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Real head-to-head · same prompt, one shot

Qwen 3.8 vs Grok 4.6

Alibaba's 2.4T flagship — benched through Qoder. vs Frontier intelligence at half the frontier price.

Head-to-head verdict: Qwen 3.8 wins 14–1 with 1 tie.

Qwen 3.8 · contextQoder-hosted
Grok 4.6 · context500K tokens
Qwen 3.8 · priceQoder plan
Grok 4.6 · price$2 in / $6 out per M tokens
Qwen 3.8 · vendorAlibaba
Grok 4.6 · vendorxAI

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Qwen 3.8 and Grok 4.6, side by side, on 16 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

Qwen 3.8 · Benched on GoldieBench via the Qoder CLI (`qoder-qwen`, model Qwen3.8-Max-Preview) — the only door while it has no public API. Non-game tasks are one-shot like the rest of the field. GAME tasks run in Qoder's real AGENT mode: skill-infused build, then up to 2 QA fix rounds where a vision judge + live console errors are fed back and Qwen 3.8 edits its own file (it took crypt from a black-screen 3.0 to a torch-lit 7.8). Scored on a mid-play frame by the same Opus judge as everyone else.

Grok 4.6 · Benched on 16 skill-infused game builds, every one played through its full gameplay arc before scoring, then the broken ones were handed back to Grok 4.6 to repair itself.

Side-by-side on 49 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
Qwen 3.8
Grok 4.6
Game
Qwen 3.8 on Arcade
🥇Grok 4.6 on Arcade
Game
Qwen 3.8 on Crypt
Grok 4.6 on Crypt
Game
Qwen 3.8 on Dogfight
Grok 4.6 on Dogfight
Game
Qwen 3.8 on Doom
Grok 4.6 on Doom
Qwen 3.8 on Dragonrealm
Grok 4.6 on Dragonrealm
Game
🥉Qwen 3.8 on Flightsim
Grok 4.6 on Flightsim
Game
🥈Qwen 3.8 on Gtadrive
Grok 4.6 on Gtadrive
Game
Qwen 3.8 on Gtafoot
Grok 4.6 on Gtafoot
🥈Qwen 3.8 on Neonblaster
Grok 4.6 on Neonblaster
Game
Qwen 3.8 on Neonracer
Grok 4.6 on Neonracer
Qwen 3.8 on Nordiccrypt
Grok 4.6 on Nordiccrypt
Game
🥇Qwen 3.8 on Outrun
Grok 4.6 on Outrun
Game
Qwen 3.8 on Racing
Grok 4.6 on Racing
Game
Qwen 3.8 on Rpg
Grok 4.6 on Rpg
Game
🥉Qwen 3.8 on Skyrim
Grok 4.6 on Skyrim
Qwen 3.8 on Twilightvale
Grok 4.6 on Twilightvale
Qwen 3.8 on Dragonflight
— not attempted —
Game
Qwen 3.8 on Game
— not attempted —
Game
— not attempted —
Grok 4.6 on Neoncity
Game
— not attempted —
Grok 4.6 on Parachute
Game
— not attempted —
Grok 4.6 on Raycaster
Game
— not attempted —
Grok 4.6 on Voxelcraft
Other
🥈Qwen 3.8 on Matrixrain
— not attempted —
🥇Qwen 3.8 on Mlx Speedtest
— not attempted —

Where Qwen 3.8 beat Grok 4.6

The tasks where I gave Qwen 3.8 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Skyrim Game
Qwen 3.8 8.6 · Grok 4.6 1.5 (+7.1) · Skeletons at dusk

What I saw: Strong first-person fantasy scene with a beautiful dusk palette, low-poly terrain and trees, plus visible skeleton enemies, a held weapon/shield, working HUD (Skyrim-style HP/magicka/stamina), compass, kill quest and DETECTED stealth chip — genuinely combat-ready rather than an e…

Flightsim Game
Qwen 3.8 8.4 · Grok 4.6 5.0 (+3.4)

What I saw: Gorgeous dawn-lit terrain with runway, hangar, full HUD (IAS/ALT/VS/heading tape/attitude indicator/throttle/hull/minimap) and a takeoff prompt actively firing at 43kt — clearly on-brief and polished with visible birds as targets. Falls just short of the field's best due to the s…

Qwen 3.8 6.4 · Grok 4.6 3.0 (+3.4)

What I saw: Polished HUD (Cinzel headers, vigor/breath meters, objective, axe crosshair) and the scene renders a coherent low-poly ruin with columns, arches and torch posts, but the lighting reads flat/dim rather than genuinely 'torch-lit,' the space feels sparse, and crucially no visible en…

Racing Game
Qwen 3.8 8.6 · Grok 4.6 5.4 (+3.2) · Combat Racer Polish

What I saw: Strong render: sleek third-person hovercraft with a banked track, spike-mine hostiles clustered ahead, tire stacks/pillar obstacles, and a gorgeously cohesive sunset HUD with minimap, crosshair, and combat stats. Beats generic walking sims by delivering visible enemies + combat f…

Dogfight Game
Qwen 3.8 6.8 · Grok 4.6 4.8 (+2.0)

What I saw: Excellent military HUD polish—compass tape, radar with contacts, hull/thr/boost bars, and a well-modeled aircraft all render cleanly. But the screenshot shows no visible enemies in the sky and zero combat happening (KILLS 00, empty airspace), leaving it feeling more like a polish…

Where Grok 4.6 beat Qwen 3.8

The tasks where I gave Grok 4.6 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Arcade Game
Grok 4.6 8.7 · Qwen 3.8 7.8 (+0.9) · 3D breakout cityscape

