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Real head-to-head · same prompt, one shot

Kimi K2.7 vs Kimi K3

The heavy lifter — frontier coder at flat-rate. vs Moonshot's 2.5T flagship — 1M context, tuned for long-horizon agent work.

Head-to-head verdict: Kimi K2.7 wins 16–9.

Kimi K2.7 · context256K tokens
Kimi K3 · context1M tokens
Kimi K2.7 · priceFlat plan (no per-token bill)
Kimi K3 · price$3 / M in
Kimi K2.7 · vendorMoonshot AI
Kimi K3 · vendorMoonshot AI

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Kimi K2.7 and Kimi K3, side by side, on 47 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

Kimi K2.7 · Wired into the Agent OS as the heavy-lifter for game/sim prototypes and Kanban-dispatched code work. Mode toggled per task: Quality for one-shot games, Fast for short bursts.

Kimi K3 · Wired into the Agent OS as the `kimi-k3` Hermes profile and a K3 speed-toggle in the Kimi Code tab — used for long unattended agent runs where a slow-but-right model beats a fast-but-forgetful one.

Side-by-side on 50 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
Kimi K2.7
Kimi K3
Game
Kimi K2.7 on Arcade
Kimi K3 on Arcade
Game
Kimi K2.7 on Crypt
Kimi K3 on Crypt
Game
Kimi K2.7 on Dogfight
Kimi K3 on Dogfight
Game
🥈Kimi K2.7 on Doom
Kimi K3 on Doom
Kimi K2.7 on Dragonflight
Kimi K3 on Dragonflight
Kimi K2.7 on Dragonrealm
🥉Kimi K3 on Dragonrealm
Game
🥉Kimi K2.7 on Flightsim
Kimi K3 on Flightsim
Game
Kimi K2.7 on Game
Kimi K3 on Game
Game
🥉Kimi K2.7 on Gtadrive
Kimi K3 on Gtadrive
Game
Kimi K2.7 on Gtafoot
Kimi K3 on Gtafoot
Kimi K2.7 on Neonblaster
Kimi K3 on Neonblaster
Game
Kimi K2.7 on Neoncity
🥈Kimi K3 on Neoncity
Game
Kimi K2.7 on Neonracer
🥇Kimi K3 on Neonracer
Kimi K2.7 on Nordiccrypt
Kimi K3 on Nordiccrypt
Game
Kimi K2.7 on Outrun
🥉Kimi K3 on Outrun
Game
Kimi K2.7 on Parachute
Kimi K3 on Parachute
Game
Kimi K2.7 on Pool
Kimi K3 on Pool
Game
Kimi K2.7 on Racing
Kimi K3 on Racing
Game
🥇Kimi K2.7 on Raycaster
Kimi K3 on Raycaster
Game
Kimi K2.7 on Rpg
Kimi K3 on Rpg
Game
Kimi K2.7 on Skyrim
Kimi K3 on Skyrim
Kimi K2.7 on Twilightvale
Kimi K3 on Twilightvale
Game
Kimi K2.7 on Voxelcraft
🥉Kimi K3 on Voxelcraft
Page
Kimi K2.7 on Aipbpromo
Kimi K3 on Aipbpromo

Where Kimi K2.7 beat Kimi K3

The tasks where I gave Kimi K2.7 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Doom Game
Kimi K2.7 8.5 · Kimi K3 1.0 (+7.5)

What I saw: All three are real, playable shooters. Opus drops you in a corridor with an imp dead ahead — gun, crosshair and HUD framed like a screenshot. Kimi matches it: a monster down a textured hall, health, ammo, minimap. GLM ships a gorgeous 'HAZARD PROTOCOL' title screen with a working…

Raycaster Game
Kimi K2.7 8.5 · Kimi K3 1.0 (+7.5) · winner · cleanest

What I saw: Kimi nailed it — brick walls, a checkered floor, a clean minimap, textbook Wolfenstein, runs clean out of the box. Opus's is close and more atmospheric: warm fog and a vignette down a stone corridor (A/D to turn, W/S to move). GLM's engine is genuinely good — brick and mossy-ston…

Kimi K2.7 8.5 · Kimi K3 1.0 (+7.5)

What I saw: 64KB open-world RPG with village, NPCs, combat, day/night cycle. Densest Kimi build.

Flightsim Game
Kimi K2.7 8.0 · Kimi K3 1.0 (+7.0)

What I saw: 32KB · plays clean · three, webgl

Gtadrive Game
Kimi K2.7 8.0 · Kimi K3 1.0 (+7.0)

What I saw: 23KB · plays clean · three, webgl

Where Kimi K3 beat Kimi K2.7

The tasks where I gave Kimi K3 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Fluid Sim
Kimi K3 9.0 · Kimi K2.7 5.0 (+4.0)

What I saw: Gorgeous, textbook-quality WebGL fluid sim with rich swirling dye, added particle sparkle, and polished UI (gradient title, hint pill, control buttons) — the vorticity/pressure-solve pipeline and half-float fallback handling are all correct and shippable; only minor knock is the …

Blackhole Sim
Kimi K3 9.0 · Kimi K2.7 6.0 (+3.0) · stunning geodesic lensing

What I saw: Gorgeous real geodesic raytracing with a properly lensed accretion disk wrapping over the top, convincing Doppler asymmetry, photon-ring glow, and a rich nebula starfield backdrop; polished typography and clean UI push it to the top of the field. Minor stat overlap at bottom-left…

Synthwave Visual
Kimi K3 9.0 · Kimi K2.7 6.5 (+2.5) · textbook synthwave sunset

What I saw: Nails every synthwave trope beautifully — banded sunset, receding neon perspective grid, layered mountains, glowing gradient title, floating wireframe solids, starfield, scanlines/vignette, and generative WebAudio music. Highly polished and cohesive; a clear task winner.

