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Real head-to-head · same prompt, one shot

Claude Fable 5 vs Fugu Ultra

The newest Anthropic model — first Mythos-class made generally available. vs Sakana's multi-agent answer to Fusion — frontier ensemble without single-vendor risk.

Head-to-head verdict: Claude Fable 5 wins 25–16 with 1 tie.

Claude Fable 5 · context200K tokens
Fugu Ultra · context272K tokens (free) · larger via paid tier
Claude Fable 5 · price$10 / $50 per M tokens
Fugu Ultra · price$5 / 1M input · $30 / 1M output (Fugu Ultra)
Claude Fable 5 · vendorAnthropic
Fugu Ultra · vendorSakana AI

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Claude Fable 5 and Fugu Ultra, side by side, on 42 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

Claude Fable 5 · Selected from Agent OS for the highest-stakes work — it replaced Opus 4.8 as the safety net on hard prompts. Its four core 3D games were rebuilt to showcase quality with the threejs-game-director skill, lifting the full 42-task bench to 8.14 avg — the #1 solo model, behind only the Fusion and MoA ensembles.

Fugu Ultra · Dispatched from Agent OS as the panel-ensemble alternative to OpenRouter Fusion. Bench scored by Claude judge against the same 42 prompts as every other model.

Side-by-side on 47 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
Claude Fable 5
Fugu Ultra
Game
Claude Fable 5 on Arcade
Fugu Ultra on Arcade
Game
🥈Claude Fable 5 on Crypt
Fugu Ultra on Crypt
Game
Claude Fable 5 on Dogfight
Fugu Ultra on Dogfight
Game
Claude Fable 5 on Doom
Fugu Ultra on Doom
Claude Fable 5 on Dragonflight
🥉Fugu Ultra on Dragonflight
Claude Fable 5 on Dragonrealm
Fugu Ultra on Dragonrealm
Game
Claude Fable 5 on Game
🥇Fugu Ultra on Game
Claude Fable 5 on Neonblaster
Fugu Ultra on Neonblaster
Game
Claude Fable 5 on Neoncity
Fugu Ultra on Neoncity
Game
Claude Fable 5 on Neonracer
Fugu Ultra on Neonracer
Claude Fable 5 on Nordiccrypt
🥈Fugu Ultra on Nordiccrypt
Game
🥇Claude Fable 5 on Outrun
Fugu Ultra on Outrun
Game
Claude Fable 5 on Pool
Fugu Ultra on Pool
Game
Claude Fable 5 on Racing
Fugu Ultra on Racing
Game
Claude Fable 5 on Raycaster
🥈Fugu Ultra on Raycaster
Game
Claude Fable 5 on Rpg
Fugu Ultra on Rpg
Game
🥇Claude Fable 5 on Skyrim
Fugu Ultra on Skyrim
🥉Claude Fable 5 on Twilightvale
🥉Fugu Ultra on Twilightvale
Game
🥇Claude Fable 5 on Voxelcraft
Fugu Ultra on Voxelcraft
Page
Claude Fable 5 on Landing
🥇Fugu Ultra on Landing
Page
Claude Fable 5 on Webos
Fugu Ultra on Webos
Sim
Claude Fable 5 on Blackhole
Fugu Ultra on Blackhole
Sim
Claude Fable 5 on Boids
Fugu Ultra on Boids
Sim
Claude Fable 5 on Cloth
Fugu Ultra on Cloth

Where Claude Fable 5 beat Fugu Ultra

The tasks where I gave Claude Fable 5 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Skyrim Game
Claude Fable 5 9.0 · Fugu Ultra 7.0 (+2.0)

What I saw: AAA rebuild is showcase-grade: a dramatic Nordic dusk valley with layered snow-capped peaks, pine forests and ruins, a first-person sword AND studded wooden shield in real PBR wood/metal/leather, drifting clouds and snowfall, and a cohesive HUD (compass strip, objective card, HP/…

Claude Fable 5 8.4 · Fugu Ultra 6.5 (+1.9)

What I saw: Screenshot shows a polished, on-brief neon shooter with glowing enemies, a firing player ship, a colorful starfield, and a clean HUD; source backs juicy features (waves, bosses, power-ups, screen-shake, synth music, triple/rapid shot). Strong and shippable but slightly generic sh…

Crypt Game
Claude Fable 5 8.8 · Fugu Ultra 7.0 (+1.8)

