.
If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Fugu Mini and Grok 4.5 both into the Agent Operating System and dispatch each from the kanban by task type — agent loops where latency matters more than panel consensus → Fugu Mini, one-shot end-to-end app + game builds from a single prompt → Grok 4.5. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.
FAQ — Fugu Mini vs Grok 4.5
Which is better, Fugu Mini or Grok 4.5?
On Goldie Bench, Fugu Mini averages 7.74/10 across the shared tasks, with 2 gold, 4 silver, 2 bronze overall. Grok 4.5 averages 7.71/10, with 12 gold, 34 silver, 2 bronze. Fugu Mini wins the head-to-head 19–13.
How much does Fugu Mini cost vs Grok 4.5?
Fugu Mini: The non-Ultra `fugu` model on Sakana's API. Sakana describes it as 'Fast mini model optimized for low latency yet high quality responses.' Crucially: zero orchestration tokens per call (vs Ultra's panel of thousands). Returns in ~3 min instead of 6-15 min and doesn't time out on heavy prompts. Grok 4.5: ~4.2x fewer output tokens than Opus 4.8 on SWE-Bench Pro (15,954 vs 67,020 avg) and served at ~80 TPS, so real cost/latency is well below the sticker. Free for a limited time in Grok Build + Cursor.
What's the context window for Fugu Mini vs Grok 4.5?
Fugu Mini has a Single-model variant of Sakana's Fugu — no panel orchestration. Same API endpoint, much faster per call. context window. Grok 4.5 has a xAI's smartest model, built for coding + agentic tasks; trained alongside Cursor. Default model in Grok Build. Benched here via OpenRouter (x-ai/grok-4.5). context window.
When should I pick Fugu Mini over Grok 4.5?
Pick Fugu Mini for: Agent loops where latency matters more than panel consensus; Quick first-drafts you'll refine downstream; Filling out a bench when Ultra is timing out. The trade-off is the weaknesses we logged on the bench: Single model only — no ensemble verdict; Newer than Ultra — less calibration / verification.
When should I pick Grok 4.5 over Fugu Mini?
Pick Grok 4.5 for: One-shot end-to-end app + game builds from a single prompt; Cost/latency-sensitive agentic coding loops (token-efficient + fast); Office-work automation (Excel/PowerPoint/Word via Grok Build). The trade-off is the weaknesses we logged on the bench: Raycaster/FPS (doom) under-renders + walks out of bounds one-shot; needed multiple self-fix passes; Occasional TDZ/init bug blanks a build to black (racing) — recovered by the model itself in one pass; Not available in the EU until mid-July 2026.
How does Goldie Bench score Fugu Mini vs Grok 4.5?
Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.
Related comparisons
Other head-to-heads using the same scoring system:
Fugu Mini vs Fusion Grok 4.5 vs Fusion Fugu Mini vs Hermes MoA Grok 4.5 vs Hermes MoA Fugu Mini vs Claude Fable 5 Grok 4.5 vs Claude Fable 5 Fugu Mini vs Grok (X real-time) Grok 4.5 vs Grok (X real-time)Full model pages: Fugu Mini · Grok 4.5 · back to the leaderboard
Run this stack yourself.
Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.














































