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Real head-to-head · same prompt, one shot

Claude Fable 5 vs Claude Mythos 5

The newest Anthropic model — first Mythos-class made generally available. vs Restricted-access flagship — vetted partners only.

Claude Fable 5 · context200K tokens
Claude Mythos 5 · context200K tokens
Claude Fable 5 · price$10 / $50 per M tokens
Claude Mythos 5 · priceRestricted access — vetted partners only
Claude Fable 5 · vendorAnthropic
Claude Mythos 5 · vendorAnthropic

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Claude Fable 5 and Claude Mythos 5, side by side, on 0 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

Claude Fable 5 · Selected from Agent OS for the highest-stakes work — it replaced Opus 4.8 as the safety net on hard prompts. Its four core 3D games were rebuilt to showcase quality with the threejs-game-director skill, lifting the full 42-task bench to 8.14 avg — the #1 solo model, behind only the Fusion and MoA ensembles.

Claude Mythos 5 · Not currently dispatched from Agent OS — no public API. Tracked for news coverage only.

Side-by-side on 47 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
Claude Fable 5
Claude Mythos 5
Game
Claude Fable 5 on Arcade
— not attempted —
Game
🥈Claude Fable 5 on Crypt
— not attempted —
Game
Claude Fable 5 on Dogfight
— not attempted —
Game
Claude Fable 5 on Doom
— not attempted —
Claude Fable 5 on Dragonflight
— not attempted —
Claude Fable 5 on Dragonrealm
— not attempted —
Game
Claude Fable 5 on Flightsim
— not attempted —
Game
Claude Fable 5 on Game
— not attempted —
Game
Claude Fable 5 on Gtadrive
— not attempted —
Game
Claude Fable 5 on Gtafoot
— not attempted —
Claude Fable 5 on Neonblaster
— not attempted —
Game
Claude Fable 5 on Neoncity
— not attempted —
Game
Claude Fable 5 on Neonracer
— not attempted —
Claude Fable 5 on Nordiccrypt
— not attempted —
Game
🥇Claude Fable 5 on Outrun
— not attempted —
Game
Claude Fable 5 on Parachute
— not attempted —
Game
Claude Fable 5 on Pool
— not attempted —
Game
Claude Fable 5 on Racing
— not attempted —
Game
Claude Fable 5 on Raycaster
— not attempted —
Game
Claude Fable 5 on Rpg
— not attempted —
Game
🥇Claude Fable 5 on Skyrim
— not attempted —
🥉Claude Fable 5 on Twilightvale
— not attempted —
Game
🥇Claude Fable 5 on Voxelcraft
— not attempted —
Page
Claude Fable 5 on Aipbpromo
— not attempted —

Strengths & weaknesses I logged

Claude Fable 5

Strengths

  • Now the top SOLO model on this bench — 8.14 avg, #3 overall, edging Grok (8.13); only the Fusion (8.60) and Hermes MoA (8.38) ensembles rank higher
  • 15 medals across 42 tasks (5 gold, 2 silver, 8 bronze) — shader/GPU physics is its superpower (Cornell-box path tracer 8.7, black-hole lensing 8.7, synthwave outrun 8.7)
  • Its four core 3D games (crypt, skyrim, twilightvale, voxelcraft) rebuilt to showcase quality with the threejs-game-director skill — authored heroes, layered worlds, PBR materials, cohesive HUDs, all 8.8–9.0
  • Beats Opus 4.8 head-to-head on the majority of tasks; tops external SWE-bench Verified at 95.0% in Julian's three-dragons writeup

Trade-offs

  • Its hardest one-shots (crypt, twilightvale) black-screened on three.js r128 API drift — the scored builds are agentic rebuilds, not the raw first pass, and crypt's AAA rebuild needed a one-line emissive patch
  • The showcase ceiling shown here needs the threejs-game-director scaffolding baked into the prompt — a bare one-shot lands lower (7.72 avg)
  • Premium $10/$50 per-M pricing — you're paying for reasoning depth; cheaper models stay competitive on pure one-shot visuals

