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Real head-to-head · same prompt, one shot

GLM-5.2 vs Fugu Ultra 1.1

The never-forgets agent — 1M context, open weights. vs Sakana's multi-agent orchestrator, v1.1 — routes experts per request.

Head-to-head verdict: GLM-5.2 wins 12–11.

GLM-5.2 · context1M tokens
Fugu Ultra 1.1 · context1M tokens
GLM-5.2 · priceOpen weights · free for individuals
Fugu Ultra 1.1 · priceAPI · orchestration billed
GLM-5.2 · vendorZhipu / Z.ai
Fugu Ultra 1.1 · vendorSakana AI

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to GLM-5.2 and Fugu Ultra 1.1, side by side, on 24 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

GLM-5.2 · Default model inside Agent OS for any task that touches a long context — codebase Q&A, multi-file refactors, agent memory replay.

Fugu Ultra 1.1 · Benched on GoldieBench via Sakana's Responses API (fugu-ultra-v1.1, xhigh reasoning). Game tasks use the skill-infused threejs-game-director prompt plus a controls+graphics fix loop with an anti-regression clamp, judged on a real mid-play frame by the same Opus judge as the field.

Side-by-side on 47 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
GLM-5.2
Fugu Ultra 1.1
Game
GLM-5.2 on Arcade
Fugu Ultra 1.1 on Arcade
Game
GLM-5.2 on Crypt
Fugu Ultra 1.1 on Crypt
Game
GLM-5.2 on Dogfight
Fugu Ultra 1.1 on Dogfight
Game
GLM-5.2 on Doom
Fugu Ultra 1.1 on Doom
GLM-5.2 on Dragonflight
Fugu Ultra 1.1 on Dragonflight
GLM-5.2 on Dragonrealm
🥉Fugu Ultra 1.1 on Dragonrealm
Game
GLM-5.2 on Flightsim
🥉Fugu Ultra 1.1 on Flightsim
Game
GLM-5.2 on Game
Fugu Ultra 1.1 on Game
Game
GLM-5.2 on Gtadrive
Fugu Ultra 1.1 on Gtadrive
Game
GLM-5.2 on Gtafoot
Fugu Ultra 1.1 on Gtafoot
GLM-5.2 on Neonblaster
Fugu Ultra 1.1 on Neonblaster
Game
🥇GLM-5.2 on Neoncity
Fugu Ultra 1.1 on Neoncity
Game
GLM-5.2 on Neonracer
Fugu Ultra 1.1 on Neonracer
GLM-5.2 on Nordiccrypt
Fugu Ultra 1.1 on Nordiccrypt
Game
GLM-5.2 on Outrun
Fugu Ultra 1.1 on Outrun
Game
GLM-5.2 on Parachute
🥈Fugu Ultra 1.1 on Parachute
Game
GLM-5.2 on Pool
Fugu Ultra 1.1 on Pool
Game
GLM-5.2 on Racing
Fugu Ultra 1.1 on Racing
Game
GLM-5.2 on Raycaster
Fugu Ultra 1.1 on Raycaster
Game
GLM-5.2 on Rpg
Fugu Ultra 1.1 on Rpg
Game
GLM-5.2 on Skyrim
Fugu Ultra 1.1 on Skyrim
GLM-5.2 on Twilightvale
Fugu Ultra 1.1 on Twilightvale
Page
GLM-5.2 on Aipbpromo
Fugu Ultra 1.1 on Aipbpromo
Visual
GLM-5.2 on Aurora
Fugu Ultra 1.1 on Aurora

Where GLM-5.2 beat Fugu Ultra 1.1

The tasks where I gave GLM-5.2 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Neoncity Game
GLM-5.2 9.0 · Fugu Ultra 1.1 2.3 (+6.7) · winner · cinematic

What I saw: GLM's is the most cinematic — neon towers, a setting sun, Japanese signage and a flight HUD, like a frame from a film. Opus's is a clean canyon of lit skyscrapers racing to a vanishing point. Kimi leaned into the synthwave sun and grid more than the city itself. GLM wins the skyline.

