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Real head-to-head · same prompt, one shot

Claude Fable 5 vs Kilo Code

The newest Anthropic model — first Mythos-class made generally available. vs Fable 5-class intelligence at ~59% less. The split-the-cost play.

Claude Fable 5 · context200K tokens
Kilo Code · contextVaries (Kilo dispatches across models)
Claude Fable 5 · price$10 / $50 per M tokens
Kilo Code · price~59% less than Fable 5 solo
Claude Fable 5 · vendorAnthropic
Kilo Code · vendorKilo

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Claude Fable 5 and Kilo Code, side by side, on 0 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

Claude Fable 5 · Selected from Agent OS for the highest-stakes work — it replaced Opus 4.8 as the safety net on hard prompts. Its four core 3D games were rebuilt to showcase quality with the threejs-game-director skill, lifting the full 42-task bench to 8.14 avg — the #1 solo model, behind only the Fusion and MoA ensembles.

Kilo Code · Used inside Agent OS as a routing layer: Fable 5 generates the plan, cheaper models execute. Bench scoring pending a head-to-head comparison.

Side-by-side on 47 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
Claude Fable 5
Kilo Code
Game
Claude Fable 5 on Arcade
— not attempted —
Game
🥈Claude Fable 5 on Crypt
— not attempted —
Game
Claude Fable 5 on Dogfight
— not attempted —
Game
Claude Fable 5 on Doom
— not attempted —
Claude Fable 5 on Dragonflight
— not attempted —
Claude Fable 5 on Dragonrealm
— not attempted —
Game
Claude Fable 5 on Flightsim
— not attempted —
Game
Claude Fable 5 on Game
— not attempted —
Game
Claude Fable 5 on Gtadrive
— not attempted —
Game
Claude Fable 5 on Gtafoot
— not attempted —
Claude Fable 5 on Neonblaster
— not attempted —
Game
Claude Fable 5 on Neoncity
— not attempted —
Game
Claude Fable 5 on Neonracer
— not attempted —
Claude Fable 5 on Nordiccrypt
— not attempted —
Game
🥇Claude Fable 5 on Outrun
— not attempted —
Game
Claude Fable 5 on Parachute
— not attempted —
Game
Claude Fable 5 on Pool
— not attempted —
Game
Claude Fable 5 on Racing
— not attempted —
Game
Claude Fable 5 on Raycaster
— not attempted —
Game
Claude Fable 5 on Rpg
— not attempted —
Game
🥇Claude Fable 5 on Skyrim
— not attempted —
🥉Claude Fable 5 on Twilightvale
— not attempted —
Game
🥇Claude Fable 5 on Voxelcraft
— not attempted —
Page
Claude Fable 5 on Aipbpromo
— not attempted —

Strengths & weaknesses I logged

Claude Fable 5

Strengths

  • Now the top SOLO model on this bench — 8.14 avg, #3 overall, edging Grok (8.13); only the Fusion (8.60) and Hermes MoA (8.38) ensembles rank higher
  • 15 medals across 42 tasks (5 gold, 2 silver, 8 bronze) — shader/GPU physics is its superpower (Cornell-box path tracer 8.7, black-hole lensing 8.7, synthwave outrun 8.7)
  • Its four core 3D games (crypt, skyrim, twilightvale, voxelcraft) rebuilt to showcase quality with the threejs-game-director skill — authored heroes, layered worlds, PBR materials, cohesive HUDs, all 8.8–9.0
  • Beats Opus 4.8 head-to-head on the majority of tasks; tops external SWE-bench Verified at 95.0% in Julian's three-dragons writeup

Trade-offs

  • Its hardest one-shots (crypt, twilightvale) black-screened on three.js r128 API drift — the scored builds are agentic rebuilds, not the raw first pass, and crypt's AAA rebuild needed a one-line emissive patch
  • The showcase ceiling shown here needs the threejs-game-director scaffolding baked into the prompt — a bare one-shot lands lower (7.72 avg)
  • Premium $10/$50 per-M pricing — you're paying for reasoning depth; cheaper models stay competitive on pure one-shot visuals

