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Real head-to-head · same prompt, one shot

Grok vs Grok 4.6

Snappy + real-time — the X-native model. vs Frontier intelligence at half the frontier price.

Head-to-head verdict: Grok wins 13–3.

Grok · context256K tokens
Grok 4.6 · context500K tokens
Grok · priceSubscription via X Premium
Grok 4.6 · price$2 in / $6 out per M tokens
Grok · vendorxAI
Grok 4.6 · vendorxAI

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Grok and Grok 4.6, side by side, on 20 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

Grok · Used for real-time content workflows where the model needs current X timeline context. Standalone bench scoring pending.

Grok 4.6 · Benched on 16 skill-infused game builds, every one played through its full gameplay arc before scoring, then the broken ones were handed back to Grok 4.6 to repair itself.

Side-by-side on 47 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
Grok
Grok 4.6
Game
Grok on Arcade
🥇Grok 4.6 on Arcade
Game
Grok on Crypt
Grok 4.6 on Crypt
Game
Grok on Dogfight
Grok 4.6 on Dogfight
Game
🥈
Grok 4.6 on Doom
Grok on Dragonrealm
Grok 4.6 on Dragonrealm
Game
Grok on Flightsim
Grok 4.6 on Flightsim
Game
Grok on Gtadrive
Grok 4.6 on Gtadrive
Game
Grok on Gtafoot
Grok 4.6 on Gtafoot
Grok on Neonblaster
Grok 4.6 on Neonblaster
Game
Grok on Neoncity
Grok 4.6 on Neoncity
Game
Grok on Neonracer
Grok 4.6 on Neonracer
Grok on Nordiccrypt
Grok 4.6 on Nordiccrypt
Game
Grok on Outrun
Grok 4.6 on Outrun
Game
Grok on Parachute
Grok 4.6 on Parachute
Game
Grok on Racing
Grok 4.6 on Racing
Game
Grok on Raycaster
Grok 4.6 on Raycaster
Game
🥇Grok on Rpg
Grok 4.6 on Rpg
Game
Grok on Skyrim
Grok 4.6 on Skyrim
🥇Grok on Twilightvale
Grok 4.6 on Twilightvale
Game
Grok on Voxelcraft
Grok 4.6 on Voxelcraft
🥉Grok on Dragonflight
— not attempted —
Game
🥇Grok on Game
— not attempted —
Game
Grok on Pool
— not attempted —
Page
Grok on Aipbpromo
— not attempted —

Where Grok beat Grok 4.6

The tasks where I gave Grok a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Voxelcraft Game
Grok 8.5 · Grok 4.6 1.5 (+7.0)

What I saw: Minecraft-style voxel sandbox, fly + break + place, day/night cycle, hotbar. 22KB.

Dogfight Game
Grok 8.5 · Grok 4.6 4.8 (+3.7)

What I saw: 3D dogfight game with fighter jet, enemies, missiles + guns, sky + ground, crosshair + speed + altitude HUD. 30KB.

Racing Game
Grok 8.5 · Grok 4.6 5.4 (+3.1)

What I saw: 3D arcade racer, third-person, banking turns, drift mechanic, obstacles, lap timer. 29KB on second retry.

Flightsim Game
Grok 8.0 · Grok 4.6 5.0 (+3.0)

What I saw: 9KB · plays clean · three, webgl, input, rAF

Neoncity Game
Grok 8.0 · Grok 4.6 5.4 (+2.6)

What I saw: Cyberpunk neon city flythrough with light trails, holograms, fog. Drag to look around. 19KB.

Where Grok 4.6 beat Grok

The tasks where I gave Grok 4.6 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Arcade Game
Grok 4.6 8.7 · Grok 8.0 (+0.7) · 3D breakout cityscape

What I saw: Strong: a fully-rendered 3D breakout with atmospheric cityscape, glowing rails, detailed paddle craft, brick grid, active ball with particle trail, and polished HUD (core/velocity/lives/score/wave). Weak: perspective makes the brick field feel small and the 3D angle slightly comp…

Outrun Game
Grok 4.6 8.6 · Grok 8.0 (+0.6)

What I saw: Best one-shot of the Grok 4.6 run. Full synthwave stack: magenta laser grid, banked road with painted lines and neon kerbs, a multi-part car with a real headlight pool, light-gates, palm rows and a city skyline, plus barrier obstacles you actually dodge. Played 25s: SPEED climbed…

Neonracer Game
Grok 4.6 8.4 · Grok 8.0 (+0.4) · polished neon racer

What I saw: Strong synthwave scene with glowing pink rails, palm/building environment, retro sun, and a clean 3D ship plus polished HUD (armor/speed/boost, score, IMPACT banner). Vapor-trail particle effects aren't clearly visible in this shot, keeping it just shy of the field's best.

