
Real head-to-head · same prompt, one shot
Inkling vs Grok 4.6
A 975B open-weights frontier model — yours to own and run. vs Frontier intelligence at half the frontier price.
Head-to-head verdict: Grok 4.6 wins 14–6.
What I tested — same prompt, two models
I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Inkling and Grok 4.6, side by side, on 20 shared tasks inside the Agent Operating System.
Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.
Inkling · Benched on GoldieBench one-shot through Tinker's OpenAI-compatible endpoint at medium reasoning effort, then headless-playtested on the same rubric as the whole field. In the Agent OS it's wired into the opencode tab on your own Tinker key — the Ink Machine.
Grok 4.6 · Benched on 16 skill-infused game builds, every one played through its full gameplay arc before scoring, then the broken ones were handed back to Grok 4.6 to repair itself.
Side-by-side on 50 shared tasks
Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).
Task ↓
Inkling
Grok 4.6
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
— not attempted —
Game
— not attempted —
Game
— not attempted —
Other
— not attempted —
Where Inkling beat Grok 4.6
The tasks where I gave Inkling a higher 0–10 score on the same prompt — with the actual commentary from my source guides.
Voxelcraft
Game
Inkling 7.2
·
Grok 4.6 1.5
(+5.7)
What I saw: Renders a clean, colorful voxel terrain with nice shadows, gradient title, and polished HUD; but the flat pastel palette looks more candy than Minecraft, placement only works on y=0 ground plane, and the pointermove-based 'orbit' fights every click since dragging is never gated —…
Skyrim
Game
Inkling 6.3
·
Grok 4.6 1.5
(+4.8)
What I saw: Renders a clean low-poly 3D scene with trees, rocks, and a ruin pillar plus polished title/HUD, but the world feels sparse and floaty with no visible ground plane, no mountains despite the promise, and generic pointer-lock exploration that falls well short of the field's best.
Nordiccrypt
Game
Inkling 5.2
·
Grok 4.6 3.0
(+2.2)
What I saw: Renders with a strong Cinzel title and clean HUD, but the scene is blown out in flat orange — torch point lights over-saturate everything so pillars/floor lose all stone texture and the 'crypt' reads as a bright yellow tunnel rather than a dark torch-lit ruin. Camera also spawns …
Dogfight
Game
Inkling 6.8
·
Grok 4.6 4.8
(+2.0)
What I saw: Clean neon HUD, functional core loop (mouse-follow, shooting, spawns, collisions/lives), but visually thin — the player 'plane' reads as a flat pink block and clouds are drab boxes with no dogfight drama or enemies visible in frame. Works and is polished at the UI level but gener…
Parachute
Game
Inkling 7.2
·
Grok 4.6 5.4
(+1.8)
What I saw: Renders cleanly with cohesive jungle scene, glowing target ring, jumper, and parachute plus a working land-in-clearing state; but the chute sits detached above the figure (ropes disconnected) and the flat green-monochrome palette reads generic rather than winning.
Where Grok 4.6 beat Inkling
The tasks where I gave Grok 4.6 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.
Crypt
Game
Grok 4.6 6.0
·
Inkling 2.5
(+3.5)
What I saw: Torch-lit crypt with a warm falloff, a multi-part seeker character, tiled floor slabs, rubble and a room minimap; VITALS, TORCH and RELICS all present. Played 20s: movement and look both respond. But the camera clips hard into a wall on the mid-play frame, the geometry is untextu…
Twilightvale
Game
Grok 4.6 7.4
·
Inkling 4.5
(+2.9)
What I saw: Moody twilight forest with a caped knight carrying a visible sword, purple crystal enemies that close on you, pines, rocks and a live minimap. Played 20s: SHARDS went 0/7 to 1/7, SCORE to 00310 and VIT fell 100 to 006 because the enemies deal damage. Real combat loop, just very p…
Rpg
Game
Grok 4.6 6.4
·
Inkling 4.0
(+2.4)
What I saw: Top-down Ember Vale with broken columns, trees, scattered loot, slime enemies and a dense minimap; HUD carries vitality, stamina, elixirs, relics, gold and renown. Played 15s: VITALITY dropped 100 to 091 from enemy contact. Held back by the camera sitting so high that the hero re…
Doom
Game
Grok 4.6 6.4
·
Inkling 4.5
(+1.9)
What I saw: Re-scored after a real-GPU playtest. It LOOKS like a top-tier Doom - a red demon filling the screen, a shotgun sprite, a working minimap with enemy dots, and ammo that decrements on fire. But at a real 70fps each demon calls hurtPlayer(12) on a 0.18s cooldown, about 67 damage per…
Outrun
Game
Grok 4.6 8.6
·
Inkling 6.8
(+1.8)
What I saw: Best one-shot of the Grok 4.6 run. Full synthwave stack: magenta laser grid, banked road with painted lines and neon kerbs, a multi-part car with a real headlight pool, light-gates, palm rows and a city skyline, plus barrier obstacles you actually dodge. Played 25s: SPEED climbed…
Strengths & weaknesses I logged
Inkling
Strengths
- Genuinely open-weights — the full 975B model is public on Hugging Face; run it on your own key, no black box
- Best one-shot builds are 2D / animation / web — a matrix-rain that topped its task (8.4), plus arcade, fractal, aurora and a mini web-OS all judged shippable (7.6–8.2)
- Frontier-class agentic coding for an open model — 77.6% SWE-bench Verified, ahead of Nemotron 3 Ultra
- 1M-token context, native multimodal (text/image/audio), and a controllable thinking-effort dial
Trade-offs
- One-shot 3D games are weak — three.js dungeons/racers render a title screen but no playable scene, like most open models (crypt 2.5)
- Physics and particle sims are hit-or-miss — black-hole, plasma and cloth one-shots often render dark or static (2.3–3.5)
