
Real head-to-head · same prompt, one shot
Qwen 3.7 vs Grok 4.6
Multilingual open-weights — strong on Chinese reasoning. vs Frontier intelligence at half the frontier price.
Head-to-head verdict: Qwen 3.7 wins 13–6 with 1 tie.
What I tested — same prompt, two models
I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Qwen 3.7 and Grok 4.6, side by side, on 20 shared tasks inside the Agent Operating System.
Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.
Qwen 3.7 · Wired alongside GLM-5.2 in Agent OS for open-weights agent loops where you want vendor diversity.
Grok 4.6 · Benched on 16 skill-infused game builds, every one played through its full gameplay arc before scoring, then the broken ones were handed back to Grok 4.6 to repair itself.
Side-by-side on 47 shared tasks
Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).
Task ↓
Qwen 3.7
Grok 4.6
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
— not attempted —
Game
— not attempted —
Game
— not attempted —
Page
— not attempted —
Where Qwen 3.7 beat Grok 4.6
The tasks where I gave Qwen 3.7 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.
Voxelcraft
Game
Qwen 3.7 7.5
·
Grok 4.6 1.5
(+6.0)
What I saw: 14KB · plays clean · webgl, input
Skyrim
Game
Qwen 3.7 7.0
·
Grok 4.6 1.5
(+5.5)
What I saw: 12KB · plays clean · webgl
Nordiccrypt
Game
Qwen 3.7 7.0
·
Grok 4.6 3.0
(+4.0)
What I saw: 16KB · plays clean · webgl
Dogfight
Game
Qwen 3.7 7.5
·
Grok 4.6 4.8
(+2.7)
What I saw: 18KB · plays clean · webgl, input
Parachute
Game
Qwen 3.7 8.0
·
Grok 4.6 5.4
(+2.6)
What I saw: 12KB · plays clean · three, webgl, input
Where Grok 4.6 beat Qwen 3.7
The tasks where I gave Grok 4.6 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.
Outrun
Game
Grok 4.6 8.6
·
Qwen 3.7 5.5
(+3.1)
What I saw: Best one-shot of the Grok 4.6 run. Full synthwave stack: magenta laser grid, banked road with painted lines and neon kerbs, a multi-part car with a real headlight pool, light-gates, palm rows and a city skyline, plus barrier obstacles you actually dodge. Played 25s: SPEED climbed…
Raycaster
Game
Grok 4.6 5.5
·
Qwen 3.7 4.0
(+1.5)
What I saw: Strong HUD, minimap and a nicely modeled first-person weapon rig, but the actual maze view is barely visible — mostly flat gray walls with an odd tilted geometry above and no sense of navigable corridors, so the core Wolfenstein maze experience doesn't read clearly in the render.
Neonracer
Game
Grok 4.6 8.4
·
Qwen 3.7 7.5
(+0.9)
· polished neon racer
What I saw: Strong synthwave scene with glowing pink rails, palm/building environment, retro sun, and a clean 3D ship plus polished HUD (armor/speed/boost, score, IMPACT banner). Vapor-trail particle effects aren't clearly visible in this shot, keeping it just shy of the field's best.
Arcade
Game
Grok 4.6 8.7
·
Qwen 3.7 8.0
(+0.7)
· 3D breakout cityscape
What I saw: Strong: a fully-rendered 3D breakout with atmospheric cityscape, glowing rails, detailed paddle craft, brick grid, active ball with particle trail, and polished HUD (core/velocity/lives/score/wave). Weak: perspective makes the brick field feel small and the 3D angle slightly comp…
Dragonrealm
Game
Grok 4.6 6.6
·
Qwen 3.7 6.0
(+0.6)
What I saw: Clean frozen open world: multi-part warrior with helmet, pack and sword, drifting snow, pines, health and stamina bars and a working compass tape. Played 20s: walk and mouse-look both move the camera and the banner state changed from A SHADOW ON THE SNOW to FROST AND FIRE. Marked…
Strengths & weaknesses I logged
Qwen 3.7
Strengths
- Open weights, free for individuals — same model class as GLM-5.2
- Best-of-three on fluid simulation in the Goldie Bench bench
- Multilingual depth — Chinese reasoning especially strong
Trade-offs
- Only 5 tasks scored on the bench so far — small sample size
- Trails GLM-5.2 on cinematic visual builds at similar pricing
Grok 4.6
Strengths
- Ties GPT-5.6 Sol at 61 on the Artificial Analysis Intelligence Index, one point behind Claude Fable 5 Max
- Trained with agentic reinforcement learning for long-running agents, so it holds a spec across a 40KB single-file build
- Fixes its own broken builds: handed the exact runtime error, it repaired 4 of 4 failed games on the first retry
- Very strong arcade and shooter output - the synthwave racer and the Doom raycaster are top-tier one-shots
Trade-offs
- Flight models are its weak spot: both the flight sim and the dogfight shipped unflyable on the first pass
- Two of sixteen game builds died on a hard error (a duplicate identifier and a bad computeBoundingSphere call)
- Worlds are lit and composed but usually untextured, so terrain reads as flat coloured planes
Pricing & context — the spec sheet
| Spec | Qwen 3.7 | Grok 4.6 |
|---|---|---|
| Vendor | Alibaba | xAI |
| Context window | 256,000 tokens | 500,000 tokens |
| Price | Open weights · free for individuals | $2 in / $6 out per M tokens |
| Pricing detail | Alibaba's open-weights release — downloadable from Hugging Face, runnable locally or via Alibaba Cloud's free tier for individuals. | xAI's August 2026 flagship. $2 per million input tokens and $6 per million output tokens on the standard tier (the Fast tier is double), which is roughly half what the other frontier models charge for the same Artificial Analysis Intelligence Index score of 61. |
| Release | 2026-06 | 2026-08 |
| Bench coverage | 47/47 scored · avg 7.00/10 | 20/20 scored · avg 5.95/10 |
The verdict — which should you pick?
