
Real head-to-head · same prompt, one shot
Muse Spark 1.2 vs Hy3
Meta's coding reasoning model — co-trained with its own agent, 1M-token window. vs Tencent's open-weights coder — Apache-2.0, cheap, beats GLM-5.1 on frontend in Tencent's blind eval.
Head-to-head verdict: Muse Spark 1.2 wins 7–0.
What I tested — same prompt, two models
I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Muse Spark 1.2 and Hy3, side by side, on 7 shared tasks inside the Agent Operating System.
Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.
Muse Spark 1.2 · Cloud coder via OpenRouter; the Muse Code agent (one-command install) is its native harness.
Hy3 · Wired into the Agent OS as the 'Hy3 Coder' tab (chat + live preview + workspace) via OpenRouter. Bench built one-shot on the same prompts as the field; weak builds iterated by Hy3 itself (the model fixes its own builds).
Side-by-side on 50 shared tasks
Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).
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Where Muse Spark 1.2 beat Hy3
The tasks where I gave Muse Spark 1.2 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.
Flightsim
Game
Muse Spark 1.2 8.4
·
Hy3 6.8
(+1.6)
· Polished flight HUD
What I saw: Strong render: clean 3D plane, textured runway with markings, terrain with trees, and a genuinely rich flight HUD (airspeed/altitude/VS tape, heading compass, throttle/hull, artificial horizon, gear/kills chips). Slightly generic terrain and low-detail plane keep it just below th…
Parachute
Game
Muse Spark 1.2 8.3
·
Hy3 6.8
(+1.5)
What I saw: Renders cleanly with a polished HUD (altitude, vertical speed, distance-to-clearing, minimap) and a nicely deployed canopy over a vast forested landscape — on-brief for the canopy-steering phase. Slightly generic terrain and the tiny distant clearing hurt visual punch, and the at…
Dragonrealm
Game
Muse Spark 1.2 8.3
·
Hy3 7.2
(+1.1)
What I saw: Strong, polished frozen-world render with cohesive HUD (health/stamina/compass/kills), a nicely stylized low-poly hero, snow terrain, pines and rocks with clean shadows — clearly on-brief and shippable, though it reads more diorama than expansive Skyrim vista and no dragon/enemie…
Doom
Game
Muse Spark 1.2 5.5
·
Hy3 4.5
(+1.0)
What I saw: HUD is polished and DOOM-themed (health, kills, automap with dot markers, shotgun ammo/shells), but the actual raycast view is a flat empty brown gradient with no visible walls or monsters in front of the player — the core 'monsters chasing you in a maze' gameplay isn't demonstra…
Gtadrive
Game
Muse Spark 1.2 8.3
·
Hy3 7.4
(+0.9)
· Polished GTA sandbox
What I saw: Clean 3D render with a stylized city, drivable car, working HUD (health/wanted/stars/speed), functional minimap with cop dots, and full control legend — polished and clearly on-brief. Slightly generic driving feel and sparse traffic visible in-frame keep it just below the very top.
Strengths & weaknesses I logged
Muse Spark 1.2
Strengths
- Generative art & shader-feel scenes (fractal 8.7, aurora/galaxy/matrix/synthwave 8.6)
- Full app chrome one-shot (macOS-clone desktop 8.6)
- Fast one-shots — most builds landed in 45-80s
- 1M context for whole-repo work
Trade-offs
- 3D game worlds often render black/empty (dragonrealm 2.5, dogfight 3.0, doom 3.5)
- Open-world briefs collapse to HUD-only shells
- Reasoning tokens billed as output
Hy3
Strengths
- Apache-2.0 open weights — self-host free, no lock-in
- Tencent's 270-expert blind eval: 2.67/4 vs GLM-5.1's 2.51, strongest on frontend / data / CI-CD
- Hallucination rate cut 12.5% → 5.4%; stable tool-calls across scaffoldings (<4% SWE-Bench variance)
Trade-offs
- Slow upstream on OpenRouter (30-90s per build) — fine for one-shots, sluggish for tight loops
- One-shot game builds can under-render (flat raycaster walls, unlit 3D) without an iterate pass
Pricing & context — the spec sheet
| Spec | Muse Spark 1.2 | Hy3 |
|---|---|---|
| Vendor | Meta | Tencent Hunyuan |
| Context window | 1,000,000 tokens | 262,144-token context window. Open weights (Apache-2.0) on HuggingFace / ModelScope / GitHub; benched here via OpenRouter. |
| Price | $1.25 in / $4.25 out per 1M | $0.14 / 1M input · $0.58 / 1M output |
| Pricing detail | Meta's coding-optimized reasoning model, released 2026-08-05 beside the Muse Code agent. $0.15/1M cached input. Contributor tier is token-rate-limited in a rolling 5-hour window. Benched release-day via OpenRouter (meta/muse-spark-1.2, first-party listing); Opus 4.8 judged every real rendered poster, same rubric as the whole field. | Tencent Hunyuan 3 — open-weights under Apache-2.0, so free to self-host. On OpenRouter it is one of the cheapest capable coders: ~$0.14/M in, $0.58/M out (1 RMB / 4 RMB). Upstream can be slow (30-90s to first token), but per-token cost is negligible. |
| Release | 2026-08-05 | 2026-07-06 |
| Bench coverage | 50/50 scored · avg 7.47/10 | 7/7 scored · avg 6.76/10 |
The verdict — which should you pick?