Landing Page
Kimi K3 8.6 · Kimi K2.7 6.5 (+2.1) · 3D animated hero

What I saw: Strong: the live 3D floating geometry over a particle-grid backdrop is genuinely striking and elevates a standard SaaS layout, with polished gradient type, marquee logo strip, and clean feature cards. Weak: the hero headline slightly overlaps the 3D torus, but the overall polish …

Neoncity Game
Kimi K3 8.7 · Kimi K2.7 7.5 (+1.2) · synthwave night drive

What I saw: Gorgeous on-brief cyberpunk drive: glowing multicolor building windows, cyan/magenta neon road edges, a synthwave sunset moon down the vanishing point, and clean HUD with speed/distance—strongly atmospheric and polished. Minor nitpicks are the somewhat sparse traffic and generic …

Strengths & weaknesses I logged

Kimi K2.7

Strengths

  • Best-of-three on interactive games — raycaster, DOOM, monster AI
  • Three speed modes (Fast / No-Think / Quality) you can swap per task
  • Flat-rate plan eliminates the per-token meter, so iteration is free

Trade-offs

  • Plays plainest on abstract visual prompts — synthwave grids, fluid sims, aurora — where GLM and Opus add more flair
  • Bronze average on the Goldie Bench bench despite the gold-medal games — its visual builds are accurate but understated

Kimi K3

Strengths

  • Launch-day benchmarks put it around the Fable/Sol tier, with Terminal Bench (agentic terminal-driving) the standout
  • 1M-token context verified on this bench's needle test: exact recall from 162k tokens of noise in 18s
  • One-shot builds run long but land complete — its first bench game (13.4 min of thinking, 30,880 tokens) playtested with zero JS errors
  • Included in the Kimi coding plan — frontier tier without a new bill

Trade-offs

  • Slow on hard tasks — early testers report up to ~35 minutes at max reasoning; this bench saw 13+ minute single builds
  • Launch-day rate limits on OpenRouter (429s) — the coding-plan endpoint was the reliable route
  • Self-reports as K2.7 if you ask it — verify the served model via the API response, not the model's word

Pricing & context — the spec sheet

Spec Kimi K2.7 Kimi K3
VendorMoonshot AIMoonshot AI
Context window256,000 tokens1,048,576 tokens — a full codebase in working memory
PriceFlat plan (no per-token bill)$3 / M in
Pricing detailAvailable on Moonshot's flat-rate subscription plan — no per-token billing for individual builders. The plan covers all three speed modes (Fast, No-Think, Quality). Vendor: Moonshot AI (moonshot.ai), based in Beijing.Launched July 16, 2026. 2.5T-param MoE. $3/M input on OpenRouter at launch; included at no extra cost in the Kimi coding plan (`k3` on the coding endpoint).
Release2026-062026-07-16
Bench coverage25/47 scored · avg 7.46/1050/50 scored · avg 5.81/10

The verdict — which should you pick?

Across 25 scored shared tasks, Kimi K2.7 averaged 7.46/10, beating Kimi K3's 5.09/10 by 2.37 points. Pick Kimi K2.7 when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Kimi K2.7 and Kimi K3 both into the Agent Operating System and dispatch each from the kanban by task type — interactive game prototypes you want shippable on the first prompt → Kimi K2.7, long-horizon agent runs → Kimi K3. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.

FAQ — Kimi K2.7 vs Kimi K3

Which is better, Kimi K2.7 or Kimi K3?

On Goldie Bench, Kimi K2.7 averages 7.46/10 across the shared tasks, with 2 gold, 1 silver, 2 bronze overall. Kimi K3 averages 5.09/10, with 9 gold, 5 silver, 7 bronze. Kimi K2.7 wins the head-to-head 16–9.

How much does Kimi K2.7 cost vs Kimi K3?

Kimi K2.7: Available on Moonshot's flat-rate subscription plan — no per-token billing for individual builders. The plan covers all three speed modes (Fast, No-Think, Quality). Vendor: Moonshot AI (moonshot.ai), based in Beijing. Kimi K3: Launched July 16, 2026. 2.5T-param MoE. $3/M input on OpenRouter at launch; included at no extra cost in the Kimi coding plan (`k3` on the coding endpoint).

What's the context window for Kimi K2.7 vs Kimi K3?

Kimi K2.7 has a 256,000 tokens context window. Kimi K3 has a 1,048,576 tokens — a full codebase in working memory context window.

When should I pick Kimi K2.7 over Kimi K3?

Pick Kimi K2.7 for: Interactive game prototypes you want shippable on the first prompt; High-iteration agent loops where per-token cost would dominate; Long-context refactors using the 256K window inside Agent OS. The trade-off is the weaknesses we logged on the bench: Plays plainest on abstract visual prompts — synthwave grids, fluid sims, aurora — where GLM and Opus add more flair; Bronze average on the {{SITE_NAME}} bench despite the gold-medal games — its visual builds are accurate but understated.

When should I pick Kimi K3 over Kimi K2.7?

Pick Kimi K3 for: long-horizon agent runs; whole-repo context work; terminal-driving agents. The trade-off is the weaknesses we logged on the bench: Slow on hard tasks — early testers report up to ~35 minutes at max reasoning; this bench saw 13+ minute single builds; Launch-day rate limits on OpenRouter (429s) — the coding-plan endpoint was the reliable route; Self-reports as K2.7 if you ask it — verify the served model via the API response, not the model's word.

How does Goldie Bench score Kimi K2.7 vs Kimi K3?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

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