What I saw: AAA rebuild via the threejs-game-director skill transforms it into a real torch-lit crawler: warm-lit cracked-stone walls, a stone sarcophagus, a flaming torch held in first-person, scattered rubble and soul-gem pickups, drifting dust, and a cohesive HUD (vitality, objective + di…

Fluid Sim
Claude Fable 5 8.3 · Fugu Ultra 6.5 (+1.8)

What I saw: Renders beautifully with elegant curl-noise flow lines and a lovely cyan-to-magenta speed-based gradient, plus autopilot vortex and clean pointer interaction. Strong and shippable, but it's more a flow-field particle field than a true fluid sim with density diffusion, so it falls…

Outrun Game
Claude Fable 5 8.7 · Fugu Ultra 7.0 (+1.7) · synthwave outrun perfection

What I saw: Gorgeous synthwave palette with banded retro sun, parallax mountains, glowing palms and neon-edged pseudo-3D road with a curving horizon and traffic — genuinely polished and on-brief; only nit is the player car sits a touch high with a slightly floaty tail-light bar, but this cle…

Where Fugu Ultra beat Claude Fable 5

The tasks where I gave Fugu Ultra a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Fireworks Visual
Fugu Ultra 9.0 · Claude Fable 5 7.2 (+1.8) · winner · fireworks

What I saw: Ultra v2 (gap-fill) — click-to-launch fireworks. Smoke-test PASS with 26.3% pixel diff — among the most reactive builds.

Landing Page
Fugu Ultra 9.0 · Claude Fable 5 7.2 (+1.8) · winner · denser build

What I saw: Sakana Fugu Ultra shipped a 32KB Apple-keynote landing — bigger than Fusion's 20KB attempt at the same prompt. Animated mesh gradient, multi-section, polished. $0.32 vs Fusion's $1.30 for the same output — 4× cheaper, denser result.

Game Game
Fugu Ultra 9.0 · Claude Fable 5 7.8 (+1.2) · winner · most reactive

What I saw: Ultra v2 — juicy browser game. Smoke-test PASS with 24.7% pixel diff — one of the most reactive builds on the bench.

Fugu Ultra 9.0 · Claude Fable 5 7.8 (+1.2) · winner · dungeon depth

What I saw: Ultra v2 (gap-fill) — 61.5KB Nordic dungeon crawler with bloom + boss room. Smoke-test PASS with 22.8% pixel diff — highly reactive.

Fugu Ultra 8.5 · Claude Fable 5 7.4 (+1.1)

What I saw: Ultra v2 — dragon through neon rings, full HUD. Smoke-test PASS (4.2% pixel diff).

Strengths & weaknesses I logged

Claude Fable 5

Strengths

  • Now the top SOLO model on this bench — 8.14 avg, #3 overall, edging Grok (8.13); only the Fusion (8.60) and Hermes MoA (8.38) ensembles rank higher
  • 15 medals across 42 tasks (5 gold, 2 silver, 8 bronze) — shader/GPU physics is its superpower (Cornell-box path tracer 8.7, black-hole lensing 8.7, synthwave outrun 8.7)
  • Its four core 3D games (crypt, skyrim, twilightvale, voxelcraft) rebuilt to showcase quality with the threejs-game-director skill — authored heroes, layered worlds, PBR materials, cohesive HUDs, all 8.8–9.0
  • Beats Opus 4.8 head-to-head on the majority of tasks; tops external SWE-bench Verified at 95.0% in Julian's three-dragons writeup

Trade-offs

  • Its hardest one-shots (crypt, twilightvale) black-screened on three.js r128 API drift — the scored builds are agentic rebuilds, not the raw first pass, and crypt's AAA rebuild needed a one-line emissive patch
  • The showcase ceiling shown here needs the threejs-game-director scaffolding baked into the prompt — a bare one-shot lands lower (7.72 avg)
  • Premium $10/$50 per-M pricing — you're paying for reasoning depth; cheaper models stay competitive on pure one-shot visuals

Fugu Ultra

Strengths

  • SWE Bench Pro 73.7 · GPQA-D 95.5 · MRCRv2 93.6 — Sakana's published frontier-tier benchmark scores
  • Vendor-agnostic ensemble — opt out of specific providers for compliance / export-control
  • OpenAI-compatible API at api.sakana.ai — drop-in for existing tooling