Strengths & weaknesses I logged

Grok

Strengths

  • Real-time access to X timeline data — unique signal no other model has
  • Snappy latency on shorter prompts
  • 256K context window keeps pace with the open-weights field

Trade-offs

  • 13 demos on the bench but zero have curated 0–10 verdicts yet — currently unranked
  • API access is gated behind X Premium, awkward for backend agent loops

Grok 4.6

Strengths

  • Ties GPT-5.6 Sol at 61 on the Artificial Analysis Intelligence Index, one point behind Claude Fable 5 Max
  • Trained with agentic reinforcement learning for long-running agents, so it holds a spec across a 40KB single-file build
  • Fixes its own broken builds: handed the exact runtime error, it repaired 4 of 4 failed games on the first retry
  • Very strong arcade and shooter output - the synthwave racer and the Doom raycaster are top-tier one-shots

Trade-offs

  • Flight models are its weak spot: both the flight sim and the dogfight shipped unflyable on the first pass
  • Two of sixteen game builds died on a hard error (a duplicate identifier and a bad computeBoundingSphere call)
  • Worlds are lit and composed but usually untextured, so terrain reads as flat coloured planes

Pricing & context — the spec sheet

Spec Grok Grok 4.6
VendorxAIxAI
Context window256,000 tokens500,000 tokens
PriceSubscription via X Premium$2 in / $6 out per M tokens
Pricing detailBundled with X (Twitter) Premium subscription — no per-token bill for end users, no individual API pricing for the chat product.xAI's August 2026 flagship. $2 per million input tokens and $6 per million output tokens on the standard tier (the Fast tier is double), which is roughly half what the other frontier models charge for the same Artificial Analysis Intelligence Index score of 61.
Release2026-042026-08
Bench coverage43/47 scored · avg 8.09/1020/20 scored · avg 5.95/10

The verdict — which should you pick?

Across 16 scored shared tasks, Grok averaged 8.31/10, beating Grok 4.6's 6.37/10 by 1.94 points. Pick Grok when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Grok and Grok 4.6 both into the Agent Operating System and dispatch each from the kanban by task type — workflows that need live x / twitter context → Grok, high-volume agent work where the per-token bill decides what you can afford to run → Grok 4.6. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.

FAQ — Grok vs Grok 4.6

Which is better, Grok or Grok 4.6?

On Goldie Bench, Grok averages 8.31/10 across the shared tasks, with 5 gold, 1 silver, 1 bronze overall. Grok 4.6 averages 6.37/10, with 1 gold, 0 silver, 0 bronze. Grok wins the head-to-head 13–3.

How much does Grok cost vs Grok 4.6?

Grok: Bundled with X (Twitter) Premium subscription — no per-token bill for end users, no individual API pricing for the chat product. Grok 4.6: xAI's August 2026 flagship. $2 per million input tokens and $6 per million output tokens on the standard tier (the Fast tier is double), which is roughly half what the other frontier models charge for the same Artificial Analysis Intelligence Index score of 61.

What's the context window for Grok vs Grok 4.6?

Grok has a 256,000 tokens context window. Grok 4.6 has a 500,000 tokens context window.

When should I pick Grok over Grok 4.6?

Pick Grok for: Workflows that need live X / Twitter context; Snappy prompts where latency matters; Researchers comparing X-native models against the rest of the field. The trade-off is the weaknesses we logged on the bench: 13 demos on the bench but zero have curated 0–10 verdicts yet — currently unranked; API access is gated behind X Premium, awkward for backend agent loops.

When should I pick Grok 4.6 over Grok?

Pick Grok 4.6 for: High-volume agent work where the per-token bill decides what you can afford to run; Arcade, shooter and driving builds in one shot; Self-repair loops - it is unusually good at fixing a build when you hand it the real error. The trade-off is the weaknesses we logged on the bench: Flight models are its weak spot: both the flight sim and the dogfight shipped unflyable on the first pass; Two of sixteen game builds died on a hard error (a duplicate identifier and a bad computeBoundingSphere call); Worlds are lit and composed but usually untextured, so terrain reads as flat coloured planes.

How does Goldie Bench score Grok vs Grok 4.6?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

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