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Real head-to-head · same prompt, one shot

Grok 4.6 vs Kimi K2.7 · No-Think

Frontier intelligence at half the frontier price. vs Pure execution mode — no chain of thought.

Grok 4.6 · context500K tokens
Kimi K2.7 · No-Think · context256K tokens
Grok 4.6 · price$2 in / $6 out per M tokens
Kimi K2.7 · No-Think · priceFlat plan (no per-token bill)
Grok 4.6 · vendorxAI
Kimi K2.7 · No-Think · vendorMoonshot AI

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Grok 4.6 and Kimi K2.7 · No-Think, side by side, on 20 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

Grok 4.6 · Benched on 16 skill-infused game builds, every one played through its full gameplay arc before scoring, then the broken ones were handed back to Grok 4.6 to repair itself.

Kimi K2.7 · No-Think · Reserved for templated transforms where the plan is already in the prompt — the model just executes.

Side-by-side on 47 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
Grok 4.6
Kimi K2.7 · No-Think
Game
🥇Grok 4.6 on Arcade
Kimi K2.7 · No-Think on Arcade
Game
Grok 4.6 on Crypt
Kimi K2.7 · No-Think on Crypt
Game
Grok 4.6 on Dogfight
Kimi K2.7 · No-Think on Dogfight
Game
Grok 4.6 on Doom
Kimi K2.7 · No-Think on Doom
Grok 4.6 on Dragonrealm
Kimi K2.7 · No-Think on Dragonrealm
Game
Grok 4.6 on Flightsim
Kimi K2.7 · No-Think on Flightsim
Game
Grok 4.6 on Gtadrive
Kimi K2.7 · No-Think on Gtadrive
Game
Grok 4.6 on Gtafoot
Kimi K2.7 · No-Think on Gtafoot
Grok 4.6 on Neonblaster
Kimi K2.7 · No-Think on Neonblaster
Game
Grok 4.6 on Neoncity
Kimi K2.7 · No-Think on Neoncity
Game
Grok 4.6 on Neonracer
Kimi K2.7 · No-Think on Neonracer
Grok 4.6 on Nordiccrypt
Kimi K2.7 · No-Think on Nordiccrypt
Game
Grok 4.6 on Outrun
Kimi K2.7 · No-Think on Outrun
Game
Grok 4.6 on Parachute
Kimi K2.7 · No-Think on Parachute
Game
Grok 4.6 on Racing
Kimi K2.7 · No-Think on Racing
Game
Grok 4.6 on Raycaster
Kimi K2.7 · No-Think on Raycaster
Game
Grok 4.6 on Rpg
Kimi K2.7 · No-Think on Rpg
Game
Grok 4.6 on Skyrim
Kimi K2.7 · No-Think on Skyrim
Grok 4.6 on Twilightvale
Kimi K2.7 · No-Think on Twilightvale
Game
Grok 4.6 on Voxelcraft
Kimi K2.7 · No-Think on Voxelcraft
— not attempted —
Kimi K2.7 · No-Think on Dragonflight
Game
— not attempted —
Kimi K2.7 · No-Think on Game
Game
— not attempted —
Kimi K2.7 · No-Think on Pool
Page
— not attempted —
Kimi K2.7 · No-Think on Aipbpromo

Strengths & weaknesses I logged

Grok 4.6

Strengths

  • Ties GPT-5.6 Sol at 61 on the Artificial Analysis Intelligence Index, one point behind Claude Fable 5 Max
  • Trained with agentic reinforcement learning for long-running agents, so it holds a spec across a 40KB single-file build
  • Fixes its own broken builds: handed the exact runtime error, it repaired 4 of 4 failed games on the first retry
  • Very strong arcade and shooter output - the synthwave racer and the Doom raycaster are top-tier one-shots

