Get the Agent OS + join 4,000+ founders inside the AI Profit Boardroom → Join AIPB ($59/mo)
Real head-to-head · same prompt, one shot

Kimi K2.7 vs Grok 4.6

The heavy lifter — frontier coder at flat-rate. vs Frontier intelligence at half the frontier price.

Head-to-head verdict: Kimi K2.7 wins 8–4.

Kimi K2.7 · context256K tokens
Grok 4.6 · context500K tokens
Kimi K2.7 · priceFlat plan (no per-token bill)
Grok 4.6 · price$2 in / $6 out per M tokens
Kimi K2.7 · vendorMoonshot AI
Grok 4.6 · vendorxAI

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Kimi K2.7 and Grok 4.6, side by side, on 20 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

Kimi K2.7 · Wired into the Agent OS as the heavy-lifter for game/sim prototypes and Kanban-dispatched code work. Mode toggled per task: Quality for one-shot games, Fast for short bursts.

Grok 4.6 · Benched on 16 skill-infused game builds, every one played through its full gameplay arc before scoring, then the broken ones were handed back to Grok 4.6 to repair itself.

Side-by-side on 47 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
Kimi K2.7
Grok 4.6
Game
Kimi K2.7 on Arcade
🥇Grok 4.6 on Arcade
Game
Kimi K2.7 on Crypt
Grok 4.6 on Crypt
Game
Kimi K2.7 on Dogfight
Grok 4.6 on Dogfight
Game
🥈Kimi K2.7 on Doom
Grok 4.6 on Doom
Kimi K2.7 on Dragonrealm
Grok 4.6 on Dragonrealm
Game
Kimi K2.7 on Flightsim
Grok 4.6 on Flightsim
Game
Kimi K2.7 on Gtadrive
Grok 4.6 on Gtadrive
Game
Kimi K2.7 on Gtafoot
Grok 4.6 on Gtafoot
Kimi K2.7 on Neonblaster
Grok 4.6 on Neonblaster
Game
Kimi K2.7 on Neoncity
Grok 4.6 on Neoncity
Game
Kimi K2.7 on Neonracer
Grok 4.6 on Neonracer
Kimi K2.7 on Nordiccrypt
Grok 4.6 on Nordiccrypt
Game
Kimi K2.7 on Outrun
Grok 4.6 on Outrun
Game
Kimi K2.7 on Parachute
Grok 4.6 on Parachute
Game
Kimi K2.7 on Racing
Grok 4.6 on Racing
Game
🥈Kimi K2.7 on Raycaster
Grok 4.6 on Raycaster
Game
Kimi K2.7 on Rpg
Grok 4.6 on Rpg
Game
Kimi K2.7 on Skyrim
Grok 4.6 on Skyrim
Kimi K2.7 on Twilightvale
Grok 4.6 on Twilightvale
Game
Kimi K2.7 on Voxelcraft
Grok 4.6 on Voxelcraft
Kimi K2.7 on Dragonflight
— not attempted —
Game
Kimi K2.7 on Game
— not attempted —
Game
Kimi K2.7 on Pool
— not attempted —
Page
Kimi K2.7 on Aipbpromo
— not attempted —

Where Kimi K2.7 beat Grok 4.6

The tasks where I gave Kimi K2.7 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Flightsim Game
Kimi K2.7 8.0 · Grok 4.6 5.0 (+3.0)

What I saw: 32KB · plays clean · three, webgl

Raycaster Game
Kimi K2.7 8.5 · Grok 4.6 5.5 (+3.0) · winner · cleanest

What I saw: Kimi nailed it — brick walls, a checkered floor, a clean minimap, textbook Wolfenstein, runs clean out of the box. Opus's is close and more atmospheric: warm fog and a vignette down a stone corridor (A/D to turn, W/S to move). GLM's engine is genuinely good — brick and mossy-ston…

Doom Game
Kimi K2.7 8.5 · Grok 4.6 6.4 (+2.1)

What I saw: All three are real, playable shooters. Opus drops you in a corridor with an imp dead ahead — gun, crosshair and HUD framed like a screenshot. Kimi matches it: a monster down a textured hall, health, ammo, minimap. GLM ships a gorgeous 'HAZARD PROTOCOL' title screen with a working…

Neoncity Game
Kimi K2.7 7.5 · Grok 4.6 5.4 (+2.1)

What I saw: GLM's is the most cinematic — neon towers, a setting sun, Japanese signage and a flight HUD, like a frame from a film. Opus's is a clean canyon of lit skyscrapers racing to a vanishing point. Kimi leaned into the synthwave sun and grid more than the city itself. GLM wins the skyline.

Parachute Game
Kimi K2.7 7.5 · Grok 4.6 5.4 (+2.1)

What I saw: 40KB · plays clean · three

Where Grok 4.6 beat Kimi K2.7

The tasks where I gave Grok 4.6 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Arcade Game
Grok 4.6 8.7 · Kimi K2.7 8.0 (+0.7) · 3D breakout cityscape

What I saw: Strong: a fully-rendered 3D breakout with atmospheric cityscape, glowing rails, detailed paddle craft, brick grid, active ball with particle trail, and polished HUD (core/velocity/lives/score/wave). Weak: perspective makes the brick field feel small and the 3D angle slightly comp…

Outrun Game
Grok 4.6 8.6 · Kimi K2.7 8.0 (+0.6)

What I saw: Best one-shot of the Grok 4.6 run. Full synthwave stack: magenta laser grid, banked road with painted lines and neon kerbs, a multi-part car with a real headlight pool, light-gates, palm rows and a city skyline, plus barrier obstacles you actually dodge. Played 25s: SPEED climbed…

Grok 4.6 8.0 · Kimi K2.7 7.5 (+0.5)

What I saw: Space shooter with a multi-part player ship (glowing engine nacelles, wing pylons), a formation of pink-and-gold enemy fighters, an asteroid field, tracer streaks, an energy-ring gate and a working radar. Played 12s: HULL INTEGRITY dropped 100 to 064 because the enemies actually …

Neonracer Game
Grok 4.6 8.4 · Kimi K2.7 8.0 (+0.4) · polished neon racer

What I saw: Strong synthwave scene with glowing pink rails, palm/building environment, retro sun, and a clean 3D ship plus polished HUD (armor/speed/boost, score, IMPACT banner). Vapor-trail particle effects aren't clearly visible in this shot, keeping it just shy of the field's best.

