Real head-to-head · same prompt, one shot

Claude Fable 5 vs Grok 4.5

The newest Anthropic model — first Mythos-class made generally available. vs xAI's Grok 4.5 — the coding/agentic model, default in Grok Build. Tops SWE Marathon, ~4x more token-efficient than Opus 4.8, ~80 TPS.

Head-to-head verdict: Claude Fable 5 wins 38–5 with 3 ties.

Claude Fable 5 · context200K tokens
Grok 4.5 · context
Claude Fable 5 · price$10 / $50 per M tokens
Grok 4.5 · price$2 / 1M input · $6 / 1M output
Claude Fable 5 · vendorAnthropic
Grok 4.5 · vendorxAI · Grok Build

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Claude Fable 5 and Grok 4.5, side by side, on 46 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

Claude Fable 5 · Selected from Agent OS for the highest-stakes work — it replaced Opus 4.8 as the safety net on hard prompts. Its four core 3D games were rebuilt to showcase quality with the threejs-game-director skill, lifting the full 42-task bench to 8.14 avg — the #1 solo model, behind only the Fusion and MoA ensembles.

Grok 4.5 · Benched one-shot on the same GoldieBench game prompts as the field, with the threejs-game-director patterns baked into each prompt; weak builds iterated by Grok 4.5 itself (the model authors every fix, never hand-patched). Wired into the Agent OS as the newest engine.

Side-by-side on 49 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
Claude Fable 5
Grok 4.5
Game
Claude Fable 5 on Arcade
🥈Grok 4.5 on Arcade
Game
🥈Claude Fable 5 on Crypt
🥈Grok 4.5 on Crypt
Game
Claude Fable 5 on Dogfight
🥈Grok 4.5 on Dogfight
Claude Fable 5 on Dragonflight
🥈Grok 4.5 on Dragonflight
Claude Fable 5 on Dragonrealm
🥇Grok 4.5 on Dragonrealm
Game
🥈Claude Fable 5 on Flightsim
🥈Grok 4.5 on Flightsim
Game
Claude Fable 5 on Game
🥈Grok 4.5 on Game
Game
Claude Fable 5 on Gtadrive
🥈Grok 4.5 on Gtadrive
Game
Claude Fable 5 on Gtafoot
🥉Grok 4.5 on Gtafoot
Claude Fable 5 on Neonblaster
🥈Grok 4.5 on Neonblaster
Game
Claude Fable 5 on Neoncity
🥇Grok 4.5 on Neoncity
Game
🥉Claude Fable 5 on Neonracer
🥈Grok 4.5 on Neonracer
Claude Fable 5 on Nordiccrypt
🥈Grok 4.5 on Nordiccrypt
Game
🥇Claude Fable 5 on Outrun
🥇Grok 4.5 on Outrun
Game
🥈Claude Fable 5 on Parachute
🥈Grok 4.5 on Parachute
Game
🥉Claude Fable 5 on Pool
🥈Grok 4.5 on Pool
Game
Claude Fable 5 on Racing
🥈Grok 4.5 on Racing
Game
Claude Fable 5 on Raycaster
🥈Grok 4.5 on Raycaster
Game
Claude Fable 5 on Rpg
🥈Grok 4.5 on Rpg
Game
🥇Claude Fable 5 on Skyrim
🥈Grok 4.5 on Skyrim
🥉Claude Fable 5 on Twilightvale
🥈Grok 4.5 on Twilightvale
Game
🥇Claude Fable 5 on Voxelcraft
🥈Grok 4.5 on Voxelcraft
Page
🥈Claude Fable 5 on Aipbpromo
🥈Grok 4.5 on Aipbpromo
Page
Claude Fable 5 on Landing
🥈Grok 4.5 on Landing

Where Claude Fable 5 beat Grok 4.5

The tasks where I gave Claude Fable 5 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Gtafoot Game
Claude Fable 5 7.5 · Grok 4.5 5.5 (+2.0)

What I saw: One-shot: night city w/ dense lit windows, DINER neon, rain streaks, lamp pools, blocky humanoid player, cohesive HUD + minimap + wanted stars. Dark at street level but atmospheric. Eyeballed.

