
Real head-to-head · same prompt, one shot
Claude Fable 5 vs DeepSeek V4 Flash
The newest Anthropic model — first Mythos-class made generally available. vs DeepSeek's cheap tier, retrained for agents — same size, sharper loops.
What I tested — same prompt, two models
I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Claude Fable 5 and DeepSeek V4 Flash, side by side, on 47 shared tasks inside the Agent Operating System.
Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.
Claude Fable 5 · Selected from Agent OS for the highest-stakes work — it replaced Opus 4.8 as the safety net on hard prompts. Its four core 3D games were rebuilt to showcase quality with the threejs-game-director skill, lifting the full 42-task bench to 8.14 avg — the #1 solo model, behind only the Fusion and MoA ensembles.
DeepSeek V4 Flash · Wired into the Agent OS three ways: a `deepseek` Hermes profile, the DeepSeek Coder tab (official API, V4 Flash 0731 / V4 Pro picker, live preview), and the OpenCode model dropdown. Benched on all 50 GoldieBench tasks via api.deepseek.com — the endpoint the 0731 beta shipped on — with the skill-infused threejs-game-director prompt on game tasks and a model-driven fix round on any build that failed the render check.
Side-by-side on 50 shared tasks
Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).
Task ↓
Claude Fable 5
DeepSeek V4 Flash
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Page
Strengths & weaknesses I logged
Claude Fable 5
Strengths
- Now the top SOLO model on this bench — 8.14 avg, #3 overall, edging Grok (8.13); only the Fusion (8.60) and Hermes MoA (8.38) ensembles rank higher
- 15 medals across 42 tasks (5 gold, 2 silver, 8 bronze) — shader/GPU physics is its superpower (Cornell-box path tracer 8.7, black-hole lensing 8.7, synthwave outrun 8.7)
- Its four core 3D games (crypt, skyrim, twilightvale, voxelcraft) rebuilt to showcase quality with the threejs-game-director skill — authored heroes, layered worlds, PBR materials, cohesive HUDs, all 8.8–9.0
- Beats Opus 4.8 head-to-head on the majority of tasks; tops external SWE-bench Verified at 95.0% in Julian's three-dragons writeup
Trade-offs
- Its hardest one-shots (crypt, twilightvale) black-screened on three.js r128 API drift — the scored builds are agentic rebuilds, not the raw first pass, and crypt's AAA rebuild needed a one-line emissive patch
- The showcase ceiling shown here needs the threejs-game-director scaffolding baked into the prompt — a bare one-shot lands lower (7.72 avg)
- Premium $10/$50 per-M pricing — you're paying for reasoning depth; cheaper models stay competitive on pure one-shot visuals
DeepSeek V4 Flash
Strengths
- 50/50 one-shot builds returned complete, valid, closing HTML — zero truncations
- 42/50 rendered clean first time; all 8 dark builds were repaired by the model itself in one fix round
- 1M-token context on the cheap tier — whole codebases fit in a single call
Trade-offs
- Unranked — the 50 builds are on the bench but not yet scored by the Opus vision judge
- Reasons at length before writing (a full 3D game build ran ~4-8 minutes), so it is not a fast-draft model
- 8 of 50 first-pass builds rendered black or near-black before the fix round
Pricing & context — the spec sheet
| Spec | Claude Fable 5 | DeepSeek V4 Flash |
|---|---|---|
| Vendor | Anthropic | DeepSeek |
| Context window | 200,000 tokens (1M with extended thinking) | 1,000,000-token context window |
| Price | $10 / $50 per M tokens | API · cheap tier |
| Pricing detail | Released alongside Mythos 5 on June 9, 2026 as the publicly-available member of the new Mythos class. Premium per-token pricing on the Anthropic API; available everywhere Opus 4.8 ships. | Benched on the DeepSeek-V4-Flash-0731 public beta, launched 2026-07-31 on DeepSeek's official API. DeepSeek describe it as a major upgrade to agent capabilities whose benchmark scores now surpass their previous V4-Pro-Preview, using the exact same model architecture and size as the preview — the gain is post-training, not scale. Natively supports the Responses API format and is adapted for Codex-style coding loops. Benched against api.deepseek.com directly because third-party routes list "v4-flash" undated and may still serve the older preview build. |
| Release | 2026-06-09 | 2026-07 |
| Bench coverage | 47/47 scored · avg 8.10/10 | 0/50 scored · avg — |
The verdict — which should you pick?
