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Real head-to-head · same prompt, one shot

Hy3 vs DeepSeek V4 Flash

Tencent's open-weights coder — Apache-2.0, cheap, beats GLM-5.1 on frontend in Tencent's blind eval. vs DeepSeek's cheap tier, retrained for agents — same size, sharper loops.

Hy3 · context262K tokens
DeepSeek V4 Flash · context1M tokens
Hy3 · price$0.14 / 1M input · $0.58 / 1M output
DeepSeek V4 Flash · priceAPI · cheap tier
Hy3 · vendorTencent Hunyuan
DeepSeek V4 Flash · vendorDeepSeek

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Hy3 and DeepSeek V4 Flash, side by side, on 7 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

Hy3 · Wired into the Agent OS as the 'Hy3 Coder' tab (chat + live preview + workspace) via OpenRouter. Bench built one-shot on the same prompts as the field; weak builds iterated by Hy3 itself (the model fixes its own builds).

DeepSeek V4 Flash · Wired into the Agent OS three ways: a `deepseek` Hermes profile, the DeepSeek Coder tab (official API, V4 Flash 0731 / V4 Pro picker, live preview), and the OpenCode model dropdown. Benched on all 50 GoldieBench tasks via api.deepseek.com — the endpoint the 0731 beta shipped on — with the skill-infused threejs-game-director prompt on game tasks and a model-driven fix round on any build that failed the render check.

Side-by-side on 50 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
Hy3
DeepSeek V4 Flash
Game
Hy3 on Doom
DeepSeek V4 Flash on Doom
Hy3 on Dragonrealm
DeepSeek V4 Flash on Dragonrealm
Game
Hy3 on Flightsim
DeepSeek V4 Flash on Flightsim
Game
Hy3 on Gtadrive
DeepSeek V4 Flash on Gtadrive
Game
Hy3 on Gtafoot
DeepSeek V4 Flash on Gtafoot
Game
Hy3 on Parachute
DeepSeek V4 Flash on Parachute
Page
Hy3 on Aipbpromo
DeepSeek V4 Flash on Aipbpromo
Game
— not attempted —
DeepSeek V4 Flash on Arcade
Game
— not attempted —
DeepSeek V4 Flash on Crypt
Game
— not attempted —
DeepSeek V4 Flash on Dogfight
— not attempted —
DeepSeek V4 Flash on Dragonflight
Game
— not attempted —
DeepSeek V4 Flash on Game
— not attempted —
DeepSeek V4 Flash on Neonblaster
Game
— not attempted —
DeepSeek V4 Flash on Neoncity
Game
— not attempted —
DeepSeek V4 Flash on Neonracer
— not attempted —
DeepSeek V4 Flash on Nordiccrypt
Game
— not attempted —
DeepSeek V4 Flash on Outrun
Game
— not attempted —
DeepSeek V4 Flash on Pool
Game
— not attempted —
DeepSeek V4 Flash on Racing
Game
— not attempted —
DeepSeek V4 Flash on Raycaster
Game
— not attempted —
DeepSeek V4 Flash on Rpg
Game
— not attempted —
DeepSeek V4 Flash on Skyrim
— not attempted —
DeepSeek V4 Flash on Twilightvale
Game
— not attempted —
DeepSeek V4 Flash on Voxelcraft

Strengths & weaknesses I logged

Hy3

Strengths

  • Apache-2.0 open weights — self-host free, no lock-in
  • Tencent's 270-expert blind eval: 2.67/4 vs GLM-5.1's 2.51, strongest on frontend / data / CI-CD
  • Hallucination rate cut 12.5% → 5.4%; stable tool-calls across scaffoldings (<4% SWE-Bench variance)

Trade-offs

  • Slow upstream on OpenRouter (30-90s per build) — fine for one-shots, sluggish for tight loops
  • One-shot game builds can under-render (flat raycaster walls, unlit 3D) without an iterate pass

DeepSeek V4 Flash

Strengths

  • 50/50 one-shot builds returned complete, valid, closing HTML — zero truncations
  • 42/50 rendered clean first time; all 8 dark builds were repaired by the model itself in one fix round
  • 1M-token context on the cheap tier — whole codebases fit in a single call

Trade-offs

  • Unranked — the 50 builds are on the bench but not yet scored by the Opus vision judge
  • Reasons at length before writing (a full 3D game build ran ~4-8 minutes), so it is not a fast-draft model
  • 8 of 50 first-pass builds rendered black or near-black before the fix round

