Real head-to-head · same prompt, one shot

Fugu Ultra vs Kimi K2.7

Sakana's multi-agent answer to Fusion — frontier ensemble without single-vendor risk. vs The heavy lifter — frontier coder at flat-rate.

Head-to-head verdict: Fugu Ultra wins 3–1 with 1 tie.

Fugu Ultra · context272K tokens (free) · larger via paid tier
Kimi K2.7 · context256K tokens
Fugu Ultra · price$5 / 1M input · $30 / 1M output (Fugu Ultra)
Kimi K2.7 · priceFlat plan (no per-token bill)
Fugu Ultra · vendorSakana AI
Kimi K2.7 · vendorMoonshot AI

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Fugu Ultra and Kimi K2.7, side by side, on 5 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

Fugu Ultra · Dispatched from Agent OS as the panel-ensemble alternative to OpenRouter Fusion. Bench scored by Claude judge against the same 42 prompts as every other model.

Kimi K2.7 · Wired into the Agent OS as the heavy-lifter for game/sim prototypes and Kanban-dispatched code work. Mode toggled per task: Quality for one-shot games, Fast for short bursts.

Side-by-side on 42 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
Fugu Ultra
Kimi K2.7
Game
🥇Fugu Ultra on Raycaster
🥇Kimi K2.7 on Raycaster
Page
🥇Fugu Ultra on Landing
Kimi K2.7 on Landing
Sim
🥇Fugu Ultra on Galaxy
Kimi K2.7 on Galaxy
Sim
🥈Fugu Ultra on Orbit
Kimi K2.7 on Orbit
Visual
Fugu Ultra on Voxel
Kimi K2.7 on Voxel
Game
— not attempted —
🥉Kimi K2.7 on Arcade
Game
— not attempted —
Kimi K2.7 on Crypt
Game
— not attempted —
Kimi K2.7 on Dogfight
Game
— not attempted —
🥇Kimi K2.7 on Doom
— not attempted —
Kimi K2.7 on Dragonflight
— not attempted —
Kimi K2.7 on Dragonrealm
Game
— not attempted —
Kimi K2.7 on Game
— not attempted —
🥉Kimi K2.7 on Neonblaster
Game
— not attempted —
Kimi K2.7 on Neoncity
Game
— not attempted —
🥈Kimi K2.7 on Neonracer
— not attempted —
Kimi K2.7 on Nordiccrypt
Game
— not attempted —
🥉Kimi K2.7 on Outrun
Game
— not attempted —
Kimi K2.7 on Pool
Game
— not attempted —
Kimi K2.7 on Racing
Game
— not attempted —
Kimi K2.7 on Rpg
Game
— not attempted —
Kimi K2.7 on Skyrim
— not attempted —
🥉Kimi K2.7 on Twilightvale
Game
— not attempted —
Kimi K2.7 on Voxelcraft
Page
— not attempted —
Kimi K2.7 on Webos

Where Fugu Ultra beat Kimi K2.7

The tasks where I gave Fugu Ultra a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Landing Page
Fugu Ultra 9.0 · Kimi K2.7 6.5 (+2.5) · winner · denser build

What I saw: Sakana Fugu Ultra shipped a 32KB Apple-keynote landing — bigger than Fusion's 20KB attempt at the same prompt. Animated mesh gradient, multi-section, polished. $0.32 vs Fusion's $1.30 for the same output — 4× cheaper, denser result.

Orbit Sim
Fugu Ultra 8.5 · Kimi K2.7 6.0 (+2.5)

What I saw: 26KB inner-solar-system orbit map with a glassmorphic info panel, kicker badge, blurred backdrop, hover cards. Cleaner UI than Fusion's same-task attempt — beats it on polish.

Galaxy Sim
Fugu Ultra 8.5 · Kimi K2.7 8.0 (+0.5)

What I saw: 26KB three.js spiral galaxy with drag-to-orbit + dust lanes + bloom. Comparable visual quality to Fusion's 14KB attempt with more polish on the camera UI. ~$0.24 per call.

Where Kimi K2.7 beat Fugu Ultra

The tasks where I gave Kimi K2.7 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Voxel Visual
Kimi K2.7 6.0 · Fugu Ultra 3.5 (+2.5)

What I saw: GLM built the densest, most detailed city — windowed skyscrapers, a speed + coins HUD. Opus ran the furthest with the cleanest motion (Score 303). Kimi's runner plays fine but is unforgiving — it crashes within seconds.