Across 7 scored shared tasks, Muse Spark 1.2 averaged 7.76/10, beating Hy3's 6.76/10 by 1.00 points. Pick Muse Spark 1.2 when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.
If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Muse Spark 1.2 and Hy3 both into the Agent Operating System and dispatch each from the kanban by task type — generative-art visuals → Muse Spark 1.2, cost-sensitive coding + frontend design where open weights matter → Hy3. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.
FAQ — Muse Spark 1.2 vs Hy3
Which is better, Muse Spark 1.2 or Hy3?
On Goldie Bench, Muse Spark 1.2 averages 7.76/10 across the shared tasks, with 0 gold, 3 silver, 4 bronze overall. Hy3 averages 6.76/10, with 0 gold, 0 silver, 0 bronze. Muse Spark 1.2 wins the head-to-head 7–0.
How much does Muse Spark 1.2 cost vs Hy3?
Muse Spark 1.2: Meta's coding-optimized reasoning model, released 2026-08-05 beside the Muse Code agent. $0.15/1M cached input. Contributor tier is token-rate-limited in a rolling 5-hour window. Benched release-day via OpenRouter (meta/muse-spark-1.2, first-party listing); Opus 4.8 judged every real rendered poster, same rubric as the whole field. Hy3: Tencent Hunyuan 3 — open-weights under Apache-2.0, so free to self-host. On OpenRouter it is one of the cheapest capable coders: ~$0.14/M in, $0.58/M out (1 RMB / 4 RMB). Upstream can be slow (30-90s to first token), but per-token cost is negligible.
What's the context window for Muse Spark 1.2 vs Hy3?
Muse Spark 1.2 has a 1,000,000 tokens context window. Hy3 has a 262,144-token context window. Open weights (Apache-2.0) on HuggingFace / ModelScope / GitHub; benched here via OpenRouter. context window.
When should I pick Muse Spark 1.2 over Hy3?
Pick Muse Spark 1.2 for: Generative-art visuals; Dashboard & app-shell one-shots; Long-context refactors (1M window). The trade-off is the weaknesses we logged on the bench: 3D game worlds often render black/empty (dragonrealm 2.5, dogfight 3.0, doom 3.5); Open-world briefs collapse to HUD-only shells; Reasoning tokens billed as output.
When should I pick Hy3 over Muse Spark 1.2?
Pick Hy3 for: Cost-sensitive coding + frontend design where open weights matter; Self-hosters who want an Apache-2.0 model they fully own; Anyone wiring a cheap capable coder into a live build panel (Agent OS Hy3 Coder tab). The trade-off is the weaknesses we logged on the bench: Slow upstream on OpenRouter (30-90s per build) — fine for one-shots, sluggish for tight loops; One-shot game builds can under-render (flat raycaster walls, unlit 3D) without an iterate pass.
How does Goldie Bench score Muse Spark 1.2 vs Hy3?
Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.
Related comparisons
Other head-to-heads using the same scoring system:
Muse Spark 1.2 vs Fusion Hy3 vs Fusion Muse Spark 1.2 vs Claude Opus 5 Hy3 vs Claude Opus 5 Muse Spark 1.2 vs Hermes MoA Hy3 vs Hermes MoA Muse Spark 1.2 vs GPT-5.6 Sol Hy3 vs GPT-5.6 SolFull model pages: Muse Spark 1.2 · Hy3 · back to the leaderboard
The same stack Julian uses
Run this stack yourself.
Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.
4,000+founders
258documented wins
38countries
$59/momonthly





























