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Real head-to-head · same prompt, one shot

Inkling vs Hy3

A 975B open-weights frontier model — yours to own and run. vs Tencent's open-weights coder — Apache-2.0, cheap, beats GLM-5.1 on frontend in Tencent's blind eval.

Head-to-head verdict: Hy3 wins 5–1 with 1 tie.

Inkling · context1M tokens
Hy3 · context262K tokens
Inkling · price$0.33 / M
Hy3 · price$0.14 / 1M input · $0.58 / 1M output
Inkling · vendorThinking Machines
Hy3 · vendorTencent Hunyuan

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Inkling and Hy3, side by side, on 7 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

Inkling · Benched on GoldieBench one-shot through Tinker's OpenAI-compatible endpoint at medium reasoning effort, then headless-playtested on the same rubric as the whole field. In the Agent OS it's wired into the opencode tab on your own Tinker key — the Ink Machine.

Hy3 · Wired into the Agent OS as the 'Hy3 Coder' tab (chat + live preview + workspace) via OpenRouter. Bench built one-shot on the same prompts as the field; weak builds iterated by Hy3 itself (the model fixes its own builds).

Side-by-side on 50 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
Inkling
Hy3
Game
Inkling on Doom
Hy3 on Doom
Inkling on Dragonrealm
Hy3 on Dragonrealm
Game
Inkling on Flightsim
Hy3 on Flightsim
Game
Inkling on Gtadrive
Hy3 on Gtadrive
Game
Inkling on Gtafoot
Hy3 on Gtafoot
Game
Inkling on Parachute
Hy3 on Parachute
Page
Inkling on Aipbpromo
Hy3 on Aipbpromo
Game
Inkling on Arcade
— not attempted —
Game
Inkling on Crypt
— not attempted —
Game
Inkling on Dogfight
— not attempted —
Inkling on Dragonflight
— not attempted —
Game
Inkling on Game
— not attempted —
Inkling on Neonblaster
— not attempted —
Game
Inkling on Neoncity
— not attempted —
Game
Inkling on Neonracer
— not attempted —
Inkling on Nordiccrypt
— not attempted —
Game
Inkling on Outrun
— not attempted —
Game
Inkling on Pool
— not attempted —
Game
Inkling on Racing
— not attempted —
Game
Inkling on Raycaster
— not attempted —
Game
Inkling on Rpg
— not attempted —
Game
Inkling on Skyrim
— not attempted —
Inkling on Twilightvale
— not attempted —
Game
Inkling on Voxelcraft
— not attempted —

Where Inkling beat Hy3

The tasks where I gave Inkling a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Parachute Game
Inkling 7.2 · Hy3 6.8 (+0.4)

What I saw: Renders cleanly with cohesive jungle scene, glowing target ring, jumper, and parachute plus a working land-in-clearing state; but the chute sits detached above the figure (ropes disconnected) and the flat green-monochrome palette reads generic rather than winning.

Where Hy3 beat Inkling

The tasks where I gave Hy3 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Flightsim Game
Hy3 6.8 · Inkling 3.5 (+3.3)

What I saw: Clean HUD with working attitude indicator, heading tape, throttle/gear/score panels, and a decently modeled aircraft with wings, nav lights and prop; but the terrain reads as an empty green haze with no visible runway, trees or structures from this altitude, leaving the world fla…

Hy3 7.2 · Inkling 6.3 (+0.9)

What I saw: Strong atmospheric snowy world with layered pines, soft shadows, snowfall, and clean HUD (health/stamina/compass/sword chip), but the hero reads as a stubby hooded blob with hidden face and no visible arms/legs, undercutting the flagship Skyrim-ranger fantasy.

Gtadrive Game
Hy3 7.4 · Inkling 6.5 (+0.9)

What I saw: Clean render with a readable yellow hero car (wheels, cabin, taillight), colorful blocky city, working HUD/minimap and speed at 101km/h shows live play. Solid and functional but visually flat-lit and generic — buildings read as bare boxes and lighting is dim, keeping it below the top tier.

Gtafoot Game
Hy3 7.2 · Inkling 6.3 (+0.9)

What I saw: Strong dusk-city atmosphere with a readable blocky hero (cap, jacket trim, gun), streetlights, crosswalks, and a pedestrian, plus clean HUD (ammo, health bar, wanted stars, crosshair, controls). Weak points: the world is fairly barren mid-frame, no visible buildings-as-cover in t…

Aipbpromo Page
Hy3 7.4 · Inkling 6.8 (+0.6)

What I saw: Clean multi-scene pipeline with animated count-up stats, gold/cyan cinematic palette, particle field and progress bar render correctly; but the stats appear left-clustered and off-center with only two of four visible mid-animation, feeling sparse rather than composed, keeping it …

Strengths & weaknesses I logged

Inkling

Strengths

  • Genuinely open-weights — the full 975B model is public on Hugging Face; run it on your own key, no black box
  • Best one-shot builds are 2D / animation / web — a matrix-rain that topped its task (8.4), plus arcade, fractal, aurora and a mini web-OS all judged shippable (7.6–8.2)
  • Frontier-class agentic coding for an open model — 77.6% SWE-bench Verified, ahead of Nemotron 3 Ultra
  • 1M-token context, native multimodal (text/image/audio), and a controllable thinking-effort dial

