Real head-to-head · same prompt, one shot

Hermes MoA vs Grok 4.5

A panel of frontier models, merged by a chair. The model doesn't matter — the system does. vs xAI's Grok 4.5 — the coding/agentic model, default in Grok Build. Tops SWE Marathon, ~4x more token-efficient than Opus 4.8, ~80 TPS.

Head-to-head verdict: Hermes MoA wins 36–7 with 3 ties.

Hermes MoA · contextVaries (per-panel)
Grok 4.5 · context
Hermes MoA · pricePanel + aggregator calls (via OpenRouter)
Grok 4.5 · price$2 / 1M input · $6 / 1M output
Hermes MoA · vendorHermes · Mixture of Agents
Grok 4.5 · vendorxAI · Grok Build

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Hermes MoA and Grok 4.5, side by side, on 46 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

Hermes MoA · Run from the Mixture tab in the Hermes Agent OS. On this bench the panel built each demo and the aggregator merged the best of every draft.

Grok 4.5 · Benched one-shot on the same GoldieBench game prompts as the field, with the threejs-game-director patterns baked into each prompt; weak builds iterated by Grok 4.5 itself (the model authors every fix, never hand-patched). Wired into the Agent OS as the newest engine.

Side-by-side on 49 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
Hermes MoA
Grok 4.5
Game
🥇Hermes MoA on Arcade
🥈Grok 4.5 on Arcade
Game
Hermes MoA on Crypt
🥈Grok 4.5 on Crypt
Game
🥈Hermes MoA on Dogfight
🥈Grok 4.5 on Dogfight
🥈Hermes MoA on Dragonflight
🥈Grok 4.5 on Dragonflight
Hermes MoA on Dragonrealm
🥇Grok 4.5 on Dragonrealm
Game
Hermes MoA on Flightsim
🥈Grok 4.5 on Flightsim
Game
Hermes MoA on Game
🥈Grok 4.5 on Game
Game
Hermes MoA on Gtadrive
🥈Grok 4.5 on Gtadrive
Game
Hermes MoA on Gtafoot
🥉Grok 4.5 on Gtafoot
🥈Hermes MoA on Neonblaster
🥈Grok 4.5 on Neonblaster
Game
Hermes MoA on Neoncity
🥇Grok 4.5 on Neoncity
Game
Hermes MoA on Neonracer
🥈Grok 4.5 on Neonracer
Hermes MoA on Nordiccrypt
🥈Grok 4.5 on Nordiccrypt
Game
Hermes MoA on Outrun
🥇Grok 4.5 on Outrun
Game
Hermes MoA on Parachute
🥈Grok 4.5 on Parachute
Game
🥇Hermes MoA on Pool
🥈Grok 4.5 on Pool
Game
Hermes MoA on Racing
🥈Grok 4.5 on Racing
Game
Hermes MoA on Raycaster
🥈Grok 4.5 on Raycaster
Game
🥈Hermes MoA on Rpg
🥈Grok 4.5 on Rpg
Game
Hermes MoA on Skyrim
🥈Grok 4.5 on Skyrim
Hermes MoA on Twilightvale
🥈Grok 4.5 on Twilightvale
Game
Hermes MoA on Voxelcraft
🥈Grok 4.5 on Voxelcraft
Page
Hermes MoA on Aipbpromo
🥈Grok 4.5 on Aipbpromo
Page
Hermes MoA on Landing
🥈Grok 4.5 on Landing

Where Hermes MoA beat Grok 4.5

The tasks where I gave Hermes MoA a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Fireworks Visual
Hermes MoA 8.6 · Grok 4.5 6.8 (+1.8)

What I saw: Exceptionally polished single-file fireworks: multiple burst shapes (peony/ring/willow/palm/heart), rocket trails with twinkle physics, parallax skyline + moon + stars, auto/finale/SPACE volley/drag-barrage controls, and DPR-aware canvas. Visually richer than SOLO Opus (7.0) and …

Game Game
Hermes MoA 8.7 · Grok 4.5 7.2 (+1.5)

What I saw: A genuinely juicy single-file arcade build: physics-driven movement with both mouse/touch and WASD, a shockwave mechanic with cooldown ring, combo/lives/level system, localStorage best score, screen shake, particle bursts, parallax stars, scrolling grid, and ambient glow — denser…