Strengths & weaknesses I logged

Fugu Ultra

Strengths

  • SWE Bench Pro 73.7 · GPQA-D 95.5 · MRCRv2 93.6 — Sakana's published frontier-tier benchmark scores
  • Vendor-agnostic ensemble — opt out of specific providers for compliance / export-control
  • OpenAI-compatible API at api.sakana.ai — drop-in for existing tooling

Trade-offs

  • Panel orchestration adds latency — even a 'pong' burns ~2k orchestration tokens
  • Newer than Fusion; less community calibration on long-tail prompts

Kimi K2.7

Strengths

  • Best-of-three on interactive games — raycaster, DOOM, monster AI
  • Three speed modes (Fast / No-Think / Quality) you can swap per task
  • Flat-rate plan eliminates the per-token meter, so iteration is free

Trade-offs

  • Plays plainest on abstract visual prompts — synthwave grids, fluid sims, aurora — where GLM and Opus add more flair
  • Bronze average on the Goldie Bench bench despite the gold-medal games — its visual builds are accurate but understated

Pricing & context — the spec sheet

Spec Fugu Ultra Kimi K2.7
VendorSakana AIMoonshot AI
Context window272,000 tokens with the standard rate. Calls exceeding 272K context are billed at the higher 'long-context' rates.256,000 tokens
Price$5 / 1M input · $30 / 1M output (Fugu Ultra)Flat plan (no per-token bill)
Pricing detailSakana's multi-agent orchestration: a single API call internally dispatches to multiple frontier models and synthesises the answer. Subscription plans run $20-$200/mo (Standard / Pro / Max); PAYG is $5/M input + $30/M output for Fugu Ultra. Direct competitor to OpenRouter Fusion's panel approach.Available on Moonshot's flat-rate subscription plan — no per-token billing for individual builders. The plan covers all three speed modes (Fast, No-Think, Quality).
Release2026-06-152026-06
Bench coverage5/5 scored · avg 7.60/1020/42 scored · avg 7.42/10

The verdict — which should you pick?

Across 5 scored shared tasks, Fugu Ultra averaged 7.60/10, beating Kimi K2.7's 7.00/10 by 0.60 points. Pick Fugu Ultra when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Fugu Ultra and Kimi K2.7 both into the Agent Operating System and dispatch each from the kanban by task type — teams that want fusion-class quality but need a different vendor risk profile → Fugu Ultra, interactive game prototypes you want shippable on the first prompt → Kimi K2.7. That's the same setup I run for the 3,600+ founders inside the AI Profit Boardroom.

FAQ — Fugu Ultra vs Kimi K2.7

Which is better, Fugu Ultra or Kimi K2.7?

On Goldie Bench, Fugu Ultra averages 7.60/10 across the shared tasks, with 3 gold, 1 silver, 0 bronze overall. Kimi K2.7 averages 7.00/10, with 3 gold, 2 silver, 4 bronze. Fugu Ultra wins the head-to-head 3–1.

How much does Fugu Ultra cost vs Kimi K2.7?

Fugu Ultra: Sakana's multi-agent orchestration: a single API call internally dispatches to multiple frontier models and synthesises the answer. Subscription plans run $20-$200/mo (Standard / Pro / Max); PAYG is $5/M input + $30/M output for Fugu Ultra. Direct competitor to OpenRouter Fusion's panel approach. Kimi K2.7: Available on Moonshot's flat-rate subscription plan — no per-token billing for individual builders. The plan covers all three speed modes (Fast, No-Think, Quality).

What's the context window for Fugu Ultra vs Kimi K2.7?

Fugu Ultra has a 272,000 tokens with the standard rate. Calls exceeding 272K context are billed at the higher 'long-context' rates. context window. Kimi K2.7 has a 256,000 tokens context window.

When should I pick Fugu Ultra over Kimi K2.7?

Pick Fugu Ultra for: Teams that want Fusion-class quality but need a different vendor risk profile; Operators avoiding export-controlled providers (Sakana emphasises this in their pitch); Deep-research workflows where ensemble verdicts beat single-model answers. The trade-off is the weaknesses we logged on the bench: Panel orchestration adds latency — even a 'pong' burns ~2k orchestration tokens; Newer than Fusion; less community calibration on long-tail prompts.

When should I pick Kimi K2.7 over Fugu Ultra?

Pick Kimi K2.7 for: Interactive game prototypes you want shippable on the first prompt; High-iteration agent loops where per-token cost would dominate; Long-context refactors using the 256K window inside Agent OS. The trade-off is the weaknesses we logged on the bench: Plays plainest on abstract visual prompts — synthwave grids, fluid sims, aurora — where GLM and Opus add more flair; Bronze average on the {{SITE_NAME}} bench despite the gold-medal games — its visual builds are accurate but understated.

How does Goldie Bench score Fugu Ultra vs Kimi K2.7?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 3,600+ founders shipping with it every day all live inside the AI Profit Boardroom.

3,600+founders
258documented wins
38countries
$100k+/mocommunity MRR