Get the Agent OS + join 4,000+ founders inside the AI Profit Boardroom → Join AIPB ($59/mo)
Real head-to-head · same prompt, one shot

Fugu Ultra vs Kimi K2.7

Sakana's multi-agent answer to Fusion — frontier ensemble without single-vendor risk. vs The heavy lifter — frontier coder at flat-rate.

Head-to-head verdict: Fugu Ultra wins 12–6 with 2 ties.

Fugu Ultra · context272K tokens (free) · larger via paid tier
Kimi K2.7 · context256K tokens
Fugu Ultra · price$5 / 1M input · $30 / 1M output (Fugu Ultra)
Kimi K2.7 · priceFlat plan (no per-token bill)
Fugu Ultra · vendorSakana AI
Kimi K2.7 · vendorMoonshot AI

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Fugu Ultra and Kimi K2.7, side by side, on 42 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

Fugu Ultra · Dispatched from Agent OS as the panel-ensemble alternative to OpenRouter Fusion. Bench scored by Claude judge against the same 42 prompts as every other model.

Kimi K2.7 · Wired into the Agent OS as the heavy-lifter for game/sim prototypes and Kanban-dispatched code work. Mode toggled per task: Quality for one-shot games, Fast for short bursts.

Side-by-side on 47 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
Fugu Ultra
Kimi K2.7
Game
Fugu Ultra on Arcade
Kimi K2.7 on Arcade
Game
Fugu Ultra on Crypt
Kimi K2.7 on Crypt
Game
Fugu Ultra on Dogfight
Kimi K2.7 on Dogfight
Game
Fugu Ultra on Doom
🥈Kimi K2.7 on Doom
🥉Fugu Ultra on Dragonflight
Kimi K2.7 on Dragonflight
Fugu Ultra on Dragonrealm
Kimi K2.7 on Dragonrealm
Game
🥇Fugu Ultra on Game
Kimi K2.7 on Game
Fugu Ultra on Neonblaster
Kimi K2.7 on Neonblaster
Game
Fugu Ultra on Neoncity
Kimi K2.7 on Neoncity
Game
Fugu Ultra on Neonracer
Kimi K2.7 on Neonracer
🥈Fugu Ultra on Nordiccrypt
Kimi K2.7 on Nordiccrypt
Game
Fugu Ultra on Outrun
Kimi K2.7 on Outrun
Game
Fugu Ultra on Pool
Kimi K2.7 on Pool
Game
Fugu Ultra on Racing
Kimi K2.7 on Racing
Game
🥈Fugu Ultra on Raycaster
🥈Kimi K2.7 on Raycaster
Game
Fugu Ultra on Rpg
Kimi K2.7 on Rpg
Game
Fugu Ultra on Skyrim
Kimi K2.7 on Skyrim
🥉Fugu Ultra on Twilightvale
Kimi K2.7 on Twilightvale
Game
Fugu Ultra on Voxelcraft
Kimi K2.7 on Voxelcraft
Page
🥇Fugu Ultra on Landing
Kimi K2.7 on Landing
Page
Fugu Ultra on Webos
Kimi K2.7 on Webos
Sim
Fugu Ultra on Blackhole
Kimi K2.7 on Blackhole
Sim
Fugu Ultra on Boids
Kimi K2.7 on Boids
Sim
Fugu Ultra on Cloth
Kimi K2.7 on Cloth

Where Fugu Ultra beat Kimi K2.7

The tasks where I gave Fugu Ultra a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Voxel Visual
Fugu Ultra 9.0 · Kimi K2.7 6.0 (+3.0) · winner · voxel runner

What I saw: Ultra v2 — Temple-Run voxel runner. Smoke-test PASS with 32.7% pixel diff — the single most reactive build. Replaces the earlier truncated voxel-fugu that was deleted.

Blackhole Sim
Fugu Ultra 8.5 · Kimi K2.7 6.0 (+2.5)

What I saw: Ultra v2 — gravitational-lensing black hole. Smoke-test PASS (2.2% pixel diff).