Terrain Visual
Hermes MoA 8.4 · Grok 4.5 7.2 (+1.2)

What I saw: This MoA build breaks from the Tron-grid pack with a naturalistic biome approach — seeded fbm noise, height-based color zones, instanced trees with slope-aware placement, animated water/clouds, and a polished HUD with both auto-pilot and full manual flight. It's clearly more comp…

Dogfight Game
Hermes MoA 8.6 · Grok 4.5 7.4 (+1.2)

What I saw: Polished 2D-canvas dogfight with strong feel — adaptive aim-assist, heat/overheat gun mechanic, dual input (drag+WASD), shake, particles, and a clean HUD that play noticeably better than SOLO Opus (7.5); the catch is it's top-down 2D canvas, not 3D/WebGL like Fusion's 36KB three.…

Hermes MoA 8.6 · Grok 4.5 7.4 (+1.2)

What I saw: Strong three.js dragon-flight build with a polished neon HUD (rings/speed/streak/fury), a genuinely articulated multi-segment dragon with flapping wings, additive fire-breath particles, fury mode, and three input paths (pointer/keyboard/touch) — visibly richer and more cohesive t…

Where Grok 4.5 beat Hermes MoA

The tasks where I gave Grok 4.5 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Parachute Game
Grok 4.5 7.6 · Hermes MoA 6.5 (+1.1)

What I saw: skydiver under a deployed parachute descending, altitude/score HUD across freefall→deploy→land phases. Self-fixed from black.

Gtafoot Game
Grok 4.5 5.5 · Hermes MoA 4.5 (+1.0)

What I saw: One-shot renders + plays but MISSES the brief: instead of a 3D third-person city on foot it produced a flat top-down tactical radar (grid streets, building blocks, a player arrow + green enemy dots). Cohesive and functional, but the wrong genre/view for a showcase 3D GTA — flat 2…

Flightsim Game
Grok 4.5 7.3 · Hermes MoA 6.5 (+0.8)

What I saw: One-shot: low-poly plane on runway, framed third-person, altitude/speed HUD.

Aipbpromo Page
Grok 4.5 7.4 · Hermes MoA 7.0 (+0.4)

What I saw: One-shot: clean AIPB promo title-card motion graphics, dark cinematic palette, on-brand type.

Grok 4.5 8.2 · Hermes MoA 7.8 (+0.4)

What I saw: One-shot: Skyrim-style frozen open world that actually walks — multi-part third-person adventurer (hooded head, belt torso, arms, legs, sheathed sword), rolling snow terrain, near/mid/far low-poly pines, mountain silhouettes, health/stamina meters + compass + sword-state chip + d…

Strengths & weaknesses I logged

Hermes MoA

Strengths

  • On GoldieBench, the MoA panel's galaxy edged solo Opus 4.8 — 8.6 vs 8.5 — with a denser 24k-particle spiral (the system beats the model)
  • Two gold + one silver across its first three one-shot builds (galaxy, fireworks, arcade)
  • Vendor-agnostic — swap any OpenRouter model into a panel or aggregator slot without touching the workflow

Trade-offs

  • Latency is the panel's slowest draft plus the aggregator pass — ~110–140s per single-file build vs a solo model's one call
  • Costs more per task than any single model (every panel slot + the aggregator are separate calls)
  • Only 3 of 42 bench tasks run so far — a representative slice, not the full board

Grok 4.5

Strengths

  • SWE Marathon resolution #1: 29.0% (Opus 4.8 26.0, Fable 24.0)
  • ~4.2x more token-efficient than Opus 4.8 on SWE-Bench Pro (15,954 vs 67,020 avg output tokens); ~80 TPS
  • Strong one-shot game builds: gorgeous multi-part heroes + layered worlds + cohesive HUDs first try (dragonrealm, crypt, skyrim)

Trade-offs

  • Raycaster/FPS (doom) under-renders + walks out of bounds one-shot; needed multiple self-fix passes
  • Occasional TDZ/init bug blanks a build to black (racing) — recovered by the model itself in one pass
  • Not available in the EU until mid-July 2026

