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Real head-to-head · same prompt, one shot

Fugu Ultra 1.1 vs Grok 4.6

Sakana's multi-agent orchestrator, v1.1 — routes experts per request. vs Frontier intelligence at half the frontier price.

Head-to-head verdict: Fugu Ultra 1.1 wins 12–6 with 1 tie.

Fugu Ultra 1.1 · context1M tokens
Grok 4.6 · context500K tokens
Fugu Ultra 1.1 · priceAPI · orchestration billed
Grok 4.6 · price$2 in / $6 out per M tokens
Fugu Ultra 1.1 · vendorSakana AI
Grok 4.6 · vendorxAI

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Fugu Ultra 1.1 and Grok 4.6, side by side, on 19 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

Fugu Ultra 1.1 · Benched on GoldieBench via Sakana's Responses API (fugu-ultra-v1.1, xhigh reasoning). Game tasks use the skill-infused threejs-game-director prompt plus a controls+graphics fix loop with an anti-regression clamp, judged on a real mid-play frame by the same Opus judge as the field.

Grok 4.6 · Benched on 16 skill-infused game builds, every one played through its full gameplay arc before scoring, then the broken ones were handed back to Grok 4.6 to repair itself.

Side-by-side on 25 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
Fugu Ultra 1.1
Grok 4.6
Game
Fugu Ultra 1.1 on Arcade
🥇Grok 4.6 on Arcade
Game
Fugu Ultra 1.1 on Crypt
Grok 4.6 on Crypt
Game
Fugu Ultra 1.1 on Dogfight
Grok 4.6 on Dogfight
Game
Fugu Ultra 1.1 on Doom
Grok 4.6 on Doom
🥉Fugu Ultra 1.1 on Dragonrealm
Grok 4.6 on Dragonrealm
Game
🥉Fugu Ultra 1.1 on Flightsim
Grok 4.6 on Flightsim
Game
Fugu Ultra 1.1 on Gtadrive
Grok 4.6 on Gtadrive
Game
Fugu Ultra 1.1 on Gtafoot
Grok 4.6 on Gtafoot
Fugu Ultra 1.1 on Neonblaster
Grok 4.6 on Neonblaster
Game
Fugu Ultra 1.1 on Neoncity
Grok 4.6 on Neoncity
Game
Fugu Ultra 1.1 on Neonracer
Grok 4.6 on Neonracer
Fugu Ultra 1.1 on Nordiccrypt
Grok 4.6 on Nordiccrypt
Game
Fugu Ultra 1.1 on Outrun
Grok 4.6 on Outrun
Game
🥈Fugu Ultra 1.1 on Parachute
Grok 4.6 on Parachute
Game
Fugu Ultra 1.1 on Racing
Grok 4.6 on Racing
Game
Fugu Ultra 1.1 on Raycaster
Grok 4.6 on Raycaster
Game
Fugu Ultra 1.1 on Rpg
Grok 4.6 on Rpg
Game
Fugu Ultra 1.1 on Skyrim
Grok 4.6 on Skyrim
Fugu Ultra 1.1 on Twilightvale
Grok 4.6 on Twilightvale
Fugu Ultra 1.1 on Dragonflight
— not attempted —
Game
Fugu Ultra 1.1 on Game
— not attempted —
Game
Fugu Ultra 1.1 on Pool
— not attempted —
Game
— not attempted —
Grok 4.6 on Voxelcraft
Page
Fugu Ultra 1.1 on Aipbpromo
— not attempted —

Where Fugu Ultra 1.1 beat Grok 4.6

The tasks where I gave Fugu Ultra 1.1 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Skyrim Game
Fugu Ultra 1.1 6.8 · Grok 4.6 1.5 (+5.3)

What I saw: Strong Skyrim-flavored HUD (compass, health/stamina/magicka bars, kills tracker, weapon in hand) and a decent low-poly open world with pines, mountains and dirt path; but the scene looks sparse and the enemy/combat presence is weak — one distant blocky figure and no visible engag…

Flightsim Game
Fugu Ultra 1.1 8.4 · Grok 4.6 5.0 (+3.4)

What I saw: Polished flight sim with a detailed aircraft model, full HUD (airspeed/alt/VS/heading tape/attitude indicator), runway with markings, hangar, control tower and terrain — plus a combat layer with visible drones and cannon reticle. Very strong and shippable, but the enemy at this f…

Parachute Game
Fugu Ultra 1.1 8.6 · Grok 4.6 5.4 (+3.2) · combat parachute drop

What I saw: Strong deployed-chute skydiver over a jungle canopy with a polished HUD (altitude, dist-to-H, score) plus active drone enemies, flare combat, and 'THREAT DOWN' kill feedback — it delivers the full jump/steer/land loop AND working combat, edging past a bland walking sim.