Landing Page
Fugu Ultra 9.0 · Kimi K2.7 6.5 (+2.5) · winner · denser build

What I saw: Sakana Fugu Ultra shipped a 32KB Apple-keynote landing — bigger than Fusion's 20KB attempt at the same prompt. Animated mesh gradient, multi-section, polished. $0.32 vs Fusion's $1.30 for the same output — 4× cheaper, denser result.

Orbit Sim
Fugu Ultra 8.5 · Kimi K2.7 6.0 (+2.5)

What I saw: 26KB inner-solar-system orbit map with a glassmorphic info panel, kicker badge, blurred backdrop, hover cards. Cleaner UI than Fusion's same-task attempt — beats it on polish.

Synthwave Visual
Fugu Ultra 8.5 · Kimi K2.7 6.5 (+2.0)

What I saw: Ultra v2 — synthwave terrain flythrough. Smoke-test PASS (4.3% pixel diff).

Where Kimi K2.7 beat Fugu Ultra

The tasks where I gave Kimi K2.7 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Doom Game
Kimi K2.7 8.5 · Fugu Ultra 7.0 (+1.5)

What I saw: All three are real, playable shooters. Opus drops you in a corridor with an imp dead ahead — gun, crosshair and HUD framed like a screenshot. Kimi matches it: a monster down a textured hall, health, ammo, minimap. GLM ships a gorgeous 'HAZARD PROTOCOL' title screen with a working…

Arcade Game
Kimi K2.7 8.0 · Fugu Ultra 7.0 (+1.0)

What I saw: All three shipped a genuinely juicy game. Opus's breakout had the most game-feel — particle bursts and a live combo. Kimi's breakout was clean and solid. GLM went its own way with fullscreen neon asteroids. The closest of the practical five.

Fractal Sim
Kimi K2.7 9.0 · Fugu Ultra 8.0 (+1.0) · winner · pure wow

What I saw: All three are genuinely good. Kimi's is the jaw-dropper — a deep rainbow plunge into a seahorse spiral, dense with self-similar detail. Opus zooms smoothly into the seahorse valley with a tasteful cycling palette. GLM frames the whole iconic set in a fire palette with a live coor…

Kimi K2.7 7.5 · Fugu Ultra 6.5 (+1.0)

What I saw: Neon space shooter — waves, particles, score HUD. Solid arcade build at 25KB.

Outrun Game
Kimi K2.7 8.0 · Fugu Ultra 7.0 (+1.0)

What I saw: GLM shipped the full arcade package — an 'OUTRUN 2086' title, gear, RPM and velocity dials, mountains, the car cruising at 90+. Opus's road curves hard past rumble strips and palms into a scanline sun. Kimi's 'NEON OUTRUN' is clean and on-brief. GLM edges it on sheer completeness.

Strengths & weaknesses I logged

Fugu Ultra

Strengths

  • SWE Bench Pro 73.7 · GPQA-D 95.5 · MRCRv2 93.6 — Sakana's published frontier-tier benchmark scores
  • Vendor-agnostic ensemble — opt out of specific providers for compliance / export-control
  • OpenAI-compatible API at api.sakana.ai — drop-in for existing tooling

Trade-offs

  • Panel orchestration adds latency — even a 'pong' burns ~2k orchestration tokens
  • Newer than Fusion; less community calibration on long-tail prompts

Kimi K2.7

Strengths

  • Best-of-three on interactive games — raycaster, DOOM, monster AI
  • Three speed modes (Fast / No-Think / Quality) you can swap per task
  • Flat-rate plan eliminates the per-token meter, so iteration is free

Trade-offs

  • Plays plainest on abstract visual prompts — synthwave grids, fluid sims, aurora — where GLM and Opus add more flair
  • Bronze average on the Goldie Bench bench despite the gold-medal games — its visual builds are accurate but understated