Trade-offs

  • One-shot 3D games are weak — three.js dungeons/racers render a title screen but no playable scene, like most open models (crypt 2.5)
  • Physics and particle sims are hit-or-miss — black-hole, plasma and cloth one-shots often render dark or static (2.3–3.5)
  • Not the strongest overall — the closed frontier (Fable 5) still tops the raw benchmarks; Inkling trades peak for ownership

Hy3

Strengths

  • Apache-2.0 open weights — self-host free, no lock-in
  • Tencent's 270-expert blind eval: 2.67/4 vs GLM-5.1's 2.51, strongest on frontend / data / CI-CD
  • Hallucination rate cut 12.5% → 5.4%; stable tool-calls across scaffoldings (<4% SWE-Bench variance)

Trade-offs

  • Slow upstream on OpenRouter (30-90s per build) — fine for one-shots, sluggish for tight loops
  • One-shot game builds can under-render (flat raycaster walls, unlit 3D) without an iterate pass

Pricing & context — the spec sheet

Spec Inkling Hy3
VendorThinking MachinesTencent Hunyuan
Context window1,000,000 tokens262,144-token context window. Open weights (Apache-2.0) on HuggingFace / ModelScope / GitHub; benched here via OpenRouter.
Price$0.33 / M$0.14 / 1M input · $0.58 / 1M output
Pricing detailInkling is open-weights — a 975B-parameter (41B active) Mixture-of-Experts model whose full weights are public on Hugging Face. You run it on your own key through Tinker's OpenAI-compatible endpoint (usage-based, ~$0.33/M sampling, 50% off at launch), or via Together / Fireworks / Modal / Databricks / Baseten. Benched here one-shot at medium reasoning effort via Tinker.Tencent Hunyuan 3 — open-weights under Apache-2.0, so free to self-host. On OpenRouter it is one of the cheapest capable coders: ~$0.14/M in, $0.58/M out (1 RMB / 4 RMB). Upstream can be slow (30-90s to first token), but per-token cost is negligible.
Release2026-072026-07-06
Bench coverage50/50 scored · avg 6.07/107/7 scored · avg 6.76/10

The verdict — which should you pick?

Across 7 scored shared tasks, Hy3 averaged 6.76/10, beating Inkling's 5.87/10 by 0.89 points. Pick Hy3 when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Inkling and Hy3 both into the Agent Operating System and dispatch each from the kanban by task type — owning a frontier model instead of renting one — on your own key, pennies per build → Inkling, cost-sensitive coding + frontend design where open weights matter → Hy3. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.

FAQ — Inkling vs Hy3

Which is better, Inkling or Hy3?

On Goldie Bench, Inkling averages 5.87/10 across the shared tasks, with 0 gold, 3 silver, 1 bronze overall. Hy3 averages 6.76/10, with 0 gold, 0 silver, 0 bronze. Hy3 wins the head-to-head 5–1.

How much does Inkling cost vs Hy3?

Inkling: Inkling is open-weights — a 975B-parameter (41B active) Mixture-of-Experts model whose full weights are public on Hugging Face. You run it on your own key through Tinker's OpenAI-compatible endpoint (usage-based, ~$0.33/M sampling, 50% off at launch), or via Together / Fireworks / Modal / Databricks / Baseten. Benched here one-shot at medium reasoning effort via Tinker. Hy3: Tencent Hunyuan 3 — open-weights under Apache-2.0, so free to self-host. On OpenRouter it is one of the cheapest capable coders: ~$0.14/M in, $0.58/M out (1 RMB / 4 RMB). Upstream can be slow (30-90s to first token), but per-token cost is negligible.

What's the context window for Inkling vs Hy3?

Inkling has a 1,000,000 tokens context window. Hy3 has a 262,144-token context window. Open weights (Apache-2.0) on HuggingFace / ModelScope / GitHub; benched here via OpenRouter. context window.

When should I pick Inkling over Hy3?

Pick Inkling for: Owning a frontier model instead of renting one — on your own key, pennies per build; Generative visuals, data-viz and single-file web builds you want one-shot; A customizable open base you can fine-tune on Tinker for your own domain. The trade-off is the weaknesses we logged on the bench: One-shot 3D games are weak — three.js dungeons/racers render a title screen but no playable scene, like most open models (crypt 2.5); Physics and particle sims are hit-or-miss — black-hole, plasma and cloth one-shots often render dark or static (2.3–3.5); Not the strongest overall — the closed frontier (Fable 5) still tops the raw benchmarks; Inkling trades peak for ownership.

When should I pick Hy3 over Inkling?

Pick Hy3 for: Cost-sensitive coding + frontend design where open weights matter; Self-hosters who want an Apache-2.0 model they fully own; Anyone wiring a cheap capable coder into a live build panel (Agent OS Hy3 Coder tab). The trade-off is the weaknesses we logged on the bench: Slow upstream on OpenRouter (30-90s per build) — fine for one-shots, sluggish for tight loops; One-shot game builds can under-render (flat raycaster walls, unlit 3D) without an iterate pass.

How does Goldie Bench score Inkling vs Hy3?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

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