Claude Mythos 5

Strengths

  • Highest-class Anthropic model — sits above Fable 5 in the Mythos line
  • Same Mythos-class capability profile as Fable 5 (with restrictions)

Trade-offs

  • No public API access — can't be benched against the open field
  • Restricted distribution makes it effectively unavailable to most builders

Pricing & context — the spec sheet

Spec Claude Fable 5 Claude Mythos 5
VendorAnthropicAnthropic
Context window200,000 tokens (1M with extended thinking)200,000 tokens
Price$10 / $50 per M tokensRestricted access — vetted partners only
Pricing detailReleased alongside Mythos 5 on June 9, 2026 as the publicly-available member of the new Mythos class. Premium per-token pricing on the Anthropic API; available everywhere Opus 4.8 ships.Mythos 5 is the un-released sibling of Fable 5. Same Mythos class, restricted to vetted partners. Made headlines mid-June 2026 when reports of a White-House-driven ban over China access dominated AI press.
Release2026-06-092026-06-09
Bench coverage47/47 scored · avg 8.10/100/0 scored · avg —

The verdict — which should you pick?

Not enough scored shared tasks yet for a head-to-head average. The live demos for both are on the matrix above — play them and form your own opinion.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Claude Fable 5 and Claude Mythos 5 both into the Agent Operating System and dispatch each from the kanban by task type — mission-critical one-shot builds where you want anthropic's newest reasoning → Claude Fable 5, vetted enterprise partners with mythos-class access → Claude Mythos 5. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.

FAQ — Claude Fable 5 vs Claude Mythos 5

Which is better, Claude Fable 5 or Claude Mythos 5?

On Goldie Bench, Claude Fable 5 averages no scored verdicts yet across the shared tasks, with 4 gold, 2 silver, 1 bronze overall. Claude Mythos 5 averages no scored verdicts yet, with 0 gold, 0 silver, 0 bronze. Not enough scored shared tasks yet to call a winner.

How much does Claude Fable 5 cost vs Claude Mythos 5?

Claude Fable 5: Released alongside Mythos 5 on June 9, 2026 as the publicly-available member of the new Mythos class. Premium per-token pricing on the Anthropic API; available everywhere Opus 4.8 ships. Claude Mythos 5: Mythos 5 is the un-released sibling of Fable 5. Same Mythos class, restricted to vetted partners. Made headlines mid-June 2026 when reports of a White-House-driven ban over China access dominated AI press.

What's the context window for Claude Fable 5 vs Claude Mythos 5?

Claude Fable 5 has a 200,000 tokens (1M with extended thinking) context window. Claude Mythos 5 has a 200,000 tokens context window.

When should I pick Claude Fable 5 over Claude Mythos 5?

Pick Claude Fable 5 for: Mission-critical one-shot builds where you want Anthropic's newest reasoning; Long-context work using extended thinking up to 1M tokens; Plan-heavy multi-step tasks where intelligence in the plan matters more than the build. The trade-off is the weaknesses we logged on the bench: Its hardest one-shots (crypt, twilightvale) black-screened on three.js r128 API drift — the scored builds are agentic rebuilds, not the raw first pass, and crypt's AAA rebuild needed a one-line emissive patch; The showcase ceiling shown here needs the threejs-game-director scaffolding baked into the prompt — a bare one-shot lands lower (7.72 avg); Premium $10/$50 per-M pricing — you're paying for reasoning depth; cheaper models stay competitive on pure one-shot visuals.

When should I pick Claude Mythos 5 over Claude Fable 5?

Pick Claude Mythos 5 for: Vetted enterprise partners with Mythos-class access; (For everyone else: read the Mythos ban coverage instead of waiting for access). The trade-off is the weaknesses we logged on the bench: No public API access — can't be benched against the open field; Restricted distribution makes it effectively unavailable to most builders.

How does Goldie Bench score Claude Fable 5 vs Claude Mythos 5?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

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