Raycaster Game
GLM-5.2 6.5 · Fugu Ultra 1.1 2.0 (+4.5)

What I saw: Kimi nailed it — brick walls, a checkered floor, a clean minimap, textbook Wolfenstein, runs clean out of the box. Opus's is close and more atmospheric: warm fog and a vignette down a stone corridor (A/D to turn, W/S to move). GLM's engine is genuinely good — brick and mossy-ston…

Pool Game
GLM-5.2 7.5 · Fugu Ultra 1.1 4.5 (+3.0)

What I saw: 46KB · plays clean · plain

GLM-5.2 8.0 · Fugu Ultra 1.1 5.2 (+2.8)

What I saw: 30KB · plays clean · three, webgl

Arcade Game
GLM-5.2 8.0 · Fugu Ultra 1.1 5.5 (+2.5)

What I saw: All three shipped a genuinely juicy game. Opus's breakout had the most game-feel — particle bursts and a live combo. Kimi's breakout was clean and solid. GLM went its own way with fullscreen neon asteroids. The closest of the practical five.

Where Fugu Ultra 1.1 beat GLM-5.2

The tasks where I gave Fugu Ultra 1.1 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Fugu Ultra 1.1 8.6 · GLM-5.2 7.5 (+1.1) · Frozen combat realm

What I saw: Strong Skyrim-vibe frozen open world with layered snowy mountains, a player with visible sword, multiple approaching enemies with health orbs, runes, an event banner ('DRAGON SWOOP · FIRE BREATH') and polished HUD/compass — clearly beats the empty-walking-sim trap. Enemy models a…

Parachute Game
Fugu Ultra 1.1 8.6 · GLM-5.2 7.5 (+1.1) · combat parachute drop

What I saw: Strong deployed-chute skydiver over a jungle canopy with a polished HUD (altitude, dist-to-H, score) plus active drone enemies, flare combat, and 'THREAT DOWN' kill feedback — it delivers the full jump/steer/land loop AND working combat, edging past a bland walking sim.

Racing Game
Fugu Ultra 1.1 8.6 · GLM-5.2 7.5 (+1.1) · Neon combat racer

What I saw: Gorgeous polished third-person racer with a clear track, guardrails, trees/rocks/buildings, obstacle cones, a slick craft with ground shadow, and combat layered in (crosshair, KILLS 0/12, visible enemies/targets ahead) plus rich HUD with minimap — strong shippable build; only min…

Fugu Ultra 1.1 8.6 · GLM-5.2 7.5 (+1.1) · Atmospheric RPG World

What I saw: Gorgeous cohesive twilight scene with detailed hero holding a weapon, visible enemies (creature + humanoid), wooden bridge, lampposts, cottage, river, pickups and a working minimap/HUD with quest and kill tracker. Strong art direction and populated world with combat framing; only…

Rpg Game
Fugu Ultra 1.1 8.4 · GLM-5.2 7.5 (+0.9) · Verdant Relic RPG

What I saw: Polished top-down 3D RPG with visible enemies in aggro rings, active combat ('HIT -13' damage numbers, health at 87), pickups, a shrine objective, and a clean HUD showing inventory/kills/hostiles; strong shippable build, only slightly held back by the inventory system being minim…

Strengths & weaknesses I logged

GLM-5.2

Strengths

  • 1M-token context window — best-in-class long-document and large-codebase work
  • Open weights — runs locally, no vendor lock-in, no token meter
  • Top of the bench for cinematic visuals (neon city, synthwave, voxel runner)

Trade-offs

  • Faceplanted on the Goldie Bench raycaster — the engine was great but it spawned the player inside a wall
  • First-shot reliability lags Opus by a hair on consistency

Fugu Ultra 1.1

Strengths

  • Orchestrates 1-3 expert agents per request and synthesises their answers
  • Reported SWE-Bench Pro 73.7 — above Opus 4.8 and GPT-5.5 on Sakana's table
  • OpenAI- and Anthropic-compatible API — drop-in for Codex and Claude Code