- Not the strongest overall — the closed frontier (Fable 5) still tops the raw benchmarks; Inkling trades peak for ownership
Grok 4.6
Strengths
- Ties GPT-5.6 Sol at 61 on the Artificial Analysis Intelligence Index, one point behind Claude Fable 5 Max
- Trained with agentic reinforcement learning for long-running agents, so it holds a spec across a 40KB single-file build
- Fixes its own broken builds: handed the exact runtime error, it repaired 4 of 4 failed games on the first retry
- Very strong arcade and shooter output - the synthwave racer and the Doom raycaster are top-tier one-shots
Trade-offs
- Flight models are its weak spot: both the flight sim and the dogfight shipped unflyable on the first pass
- Two of sixteen game builds died on a hard error (a duplicate identifier and a bad computeBoundingSphere call)
- Worlds are lit and composed but usually untextured, so terrain reads as flat coloured planes
Pricing & context — the spec sheet
| Spec | Inkling | Grok 4.6 |
|---|---|---|
| Vendor | Thinking Machines | xAI |
| Context window | 1,000,000 tokens | 500,000 tokens |
| Price | $0.33 / M | $2 in / $6 out per M tokens |
| Pricing detail | Inkling is open-weights — a 975B-parameter (41B active) Mixture-of-Experts model whose full weights are public on Hugging Face. You run it on your own key through Tinker's OpenAI-compatible endpoint (usage-based, ~$0.33/M sampling, 50% off at launch), or via Together / Fireworks / Modal / Databricks / Baseten. Benched here one-shot at medium reasoning effort via Tinker. | xAI's August 2026 flagship. $2 per million input tokens and $6 per million output tokens on the standard tier (the Fast tier is double), which is roughly half what the other frontier models charge for the same Artificial Analysis Intelligence Index score of 61. |
| Release | 2026-07 | 2026-08 |
| Bench coverage | 50/50 scored · avg 6.07/10 | 20/20 scored · avg 5.95/10 |
The verdict — which should you pick?
Across 20 scored shared tasks, the averages are essentially tied — Inkling 5.82 vs Grok 4.6 5.95. This isn't the comparison where one wins; it's the comparison where you pick based on context, pricing, and what you're actually trying to ship.
If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Inkling and Grok 4.6 both into the Agent Operating System and dispatch each from the kanban by task type — owning a frontier model instead of renting one — on your own key, pennies per build → Inkling, high-volume agent work where the per-token bill decides what you can afford to run → Grok 4.6. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.
FAQ — Inkling vs Grok 4.6
Which is better, Inkling or Grok 4.6?
On Goldie Bench, Inkling averages 5.82/10 across the shared tasks, with 0 gold, 0 silver, 0 bronze overall. Grok 4.6 averages 5.95/10, with 1 gold, 0 silver, 0 bronze. Grok 4.6 wins the head-to-head 14–6.
How much does Inkling cost vs Grok 4.6?
Inkling: Inkling is open-weights — a 975B-parameter (41B active) Mixture-of-Experts model whose full weights are public on Hugging Face. You run it on your own key through Tinker's OpenAI-compatible endpoint (usage-based, ~$0.33/M sampling, 50% off at launch), or via Together / Fireworks / Modal / Databricks / Baseten. Benched here one-shot at medium reasoning effort via Tinker. Grok 4.6: xAI's August 2026 flagship. $2 per million input tokens and $6 per million output tokens on the standard tier (the Fast tier is double), which is roughly half what the other frontier models charge for the same Artificial Analysis Intelligence Index score of 61.
What's the context window for Inkling vs Grok 4.6?
Inkling has a 1,000,000 tokens context window. Grok 4.6 has a 500,000 tokens context window.
When should I pick Inkling over Grok 4.6?
Pick Inkling for: Owning a frontier model instead of renting one — on your own key, pennies per build; Generative visuals, data-viz and single-file web builds you want one-shot; A customizable open base you can fine-tune on Tinker for your own domain. The trade-off is the weaknesses we logged on the bench: One-shot 3D games are weak — three.js dungeons/racers render a title screen but no playable scene, like most open models (crypt 2.5); Physics and particle sims are hit-or-miss — black-hole, plasma and cloth one-shots often render dark or static (2.3–3.5); Not the strongest overall — the closed frontier (Fable 5) still tops the raw benchmarks; Inkling trades peak for ownership.
When should I pick Grok 4.6 over Inkling?
Pick Grok 4.6 for: High-volume agent work where the per-token bill decides what you can afford to run; Arcade, shooter and driving builds in one shot; Self-repair loops - it is unusually good at fixing a build when you hand it the real error. The trade-off is the weaknesses we logged on the bench: Flight models are its weak spot: both the flight sim and the dogfight shipped unflyable on the first pass; Two of sixteen game builds died on a hard error (a duplicate identifier and a bad computeBoundingSphere call); Worlds are lit and composed but usually untextured, so terrain reads as flat coloured planes.
How does Goldie Bench score Inkling vs Grok 4.6?
Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.
Related comparisons
Other head-to-heads using the same scoring system:
Inkling vs Fusion Grok 4.6 vs Fusion Inkling vs Claude Opus 5 Grok 4.6 vs Claude Opus 5 Inkling vs Hermes MoA Grok 4.6 vs Hermes MoA Inkling vs GPT-5.6 Sol Grok 4.6 vs GPT-5.6 SolFull model pages: Inkling · Grok 4.6 · back to the leaderboard
The same stack Julian uses
Run this stack yourself.
Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.
4,000+founders
258documented wins
38countries
$59/momonthly










































