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Real head-to-head · same prompt, one shot

Claude Fable 5 vs Grok 4.6

The newest Anthropic model — first Mythos-class made generally available. vs Frontier intelligence at half the frontier price.

Head-to-head verdict: Claude Fable 5 wins 17–3.

Claude Fable 5 · context200K tokens
Grok 4.6 · context500K tokens
Claude Fable 5 · price$10 / $50 per M tokens
Grok 4.6 · price$2 in / $6 out per M tokens
Claude Fable 5 · vendorAnthropic
Grok 4.6 · vendorxAI

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Claude Fable 5 and Grok 4.6, side by side, on 20 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

Claude Fable 5 · Selected from Agent OS for the highest-stakes work — it replaced Opus 4.8 as the safety net on hard prompts. Its four core 3D games were rebuilt to showcase quality with the threejs-game-director skill, lifting the full 42-task bench to 8.14 avg — the #1 solo model, behind only the Fusion and MoA ensembles.

Grok 4.6 · Benched on 16 skill-infused game builds, every one played through its full gameplay arc before scoring, then the broken ones were handed back to Grok 4.6 to repair itself.

Side-by-side on 47 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
Claude Fable 5
Grok 4.6
Game
Claude Fable 5 on Arcade
🥇Grok 4.6 on Arcade
Game
🥈Claude Fable 5 on Crypt
Grok 4.6 on Crypt
Game
Claude Fable 5 on Dogfight
Grok 4.6 on Dogfight
Game
Claude Fable 5 on Doom
Grok 4.6 on Doom
Claude Fable 5 on Dragonrealm
Grok 4.6 on Dragonrealm
Game
Claude Fable 5 on Flightsim
Grok 4.6 on Flightsim
Game
Claude Fable 5 on Gtadrive
Grok 4.6 on Gtadrive
Game
Claude Fable 5 on Gtafoot
Grok 4.6 on Gtafoot
Claude Fable 5 on Neonblaster
Grok 4.6 on Neonblaster
Game
Claude Fable 5 on Neoncity
Grok 4.6 on Neoncity
Game
Claude Fable 5 on Neonracer
Grok 4.6 on Neonracer
Claude Fable 5 on Nordiccrypt
Grok 4.6 on Nordiccrypt
Game
🥇Claude Fable 5 on Outrun
Grok 4.6 on Outrun
Game
Claude Fable 5 on Parachute
Grok 4.6 on Parachute
Game
Claude Fable 5 on Racing
Grok 4.6 on Racing
Game
Claude Fable 5 on Raycaster
Grok 4.6 on Raycaster
Game
Claude Fable 5 on Rpg
Grok 4.6 on Rpg
Game
🥇Claude Fable 5 on Skyrim
Grok 4.6 on Skyrim
🥉Claude Fable 5 on Twilightvale
Grok 4.6 on Twilightvale
Game
🥇Claude Fable 5 on Voxelcraft
Grok 4.6 on Voxelcraft
Claude Fable 5 on Dragonflight
— not attempted —
Game
Claude Fable 5 on Game
— not attempted —
Game
Claude Fable 5 on Pool
— not attempted —
Page
Claude Fable 5 on Aipbpromo
— not attempted —

Where Claude Fable 5 beat Grok 4.6

The tasks where I gave Claude Fable 5 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Skyrim Game
Claude Fable 5 9.0 · Grok 4.6 1.5 (+7.5)

What I saw: AAA rebuild is showcase-grade: a dramatic Nordic dusk valley with layered snow-capped peaks, pine forests and ruins, a first-person sword AND studded wooden shield in real PBR wood/metal/leather, drifting clouds and snowfall, and a cohesive HUD (compass strip, objective card, HP/…

Voxelcraft Game
Claude Fable 5 9.0 · Grok 4.6 1.5 (+7.5)

What I saw: AAA rebuild is an authentic textured Minecraft: procedurally-textured grass/dirt/stone/wood blocks (not flat colors), a blocky tree, flowers and stone structures, a first-person hand with a placement crosshair, a day clock, and a full HUD with a heart row, a hunger row and a text…

Claude Fable 5 7.8 · Grok 4.6 3.0 (+4.8)

What I saw: Strong atmospheric first-person crypt with convincing stone-block walls, warm torch glow, vignette, and clean rune-styled title; the huge foreground flame sprite reads slightly like an over-bright blob and the scene feels a touch empty/generic corridor rather than a rich explorab…

Flightsim Game
Claude Fable 5 8.0 · Grok 4.6 5.0 (+3.0)

What I saw: One-shot: real aircraft model (wings/prop/gear) on runway w/ centerline + edge lights + tower, complete glass PFD (speed/alt tapes, pitch ladder, heading ribbon), autopilot demo rolls. Alt tape shows negative rows. Eyeballed.

