
Real head-to-head · same prompt, one shot
Claude Fable 5 vs Hy3
The newest Anthropic model — first Mythos-class made generally available. vs Tencent's open-weights coder — Apache-2.0, cheap, beats GLM-5.1 on frontend in Tencent's blind eval.
Head-to-head verdict: Claude Fable 5 wins 6–0 with 1 tie.
What I tested — same prompt, two models
I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Claude Fable 5 and Hy3, side by side, on 7 shared tasks inside the Agent Operating System.
Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.
Claude Fable 5 · Selected from Agent OS for the highest-stakes work — it replaced Opus 4.8 as the safety net on hard prompts. Its four core 3D games were rebuilt to showcase quality with the threejs-game-director skill, lifting the full 42-task bench to 8.14 avg — the #1 solo model, behind only the Fusion and MoA ensembles.
Hy3 · Wired into the Agent OS as the 'Hy3 Coder' tab (chat + live preview + workspace) via OpenRouter. Bench built one-shot on the same prompts as the field; weak builds iterated by Hy3 itself (the model fixes its own builds).
Side-by-side on 47 shared tasks
Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).
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Where Claude Fable 5 beat Hy3
The tasks where I gave Claude Fable 5 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.
Doom
Game
Claude Fable 5 8.1
·
Hy3 5.5
(+2.6)
What I saw: Iterated rebuild lands a complete DOOM-style raycaster: textured corridor walls with correct perspective, a gun and crosshair, a visible demon enemy, an HP/kills/wave HUD and a live minimap tracking monsters. Move, turn, strafe and shoot all respond (verified) — a convincing, pla…
Parachute
Game
Claude Fable 5 8.0
·
Hy3 7.2
(+0.8)
What I saw: One-shot: spread-eagle articulated skydiver over jungle canopy + river, wind streaks, altimeter tape + vspeed HUD, auto-jump demo. Cloud sprites read flat from above. Eyeballed.
Dragonrealm
Game
Claude Fable 5 7.8
·
Hy3 7.2
(+0.6)
What I saw: Clean, atmospheric frozen scene with layered mountains, snow-capped pines, standing stones and a brazier fire that reads clearly as a Skyrim-inspired vale; solid low-poly polish and full control set (walk/sprint/sword/dragon). Falls short of the top tier because the visible frame…
Gtafoot
Game
Claude Fable 5 7.5
·
Hy3 7.2
(+0.3)
What I saw: One-shot: night city w/ dense lit windows, DINER neon, rain streaks, lamp pools, blocky humanoid player, cohesive HUD + minimap + wanted stars. Dark at street level but atmospheric. Eyeballed.
Aipbpromo
Page
Claude Fable 5 7.5
·
Hy3 7.4
(+0.1)
What I saw: One-shot: clean gold-on-aubergine auto-playing ad, count-up stats caught mid-animation, progress bar + scene dots, deterministic 30s loop. Eyeballed.
Strengths & weaknesses I logged
Claude Fable 5
Strengths
- Now the top SOLO model on this bench — 8.14 avg, #3 overall, edging Grok (8.13); only the Fusion (8.60) and Hermes MoA (8.38) ensembles rank higher
- 15 medals across 42 tasks (5 gold, 2 silver, 8 bronze) — shader/GPU physics is its superpower (Cornell-box path tracer 8.7, black-hole lensing 8.7, synthwave outrun 8.7)
- Its four core 3D games (crypt, skyrim, twilightvale, voxelcraft) rebuilt to showcase quality with the threejs-game-director skill — authored heroes, layered worlds, PBR materials, cohesive HUDs, all 8.8–9.0
- Beats Opus 4.8 head-to-head on the majority of tasks; tops external SWE-bench Verified at 95.0% in Julian's three-dragons writeup
Trade-offs
- Its hardest one-shots (crypt, twilightvale) black-screened on three.js r128 API drift — the scored builds are agentic rebuilds, not the raw first pass, and crypt's AAA rebuild needed a one-line emissive patch
- The showcase ceiling shown here needs the threejs-game-director scaffolding baked into the prompt — a bare one-shot lands lower (7.72 avg)
- Premium $10/$50 per-M pricing — you're paying for reasoning depth; cheaper models stay competitive on pure one-shot visuals
Hy3
Strengths
- Apache-2.0 open weights — self-host free, no lock-in
- Tencent's 270-expert blind eval: 2.67/4 vs GLM-5.1's 2.51, strongest on frontend / data / CI-CD
- Hallucination rate cut 12.5% → 5.4%; stable tool-calls across scaffoldings (<4% SWE-Bench variance)
Trade-offs
- Slow upstream on OpenRouter (30-90s per build) — fine for one-shots, sluggish for tight loops
- One-shot game builds can under-render (flat raycaster walls, unlit 3D) without an iterate pass
Pricing & context — the spec sheet
| Spec | Claude Fable 5 | Hy3 |
|---|---|---|
| Vendor | Anthropic | Tencent Hunyuan |
| Context window | 200,000 tokens (1M with extended thinking) | 262,144-token context window. Open weights (Apache-2.0) on HuggingFace / ModelScope / GitHub; benched here via OpenRouter. |
| Price | $10 / $50 per M tokens | $0.14 / 1M input · $0.58 / 1M output |
| Pricing detail | Released alongside Mythos 5 on June 9, 2026 as the publicly-available member of the new Mythos class. Premium per-token pricing on the Anthropic API; available everywhere Opus 4.8 ships. | Tencent Hunyuan 3 — open-weights under Apache-2.0, so free to self-host. On OpenRouter it is one of the cheapest capable coders: ~$0.14/M in, $0.58/M out (1 RMB / 4 RMB). Upstream can be slow (30-90s to first token), but per-token cost is negligible. |
| Release | 2026-06-09 | 2026-07-06 |
| Bench coverage | 47/47 scored · avg 8.10/10 | 7/7 scored · avg 7.13/10 |
The verdict — which should you pick?