Across 20 scored shared tasks, Qwen 3.7 averaged 7.08/10, beating Grok 4.6's 5.95/10 by 1.12 points. Pick Qwen 3.7 when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.
If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Qwen 3.7 and Grok 4.6 both into the Agent Operating System and dispatch each from the kanban by task type — open-weights alternative to glm-5.2 when you want a different model family → Qwen 3.7, high-volume agent work where the per-token bill decides what you can afford to run → Grok 4.6. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.
FAQ — Qwen 3.7 vs Grok 4.6
Which is better, Qwen 3.7 or Grok 4.6?
On Goldie Bench, Qwen 3.7 averages 7.08/10 across the shared tasks, with 0 gold, 0 silver, 0 bronze overall. Grok 4.6 averages 5.95/10, with 1 gold, 0 silver, 0 bronze. Qwen 3.7 wins the head-to-head 13–6.
How much does Qwen 3.7 cost vs Grok 4.6?
Qwen 3.7: Alibaba's open-weights release — downloadable from Hugging Face, runnable locally or via Alibaba Cloud's free tier for individuals. Grok 4.6: xAI's August 2026 flagship. $2 per million input tokens and $6 per million output tokens on the standard tier (the Fast tier is double), which is roughly half what the other frontier models charge for the same Artificial Analysis Intelligence Index score of 61.
What's the context window for Qwen 3.7 vs Grok 4.6?
Qwen 3.7 has a 256,000 tokens context window. Grok 4.6 has a 500,000 tokens context window.
When should I pick Qwen 3.7 over Grok 4.6?
Pick Qwen 3.7 for: Open-weights alternative to GLM-5.2 when you want a different model family; Multilingual workloads (Chinese, multi-script content); Fluid and particle simulations. The trade-off is the weaknesses we logged on the bench: Only 5 tasks scored on the bench so far — small sample size; Trails GLM-5.2 on cinematic visual builds at similar pricing.
When should I pick Grok 4.6 over Qwen 3.7?
Pick Grok 4.6 for: High-volume agent work where the per-token bill decides what you can afford to run; Arcade, shooter and driving builds in one shot; Self-repair loops - it is unusually good at fixing a build when you hand it the real error. The trade-off is the weaknesses we logged on the bench: Flight models are its weak spot: both the flight sim and the dogfight shipped unflyable on the first pass; Two of sixteen game builds died on a hard error (a duplicate identifier and a bad computeBoundingSphere call); Worlds are lit and composed but usually untextured, so terrain reads as flat coloured planes.
How does Goldie Bench score Qwen 3.7 vs Grok 4.6?
Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.
Related comparisons
Other head-to-heads using the same scoring system:
Qwen 3.7 vs Fusion Grok 4.6 vs Fusion Qwen 3.7 vs Claude Opus 5 Grok 4.6 vs Claude Opus 5 Qwen 3.7 vs Hermes MoA Grok 4.6 vs Hermes MoA Qwen 3.7 vs GPT-5.6 Sol Grok 4.6 vs GPT-5.6 SolFull model pages: Qwen 3.7 · Grok 4.6 · back to the leaderboard
The same stack Julian uses
Run this stack yourself.
Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.
4,000+founders
258documented wins
38countries
$59/momonthly










