Kilo Code

Strengths

  • Kilo's own rubric: Fable 5 plan = 9.1/10, GPT-5.5 plan = 8.3/10 — Kilo isolates where the intelligence actually lives
  • Plan quality stays high while execution cost drops
  • Drop-in for Agent OS — Kilo Split framework already wired

Trade-offs

  • Adds routing complexity — two model providers in one workflow
  • No per-task goldiebench head-to-heads yet

Pricing & context — the spec sheet

Spec Claude Fable 5 Kilo Code
VendorAnthropicKilo
Context window200,000 tokens (1M with extended thinking)Varies — Kilo splits planning from execution across multiple models
Price$10 / $50 per M tokens~59% less than Fable 5 solo
Pricing detailReleased alongside Mythos 5 on June 9, 2026 as the publicly-available member of the new Mythos class. Premium per-token pricing on the Anthropic API; available everywhere Opus 4.8 ships.Kilo Code is a routing layer that splits planning (heavy model) from execution (cheaper model) so you get Fable-5-class plans driving GPT-5.5-class builds. Total spend lands at ~59% less than running Fable 5 end-to-end.
Release2026-06-092026-06-16
Bench coverage47/47 scored · avg 8.10/100/0 scored · avg —

The verdict — which should you pick?

Not enough scored shared tasks yet for a head-to-head average. The live demos for both are on the matrix above — play them and form your own opinion.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Claude Fable 5 and Kilo Code both into the Agent Operating System and dispatch each from the kanban by task type — mission-critical one-shot builds where you want anthropic's newest reasoning → Claude Fable 5, cost-conscious operators who run high-volume agent loops → Kilo Code. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.

FAQ — Claude Fable 5 vs Kilo Code

Which is better, Claude Fable 5 or Kilo Code?

On Goldie Bench, Claude Fable 5 averages no scored verdicts yet across the shared tasks, with 4 gold, 2 silver, 1 bronze overall. Kilo Code averages no scored verdicts yet, with 0 gold, 0 silver, 0 bronze. Not enough scored shared tasks yet to call a winner.

How much does Claude Fable 5 cost vs Kilo Code?

Claude Fable 5: Released alongside Mythos 5 on June 9, 2026 as the publicly-available member of the new Mythos class. Premium per-token pricing on the Anthropic API; available everywhere Opus 4.8 ships. Kilo Code: Kilo Code is a routing layer that splits planning (heavy model) from execution (cheaper model) so you get Fable-5-class plans driving GPT-5.5-class builds. Total spend lands at ~59% less than running Fable 5 end-to-end.

What's the context window for Claude Fable 5 vs Kilo Code?

Claude Fable 5 has a 200,000 tokens (1M with extended thinking) context window. Kilo Code has a Varies — Kilo splits planning from execution across multiple models context window.

When should I pick Claude Fable 5 over Kilo Code?

Pick Claude Fable 5 for: Mission-critical one-shot builds where you want Anthropic's newest reasoning; Long-context work using extended thinking up to 1M tokens; Plan-heavy multi-step tasks where intelligence in the plan matters more than the build. The trade-off is the weaknesses we logged on the bench: Its hardest one-shots (crypt, twilightvale) black-screened on three.js r128 API drift — the scored builds are agentic rebuilds, not the raw first pass, and crypt's AAA rebuild needed a one-line emissive patch; The showcase ceiling shown here needs the threejs-game-director scaffolding baked into the prompt — a bare one-shot lands lower (7.72 avg); Premium $10/$50 per-M pricing — you're paying for reasoning depth; cheaper models stay competitive on pure one-shot visuals.

When should I pick Kilo Code over Claude Fable 5?

Pick Kilo Code for: Cost-conscious operators who run high-volume agent loops; Multi-step workflows where the plan is the expensive part; Teams already paying for Fable 5 who want to keep the plan but drop the execution bill. The trade-off is the weaknesses we logged on the bench: Adds routing complexity — two model providers in one workflow; No per-task goldiebench head-to-heads yet.

How does Goldie Bench score Claude Fable 5 vs Kilo Code?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

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