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Real head-to-head · same prompt, one shot

Opus 4.8 vs Inkling

The reasoning king — deepest thinking, premium price. vs A 975B open-weights frontier model — yours to own and run.

Head-to-head verdict: Opus 4.8 wins 41–6.

Opus 4.8 · context200K tokens
Inkling · context1M tokens
Opus 4.8 · price$15 / $75 per M tokens
Inkling · price$0.33 / M
Opus 4.8 · vendorAnthropic
Inkling · vendorThinking Machines

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Opus 4.8 and Inkling, side by side, on 47 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

Opus 4.8 · The default when the build has to ship on the first prompt — Opus is the safety net inside Agent OS for hard one-shots.

Inkling · Benched on GoldieBench one-shot through Tinker's OpenAI-compatible endpoint at medium reasoning effort, then headless-playtested on the same rubric as the whole field. In the Agent OS it's wired into the opencode tab on your own Tinker key — the Ink Machine.

Side-by-side on 50 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
Opus 4.8
Inkling
Game
🥉Opus 4.8 on Arcade
Inkling on Arcade
Game
Opus 4.8 on Crypt
Inkling on Crypt
Game
Opus 4.8 on Dogfight
Inkling on Dogfight
Game
🥈Opus 4.8 on Doom
Inkling on Doom
Opus 4.8 on Dragonflight
Inkling on Dragonflight
Opus 4.8 on Dragonrealm
Inkling on Dragonrealm
Game
🥉Opus 4.8 on Flightsim
Inkling on Flightsim
Game
Opus 4.8 on Game
Inkling on Game
Game
🥉Opus 4.8 on Gtadrive
Inkling on Gtadrive
Game
Opus 4.8 on Gtafoot
Inkling on Gtafoot
Opus 4.8 on Neonblaster
Inkling on Neonblaster
Game
🥉Opus 4.8 on Neoncity
Inkling on Neoncity
Game
Opus 4.8 on Neonracer
Inkling on Neonracer
Opus 4.8 on Nordiccrypt
Inkling on Nordiccrypt
Game
Opus 4.8 on Outrun
Inkling on Outrun
Game
🥉Opus 4.8 on Parachute
Inkling on Parachute
Game
Opus 4.8 on Pool
Inkling on Pool
Game
Opus 4.8 on Racing
Inkling on Racing
Game
Opus 4.8 on Raycaster
Inkling on Raycaster
Game
Opus 4.8 on Rpg
Inkling on Rpg
Game
Opus 4.8 on Skyrim
Inkling on Skyrim
Opus 4.8 on Twilightvale
Inkling on Twilightvale
Game
Opus 4.8 on Voxelcraft
Inkling on Voxelcraft
Page
Opus 4.8 on Aipbpromo
Inkling on Aipbpromo

Where Opus 4.8 beat Inkling

The tasks where I gave Opus 4.8 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Blackhole Sim
Opus 4.8 9.0 · Inkling 2.3 (+6.7) · winner · hit the brief

What I saw: Opus nailed it — a pure-black event horizon, a bright photon ring, and the disk bent up and over the top exactly like the film's lensing. GLM came in strong with a clean ring and a starfield warping past the hole. Kimi's disk is fine, but the background is a soft grey blur instea…

Plasma Visual
Opus 4.8 7.5 · Inkling 2.3 (+5.2)

What I saw: 5KB · plays clean · webgl, rAF

Flightsim Game
Opus 4.8 8.0 · Inkling 3.5 (+4.5)

What I saw: 27KB · plays clean · three, webgl

Doom Game
Opus 4.8 8.5 · Inkling 4.5 (+4.0) · winner · game-feel

What I saw: All three are real, playable shooters. Opus drops you in a corridor with an imp dead ahead — gun, crosshair and HUD framed like a screenshot. Kimi matches it: a monster down a textured hall, health, ammo, minimap. GLM ships a gorgeous 'HAZARD PROTOCOL' title screen with a working…

Opus 4.8 7.5 · Inkling 3.5 (+4.0)

What I saw: 5KB · plays clean · webgl, rAF

Where Inkling beat Opus 4.8

The tasks where I gave Inkling a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Webos Page
Inkling 7.8 · Opus 4.8 5.5 (+2.3)

What I saw: Renders cleanly with polished dock, desktop icons, and a functional Terminal window with prompt; drag, close/minimize dots, Paint canvas and localStorage Notes all present per source. Weak point: the title banner is partially hidden behind the window and the empty terminal body l…

Aurora Visual
Inkling 7.8 · Opus 4.8 6.0 (+1.8)

What I saw: Renders a vivid, colorful WebGL aurora curtain with clean green/cyan/purple bands, ground plane, and tasteful title overlay — clearly on-brief and polished; but the curtain reads as a contained rectangular slab rather than a sky-spanning flowing veil, and the mountain silhouette …

Matrix Visual
Inkling 8.4 · Opus 4.8 7.0 (+1.4) · polished neon rain

What I saw: Gorgeous dense glyph rain with katakana/symbol mix, glowing trails, and an Orbitron title that reads beautifully; the hue-shifting green-to-blue gradient is striking but drifts slightly from canonical Matrix green, keeping it just shy of the top.

