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Real head-to-head · same prompt, one shot

Fugu Ultra vs Muse Spark 1.2

Sakana's multi-agent answer to Fusion — frontier ensemble without single-vendor risk. vs Meta's coding reasoning model — co-trained with its own agent, 1M-token window.

Head-to-head verdict: Fugu Ultra wins 23–19.

Fugu Ultra · context272K tokens (free) · larger via paid tier
Muse Spark 1.2 · context1M tokens
Fugu Ultra · price$5 / 1M input · $30 / 1M output (Fugu Ultra)
Muse Spark 1.2 · price$1.25 in / $4.25 out per 1M
Fugu Ultra · vendorSakana AI
Muse Spark 1.2 · vendorMeta

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Fugu Ultra and Muse Spark 1.2, side by side, on 42 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

Fugu Ultra · Dispatched from Agent OS as the panel-ensemble alternative to OpenRouter Fusion. Bench scored by Claude judge against the same 42 prompts as every other model.

Muse Spark 1.2 · Cloud coder via OpenRouter; the Muse Code agent (one-command install) is its native harness.

Side-by-side on 50 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
Fugu Ultra
Muse Spark 1.2
Game
Fugu Ultra on Arcade
Muse Spark 1.2 on Arcade
Game
Fugu Ultra on Crypt
Muse Spark 1.2 on Crypt
Game
Fugu Ultra on Dogfight
Muse Spark 1.2 on Dogfight
Game
Fugu Ultra on Doom
Muse Spark 1.2 on Doom
🥉Fugu Ultra on Dragonflight
Muse Spark 1.2 on Dragonflight
Fugu Ultra on Dragonrealm
Muse Spark 1.2 on Dragonrealm
Game
🥇Fugu Ultra on Game
Muse Spark 1.2 on Game
Fugu Ultra on Neonblaster
Muse Spark 1.2 on Neonblaster
Game
Fugu Ultra on Neoncity
Muse Spark 1.2 on Neoncity
Game
Fugu Ultra on Neonracer
Muse Spark 1.2 on Neonracer
🥈Fugu Ultra on Nordiccrypt
Muse Spark 1.2 on Nordiccrypt
Game
Fugu Ultra on Outrun
Muse Spark 1.2 on Outrun
Game
Fugu Ultra on Pool
Muse Spark 1.2 on Pool
Game
Fugu Ultra on Racing
Muse Spark 1.2 on Racing
Game
🥈Fugu Ultra on Raycaster
Muse Spark 1.2 on Raycaster
Game
Fugu Ultra on Rpg
Muse Spark 1.2 on Rpg
Game
Fugu Ultra on Skyrim
Muse Spark 1.2 on Skyrim
🥉Fugu Ultra on Twilightvale
Muse Spark 1.2 on Twilightvale
Game
Fugu Ultra on Voxelcraft
Muse Spark 1.2 on Voxelcraft
Page
🥇Fugu Ultra on Landing
Muse Spark 1.2 on Landing
Page
Fugu Ultra on Webos
Muse Spark 1.2 on Webos
Sim
Fugu Ultra on Blackhole
Muse Spark 1.2 on Blackhole
Sim
Fugu Ultra on Boids
Muse Spark 1.2 on Boids
Sim
Fugu Ultra on Cloth
Muse Spark 1.2 on Cloth

Where Fugu Ultra beat Muse Spark 1.2

The tasks where I gave Fugu Ultra a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Fugu Ultra 8.5 · Muse Spark 1.2 4.2 (+4.3)

What I saw: Ultra v2 — dragon through neon rings, full HUD. Smoke-test PASS (4.2% pixel diff).

Fugu Ultra 9.0 · Muse Spark 1.2 5.2 (+3.8) · winner · dungeon depth

What I saw: Ultra v2 (gap-fill) — 61.5KB Nordic dungeon crawler with bloom + boss room. Smoke-test PASS with 22.8% pixel diff — highly reactive.

Outrun Game
Fugu Ultra 7.0 · Muse Spark 1.2 3.2 (+3.8)

What I saw: Ultra v2 (gap-fill, 19-min direct call) — 36KB pseudo-3D OutRun racer: curving/cresting road, synthwave sunset, parallax mountains, 2 rAF loops. Smoke-test MAYBE (0.1% diff) — road advances on held-accelerate which the brief keypress didn't sustain; flagged for manual verification.

Skyrim Game
Fugu Ultra 7.0 · Muse Spark 1.2 4.2 (+2.8)

What I saw: Ultra v2 (gap-fill) — Skyrim-style open world. Smoke-test MAYBE (0.0% diff) — FPS mouse-look needs pointer-lock which generic input didn't engage; flagged for manual verification.

Crypt Game
Fugu Ultra 7.0 · Muse Spark 1.2 4.5 (+2.5)

What I saw: Ultra v2 (gap-fill) — first-person Nordic dungeon. Smoke-test MAYBE (0.4% diff) — pointer-lock FPS; flagged for manual verification.

