Real head-to-head · same prompt, one shot

Fusion vs Gemma-4 12B Coder

Multi-model panel — Fable 5 + GPT-5.5, ensembled. Beats Fable 5 at half the price. vs The free, offline coder — trained only on code that passed its tests.

Head-to-head verdict: Fusion wins 6–0.

Fusion · contextVaries (per-panel)
Gemma-4 12B Coder · context256K tokens
Fusion · priceOpenRouter Fusion API pricing
Gemma-4 12B Coder · priceFree · runs locally
Fusion · vendorOpenRouter
Gemma-4 12B Coder · vendorCommunity (Gemma-4 · local)

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Fusion and Gemma-4 12B Coder, side by side, on 6 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

Fusion · Dispatched from Agent OS for research-heavy prompts where ensemble accuracy outweighs single-model speed.

Gemma-4 12B Coder · Wired into the Agent OS local engine (Local chat + Local Hermes Engine + Agent Kanban) as the free, offline coder. Scored by Claude judge against the same one-shot prompts every other model ran.

Side-by-side on 42 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
Fusion
Gemma-4 12B Coder
Game
🥇Fusion on Arcade
Gemma-4 12B Coder on Arcade
Page
🥇Fusion on Landing
Gemma-4 12B Coder on Landing
Sim
🥇Fusion on Galaxy
Gemma-4 12B Coder on Galaxy
Sim
🥇Fusion on Solar
Gemma-4 12B Coder on Solar
Visual
🥇Fusion on Matrix
Gemma-4 12B Coder on Matrix
Visual
🥇Fusion on Plasma
Gemma-4 12B Coder on Plasma
Game
🥇Fusion on Crypt
— not attempted —
Game
🥉Fusion on Dogfight
— not attempted —
Game
🥇Fusion on Doom
— not attempted —
🥉Fusion on Dragonflight
— not attempted —
🥇Fusion on Dragonrealm
— not attempted —
Game
🥈Fusion on Game
— not attempted —
Fusion on Neonblaster
— not attempted —
Game
🥈Fusion on Neoncity
— not attempted —
Game
🥇Fusion on Neonracer
— not attempted —
🥈Fusion on Nordiccrypt
— not attempted —
Game
🥉Fusion on Outrun
— not attempted —
Game
🥇Fusion on Pool
— not attempted —
Game
🥉Fusion on Racing
— not attempted —
Game
🥇Fusion on Raycaster
— not attempted —
Game
🥈Fusion on Rpg
— not attempted —
Game
🥈Fusion on Skyrim
— not attempted —
Fusion on Twilightvale
— not attempted —
Game
🥇Fusion on Voxelcraft
— not attempted —

Where Fusion beat Gemma-4 12B Coder

The tasks where I gave Fusion a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Solar Sim
Fusion 9.0 · Gemma-4 12B Coder 2.5 (+6.5) · polish · interactive UI

What I saw: Most polished solar attempt I've graded — glass-morphism control panel with time slider, sun-glow slider, orbits/labels/pause toggles, hover info cards on every planet, Saturn's rings, accurate moons. Drag-to-orbit + scroll-to-zoom. Beats Opus on UI density without losing the physics.

Plasma Visual
Fusion 8.5 · Gemma-4 12B Coder 2.5 (+6.0)

What I saw: Hypnotic full-screen plasma effect with 5 palettes, click anywhere to create a ripple. Smooth slow motion. 13KB but the brief is fully met.

Matrix Visual
Fusion 8.0 · Gemma-4 12B Coder 2.5 (+5.5)

What I saw: Classic Matrix-rain falling green glyphs with varying speeds + brighter leading char + Web Audio click beep on column reset.

Galaxy Sim
Fusion 8.5 · Gemma-4 12B Coder 5.0 (+3.5)

What I saw: Three.js with EffectComposer + UnrealBloomPass for proper bloom. 140k stars in a logarithmic spiral with 4 arms + 28k dust particles. ACES filmic tone mapping, OrbitControls with damping, FogExp2 for depth. Visually on par with Opus's interactive 3D galaxy.

Arcade Game
Fusion 8.5 · Gemma-4 12B Coder 6.0 (+2.5)

What I saw: Neon Breakout with combo system, lives-dot indicators, floating-card overlay animation, full pill HUD. Custom cursor, mobile pointer support, particle juice. Tied with Opus on game-feel.