Pricing & context — the spec sheet

Spec Hy3 DeepSeek V4 Flash
VendorTencent HunyuanDeepSeek
Context window262,144-token context window. Open weights (Apache-2.0) on HuggingFace / ModelScope / GitHub; benched here via OpenRouter.1,000,000-token context window
Price$0.14 / 1M input · $0.58 / 1M outputAPI · cheap tier
Pricing detailTencent Hunyuan 3 — open-weights under Apache-2.0, so free to self-host. On OpenRouter it is one of the cheapest capable coders: ~$0.14/M in, $0.58/M out (1 RMB / 4 RMB). Upstream can be slow (30-90s to first token), but per-token cost is negligible.Benched on the DeepSeek-V4-Flash-0731 public beta, launched 2026-07-31 on DeepSeek's official API. DeepSeek describe it as a major upgrade to agent capabilities whose benchmark scores now surpass their previous V4-Pro-Preview, using the exact same model architecture and size as the preview — the gain is post-training, not scale. Natively supports the Responses API format and is adapted for Codex-style coding loops. Benched against api.deepseek.com directly because third-party routes list "v4-flash" undated and may still serve the older preview build.
Release2026-07-062026-07
Bench coverage7/7 scored · avg 6.76/100/50 scored · avg —

The verdict — which should you pick?

Not enough scored shared tasks yet for a head-to-head average. The live demos for both are on the matrix above — play them and form your own opinion.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Hy3 and DeepSeek V4 Flash both into the Agent Operating System and dispatch each from the kanban by task type — cost-sensitive coding + frontend design where open weights matter → Hy3, long agent loops and codex-style write-run-fix work, which is what the 0731 upgrade targets → DeepSeek V4 Flash. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.

FAQ — Hy3 vs DeepSeek V4 Flash

Which is better, Hy3 or DeepSeek V4 Flash?

On Goldie Bench, Hy3 averages no scored verdicts yet across the shared tasks, with 0 gold, 0 silver, 0 bronze overall. DeepSeek V4 Flash averages no scored verdicts yet, with 0 gold, 0 silver, 0 bronze. Not enough scored shared tasks yet to call a winner.

How much does Hy3 cost vs DeepSeek V4 Flash?

Hy3: Tencent Hunyuan 3 — open-weights under Apache-2.0, so free to self-host. On OpenRouter it is one of the cheapest capable coders: ~$0.14/M in, $0.58/M out (1 RMB / 4 RMB). Upstream can be slow (30-90s to first token), but per-token cost is negligible. DeepSeek V4 Flash: Benched on the DeepSeek-V4-Flash-0731 public beta, launched 2026-07-31 on DeepSeek's official API. DeepSeek describe it as a major upgrade to agent capabilities whose benchmark scores now surpass their previous V4-Pro-Preview, using the exact same model architecture and size as the preview — the gain is post-training, not scale. Natively supports the Responses API format and is adapted for Codex-style coding loops. Benched against api.deepseek.com directly because third-party routes list "v4-flash" undated and may still serve the older preview build.

What's the context window for Hy3 vs DeepSeek V4 Flash?

Hy3 has a 262,144-token context window. Open weights (Apache-2.0) on HuggingFace / ModelScope / GitHub; benched here via OpenRouter. context window. DeepSeek V4 Flash has a 1,000,000-token context window context window.

When should I pick Hy3 over DeepSeek V4 Flash?

Pick Hy3 for: Cost-sensitive coding + frontend design where open weights matter; Self-hosters who want an Apache-2.0 model they fully own; Anyone wiring a cheap capable coder into a live build panel (Agent OS Hy3 Coder tab). The trade-off is the weaknesses we logged on the bench: Slow upstream on OpenRouter (30-90s per build) — fine for one-shots, sluggish for tight loops; One-shot game builds can under-render (flat raycaster walls, unlit 3D) without an iterate pass.

When should I pick DeepSeek V4 Flash over Hy3?

Pick DeepSeek V4 Flash for: Long agent loops and Codex-style write-run-fix work, which is what the 0731 upgrade targets; Whole-repo or whole-document tasks that need the 1M context on a cheap tier; Volume build work where you would rather wait a few minutes than pay a flagship. The trade-off is the weaknesses we logged on the bench: Unranked — the 50 builds are on the bench but not yet scored by the Opus vision judge; Reasons at length before writing (a full 3D game build ran ~4-8 minutes), so it is not a fast-draft model; 8 of 50 first-pass builds rendered black or near-black before the fix round.

How does Goldie Bench score Hy3 vs DeepSeek V4 Flash?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

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