Pricing & context — the spec sheet

Spec Hermes MoA Grok 4.5
VendorHermes · Mixture of AgentsxAI · Grok Build
Context windowVaries — the sum of the panel models' contexts (Opus 4.8 + GPT-5.5)xAI's smartest model, built for coding + agentic tasks; trained alongside Cursor. Default model in Grok Build. Benched here via OpenRouter (x-ai/grok-4.5).
PricePanel + aggregator calls (via OpenRouter)$2 / 1M input · $6 / 1M output
Pricing detailHermes Mixture of Agents dispatches one prompt to a configurable panel of frontier models in parallel, then a named aggregator reads every draft and writes one better final answer. Default panel: Claude Opus 4.8 + GPT-5.5, aggregated by Opus 4.8 — all via the OpenRouter key. Unlike a black-box ensemble, every slot is yours to swap from the Mixture tab in the Agent OS.~4.2x fewer output tokens than Opus 4.8 on SWE-Bench Pro (15,954 vs 67,020 avg) and served at ~80 TPS, so real cost/latency is well below the sticker. Free for a limited time in Grok Build + Cursor.
Release2026-06-282026-07-08
Bench coverage47/47 scored · avg 8.17/1048/50 scored · avg 7.60/10

The verdict — which should you pick?

Across 46 scored shared tasks, Hermes MoA averaged 8.16/10, beating Grok 4.5's 7.61/10 by 0.55 points. Pick Hermes MoA when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Hermes MoA and Grok 4.5 both into the Agent Operating System and dispatch each from the kanban by task type — high-stakes single prompts where ensemble quality beats single-model speed → Hermes MoA, one-shot end-to-end app + game builds from a single prompt → Grok 4.5. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.

FAQ — Hermes MoA vs Grok 4.5

Which is better, Hermes MoA or Grok 4.5?

On Goldie Bench, Hermes MoA averages 8.16/10 across the shared tasks, with 12 gold, 7 silver, 4 bronze overall. Grok 4.5 averages 7.61/10, with 12 gold, 34 silver, 2 bronze. Hermes MoA wins the head-to-head 36–7.

How much does Hermes MoA cost vs Grok 4.5?

Hermes MoA: Hermes Mixture of Agents dispatches one prompt to a configurable panel of frontier models in parallel, then a named aggregator reads every draft and writes one better final answer. Default panel: Claude Opus 4.8 + GPT-5.5, aggregated by Opus 4.8 — all via the OpenRouter key. Unlike a black-box ensemble, every slot is yours to swap from the Mixture tab in the Agent OS. Grok 4.5: ~4.2x fewer output tokens than Opus 4.8 on SWE-Bench Pro (15,954 vs 67,020 avg) and served at ~80 TPS, so real cost/latency is well below the sticker. Free for a limited time in Grok Build + Cursor.

What's the context window for Hermes MoA vs Grok 4.5?

Hermes MoA has a Varies — the sum of the panel models' contexts (Opus 4.8 + GPT-5.5) context window. Grok 4.5 has a xAI's smartest model, built for coding + agentic tasks; trained alongside Cursor. Default model in Grok Build. Benched here via OpenRouter (x-ai/grok-4.5). context window.

When should I pick Hermes MoA over Grok 4.5?

Pick Hermes MoA for: High-stakes single prompts where ensemble quality beats single-model speed; Squeezing frontier-plus output from models you already have while Fable 5 / GPT-5.6 are still in preview; Production agents that want a configurable panel + vendor-redundancy on every call. The trade-off is the weaknesses we logged on the bench: Latency is the panel's slowest draft plus the aggregator pass — ~110–140s per single-file build vs a solo model's one call; Costs more per task than any single model (every panel slot + the aggregator are separate calls); Only 3 of 42 bench tasks run so far — a representative slice, not the full board.

When should I pick Grok 4.5 over Hermes MoA?

Pick Grok 4.5 for: One-shot end-to-end app + game builds from a single prompt; Cost/latency-sensitive agentic coding loops (token-efficient + fast); Office-work automation (Excel/PowerPoint/Word via Grok Build). The trade-off is the weaknesses we logged on the bench: Raycaster/FPS (doom) under-renders + walks out of bounds one-shot; needed multiple self-fix passes; Occasional TDZ/init bug blanks a build to black (racing) — recovered by the model itself in one pass; Not available in the EU until mid-July 2026.

How does Goldie Bench score Hermes MoA vs Grok 4.5?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

4,000+founders
258documented wins
38countries
$59/momonthly