Pricing & context — the spec sheet

Spec Fugu Ultra Kimi K2.7
VendorSakana AIMoonshot AI
Context window272,000 tokens with the standard rate. Calls exceeding 272K context are billed at the higher 'long-context' rates.256,000 tokens
Price$5 / 1M input · $30 / 1M output (Fugu Ultra)Flat plan (no per-token bill)
Pricing detailSakana's multi-agent orchestration: a single API call internally dispatches to multiple frontier models and synthesises the answer. Subscription plans run $20-$200/mo (Standard / Pro / Max); PAYG is $5/M input + $30/M output for Fugu Ultra. Direct competitor to OpenRouter Fusion's panel approach.Available on Moonshot's flat-rate subscription plan — no per-token billing for individual builders. The plan covers all three speed modes (Fast, No-Think, Quality). Vendor: Moonshot AI (moonshot.ai), based in Beijing.
Release2026-06-152026-06
Bench coverage42/42 scored · avg 7.94/1025/47 scored · avg 7.46/10

The verdict — which should you pick?

Across 20 scored shared tasks, Fugu Ultra averaged 8.00/10, beating Kimi K2.7's 7.42/10 by 0.58 points. Pick Fugu Ultra when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Fugu Ultra and Kimi K2.7 both into the Agent Operating System and dispatch each from the kanban by task type — teams that want fusion-class quality but need a different vendor risk profile → Fugu Ultra, interactive game prototypes you want shippable on the first prompt → Kimi K2.7. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.

FAQ — Fugu Ultra vs Kimi K2.7

Which is better, Fugu Ultra or Kimi K2.7?

On Goldie Bench, Fugu Ultra averages 8.00/10 across the shared tasks, with 5 gold, 2 silver, 2 bronze overall. Kimi K2.7 averages 7.42/10, with 1 gold, 2 silver, 0 bronze. Fugu Ultra wins the head-to-head 12–6.

How much does Fugu Ultra cost vs Kimi K2.7?

Fugu Ultra: Sakana's multi-agent orchestration: a single API call internally dispatches to multiple frontier models and synthesises the answer. Subscription plans run $20-$200/mo (Standard / Pro / Max); PAYG is $5/M input + $30/M output for Fugu Ultra. Direct competitor to OpenRouter Fusion's panel approach. Kimi K2.7: Available on Moonshot's flat-rate subscription plan — no per-token billing for individual builders. The plan covers all three speed modes (Fast, No-Think, Quality). Vendor: Moonshot AI (moonshot.ai), based in Beijing.

What's the context window for Fugu Ultra vs Kimi K2.7?

Fugu Ultra has a 272,000 tokens with the standard rate. Calls exceeding 272K context are billed at the higher 'long-context' rates. context window. Kimi K2.7 has a 256,000 tokens context window.

When should I pick Fugu Ultra over Kimi K2.7?

Pick Fugu Ultra for: Teams that want Fusion-class quality but need a different vendor risk profile; Operators avoiding export-controlled providers (Sakana emphasises this in their pitch); Deep-research workflows where ensemble verdicts beat single-model answers. The trade-off is the weaknesses we logged on the bench: Panel orchestration adds latency — even a 'pong' burns ~2k orchestration tokens; Newer than Fusion; less community calibration on long-tail prompts.

When should I pick Kimi K2.7 over Fugu Ultra?

Pick Kimi K2.7 for: Interactive game prototypes you want shippable on the first prompt; High-iteration agent loops where per-token cost would dominate; Long-context refactors using the 256K window inside Agent OS. The trade-off is the weaknesses we logged on the bench: Plays plainest on abstract visual prompts — synthwave grids, fluid sims, aurora — where GLM and Opus add more flair; Bronze average on the {{SITE_NAME}} bench despite the gold-medal games — its visual builds are accurate but understated.

How does Goldie Bench score Fugu Ultra vs Kimi K2.7?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

4,000+founders
258documented wins
38countries
$59/momonthly