Pool Game
Inkling 6.3 · Opus 4.8 5.5 (+0.8)

What I saw: Renders a clean 3D table with rack, pockets, and a decent title overlay, but the table sits small in the frame with heavy vignette wasting most of the screen, and the physics have flaws (cue-ball-only drag, no game rules/scoring). The rack looks slightly offset and the balls are …

Game Game
Inkling 7.4 · Opus 4.8 7.0 (+0.4)

What I saw: Renders cleanly with polished neon 3D visuals, glowing gradient title, grid arena, and functional falling-orb catch mechanic. Strong presentation but gameplay is shallow/generic — no lives, misses, difficulty ramp, or lose condition, so it lands short of the task's best entries.

Strengths & weaknesses I logged

Opus 4.8

Strengths

  • Most consistent across the Goldie Bench bench — no weak build, 8.46/10 average
  • Deepest one-shot reasoning, especially on game-feel and physics
  • Extended thinking mode handles up to 1M tokens of context

Trade-offs

  • 5–10× the per-token cost of every other model on the bench
  • Less flair on cinematic visuals than GLM-5.2 — playing it safer wins on accuracy, costs you on showpiece moments

Inkling

Strengths

  • Genuinely open-weights — the full 975B model is public on Hugging Face; run it on your own key, no black box
  • Best one-shot builds are 2D / animation / web — a matrix-rain that topped its task (8.4), plus arcade, fractal, aurora and a mini web-OS all judged shippable (7.6–8.2)
  • Frontier-class agentic coding for an open model — 77.6% SWE-bench Verified, ahead of Nemotron 3 Ultra
  • 1M-token context, native multimodal (text/image/audio), and a controllable thinking-effort dial

Trade-offs

  • One-shot 3D games are weak — three.js dungeons/racers render a title screen but no playable scene, like most open models (crypt 2.5)
  • Physics and particle sims are hit-or-miss — black-hole, plasma and cloth one-shots often render dark or static (2.3–3.5)
  • Not the strongest overall — the closed frontier (Fable 5) still tops the raw benchmarks; Inkling trades peak for ownership

Pricing & context — the spec sheet

Spec Opus 4.8 Inkling
VendorAnthropicThinking Machines
Context window200,000 tokens (1M with extended thinking)1,000,000 tokens
Price$15 / $75 per M tokens$0.33 / M
Pricing detailPremium pricing via the Anthropic API: $15 per million input tokens, $75 per million output tokens. Extended thinking is included but adds latency.Inkling is open-weights — a 975B-parameter (41B active) Mixture-of-Experts model whose full weights are public on Hugging Face. You run it on your own key through Tinker's OpenAI-compatible endpoint (usage-based, ~$0.33/M sampling, 50% off at launch), or via Together / Fireworks / Modal / Databricks / Baseten. Benched here one-shot at medium reasoning effort via Tinker.
Release2026-052026-07
Bench coverage47/47 scored · avg 7.51/1050/50 scored · avg 6.07/10

The verdict — which should you pick?

Across 47 scored shared tasks, Opus 4.8 averaged 7.51/10, beating Inkling's 6.00/10 by 1.51 points. Pick Opus 4.8 when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Opus 4.8 and Inkling both into the Agent Operating System and dispatch each from the kanban by task type — mission-critical one-shot builds where 'has to work the first time' matters → Opus 4.8, owning a frontier model instead of renting one — on your own key, pennies per build → Inkling. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.

FAQ — Opus 4.8 vs Inkling

Which is better, Opus 4.8 or Inkling?

On Goldie Bench, Opus 4.8 averages 7.51/10 across the shared tasks, with 3 gold, 1 silver, 6 bronze overall. Inkling averages 6.00/10, with 0 gold, 3 silver, 1 bronze. Opus 4.8 wins the head-to-head 41–6.

How much does Opus 4.8 cost vs Inkling?

Opus 4.8: Premium pricing via the Anthropic API: $15 per million input tokens, $75 per million output tokens. Extended thinking is included but adds latency. Inkling: Inkling is open-weights — a 975B-parameter (41B active) Mixture-of-Experts model whose full weights are public on Hugging Face. You run it on your own key through Tinker's OpenAI-compatible endpoint (usage-based, ~$0.33/M sampling, 50% off at launch), or via Together / Fireworks / Modal / Databricks / Baseten. Benched here one-shot at medium reasoning effort via Tinker.

What's the context window for Opus 4.8 vs Inkling?

Opus 4.8 has a 200,000 tokens (1M with extended thinking) context window. Inkling has a 1,000,000 tokens context window.

When should I pick Opus 4.8 over Inkling?

Pick Opus 4.8 for: Mission-critical one-shot builds where 'has to work the first time' matters; Hard reasoning tasks (planning, multi-step) where you'll pay for the depth; Anything where vendor reliability beats the per-token bill. The trade-off is the weaknesses we logged on the bench: 5–10× the per-token cost of every other model on the bench; Less flair on cinematic visuals than GLM-5.2 — playing it safer wins on accuracy, costs you on showpiece moments.

When should I pick Inkling over Opus 4.8?

Pick Inkling for: Owning a frontier model instead of renting one — on your own key, pennies per build; Generative visuals, data-viz and single-file web builds you want one-shot; A customizable open base you can fine-tune on Tinker for your own domain. The trade-off is the weaknesses we logged on the bench: One-shot 3D games are weak — three.js dungeons/racers render a title screen but no playable scene, like most open models (crypt 2.5); Physics and particle sims are hit-or-miss — black-hole, plasma and cloth one-shots often render dark or static (2.3–3.5); Not the strongest overall — the closed frontier (Fable 5) still tops the raw benchmarks; Inkling trades peak for ownership.

How does Goldie Bench score Opus 4.8 vs Inkling?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

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