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Real head-to-head · same prompt, one shot

Kimi K3 vs Fugu Ultra 1.1

Moonshot's 2.8T flagship — 1M context, tuned for long-horizon agent work. vs Sakana's multi-agent orchestrator, v1.1 — routes experts per request.

Head-to-head verdict: Kimi K3 wins 13–8 with 2 ties.

Kimi K3 · context1M tokens
Fugu Ultra 1.1 · context1M tokens
Kimi K3 · price$3 / M in
Fugu Ultra 1.1 · priceAPI · orchestration billed
Kimi K3 · vendorMoonshot AI
Fugu Ultra 1.1 · vendorSakana AI

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Kimi K3 and Fugu Ultra 1.1, side by side, on 24 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

Kimi K3 · Wired into the Agent OS as the `kimi-k3` Hermes profile and a K3 speed-toggle in the Kimi Code tab — used for long unattended agent runs where a slow-but-right model beats a fast-but-forgetful one.

Fugu Ultra 1.1 · Benched on GoldieBench via Sakana's Responses API (fugu-ultra-v1.1, xhigh reasoning). Game tasks use the skill-infused threejs-game-director prompt plus a controls+graphics fix loop with an anti-regression clamp, judged on a real mid-play frame by the same Opus judge as the field.

Side-by-side on 50 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
Kimi K3
Fugu Ultra 1.1
Game
Kimi K3 on Arcade
Fugu Ultra 1.1 on Arcade
Game
Kimi K3 on Crypt
Fugu Ultra 1.1 on Crypt
Game
Kimi K3 on Dogfight
Fugu Ultra 1.1 on Dogfight
Game
Kimi K3 on Doom
Fugu Ultra 1.1 on Doom
Kimi K3 on Dragonflight
Fugu Ultra 1.1 on Dragonflight
🥉Kimi K3 on Dragonrealm
🥉Fugu Ultra 1.1 on Dragonrealm
Game
Kimi K3 on Flightsim
🥉Fugu Ultra 1.1 on Flightsim
Game
Kimi K3 on Game
Fugu Ultra 1.1 on Game
Game
🥉Kimi K3 on Gtadrive
Fugu Ultra 1.1 on Gtadrive
Game
🥉Kimi K3 on Gtafoot
Fugu Ultra 1.1 on Gtafoot
Kimi K3 on Neonblaster
Fugu Ultra 1.1 on Neonblaster
Game
🥈Kimi K3 on Neoncity
Fugu Ultra 1.1 on Neoncity
Game
🥈Kimi K3 on Neonracer
Fugu Ultra 1.1 on Neonracer
Kimi K3 on Nordiccrypt
Fugu Ultra 1.1 on Nordiccrypt
Game
Kimi K3 on Outrun
Fugu Ultra 1.1 on Outrun
Game
Kimi K3 on Parachute
🥈Fugu Ultra 1.1 on Parachute
Game
Kimi K3 on Pool
Fugu Ultra 1.1 on Pool
Game
Kimi K3 on Racing
Fugu Ultra 1.1 on Racing
Game
🥇Kimi K3 on Raycaster
Fugu Ultra 1.1 on Raycaster
Game
Kimi K3 on Rpg
Fugu Ultra 1.1 on Rpg
Game
Kimi K3 on Skyrim
Fugu Ultra 1.1 on Skyrim
Kimi K3 on Twilightvale
Fugu Ultra 1.1 on Twilightvale
Page
Kimi K3 on Aipbpromo
Fugu Ultra 1.1 on Aipbpromo
Visual
🥇Kimi K3 on Aurora
Fugu Ultra 1.1 on Aurora

Where Kimi K3 beat Fugu Ultra 1.1

The tasks where I gave Kimi K3 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Raycaster Game
Kimi K3 8.6 · Fugu Ultra 1.1 2.0 (+6.6) · textured raycaster polish

What I saw: Strong render: multiple distinct textured wall types (brick, blue stone, glowing tech strips, mossy hedge), textured floor/ceiling, minimap, ceiling glow lights and vignette all working with clean UI and controls. Very polished and clearly on-brief; edges out the field with textu…

Neoncity Game
Kimi K3 8.7 · Fugu Ultra 1.1 2.3 (+6.4) · synthwave night drive

What I saw: Gorgeous on-brief cyberpunk drive: glowing multicolor building windows, cyan/magenta neon road edges, a synthwave sunset moon down the vanishing point, and clean HUD with speed/distance—strongly atmospheric and polished. Minor nitpicks are the somewhat sparse traffic and generic …