Racing Game
Claude Fable 5 8.3 · Grok 4.6 5.4 (+2.9)

What I saw: Strong, clean third-person 3D racer with proper perspective road, curbs, trees, colorful obstacles, follow-cam, HUD, lives and touch controls all rendering crisply. Solid and shippable, but visuals are somewhat generic/flat and it lacks a distinctive polish edge (e.g., turns, min…

Where Grok 4.6 beat Claude Fable 5

The tasks where I gave Grok 4.6 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Arcade Game
Grok 4.6 8.7 · Claude Fable 5 8.3 (+0.4) · 3D breakout cityscape

What I saw: Strong: a fully-rendered 3D breakout with atmospheric cityscape, glowing rails, detailed paddle craft, brick grid, active ball with particle trail, and polished HUD (core/velocity/lives/score/wave). Weak: perspective makes the brick field feel small and the 3D angle slightly comp…

Gtadrive Game
Grok 4.6 7.6 · Claude Fable 5 7.5 (+0.1)

What I saw: Drivable city sandbox: multi-part orange sedan with taillights, lit tower blocks, marked roads, traffic cars, street lamps, a live minimap and a wanted-star row. Played 15s: MPH read 000 then 071 then 016 through accelerate-and-brake, so the driving model integrates properly. Lig…

Neonracer Game
Grok 4.6 8.4 · Claude Fable 5 8.3 (+0.1) · polished neon racer

What I saw: Strong synthwave scene with glowing pink rails, palm/building environment, retro sun, and a clean 3D ship plus polished HUD (armor/speed/boost, score, IMPACT banner). Vapor-trail particle effects aren't clearly visible in this shot, keeping it just shy of the field's best.

Strengths & weaknesses I logged

Claude Fable 5

Strengths

  • Now the top SOLO model on this bench — 8.14 avg, #3 overall, edging Grok (8.13); only the Fusion (8.60) and Hermes MoA (8.38) ensembles rank higher
  • 15 medals across 42 tasks (5 gold, 2 silver, 8 bronze) — shader/GPU physics is its superpower (Cornell-box path tracer 8.7, black-hole lensing 8.7, synthwave outrun 8.7)
  • Its four core 3D games (crypt, skyrim, twilightvale, voxelcraft) rebuilt to showcase quality with the threejs-game-director skill — authored heroes, layered worlds, PBR materials, cohesive HUDs, all 8.8–9.0
  • Beats Opus 4.8 head-to-head on the majority of tasks; tops external SWE-bench Verified at 95.0% in Julian's three-dragons writeup

Trade-offs

  • Its hardest one-shots (crypt, twilightvale) black-screened on three.js r128 API drift — the scored builds are agentic rebuilds, not the raw first pass, and crypt's AAA rebuild needed a one-line emissive patch
  • The showcase ceiling shown here needs the threejs-game-director scaffolding baked into the prompt — a bare one-shot lands lower (7.72 avg)
  • Premium $10/$50 per-M pricing — you're paying for reasoning depth; cheaper models stay competitive on pure one-shot visuals

Grok 4.6

Strengths

  • Ties GPT-5.6 Sol at 61 on the Artificial Analysis Intelligence Index, one point behind Claude Fable 5 Max
  • Trained with agentic reinforcement learning for long-running agents, so it holds a spec across a 40KB single-file build
  • Fixes its own broken builds: handed the exact runtime error, it repaired 4 of 4 failed games on the first retry
  • Very strong arcade and shooter output - the synthwave racer and the Doom raycaster are top-tier one-shots