Strengths & weaknesses I logged

Fusion

Strengths

  • Premium Fusion panel scored 69.0% on DRACO deep-research benchmark — beats solo Fable 5 by +3.7 points
  • Budget panel ties Fable 5 at ~64.7% for roughly half the cost
  • Vendor-agnostic — model panel can swap as new frontier releases land

Trade-offs

  • Ensemble latency higher than any single model (panel calls run in parallel but the slowest still gates the response)
  • No per-task goldiebench scoring yet — bench rank pending

Gemma-4 12B Coder

Strengths

  • Runs 100% free + offline on a consumer Mac (Q4_K_M, 7.4GB) — no API, no rate limits, nothing leaves the machine
  • Test-verified training (Composer 2.5 + Fable 5) — shipped a clean SaaS landing page and a working particle galaxy one-shot
  • Fast on Apple Silicon — 2.4s cold start, ~35 tokens/sec on an M4 Max

Trade-offs

  • Half its one-shots shipped broken on the bench — a missing canvas append, a missing render loop, and an uncompiled WebGL shader
  • Far below frontier models on complex 3D / WebGL / games — strongest on pages and simple canvas work, not simulations

Pricing & context — the spec sheet

Spec Fusion Gemma-4 12B Coder
VendorOpenRouterCommunity (Gemma-4 · local)
Context windowVaries — depends on which panel models are dispatched256,000 tokens
PriceOpenRouter Fusion API pricingFree · runs locally
Pricing detailOpenRouter's Fusion API dispatches a single prompt to multiple frontier models and ensembles the answers. Premium panel: Fable 5 + GPT-5.5. Budget panel: cheaper open-weights models. Roughly half the per-token cost of a Fable 5 solo call.A community fine-tune of Google's Gemma-4 12B (xentriom/gemma-4-12B-coder-fable5-composer2.5-v1), Apache-2.0. Free to download and run 100% offline on your own Mac via Ollama — no API, no per-token bill. The Q4_K_M build is 7.4GB.
Release2026-06-142026-06
Bench coverage42/42 scored · avg 8.00/106/6 scored · avg 4.25/10

The verdict — which should you pick?

Across 6 scored shared tasks, Fusion averaged 8.58/10, beating Gemma-4 12B Coder's 4.25/10 by 4.33 points. Pick Fusion when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Fusion and Gemma-4 12B Coder both into the Agent Operating System and dispatch each from the kanban by task type — deep-research workflows where panel consensus beats single-model answers → Fusion, free, private, offline coding where nothing can leave your machine → Gemma-4 12B Coder. That's the same setup I run for the 3,600+ founders inside the AI Profit Boardroom.

FAQ — Fusion vs Gemma-4 12B Coder

Which is better, Fusion or Gemma-4 12B Coder?

On Goldie Bench, Fusion averages 8.58/10 across the shared tasks, with 27 gold, 8 silver, 4 bronze overall. Gemma-4 12B Coder averages 4.25/10, with 0 gold, 0 silver, 0 bronze. Fusion wins the head-to-head 6–0.

How much does Fusion cost vs Gemma-4 12B Coder?

Fusion: OpenRouter's Fusion API dispatches a single prompt to multiple frontier models and ensembles the answers. Premium panel: Fable 5 + GPT-5.5. Budget panel: cheaper open-weights models. Roughly half the per-token cost of a Fable 5 solo call. Gemma-4 12B Coder: A community fine-tune of Google's Gemma-4 12B (xentriom/gemma-4-12B-coder-fable5-composer2.5-v1), Apache-2.0. Free to download and run 100% offline on your own Mac via Ollama — no API, no per-token bill. The Q4_K_M build is 7.4GB.

What's the context window for Fusion vs Gemma-4 12B Coder?

Fusion has a Varies — depends on which panel models are dispatched context window. Gemma-4 12B Coder has a 256,000 tokens context window.

When should I pick Fusion over Gemma-4 12B Coder?

Pick Fusion for: Deep-research workflows where panel consensus beats single-model answers; Cost-sensitive operators who want Fable-5-class output at ~half the bill; Production agents that benefit from vendor-redundancy on every call. The trade-off is the weaknesses we logged on the bench: Ensemble latency higher than any single model (panel calls run in parallel but the slowest still gates the response); No per-task goldiebench scoring yet — bench rank pending.

When should I pick Gemma-4 12B Coder over Fusion?

Pick Gemma-4 12B Coder for: Free, private, offline coding where nothing can leave your machine; Landing pages, simple canvas builds, and code you'll review before shipping; Anyone who wants a $0 local coder wired into their Agent OS. The trade-off is the weaknesses we logged on the bench: Half its one-shots shipped broken on the bench — a missing canvas append, a missing render loop, and an uncompiled WebGL shader; Far below frontier models on complex 3D / WebGL / games — strongest on pages and simple canvas work, not simulations.

How does Goldie Bench score Fusion vs Gemma-4 12B Coder?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 3,600+ founders shipping with it every day all live inside the AI Profit Boardroom.

3,600+founders
258documented wins
38countries
$100k+/mocommunity MRR