Pool Game
Kimi K3 8.1 · Fugu Ultra 1.1 4.5 (+3.6)

What I saw: Renders a polished 3D pool table with proper rack, numbered balls, cue stick, aim line, pockets, HUD and physics/audio scaffolding — clearly shippable and on-brief. Weak points: the floating lamp shade looks unlit/misplaced and the rack triangle is slightly loose, keeping it just…

Kimi K3 8.6 · Fugu Ultra 1.1 5.2 (+3.4) · atmospheric torch-lit crypt

What I saw: Strong: genuine first-person 3D dungeon with convincing torch glow, warm falloff lighting on stone brickwork, scattered rubble props, and a polished serif Nordic UI with rune-collection goal that fully nails the brief. Minor weakness: the corridor geometry is a bit boxy and props…

Aurora Visual
Kimi K3 8.7 · Fugu Ultra 1.1 5.5 (+3.2) · volumetric 3D aurora

What I saw: Gorgeous flowing volumetric aurora ribbons with convincing fbm noise, layered mountains, spruce silhouettes, moon, stars and a shooting star make a genuinely atmospheric scene; the elegant typography, palette switcher and vignette give it a shippable polish that edges past the fi…

Where Fugu Ultra 1.1 beat Kimi K3

The tasks where I gave Fugu Ultra 1.1 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Dogfight Game
Fugu Ultra 1.1 7.2 · Kimi K3 3.5 (+3.7)

What I saw: Strong visuals — detailed hero jet with shadow, polished HUD, city skyline and terrain create a real air-combat atmosphere; but the screenshot shows no visible enemies or combat (0/10 kills, no dogfight action), so it reads closer to a flight-sim showcase than a proven shooter.

Fugu Ultra 1.1 8.6 · Kimi K3 7.3 (+1.3) · Atmospheric RPG World

What I saw: Gorgeous cohesive twilight scene with detailed hero holding a weapon, visible enemies (creature + humanoid), wooden bridge, lampposts, cottage, river, pickups and a working minimap/HUD with quest and kill tracker. Strong art direction and populated world with combat framing; only…

Doom Game
Fugu Ultra 1.1 8.4 · Kimi K3 8.0 (+0.4) · 3D demon shooter

What I saw: Strong atmospheric 3D maze with a visible horned demon enemy, working shotgun, minimap with tracked enemies, and active combat ('CLAWED' hit feedback, HP dropped to 082) — polished HUD and lighting. Falls just shy of the field's best; enemies are more Three.js models than true ra…

Parachute Game
Fugu Ultra 1.1 8.6 · Kimi K3 8.2 (+0.4) · combat parachute drop

What I saw: Strong deployed-chute skydiver over a jungle canopy with a polished HUD (altitude, dist-to-H, score) plus active drone enemies, flare combat, and 'THREAT DOWN' kill feedback — it delivers the full jump/steer/land loop AND working combat, edging past a bland walking sim.

Crypt Game
Fugu Ultra 1.1 7.8 · Kimi K3 7.4 (+0.4)

What I saw: Strong atmospheric torch-lit crypt with a visible skeleton enemy, working HUD (health/torch/kills/depth), coffins and props — clearly a combat crawler not an empty walk sim. Lighting feels a bit washed-out/bright for a 'torch-lit dungeon' and the mood lacks the deep shadowy dread…

Strengths & weaknesses I logged

Kimi K3

Strengths

  • Launch-day benchmarks put it around the Fable/Sol tier, with Terminal Bench (agentic terminal-driving) the standout
  • 1M-token context verified on this bench's needle test: exact recall from 162k tokens of noise in 18s
  • One-shot builds run long but land complete — its first bench game (13.4 min of thinking, 30,880 tokens) playtested with zero JS errors
  • Included in the Kimi coding plan — frontier tier without a new bill

Trade-offs

  • Slow on hard tasks — early testers report up to ~35 minutes at max reasoning; this bench saw 13+ minute single builds
  • Launch-day rate limits on OpenRouter (429s) — the coding-plan endpoint was the reliable route
  • Self-reports as K2.7 if you ask it — verify the served model via the API response, not the model's word