Trade-offs

  • Flight models are its weak spot: both the flight sim and the dogfight shipped unflyable on the first pass
  • Two of sixteen game builds died on a hard error (a duplicate identifier and a bad computeBoundingSphere call)
  • Worlds are lit and composed but usually untextured, so terrain reads as flat coloured planes

Kimi K2.7 · No-Think

Strengths

  • Skips planning to ship straight to code
  • Useful when you've already done the reasoning in the prompt
  • Predictable latency for batched jobs

Trade-offs

  • Loses ground on multi-step tasks that benefit from planning
  • Not scored on the standalone bench — see methodology

Pricing & context — the spec sheet

Spec Grok 4.6 Kimi K2.7 · No-Think
VendorxAIMoonshot AI
Context window500,000 tokens256,000 tokens
Price$2 in / $6 out per M tokensFlat plan (no per-token bill)
Pricing detailxAI's August 2026 flagship. $2 per million input tokens and $6 per million output tokens on the standard tier (the Fast tier is double), which is roughly half what the other frontier models charge for the same Artificial Analysis Intelligence Index score of 61.Same flat-rate plan as standard Kimi K2.7 — No-Think disables the chain-of-thought layer at runtime. Vendor: Moonshot AI (moonshot.ai).
Release2026-082026-06
Bench coverage20/20 scored · avg 5.95/100/47 scored · avg —

The verdict — which should you pick?

Not enough scored shared tasks yet for a head-to-head average. The live demos for both are on the matrix above — play them and form your own opinion.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Grok 4.6 and Kimi K2.7 · No-Think both into the Agent Operating System and dispatch each from the kanban by task type — high-volume agent work where the per-token bill decides what you can afford to run → Grok 4.6, templated transforms where the plan is in the prompt → Kimi K2.7 · No-Think. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.

FAQ — Grok 4.6 vs Kimi K2.7 · No-Think

Which is better, Grok 4.6 or Kimi K2.7 · No-Think?

On Goldie Bench, Grok 4.6 averages no scored verdicts yet across the shared tasks, with 1 gold, 0 silver, 0 bronze overall. Kimi K2.7 · No-Think averages no scored verdicts yet, with 0 gold, 0 silver, 0 bronze. Not enough scored shared tasks yet to call a winner.

How much does Grok 4.6 cost vs Kimi K2.7 · No-Think?

Grok 4.6: xAI's August 2026 flagship. $2 per million input tokens and $6 per million output tokens on the standard tier (the Fast tier is double), which is roughly half what the other frontier models charge for the same Artificial Analysis Intelligence Index score of 61. Kimi K2.7 · No-Think: Same flat-rate plan as standard Kimi K2.7 — No-Think disables the chain-of-thought layer at runtime. Vendor: Moonshot AI (moonshot.ai).

What's the context window for Grok 4.6 vs Kimi K2.7 · No-Think?

Grok 4.6 has a 500,000 tokens context window. Kimi K2.7 · No-Think has a 256,000 tokens context window.

When should I pick Grok 4.6 over Kimi K2.7 · No-Think?

Pick Grok 4.6 for: High-volume agent work where the per-token bill decides what you can afford to run; Arcade, shooter and driving builds in one shot; Self-repair loops - it is unusually good at fixing a build when you hand it the real error. The trade-off is the weaknesses we logged on the bench: Flight models are its weak spot: both the flight sim and the dogfight shipped unflyable on the first pass; Two of sixteen game builds died on a hard error (a duplicate identifier and a bad computeBoundingSphere call); Worlds are lit and composed but usually untextured, so terrain reads as flat coloured planes.

When should I pick Kimi K2.7 · No-Think over Grok 4.6?

Pick Kimi K2.7 · No-Think for: Templated transforms where the plan is in the prompt; Batched code generation jobs; Workflows where you want the model to stop second-guessing. The trade-off is the weaknesses we logged on the bench: Loses ground on multi-step tasks that benefit from planning; Not scored on the standalone bench — see methodology.

How does Goldie Bench score Grok 4.6 vs Kimi K2.7 · No-Think?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

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