
Real head-to-head · same prompt, one shot
Opus 4.8 vs Fugu Ultra 1.1
The reasoning king — deepest thinking, premium price. vs Sakana's multi-agent orchestrator, v1.1 — routes experts per request.
Head-to-head verdict: Opus 4.8 wins 12–11.
What I tested — same prompt, two models
I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Opus 4.8 and Fugu Ultra 1.1, side by side, on 24 shared tasks inside the Agent Operating System.
Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.
Opus 4.8 · The default when the build has to ship on the first prompt — Opus is the safety net inside Agent OS for hard one-shots.
Fugu Ultra 1.1 · Benched on GoldieBench via Sakana's Responses API (fugu-ultra-v1.1, xhigh reasoning). Game tasks use the skill-infused threejs-game-director prompt plus a controls+graphics fix loop with an anti-regression clamp, judged on a real mid-play frame by the same Opus judge as the field.
Side-by-side on 47 shared tasks
Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).
Task ↓
Opus 4.8
Fugu Ultra 1.1
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Where Opus 4.8 beat Fugu Ultra 1.1
The tasks where I gave Opus 4.8 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.
Neoncity
Game
Opus 4.8 8.5
·
Fugu Ultra 1.1 2.3
(+6.2)
What I saw: GLM's is the most cinematic — neon towers, a setting sun, Japanese signage and a flight HUD, like a frame from a film. Opus's is a clean canyon of lit skyscrapers racing to a vanishing point. Kimi leaned into the synthwave sun and grid more than the city itself. GLM wins the skyline.
Raycaster
Game
Opus 4.8 8.0
·
Fugu Ultra 1.1 2.0
(+6.0)
What I saw: Kimi nailed it — brick walls, a checkered floor, a clean minimap, textbook Wolfenstein, runs clean out of the box. Opus's is close and more atmospheric: warm fog and a vignette down a stone corridor (A/D to turn, W/S to move). GLM's engine is genuinely good — brick and mossy-ston…
Arcade
Game
Opus 4.8 8.5
·
Fugu Ultra 1.1 5.5
(+3.0)
· winner · game-feel
What I saw: All three shipped a genuinely juicy game. Opus's breakout had the most game-feel — particle bursts and a live combo. Kimi's breakout was clean and solid. GLM went its own way with fullscreen neon asteroids. The closest of the practical five.
Dragonflight
Game
Opus 4.8 7.5
·
Fugu Ultra 1.1 6.5
(+1.0)
What I saw: 12KB · plays clean · webgl, input
Pool
Game
Opus 4.8 5.5
·
Fugu Ultra 1.1 4.5
(+1.0)
What I saw: 9KB · animation runs but no input response · plain
Where Fugu Ultra 1.1 beat Opus 4.8
The tasks where I gave Fugu Ultra 1.1 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.
Crypt
Game
Fugu Ultra 1.1 7.8
·
Opus 4.8 6.0
(+1.8)
What I saw: Strong atmospheric torch-lit crypt with a visible skeleton enemy, working HUD (health/torch/kills/depth), coffins and props — clearly a combat crawler not an empty walk sim. Lighting feels a bit washed-out/bright for a 'torch-lit dungeon' and the mood lacks the deep shadowy dread…
Dragonrealm
Game
Fugu Ultra 1.1 8.6
·
Opus 4.8 7.0
(+1.6)
· Frozen combat realm
What I saw: Strong Skyrim-vibe frozen open world with layered snowy mountains, a player with visible sword, multiple approaching enemies with health orbs, runes, an event banner ('DRAGON SWOOP · FIRE BREATH') and polished HUD/compass — clearly beats the empty-walking-sim trap. Enemy models a…
Racing
Game
Fugu Ultra 1.1 8.6
·
Opus 4.8 7.0
(+1.6)
· Neon combat racer
What I saw: Gorgeous polished third-person racer with a clear track, guardrails, trees/rocks/buildings, obstacle cones, a slick craft with ground shadow, and combat layered in (crosshair, KILLS 0/12, visible enemies/targets ahead) plus rich HUD with minimap — strong shippable build; only min…
Rpg
Game
Fugu Ultra 1.1 8.4
·
Opus 4.8 7.0
(+1.4)
· Verdant Relic RPG
What I saw: Polished top-down 3D RPG with visible enemies in aggro rings, active combat ('HIT -13' damage numbers, health at 87), pickups, a shrine objective, and a clean HUD showing inventory/kills/hostiles; strong shippable build, only slightly held back by the inventory system being minim…
Twilightvale
Game
Fugu Ultra 1.1 8.6
·
Opus 4.8 7.5
(+1.1)
· Atmospheric RPG World
What I saw: Gorgeous cohesive twilight scene with detailed hero holding a weapon, visible enemies (creature + humanoid), wooden bridge, lampposts, cottage, river, pickups and a working minimap/HUD with quest and kill tracker. Strong art direction and populated world with combat framing; only…
Strengths & weaknesses I logged
Opus 4.8
Strengths
- Most consistent across the Goldie Bench bench — no weak build, 8.46/10 average
- Deepest one-shot reasoning, especially on game-feel and physics
- Extended thinking mode handles up to 1M tokens of context
Trade-offs
- 5–10× the per-token cost of every other model on the bench