Trade-offs

  • Flight models are its weak spot: both the flight sim and the dogfight shipped unflyable on the first pass
  • Two of sixteen game builds died on a hard error (a duplicate identifier and a bad computeBoundingSphere call)
  • Worlds are lit and composed but usually untextured, so terrain reads as flat coloured planes

Pricing & context — the spec sheet

Spec Claude Fable 5 Grok 4.6
VendorAnthropicxAI
Context window200,000 tokens (1M with extended thinking)500,000 tokens
Price$10 / $50 per M tokens$2 in / $6 out per M tokens
Pricing detailReleased alongside Mythos 5 on June 9, 2026 as the publicly-available member of the new Mythos class. Premium per-token pricing on the Anthropic API; available everywhere Opus 4.8 ships.xAI's August 2026 flagship. $2 per million input tokens and $6 per million output tokens on the standard tier (the Fast tier is double), which is roughly half what the other frontier models charge for the same Artificial Analysis Intelligence Index score of 61.
Release2026-06-092026-08
Bench coverage47/47 scored · avg 8.10/1020/20 scored · avg 5.95/10

The verdict — which should you pick?

Across 20 scored shared tasks, Claude Fable 5 averaged 8.22/10, beating Grok 4.6's 5.95/10 by 2.27 points. Pick Claude Fable 5 when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Claude Fable 5 and Grok 4.6 both into the Agent Operating System and dispatch each from the kanban by task type — mission-critical one-shot builds where you want anthropic's newest reasoning → Claude Fable 5, high-volume agent work where the per-token bill decides what you can afford to run → Grok 4.6. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.

FAQ — Claude Fable 5 vs Grok 4.6

Which is better, Claude Fable 5 or Grok 4.6?

On Goldie Bench, Claude Fable 5 averages 8.22/10 across the shared tasks, with 4 gold, 2 silver, 1 bronze overall. Grok 4.6 averages 5.95/10, with 1 gold, 0 silver, 0 bronze. Claude Fable 5 wins the head-to-head 17–3.

How much does Claude Fable 5 cost vs Grok 4.6?

Claude Fable 5: Released alongside Mythos 5 on June 9, 2026 as the publicly-available member of the new Mythos class. Premium per-token pricing on the Anthropic API; available everywhere Opus 4.8 ships. Grok 4.6: xAI's August 2026 flagship. $2 per million input tokens and $6 per million output tokens on the standard tier (the Fast tier is double), which is roughly half what the other frontier models charge for the same Artificial Analysis Intelligence Index score of 61.

What's the context window for Claude Fable 5 vs Grok 4.6?

Claude Fable 5 has a 200,000 tokens (1M with extended thinking) context window. Grok 4.6 has a 500,000 tokens context window.

When should I pick Claude Fable 5 over Grok 4.6?

Pick Claude Fable 5 for: Mission-critical one-shot builds where you want Anthropic's newest reasoning; Long-context work using extended thinking up to 1M tokens; Plan-heavy multi-step tasks where intelligence in the plan matters more than the build. The trade-off is the weaknesses we logged on the bench: Its hardest one-shots (crypt, twilightvale) black-screened on three.js r128 API drift — the scored builds are agentic rebuilds, not the raw first pass, and crypt's AAA rebuild needed a one-line emissive patch; The showcase ceiling shown here needs the threejs-game-director scaffolding baked into the prompt — a bare one-shot lands lower (7.72 avg); Premium $10/$50 per-M pricing — you're paying for reasoning depth; cheaper models stay competitive on pure one-shot visuals.

When should I pick Grok 4.6 over Claude Fable 5?

Pick Grok 4.6 for: High-volume agent work where the per-token bill decides what you can afford to run; Arcade, shooter and driving builds in one shot; Self-repair loops - it is unusually good at fixing a build when you hand it the real error. The trade-off is the weaknesses we logged on the bench: Flight models are its weak spot: both the flight sim and the dogfight shipped unflyable on the first pass; Two of sixteen game builds died on a hard error (a duplicate identifier and a bad computeBoundingSphere call); Worlds are lit and composed but usually untextured, so terrain reads as flat coloured planes.

How does Goldie Bench score Claude Fable 5 vs Grok 4.6?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

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