Trade-offs

  • Panel orchestration adds latency — even a 'pong' burns ~2k orchestration tokens
  • Newer than Fusion; less community calibration on long-tail prompts

Pricing & context — the spec sheet

Spec Claude Fable 5 Fugu Ultra
VendorAnthropicSakana AI
Context window200,000 tokens (1M with extended thinking)272,000 tokens with the standard rate. Calls exceeding 272K context are billed at the higher 'long-context' rates.
Price$10 / $50 per M tokens$5 / 1M input · $30 / 1M output (Fugu Ultra)
Pricing detailReleased alongside Mythos 5 on June 9, 2026 as the publicly-available member of the new Mythos class. Premium per-token pricing on the Anthropic API; available everywhere Opus 4.8 ships.Sakana's multi-agent orchestration: a single API call internally dispatches to multiple frontier models and synthesises the answer. Subscription plans run $20-$200/mo (Standard / Pro / Max); PAYG is $5/M input + $30/M output for Fugu Ultra. Direct competitor to OpenRouter Fusion's panel approach.
Release2026-06-092026-06-15
Bench coverage47/47 scored · avg 8.10/1042/42 scored · avg 7.94/10

The verdict — which should you pick?

Across 42 scored shared tasks, the averages are essentially tied — Claude Fable 5 8.14 vs Fugu Ultra 7.94. This isn't the comparison where one wins; it's the comparison where you pick based on context, pricing, and what you're actually trying to ship.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Claude Fable 5 and Fugu Ultra both into the Agent Operating System and dispatch each from the kanban by task type — mission-critical one-shot builds where you want anthropic's newest reasoning → Claude Fable 5, teams that want fusion-class quality but need a different vendor risk profile → Fugu Ultra. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.

FAQ — Claude Fable 5 vs Fugu Ultra

Which is better, Claude Fable 5 or Fugu Ultra?

On Goldie Bench, Claude Fable 5 averages 8.14/10 across the shared tasks, with 4 gold, 2 silver, 1 bronze overall. Fugu Ultra averages 7.94/10, with 5 gold, 2 silver, 2 bronze. Claude Fable 5 wins the head-to-head 25–16.

How much does Claude Fable 5 cost vs Fugu Ultra?

Claude Fable 5: Released alongside Mythos 5 on June 9, 2026 as the publicly-available member of the new Mythos class. Premium per-token pricing on the Anthropic API; available everywhere Opus 4.8 ships. Fugu Ultra: Sakana's multi-agent orchestration: a single API call internally dispatches to multiple frontier models and synthesises the answer. Subscription plans run $20-$200/mo (Standard / Pro / Max); PAYG is $5/M input + $30/M output for Fugu Ultra. Direct competitor to OpenRouter Fusion's panel approach.

What's the context window for Claude Fable 5 vs Fugu Ultra?

Claude Fable 5 has a 200,000 tokens (1M with extended thinking) context window. Fugu Ultra has a 272,000 tokens with the standard rate. Calls exceeding 272K context are billed at the higher 'long-context' rates. context window.

When should I pick Claude Fable 5 over Fugu Ultra?

Pick Claude Fable 5 for: Mission-critical one-shot builds where you want Anthropic's newest reasoning; Long-context work using extended thinking up to 1M tokens; Plan-heavy multi-step tasks where intelligence in the plan matters more than the build. The trade-off is the weaknesses we logged on the bench: Its hardest one-shots (crypt, twilightvale) black-screened on three.js r128 API drift — the scored builds are agentic rebuilds, not the raw first pass, and crypt's AAA rebuild needed a one-line emissive patch; The showcase ceiling shown here needs the threejs-game-director scaffolding baked into the prompt — a bare one-shot lands lower (7.72 avg); Premium $10/$50 per-M pricing — you're paying for reasoning depth; cheaper models stay competitive on pure one-shot visuals.

When should I pick Fugu Ultra over Claude Fable 5?

Pick Fugu Ultra for: Teams that want Fusion-class quality but need a different vendor risk profile; Operators avoiding export-controlled providers (Sakana emphasises this in their pitch); Deep-research workflows where ensemble verdicts beat single-model answers. The trade-off is the weaknesses we logged on the bench: Panel orchestration adds latency — even a 'pong' burns ~2k orchestration tokens; Newer than Fusion; less community calibration on long-tail prompts.

How does Goldie Bench score Claude Fable 5 vs Fugu Ultra?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

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