Strengths & weaknesses I logged

Kimi K2.7

Strengths

  • Best-of-three on interactive games — raycaster, DOOM, monster AI
  • Three speed modes (Fast / No-Think / Quality) you can swap per task
  • Flat-rate plan eliminates the per-token meter, so iteration is free

Trade-offs

  • Plays plainest on abstract visual prompts — synthwave grids, fluid sims, aurora — where GLM and Opus add more flair
  • Bronze average on the Goldie Bench bench despite the gold-medal games — its visual builds are accurate but understated

Grok 4.6

Strengths

  • Ties GPT-5.6 Sol at 61 on the Artificial Analysis Intelligence Index, one point behind Claude Fable 5 Max
  • Trained with agentic reinforcement learning for long-running agents, so it holds a spec across a 40KB single-file build
  • Fixes its own broken builds: handed the exact runtime error, it repaired 4 of 4 failed games on the first retry
  • Very strong arcade and shooter output - the synthwave racer and the Doom raycaster are top-tier one-shots

Trade-offs

  • Flight models are its weak spot: both the flight sim and the dogfight shipped unflyable on the first pass
  • Two of sixteen game builds died on a hard error (a duplicate identifier and a bad computeBoundingSphere call)
  • Worlds are lit and composed but usually untextured, so terrain reads as flat coloured planes

Pricing & context — the spec sheet

Spec Kimi K2.7 Grok 4.6
VendorMoonshot AIxAI
Context window256,000 tokens500,000 tokens
PriceFlat plan (no per-token bill)$2 in / $6 out per M tokens
Pricing detailAvailable on Moonshot's flat-rate subscription plan — no per-token billing for individual builders. The plan covers all three speed modes (Fast, No-Think, Quality). Vendor: Moonshot AI (moonshot.ai), based in Beijing.xAI's August 2026 flagship. $2 per million input tokens and $6 per million output tokens on the standard tier (the Fast tier is double), which is roughly half what the other frontier models charge for the same Artificial Analysis Intelligence Index score of 61.
Release2026-062026-08
Bench coverage25/47 scored · avg 7.46/1020/20 scored · avg 5.95/10

The verdict — which should you pick?

Across 12 scored shared tasks, Kimi K2.7 averaged 7.96/10, beating Grok 4.6's 6.98/10 by 0.97 points. Pick Kimi K2.7 when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Kimi K2.7 and Grok 4.6 both into the Agent Operating System and dispatch each from the kanban by task type — interactive game prototypes you want shippable on the first prompt → Kimi K2.7, high-volume agent work where the per-token bill decides what you can afford to run → Grok 4.6. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.

FAQ — Kimi K2.7 vs Grok 4.6

Which is better, Kimi K2.7 or Grok 4.6?

On Goldie Bench, Kimi K2.7 averages 7.96/10 across the shared tasks, with 1 gold, 2 silver, 0 bronze overall. Grok 4.6 averages 6.98/10, with 1 gold, 0 silver, 0 bronze. Kimi K2.7 wins the head-to-head 8–4.

How much does Kimi K2.7 cost vs Grok 4.6?

Kimi K2.7: Available on Moonshot's flat-rate subscription plan — no per-token billing for individual builders. The plan covers all three speed modes (Fast, No-Think, Quality). Vendor: Moonshot AI (moonshot.ai), based in Beijing. Grok 4.6: xAI's August 2026 flagship. $2 per million input tokens and $6 per million output tokens on the standard tier (the Fast tier is double), which is roughly half what the other frontier models charge for the same Artificial Analysis Intelligence Index score of 61.

What's the context window for Kimi K2.7 vs Grok 4.6?

Kimi K2.7 has a 256,000 tokens context window. Grok 4.6 has a 500,000 tokens context window.

When should I pick Kimi K2.7 over Grok 4.6?

Pick Kimi K2.7 for: Interactive game prototypes you want shippable on the first prompt; High-iteration agent loops where per-token cost would dominate; Long-context refactors using the 256K window inside Agent OS. The trade-off is the weaknesses we logged on the bench: Plays plainest on abstract visual prompts — synthwave grids, fluid sims, aurora — where GLM and Opus add more flair; Bronze average on the {{SITE_NAME}} bench despite the gold-medal games — its visual builds are accurate but understated.

When should I pick Grok 4.6 over Kimi K2.7?

Pick Grok 4.6 for: High-volume agent work where the per-token bill decides what you can afford to run; Arcade, shooter and driving builds in one shot; Self-repair loops - it is unusually good at fixing a build when you hand it the real error. The trade-off is the weaknesses we logged on the bench: Flight models are its weak spot: both the flight sim and the dogfight shipped unflyable on the first pass; Two of sixteen game builds died on a hard error (a duplicate identifier and a bad computeBoundingSphere call); Worlds are lit and composed but usually untextured, so terrain reads as flat coloured planes.

How does Goldie Bench score Kimi K2.7 vs Grok 4.6?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

4,000+founders
258documented wins
38countries
$59/momonthly