What I saw: Strong: a fully-rendered 3D breakout with atmospheric cityscape, glowing rails, detailed paddle craft, brick grid, active ball with particle trail, and polished HUD (core/velocity/lives/score/wave). Weak: perspective makes the brick field feel small and the 3D angle slightly comp…

Strengths & weaknesses I logged

Qwen 3.8

Strengths

  • Skyrim-style open worlds — the Dragon Realm build rendered a lit snowfield, first-person sword and working roaming enemies (7.8)
  • Held up across game genres early — voxel sandbox and Doom raycaster both came out shippable
  • Runs as a real agentic coder inside Qoder (writes + iterates on files), not just a chat model

Trade-offs

  • Torch-lit dungeon (crypt) came out generic (6.3); one open-world RPG one-shot black-screened (twilightvale 2.5) — classic three.js r128 API drift
  • Preview is Qoder / Token-Plan only — no OpenRouter or public API, so it can't be routed into an app the way the OpenRouter models can

Grok 4.6

Strengths

  • Ties GPT-5.6 Sol at 61 on the Artificial Analysis Intelligence Index, one point behind Claude Fable 5 Max
  • Trained with agentic reinforcement learning for long-running agents, so it holds a spec across a 40KB single-file build
  • Fixes its own broken builds: handed the exact runtime error, it repaired 4 of 4 failed games on the first retry
  • Very strong arcade and shooter output - the synthwave racer and the Doom raycaster are top-tier one-shots

Trade-offs

  • Flight models are its weak spot: both the flight sim and the dogfight shipped unflyable on the first pass
  • Two of sixteen game builds died on a hard error (a duplicate identifier and a bad computeBoundingSphere call)
  • Worlds are lit and composed but usually untextured, so terrain reads as flat coloured planes

Pricing & context — the spec sheet

Spec Qwen 3.8 Grok 4.6
VendorAlibabaxAI
Context windowServed through Alibaba's Qoder agent platform; the 3.8-Max preview has no standalone public context window yet.500,000 tokens
PriceQoder plan$2 in / $6 out per M tokens
Pricing detailQwen3.8-Max-Preview is Alibaba's ~2.4T-parameter flagship, positioned just behind Claude Fable 5. It is NOT on OpenRouter or a public API yet — the only access today is inside Qoder (Alibaba's agentic coding platform, free 2-week Pro trial). Benched here via the Qoder CLI on model `Qwen3.8-Max-Preview`, one-shot.xAI's August 2026 flagship. $2 per million input tokens and $6 per million output tokens on the standard tier (the Fast tier is double), which is roughly half what the other frontier models charge for the same Artificial Analysis Intelligence Index score of 61.
Release2026-072026-08
Bench coverage45/45 scored · avg 8.10/1020/20 scored · avg 5.95/10

The verdict — which should you pick?

Across 16 scored shared tasks, Qwen 3.8 averaged 8.04/10, beating Grok 4.6's 6.33/10 by 1.72 points. Pick Qwen 3.8 when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Qwen 3.8 and Grok 4.6 both into the Agent Operating System and dispatch each from the kanban by task type — one-shot 3d game and world prototypes where atmosphere matters → Qwen 3.8, high-volume agent work where the per-token bill decides what you can afford to run → Grok 4.6. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.

FAQ — Qwen 3.8 vs Grok 4.6

Which is better, Qwen 3.8 or Grok 4.6?

On Goldie Bench, Qwen 3.8 averages 8.04/10 across the shared tasks, with 8 gold, 7 silver, 7 bronze overall. Grok 4.6 averages 6.33/10, with 1 gold, 0 silver, 0 bronze. Qwen 3.8 wins the head-to-head 14–1.

How much does Qwen 3.8 cost vs Grok 4.6?

Qwen 3.8: Qwen3.8-Max-Preview is Alibaba's ~2.4T-parameter flagship, positioned just behind Claude Fable 5. It is NOT on OpenRouter or a public API yet — the only access today is inside Qoder (Alibaba's agentic coding platform, free 2-week Pro trial). Benched here via the Qoder CLI on model `Qwen3.8-Max-Preview`, one-shot. Grok 4.6: xAI's August 2026 flagship. $2 per million input tokens and $6 per million output tokens on the standard tier (the Fast tier is double), which is roughly half what the other frontier models charge for the same Artificial Analysis Intelligence Index score of 61.

What's the context window for Qwen 3.8 vs Grok 4.6?

Qwen 3.8 has a Served through Alibaba's Qoder agent platform; the 3.8-Max preview has no standalone public context window yet. context window. Grok 4.6 has a 500,000 tokens context window.

When should I pick Qwen 3.8 over Grok 4.6?

Pick Qwen 3.8 for: One-shot 3D game and world prototypes where atmosphere matters; Anyone already in the Qoder IDE/CLI wanting a near-frontier model free on the Pro trial; A cheaper stand-in for Fable 5 on creative-visual builds. The trade-off is the weaknesses we logged on the bench: Torch-lit dungeon (crypt) came out generic (6.3); one open-world RPG one-shot black-screened (twilightvale 2.5) — classic three.js r128 API drift; Preview is Qoder / Token-Plan only — no OpenRouter or public API, so it can't be routed into an app the way the OpenRouter models can.

When should I pick Grok 4.6 over Qwen 3.8?

Pick Grok 4.6 for: High-volume agent work where the per-token bill decides what you can afford to run; Arcade, shooter and driving builds in one shot; Self-repair loops - it is unusually good at fixing a build when you hand it the real error. The trade-off is the weaknesses we logged on the bench: Flight models are its weak spot: both the flight sim and the dogfight shipped unflyable on the first pass; Two of sixteen game builds died on a hard error (a duplicate identifier and a bad computeBoundingSphere call); Worlds are lit and composed but usually untextured, so terrain reads as flat coloured planes.

How does Goldie Bench score Qwen 3.8 vs Grok 4.6?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

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