- Less flair on cinematic visuals than GLM-5.2 — playing it safer wins on accuracy, costs you on showpiece moments
Fugu Ultra 1.1
Strengths
- Orchestrates 1-3 expert agents per request and synthesises their answers
- Reported SWE-Bench Pro 73.7 — above Opus 4.8 and GPT-5.5 on Sakana's table
- OpenAI- and Anthropic-compatible API — drop-in for Codex and Claude Code
Trade-offs
- Benched as a partial run until the full 50-task batch completes
- Region-locked: unavailable across the EU/EEA/UK/CH — access depends on where you are
Pricing & context — the spec sheet
| Spec | Opus 4.8 | Fugu Ultra 1.1 |
|---|---|---|
| Vendor | Anthropic | Sakana AI |
| Context window | 200,000 tokens (1M with extended thinking) | 1,000,000-token context window |
| Price | $15 / $75 per M tokens | API · orchestration billed |
| Pricing detail | Premium pricing via the Anthropic API: $15 per million input tokens, $75 per million output tokens. Extended thinking is included but adds latency. | Sakana's Fugu Ultra v1.1 — a multi-agent system served as a model: an orchestrator routes each request across one to three expert agents and synthesises the answer. Reported (v1.0): SWE-Bench Pro 73.7, LiveCodeBench 93.2, GPQA Diamond 95.5. NOTE: Sakana geo-blocks the EU/EEA/UK/Switzerland pending GDPR compliance — benched from an allowed region. |
| Release | 2026-05 | 2026-07 |
| Bench coverage | 47/47 scored · avg 7.51/10 | 23/24 scored · avg 6.94/10 |
The verdict — which should you pick?
Across 23 scored shared tasks, Opus 4.8 averaged 7.35/10, beating Fugu Ultra 1.1's 6.94/10 by 0.40 points. Pick Opus 4.8 when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.
If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Opus 4.8 and Fugu Ultra 1.1 both into the Agent Operating System and dispatch each from the kanban by task type — mission-critical one-shot builds where 'has to work the first time' matters → Opus 4.8, hard, high-stakes coding and reasoning where answer quality beats latency → Fugu Ultra 1.1. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.
FAQ — Opus 4.8 vs Fugu Ultra 1.1
Which is better, Opus 4.8 or Fugu Ultra 1.1?
On Goldie Bench, Opus 4.8 averages 7.35/10 across the shared tasks, with 3 gold, 1 silver, 0 bronze overall. Fugu Ultra 1.1 averages 6.94/10, with 0 gold, 1 silver, 2 bronze. Opus 4.8 wins the head-to-head 12–11.
How much does Opus 4.8 cost vs Fugu Ultra 1.1?
Opus 4.8: Premium pricing via the Anthropic API: $15 per million input tokens, $75 per million output tokens. Extended thinking is included but adds latency. Fugu Ultra 1.1: Sakana's Fugu Ultra v1.1 — a multi-agent system served as a model: an orchestrator routes each request across one to three expert agents and synthesises the answer. Reported (v1.0): SWE-Bench Pro 73.7, LiveCodeBench 93.2, GPQA Diamond 95.5. NOTE: Sakana geo-blocks the EU/EEA/UK/Switzerland pending GDPR compliance — benched from an allowed region.
What's the context window for Opus 4.8 vs Fugu Ultra 1.1?
Opus 4.8 has a 200,000 tokens (1M with extended thinking) context window. Fugu Ultra 1.1 has a 1,000,000-token context window context window.
When should I pick Opus 4.8 over Fugu Ultra 1.1?
Pick Opus 4.8 for: Mission-critical one-shot builds where 'has to work the first time' matters; Hard reasoning tasks (planning, multi-step) where you'll pay for the depth; Anything where vendor reliability beats the per-token bill. The trade-off is the weaknesses we logged on the bench: 5–10× the per-token cost of every other model on the bench; Less flair on cinematic visuals than GLM-5.2 — playing it safer wins on accuracy, costs you on showpiece moments.
When should I pick Fugu Ultra 1.1 over Opus 4.8?
Pick Fugu Ultra 1.1 for: Hard, high-stakes coding and reasoning where answer quality beats latency; Agentic workflows in Codex / Claude Code via the drop-in provider config; One-shot builds you want a panel of experts on, not a single model. The trade-off is the weaknesses we logged on the bench: Benched as a partial run until the full 50-task batch completes; Region-locked: unavailable across the EU/EEA/UK/CH — access depends on where you are.
How does Goldie Bench score Opus 4.8 vs Fugu Ultra 1.1?
Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.
Related comparisons
Other head-to-heads using the same scoring system:
Opus 4.8 vs Fusion Fugu Ultra 1.1 vs Fusion Opus 4.8 vs Claude Opus 5 Fugu Ultra 1.1 vs Claude Opus 5 Opus 4.8 vs Hermes MoA Fugu Ultra 1.1 vs Hermes MoA Opus 4.8 vs GPT-5.6 Sol Fugu Ultra 1.1 vs GPT-5.6 SolFull model pages: Opus 4.8 · Fugu Ultra 1.1 · back to the leaderboard
The same stack Julian uses
Run this stack yourself.
Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.
4,000+founders
258documented wins
38countries
$59/momonthly














