Racing Game
Fugu Ultra 1.1 8.6 · Grok 4.6 5.4 (+3.2) · Neon combat racer

What I saw: Gorgeous polished third-person racer with a clear track, guardrails, trees/rocks/buildings, obstacle cones, a slick craft with ground shadow, and combat layered in (crosshair, KILLS 0/12, visible enemies/targets ahead) plus rich HUD with minimap — strong shippable build; only min…

Dogfight Game
Fugu Ultra 1.1 7.2 · Grok 4.6 4.8 (+2.4)

What I saw: Strong visuals — detailed hero jet with shadow, polished HUD, city skyline and terrain create a real air-combat atmosphere; but the screenshot shows no visible enemies or combat (0/10 kills, no dogfight action), so it reads closer to a flight-sim showcase than a proven shooter.

Where Grok 4.6 beat Fugu Ultra 1.1

The tasks where I gave Grok 4.6 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Raycaster Game
Grok 4.6 5.5 · Fugu Ultra 1.1 2.0 (+3.5)

What I saw: Strong HUD, minimap and a nicely modeled first-person weapon rig, but the actual maze view is barely visible — mostly flat gray walls with an odd tilted geometry above and no sense of navigable corridors, so the core Wolfenstein maze experience doesn't read clearly in the render.

Arcade Game
Grok 4.6 8.7 · Fugu Ultra 1.1 5.5 (+3.2) · 3D breakout cityscape

What I saw: Strong: a fully-rendered 3D breakout with atmospheric cityscape, glowing rails, detailed paddle craft, brick grid, active ball with particle trail, and polished HUD (core/velocity/lives/score/wave). Weak: perspective makes the brick field feel small and the 3D angle slightly comp…

Neoncity Game
Grok 4.6 5.4 · Fugu Ultra 1.1 2.3 (+3.1)

What I saw: Cyberpunk flythrough that does play: SCORE climbed 000015 to 000269 and EXTRACT distance counted down 2457m to 2303m. But it is unforgiving to the point of broken, the mid-play frame is the camera buried inside a building with a big IMPACT banner and HULL down to 056, and the geo…

Gtafoot Game
Grok 4.6 7.4 · Fugu Ultra 1.1 6.8 (+0.6)

What I saw: Third-person street level with a real armed character model, long cast shadows, a sunset skybox, pedestrians and parked cars down the block, plus a grid minimap. Played 12s: AMMO went 11 to 09 and SCORE 000010 to 000030 on click-fire, so shooting and scoring are wired. World is b…

Neonracer Game
Grok 4.6 8.4 · Fugu Ultra 1.1 8.0 (+0.4) · polished neon racer

What I saw: Strong synthwave scene with glowing pink rails, palm/building environment, retro sun, and a clean 3D ship plus polished HUD (armor/speed/boost, score, IMPACT banner). Vapor-trail particle effects aren't clearly visible in this shot, keeping it just shy of the field's best.

Strengths & weaknesses I logged

Fugu Ultra 1.1

Strengths

  • Orchestrates 1-3 expert agents per request and synthesises their answers
  • Reported SWE-Bench Pro 73.7 — above Opus 4.8 and GPT-5.5 on Sakana's table
  • OpenAI- and Anthropic-compatible API — drop-in for Codex and Claude Code

Trade-offs

  • Benched as a partial run until the full 50-task batch completes
  • Region-locked: unavailable across the EU/EEA/UK/CH — access depends on where you are

Grok 4.6

Strengths

  • Ties GPT-5.6 Sol at 61 on the Artificial Analysis Intelligence Index, one point behind Claude Fable 5 Max
  • Trained with agentic reinforcement learning for long-running agents, so it holds a spec across a 40KB single-file build
  • Fixes its own broken builds: handed the exact runtime error, it repaired 4 of 4 failed games on the first retry
  • Very strong arcade and shooter output - the synthwave racer and the Doom raycaster are top-tier one-shots