Trade-offs

  • Benched as a partial run until the full 50-task batch completes
  • Region-locked: unavailable across the EU/EEA/UK/CH — access depends on where you are

Pricing & context — the spec sheet

Spec GLM-5.2 Fugu Ultra 1.1
VendorZhipu / Z.aiSakana AI
Context window1,000,000 tokens1,000,000-token context window
PriceOpen weights · free for individualsAPI · orchestration billed
Pricing detailOpen-weights release: weights downloadable from Hugging Face for self-hosting, or runnable for free on z.ai for individuals (commercial use has separate licensing).Sakana's Fugu Ultra v1.1 — a multi-agent system served as a model: an orchestrator routes each request across one to three expert agents and synthesises the answer. Reported (v1.0): SWE-Bench Pro 73.7, LiveCodeBench 93.2, GPQA Diamond 95.5. NOTE: Sakana geo-blocks the EU/EEA/UK/Switzerland pending GDPR compliance — benched from an allowed region.
Release2026-06-142026-07
Bench coverage47/47 scored · avg 7.77/1023/24 scored · avg 6.94/10

The verdict — which should you pick?

Across 23 scored shared tasks, GLM-5.2 averaged 7.72/10, beating Fugu Ultra 1.1's 6.94/10 by 0.77 points. Pick GLM-5.2 when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire GLM-5.2 and Fugu Ultra 1.1 both into the Agent Operating System and dispatch each from the kanban by task type — long-context agent loops — pasting a whole codebase into one prompt → GLM-5.2, hard, high-stakes coding and reasoning where answer quality beats latency → Fugu Ultra 1.1. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.

FAQ — GLM-5.2 vs Fugu Ultra 1.1

Which is better, GLM-5.2 or Fugu Ultra 1.1?

On Goldie Bench, GLM-5.2 averages 7.72/10 across the shared tasks, with 5 gold, 0 silver, 0 bronze overall. Fugu Ultra 1.1 averages 6.94/10, with 0 gold, 1 silver, 2 bronze. GLM-5.2 wins the head-to-head 12–11.

How much does GLM-5.2 cost vs Fugu Ultra 1.1?

GLM-5.2: Open-weights release: weights downloadable from Hugging Face for self-hosting, or runnable for free on z.ai for individuals (commercial use has separate licensing). Fugu Ultra 1.1: Sakana's Fugu Ultra v1.1 — a multi-agent system served as a model: an orchestrator routes each request across one to three expert agents and synthesises the answer. Reported (v1.0): SWE-Bench Pro 73.7, LiveCodeBench 93.2, GPQA Diamond 95.5. NOTE: Sakana geo-blocks the EU/EEA/UK/Switzerland pending GDPR compliance — benched from an allowed region.

What's the context window for GLM-5.2 vs Fugu Ultra 1.1?

GLM-5.2 has a 1,000,000 tokens context window. Fugu Ultra 1.1 has a 1,000,000-token context window context window.

When should I pick GLM-5.2 over Fugu Ultra 1.1?

Pick GLM-5.2 for: Long-context agent loops — pasting a whole codebase into one prompt; Cinematic visual builds — landing pages, voxel scenes, synthwave runners; Anyone who needs to run a frontier coder locally for $0. The trade-off is the weaknesses we logged on the bench: Faceplanted on the {{SITE_NAME}} raycaster — the engine was great but it spawned the player inside a wall; First-shot reliability lags Opus by a hair on consistency.

When should I pick Fugu Ultra 1.1 over GLM-5.2?

Pick Fugu Ultra 1.1 for: Hard, high-stakes coding and reasoning where answer quality beats latency; Agentic workflows in Codex / Claude Code via the drop-in provider config; One-shot builds you want a panel of experts on, not a single model. The trade-off is the weaknesses we logged on the bench: Benched as a partial run until the full 50-task batch completes; Region-locked: unavailable across the EU/EEA/UK/CH — access depends on where you are.

How does Goldie Bench score GLM-5.2 vs Fugu Ultra 1.1?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

4,000+founders
258documented wins
38countries
$59/momonthly