Across 7 scored shared tasks, Claude Fable 5 averaged 7.77/10, beating Hy3's 7.13/10 by 0.64 points. Pick Claude Fable 5 when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.
If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Claude Fable 5 and Hy3 both into the Agent Operating System and dispatch each from the kanban by task type — mission-critical one-shot builds where you want anthropic's newest reasoning → Claude Fable 5, cost-sensitive coding + frontend design where open weights matter → Hy3. That's the same setup I run for the 3,600+ founders inside the AI Profit Boardroom.
FAQ — Claude Fable 5 vs Hy3
Which is better, Claude Fable 5 or Hy3?
On Goldie Bench, Claude Fable 5 averages 7.77/10 across the shared tasks, with 5 gold, 5 silver, 8 bronze overall. Hy3 averages 7.13/10, with 0 gold, 1 silver, 0 bronze. Claude Fable 5 wins the head-to-head 6–0.
How much does Claude Fable 5 cost vs Hy3?
Claude Fable 5: Released alongside Mythos 5 on June 9, 2026 as the publicly-available member of the new Mythos class. Premium per-token pricing on the Anthropic API; available everywhere Opus 4.8 ships. Hy3: Tencent Hunyuan 3 — open-weights under Apache-2.0, so free to self-host. On OpenRouter it is one of the cheapest capable coders: ~$0.14/M in, $0.58/M out (1 RMB / 4 RMB). Upstream can be slow (30-90s to first token), but per-token cost is negligible.
What's the context window for Claude Fable 5 vs Hy3?
Claude Fable 5 has a 200,000 tokens (1M with extended thinking) context window. Hy3 has a 262,144-token context window. Open weights (Apache-2.0) on HuggingFace / ModelScope / GitHub; benched here via OpenRouter. context window.
When should I pick Claude Fable 5 over Hy3?
Pick Claude Fable 5 for: Mission-critical one-shot builds where you want Anthropic's newest reasoning; Long-context work using extended thinking up to 1M tokens; Plan-heavy multi-step tasks where intelligence in the plan matters more than the build. The trade-off is the weaknesses we logged on the bench: Its hardest one-shots (crypt, twilightvale) black-screened on three.js r128 API drift — the scored builds are agentic rebuilds, not the raw first pass, and crypt's AAA rebuild needed a one-line emissive patch; The showcase ceiling shown here needs the threejs-game-director scaffolding baked into the prompt — a bare one-shot lands lower (7.72 avg); Premium $10/$50 per-M pricing — you're paying for reasoning depth; cheaper models stay competitive on pure one-shot visuals.
When should I pick Hy3 over Claude Fable 5?
Pick Hy3 for: Cost-sensitive coding + frontend design where open weights matter; Self-hosters who want an Apache-2.0 model they fully own; Anyone wiring a cheap capable coder into a live build panel (Agent OS Hy3 Coder tab). The trade-off is the weaknesses we logged on the bench: Slow upstream on OpenRouter (30-90s per build) — fine for one-shots, sluggish for tight loops; One-shot game builds can under-render (flat raycaster walls, unlit 3D) without an iterate pass.
How does Goldie Bench score Claude Fable 5 vs Hy3?
Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.
Related comparisons
Other head-to-heads using the same scoring system:
Claude Fable 5 vs Fusion Hy3 vs Fusion Claude Fable 5 vs Hermes MoA Hy3 vs Hermes MoA Claude Fable 5 vs Grok Hy3 vs Grok Claude Fable 5 vs MiniMax M3 Hy3 vs MiniMax M3Full model pages: Claude Fable 5 · Hy3 · back to the leaderboard
The same stack Julian uses
Run this stack yourself.
Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 3,600+ founders shipping with it every day all live inside the AI Profit Boardroom.
3,600+founders
258documented wins
38countries
$59/momonthly





