Trade-offs

  • Flight models are its weak spot: both the flight sim and the dogfight shipped unflyable on the first pass
  • Two of sixteen game builds died on a hard error (a duplicate identifier and a bad computeBoundingSphere call)
  • Worlds are lit and composed but usually untextured, so terrain reads as flat coloured planes

Pricing & context — the spec sheet

Spec Fugu Ultra 1.1 Grok 4.6
VendorSakana AIxAI
Context window1,000,000-token context window500,000 tokens
PriceAPI · orchestration billed$2 in / $6 out per M tokens
Pricing detailSakana's Fugu Ultra v1.1 — a multi-agent system served as a model: an orchestrator routes each request across one to three expert agents and synthesises the answer. Reported (v1.0): SWE-Bench Pro 73.7, LiveCodeBench 93.2, GPQA Diamond 95.5. NOTE: Sakana geo-blocks the EU/EEA/UK/Switzerland pending GDPR compliance — benched from an allowed region.xAI's August 2026 flagship. $2 per million input tokens and $6 per million output tokens on the standard tier (the Fast tier is double), which is roughly half what the other frontier models charge for the same Artificial Analysis Intelligence Index score of 61.
Release2026-072026-08
Bench coverage23/24 scored · avg 6.94/1020/20 scored · avg 5.95/10

The verdict — which should you pick?

Across 19 scored shared tasks, Fugu Ultra 1.1 averaged 7.13/10, beating Grok 4.6's 6.18/10 by 0.94 points. Pick Fugu Ultra 1.1 when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Fugu Ultra 1.1 and Grok 4.6 both into the Agent Operating System and dispatch each from the kanban by task type — hard, high-stakes coding and reasoning where answer quality beats latency → Fugu Ultra 1.1, high-volume agent work where the per-token bill decides what you can afford to run → Grok 4.6. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.

FAQ — Fugu Ultra 1.1 vs Grok 4.6

Which is better, Fugu Ultra 1.1 or Grok 4.6?

On Goldie Bench, Fugu Ultra 1.1 averages 7.13/10 across the shared tasks, with 0 gold, 1 silver, 2 bronze overall. Grok 4.6 averages 6.18/10, with 1 gold, 0 silver, 0 bronze. Fugu Ultra 1.1 wins the head-to-head 12–6.

How much does Fugu Ultra 1.1 cost vs Grok 4.6?

Fugu Ultra 1.1: Sakana's Fugu Ultra v1.1 — a multi-agent system served as a model: an orchestrator routes each request across one to three expert agents and synthesises the answer. Reported (v1.0): SWE-Bench Pro 73.7, LiveCodeBench 93.2, GPQA Diamond 95.5. NOTE: Sakana geo-blocks the EU/EEA/UK/Switzerland pending GDPR compliance — benched from an allowed region. Grok 4.6: xAI's August 2026 flagship. $2 per million input tokens and $6 per million output tokens on the standard tier (the Fast tier is double), which is roughly half what the other frontier models charge for the same Artificial Analysis Intelligence Index score of 61.

What's the context window for Fugu Ultra 1.1 vs Grok 4.6?

Fugu Ultra 1.1 has a 1,000,000-token context window context window. Grok 4.6 has a 500,000 tokens context window.

When should I pick Fugu Ultra 1.1 over Grok 4.6?

Pick Fugu Ultra 1.1 for: Hard, high-stakes coding and reasoning where answer quality beats latency; Agentic workflows in Codex / Claude Code via the drop-in provider config; One-shot builds you want a panel of experts on, not a single model. The trade-off is the weaknesses we logged on the bench: Benched as a partial run until the full 50-task batch completes; Region-locked: unavailable across the EU/EEA/UK/CH — access depends on where you are.

When should I pick Grok 4.6 over Fugu Ultra 1.1?

Pick Grok 4.6 for: High-volume agent work where the per-token bill decides what you can afford to run; Arcade, shooter and driving builds in one shot; Self-repair loops - it is unusually good at fixing a build when you hand it the real error. The trade-off is the weaknesses we logged on the bench: Flight models are its weak spot: both the flight sim and the dogfight shipped unflyable on the first pass; Two of sixteen game builds died on a hard error (a duplicate identifier and a bad computeBoundingSphere call); Worlds are lit and composed but usually untextured, so terrain reads as flat coloured planes.

How does Goldie Bench score Fugu Ultra 1.1 vs Grok 4.6?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

4,000+founders
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$59/momonthly