Not enough scored shared tasks yet for a head-to-head average. The live demos for both are on the matrix above — play them and form your own opinion.
If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Claude Fable 5 and DeepSeek V4 Flash both into the Agent Operating System and dispatch each from the kanban by task type — mission-critical one-shot builds where you want anthropic's newest reasoning → Claude Fable 5, long agent loops and codex-style write-run-fix work, which is what the 0731 upgrade targets → DeepSeek V4 Flash. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.
FAQ — Claude Fable 5 vs DeepSeek V4 Flash
Which is better, Claude Fable 5 or DeepSeek V4 Flash?
On Goldie Bench, Claude Fable 5 averages no scored verdicts yet across the shared tasks, with 4 gold, 2 silver, 1 bronze overall. DeepSeek V4 Flash averages no scored verdicts yet, with 0 gold, 0 silver, 0 bronze. Not enough scored shared tasks yet to call a winner.
How much does Claude Fable 5 cost vs DeepSeek V4 Flash?
Claude Fable 5: Released alongside Mythos 5 on June 9, 2026 as the publicly-available member of the new Mythos class. Premium per-token pricing on the Anthropic API; available everywhere Opus 4.8 ships. DeepSeek V4 Flash: Benched on the DeepSeek-V4-Flash-0731 public beta, launched 2026-07-31 on DeepSeek's official API. DeepSeek describe it as a major upgrade to agent capabilities whose benchmark scores now surpass their previous V4-Pro-Preview, using the exact same model architecture and size as the preview — the gain is post-training, not scale. Natively supports the Responses API format and is adapted for Codex-style coding loops. Benched against api.deepseek.com directly because third-party routes list "v4-flash" undated and may still serve the older preview build.
What's the context window for Claude Fable 5 vs DeepSeek V4 Flash?
Claude Fable 5 has a 200,000 tokens (1M with extended thinking) context window. DeepSeek V4 Flash has a 1,000,000-token context window context window.
When should I pick Claude Fable 5 over DeepSeek V4 Flash?
Pick Claude Fable 5 for: Mission-critical one-shot builds where you want Anthropic's newest reasoning; Long-context work using extended thinking up to 1M tokens; Plan-heavy multi-step tasks where intelligence in the plan matters more than the build. The trade-off is the weaknesses we logged on the bench: Its hardest one-shots (crypt, twilightvale) black-screened on three.js r128 API drift — the scored builds are agentic rebuilds, not the raw first pass, and crypt's AAA rebuild needed a one-line emissive patch; The showcase ceiling shown here needs the threejs-game-director scaffolding baked into the prompt — a bare one-shot lands lower (7.72 avg); Premium $10/$50 per-M pricing — you're paying for reasoning depth; cheaper models stay competitive on pure one-shot visuals.
When should I pick DeepSeek V4 Flash over Claude Fable 5?
Pick DeepSeek V4 Flash for: Long agent loops and Codex-style write-run-fix work, which is what the 0731 upgrade targets; Whole-repo or whole-document tasks that need the 1M context on a cheap tier; Volume build work where you would rather wait a few minutes than pay a flagship. The trade-off is the weaknesses we logged on the bench: Unranked — the 50 builds are on the bench but not yet scored by the Opus vision judge; Reasons at length before writing (a full 3D game build ran ~4-8 minutes), so it is not a fast-draft model; 8 of 50 first-pass builds rendered black or near-black before the fix round.
How does Goldie Bench score Claude Fable 5 vs DeepSeek V4 Flash?
Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.
Related comparisons
Other head-to-heads using the same scoring system:
Claude Fable 5 vs Fusion DeepSeek V4 Flash vs Fusion Claude Fable 5 vs Claude Opus 5 DeepSeek V4 Flash vs Claude Opus 5 Claude Fable 5 vs Hermes MoA DeepSeek V4 Flash vs Hermes MoA Claude Fable 5 vs GPT-5.6 Sol DeepSeek V4 Flash vs GPT-5.6 SolFull model pages: Claude Fable 5 · DeepSeek V4 Flash · back to the leaderboard
The same stack Julian uses
Run this stack yourself.
Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.
4,000+founders
258documented wins
38countries
$59/momonthly














