Claude Fable 5 9.0 · Grok 4.5 7.5 (+1.5)

What I saw: AAA rebuild is showcase-grade: an authored hooded hero with a glowing trailed weapon on a moody twilight field of glowing mushrooms, floating crystals and rune-stones, live storm weather with lightning, collectible shards, and a cohesive HUD (vitality, wave/kills/wisps, weather, …

Skyrim Game
Claude Fable 5 9.0 · Grok 4.5 7.6 (+1.4)

What I saw: AAA rebuild is showcase-grade: a dramatic Nordic dusk valley with layered snow-capped peaks, pine forests and ruins, a first-person sword AND studded wooden shield in real PBR wood/metal/leather, drifting clouds and snowfall, and a cohesive HUD (compass strip, objective card, HP/…

Voxelcraft Game
Claude Fable 5 9.0 · Grok 4.5 7.6 (+1.4)

What I saw: AAA rebuild is an authentic textured Minecraft: procedurally-textured grass/dirt/stone/wood blocks (not flat colors), a blocky tree, flowers and stone structures, a first-person hand with a placement crosshair, a day clock, and a full HUD with a heart row, a hunger row and a text…

Crypt Game
Claude Fable 5 8.8 · Grok 4.5 7.8 (+1.0)

What I saw: AAA rebuild via the threejs-game-director skill transforms it into a real torch-lit crawler: warm-lit cracked-stone walls, a stone sarcophagus, a flaming torch held in first-person, scattered rubble and soul-gem pickups, drifting dust, and a cohesive HUD (vitality, objective + di…

Where Grok 4.5 beat Claude Fable 5

The tasks where I gave Grok 4.5 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Wormhole Sim
Grok 4.5 8.2 · Claude Fable 5 6.5 (+1.7)

What I saw: wormhole tunnel of concentric glowing rings, warp/intensity sliders. Self-fixed a 'randomDirection is not a function' error. Stunning.

Grok 4.5 8.2 · Claude Fable 5 7.8 (+0.4)

What I saw: One-shot: Skyrim-style frozen open world that actually walks — multi-part third-person adventurer (hooded head, belt torso, arms, legs, sheathed sword), rolling snow terrain, near/mid/far low-poly pines, mountain silhouettes, health/stamina meters + compass + sword-state chip + d…

Landing Page
Grok 4.5 7.6 · Claude Fable 5 7.2 (+0.4)

What I saw: One-shot: clean 'Lumina' SaaS landing page — hero, feature grid, real sections.

Waves Visual
Grok 4.5 8.1 · Claude Fable 5 7.8 (+0.3)

What I saw: ocean wave simulation — glossy teal swell, peaks, atmospheric sky, height/speed sliders. Self-fixed a syntax error.

Orbit Sim
Grok 4.5 7.8 · Claude Fable 5 7.6 (+0.2)

What I saw: n-body orbital ballet — glowing bodies with motion trails, gravity/time sliders. Self-fixed from black.

Strengths & weaknesses I logged

Claude Fable 5

Strengths

  • Now the top SOLO model on this bench — 8.14 avg, #3 overall, edging Grok (8.13); only the Fusion (8.60) and Hermes MoA (8.38) ensembles rank higher
  • 15 medals across 42 tasks (5 gold, 2 silver, 8 bronze) — shader/GPU physics is its superpower (Cornell-box path tracer 8.7, black-hole lensing 8.7, synthwave outrun 8.7)
  • Its four core 3D games (crypt, skyrim, twilightvale, voxelcraft) rebuilt to showcase quality with the threejs-game-director skill — authored heroes, layered worlds, PBR materials, cohesive HUDs, all 8.8–9.0
  • Beats Opus 4.8 head-to-head on the majority of tasks; tops external SWE-bench Verified at 95.0% in Julian's three-dragons writeup

Trade-offs

  • Its hardest one-shots (crypt, twilightvale) black-screened on three.js r128 API drift — the scored builds are agentic rebuilds, not the raw first pass, and crypt's AAA rebuild needed a one-line emissive patch
  • The showcase ceiling shown here needs the threejs-game-director scaffolding baked into the prompt — a bare one-shot lands lower (7.72 avg)
  • Premium $10/$50 per-M pricing — you're paying for reasoning depth; cheaper models stay competitive on pure one-shot visuals

Grok 4.5

Strengths

  • SWE Marathon resolution #1: 29.0% (Opus 4.8 26.0, Fable 24.0)
  • ~4.2x more token-efficient than Opus 4.8 on SWE-Bench Pro (15,954 vs 67,020 avg output tokens); ~80 TPS
  • Strong one-shot game builds: gorgeous multi-part heroes + layered worlds + cohesive HUDs first try (dragonrealm, crypt, skyrim)