Fugu Ultra 1.1

Strengths

  • Orchestrates 1-3 expert agents per request and synthesises their answers
  • Reported SWE-Bench Pro 73.7 — above Opus 4.8 and GPT-5.5 on Sakana's table
  • OpenAI- and Anthropic-compatible API — drop-in for Codex and Claude Code

Trade-offs

  • Benched as a partial run until the full 50-task batch completes
  • Region-locked: unavailable across the EU/EEA/UK/CH — access depends on where you are

Pricing & context — the spec sheet

Spec Kimi K3 Fugu Ultra 1.1
VendorMoonshot AISakana AI
Context window1,048,576 tokens — a full codebase in working memory1,000,000-token context window
Price$3 / M inAPI · orchestration billed
Pricing detailLaunched July 16, 2026. 2.8T-param MoE (Moonshot's quickstart corrected the circulating 2.5T estimate). $3/M input on OpenRouter at launch; included at no extra cost in the Kimi coding plan (`k3` on the coding endpoint).Sakana's Fugu Ultra v1.1 — a multi-agent system served as a model: an orchestrator routes each request across one to three expert agents and synthesises the answer. Reported (v1.0): SWE-Bench Pro 73.7, LiveCodeBench 93.2, GPQA Diamond 95.5. NOTE: Sakana geo-blocks the EU/EEA/UK/Switzerland pending GDPR compliance — benched from an allowed region.
Release2026-07-162026-07
Bench coverage50/50 scored · avg 7.89/1023/24 scored · avg 6.94/10

The verdict — which should you pick?

Across 23 scored shared tasks, Kimi K3 averaged 8.10/10, beating Fugu Ultra 1.1's 6.94/10 by 1.16 points. Pick Kimi K3 when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Kimi K3 and Fugu Ultra 1.1 both into the Agent Operating System and dispatch each from the kanban by task type — long-horizon agent runs → Kimi K3, hard, high-stakes coding and reasoning where answer quality beats latency → Fugu Ultra 1.1. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.

FAQ — Kimi K3 vs Fugu Ultra 1.1

Which is better, Kimi K3 or Fugu Ultra 1.1?

On Goldie Bench, Kimi K3 averages 8.10/10 across the shared tasks, with 8 gold, 4 silver, 7 bronze overall. Fugu Ultra 1.1 averages 6.94/10, with 0 gold, 1 silver, 2 bronze. Kimi K3 wins the head-to-head 13–8.

How much does Kimi K3 cost vs Fugu Ultra 1.1?

Kimi K3: Launched July 16, 2026. 2.8T-param MoE (Moonshot's quickstart corrected the circulating 2.5T estimate). $3/M input on OpenRouter at launch; included at no extra cost in the Kimi coding plan (`k3` on the coding endpoint). Fugu Ultra 1.1: Sakana's Fugu Ultra v1.1 — a multi-agent system served as a model: an orchestrator routes each request across one to three expert agents and synthesises the answer. Reported (v1.0): SWE-Bench Pro 73.7, LiveCodeBench 93.2, GPQA Diamond 95.5. NOTE: Sakana geo-blocks the EU/EEA/UK/Switzerland pending GDPR compliance — benched from an allowed region.

What's the context window for Kimi K3 vs Fugu Ultra 1.1?

Kimi K3 has a 1,048,576 tokens — a full codebase in working memory context window. Fugu Ultra 1.1 has a 1,000,000-token context window context window.

When should I pick Kimi K3 over Fugu Ultra 1.1?

Pick Kimi K3 for: long-horizon agent runs; whole-repo context work; terminal-driving agents. The trade-off is the weaknesses we logged on the bench: Slow on hard tasks — early testers report up to ~35 minutes at max reasoning; this bench saw 13+ minute single builds; Launch-day rate limits on OpenRouter (429s) — the coding-plan endpoint was the reliable route; Self-reports as K2.7 if you ask it — verify the served model via the API response, not the model's word.

When should I pick Fugu Ultra 1.1 over Kimi K3?

Pick Fugu Ultra 1.1 for: Hard, high-stakes coding and reasoning where answer quality beats latency; Agentic workflows in Codex / Claude Code via the drop-in provider config; One-shot builds you want a panel of experts on, not a single model. The trade-off is the weaknesses we logged on the bench: Benched as a partial run until the full 50-task batch completes; Region-locked: unavailable across the EU/EEA/UK/CH — access depends on where you are.

How does Goldie Bench score Kimi K3 vs Fugu Ultra 1.1?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

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