Trade-offs

  • Raycaster/FPS (doom) under-renders + walks out of bounds one-shot; needed multiple self-fix passes
  • Occasional TDZ/init bug blanks a build to black (racing) — recovered by the model itself in one pass
  • Not available in the EU until mid-July 2026

Pricing & context — the spec sheet

Spec Claude Fable 5 Grok 4.5
VendorAnthropicxAI · Grok Build
Context window200,000 tokens (1M with extended thinking)xAI's smartest model, built for coding + agentic tasks; trained alongside Cursor. Default model in Grok Build. Benched here via OpenRouter (x-ai/grok-4.5).
Price$10 / $50 per M tokens$2 / 1M input · $6 / 1M output
Pricing detailReleased alongside Mythos 5 on June 9, 2026 as the publicly-available member of the new Mythos class. Premium per-token pricing on the Anthropic API; available everywhere Opus 4.8 ships.~4.2x fewer output tokens than Opus 4.8 on SWE-Bench Pro (15,954 vs 67,020 avg) and served at ~80 TPS, so real cost/latency is well below the sticker. Free for a limited time in Grok Build + Cursor.
Release2026-06-092026-07-08
Bench coverage47/47 scored · avg 8.10/1048/50 scored · avg 7.60/10

The verdict — which should you pick?

Across 46 scored shared tasks, Claude Fable 5 averaged 8.10/10, beating Grok 4.5's 7.61/10 by 0.48 points. Pick Claude Fable 5 when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Claude Fable 5 and Grok 4.5 both into the Agent Operating System and dispatch each from the kanban by task type — mission-critical one-shot builds where you want anthropic's newest reasoning → Claude Fable 5, one-shot end-to-end app + game builds from a single prompt → Grok 4.5. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.

FAQ — Claude Fable 5 vs Grok 4.5

Which is better, Claude Fable 5 or Grok 4.5?

On Goldie Bench, Claude Fable 5 averages 8.10/10 across the shared tasks, with 5 gold, 5 silver, 8 bronze overall. Grok 4.5 averages 7.61/10, with 12 gold, 34 silver, 2 bronze. Claude Fable 5 wins the head-to-head 38–5.

How much does Claude Fable 5 cost vs Grok 4.5?

Claude Fable 5: Released alongside Mythos 5 on June 9, 2026 as the publicly-available member of the new Mythos class. Premium per-token pricing on the Anthropic API; available everywhere Opus 4.8 ships. Grok 4.5: ~4.2x fewer output tokens than Opus 4.8 on SWE-Bench Pro (15,954 vs 67,020 avg) and served at ~80 TPS, so real cost/latency is well below the sticker. Free for a limited time in Grok Build + Cursor.

What's the context window for Claude Fable 5 vs Grok 4.5?

Claude Fable 5 has a 200,000 tokens (1M with extended thinking) context window. Grok 4.5 has a xAI's smartest model, built for coding + agentic tasks; trained alongside Cursor. Default model in Grok Build. Benched here via OpenRouter (x-ai/grok-4.5). context window.

When should I pick Claude Fable 5 over Grok 4.5?

Pick Claude Fable 5 for: Mission-critical one-shot builds where you want Anthropic's newest reasoning; Long-context work using extended thinking up to 1M tokens; Plan-heavy multi-step tasks where intelligence in the plan matters more than the build. The trade-off is the weaknesses we logged on the bench: Its hardest one-shots (crypt, twilightvale) black-screened on three.js r128 API drift — the scored builds are agentic rebuilds, not the raw first pass, and crypt's AAA rebuild needed a one-line emissive patch; The showcase ceiling shown here needs the threejs-game-director scaffolding baked into the prompt — a bare one-shot lands lower (7.72 avg); Premium $10/$50 per-M pricing — you're paying for reasoning depth; cheaper models stay competitive on pure one-shot visuals.

When should I pick Grok 4.5 over Claude Fable 5?

Pick Grok 4.5 for: One-shot end-to-end app + game builds from a single prompt; Cost/latency-sensitive agentic coding loops (token-efficient + fast); Office-work automation (Excel/PowerPoint/Word via Grok Build). The trade-off is the weaknesses we logged on the bench: Raycaster/FPS (doom) under-renders + walks out of bounds one-shot; needed multiple self-fix passes; Occasional TDZ/init bug blanks a build to black (racing) — recovered by the model itself in one pass; Not available in the EU until mid-July 2026.

How does Goldie Bench score Claude Fable 5 vs Grok 4.5?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

4,000+founders
258documented wins
38countries
$59/momonthly