Where Muse Spark 1.2 beat Fugu Ultra

The tasks where I gave Muse Spark 1.2 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Fluid Sim
Muse Spark 1.2 8.4 · Fugu Ultra 6.5 (+1.9) · luminous vortex swirl

What I saw: Gorgeous, richly-colored swirling particle vortex with strong bloom, glowing droplets, and polished glass UI that reads exactly on-brief; only concern is the 9 FPS readout suggesting real performance may lag despite the stunning still.

Webos Page
Muse Spark 1.2 8.6 · Fugu Ultra 7.0 (+1.6) · polished macOS desktop

What I saw: Strong, cohesive macOS-style build with all three apps functional and visible (Notes with toolbar, Paint with working strokes/palette, Terminal responding to ls/echo), plus a Files app, glossy dock, topbar with live clock, and a gorgeous animated gradient wallpaper. Only minor ni…

Dogfight Game
Muse Spark 1.2 8.4 · Fugu Ultra 7.0 (+1.4)

What I saw: Strong, polished chase-cam dogfight: crisp HUD with meters/radar/lock indicator, clean 3D plane and volumetric clouds, visible bandits and a lock-on target — very shippable. Slightly held back from top by generic sky-only environment and no visible combat action (tracers/effects)…

Muse Spark 1.2 8.3 · Fugu Ultra 7.0 (+1.3)

What I saw: Strong, polished frozen-world render with cohesive HUD (health/stamina/compass/kills), a nicely stylized low-poly hero, snow terrain, pines and rocks with clean shadows — clearly on-brief and shippable, though it reads more diorama than expansive Skyrim vista and no dragon/enemie…

Muse Spark 1.2 7.4 · Fugu Ultra 6.5 (+0.9)

What I saw: Polished 3D HUD with cohesive neon styling, crosshair, radar, and a nicely modeled ship over a starfield/asteroid scene render well; but it reads as a static space scene rather than a juicy arcade shooter — no visible bullets, waves, screen-shake, or combat energy in the frame, s…

Strengths & weaknesses I logged

Fugu Ultra

Strengths

  • SWE Bench Pro 73.7 · GPQA-D 95.5 · MRCRv2 93.6 — Sakana's published frontier-tier benchmark scores
  • Vendor-agnostic ensemble — opt out of specific providers for compliance / export-control
  • OpenAI-compatible API at api.sakana.ai — drop-in for existing tooling

Trade-offs

  • Panel orchestration adds latency — even a 'pong' burns ~2k orchestration tokens
  • Newer than Fusion; less community calibration on long-tail prompts

Muse Spark 1.2

Strengths

  • Generative art & shader-feel scenes (fractal 8.7, aurora/galaxy/matrix/synthwave 8.6)
  • Full app chrome one-shot (macOS-clone desktop 8.6)
  • Fast one-shots — most builds landed in 45-80s
  • 1M context for whole-repo work

Trade-offs

  • 3D game worlds often render black/empty (dragonrealm 2.5, dogfight 3.0, doom 3.5)
  • Open-world briefs collapse to HUD-only shells
  • Reasoning tokens billed as output

Pricing & context — the spec sheet

Spec Fugu Ultra Muse Spark 1.2
VendorSakana AIMeta
Context window272,000 tokens with the standard rate. Calls exceeding 272K context are billed at the higher 'long-context' rates.1,000,000 tokens
Price$5 / 1M input · $30 / 1M output (Fugu Ultra)$1.25 in / $4.25 out per 1M
Pricing detailSakana's multi-agent orchestration: a single API call internally dispatches to multiple frontier models and synthesises the answer. Subscription plans run $20-$200/mo (Standard / Pro / Max); PAYG is $5/M input + $30/M output for Fugu Ultra. Direct competitor to OpenRouter Fusion's panel approach.Meta's coding-optimized reasoning model, released 2026-08-05 beside the Muse Code agent. $0.15/1M cached input. Contributor tier is token-rate-limited in a rolling 5-hour window. Benched release-day via OpenRouter (meta/muse-spark-1.2, first-party listing); Opus 4.8 judged every real rendered poster, same rubric as the whole field.
Release2026-06-152026-08-05
Bench coverage42/42 scored · avg 7.94/1050/50 scored · avg 7.44/10

The verdict — which should you pick?

Across 42 scored shared tasks, Fugu Ultra averaged 7.94/10, beating Muse Spark 1.2's 7.37/10 by 0.57 points. Pick Fugu Ultra when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Fugu Ultra and Muse Spark 1.2 both into the Agent Operating System and dispatch each from the kanban by task type — teams that want fusion-class quality but need a different vendor risk profile → Fugu Ultra, generative-art visuals → Muse Spark 1.2. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.

FAQ — Fugu Ultra vs Muse Spark 1.2

Which is better, Fugu Ultra or Muse Spark 1.2?

On Goldie Bench, Fugu Ultra averages 7.94/10 across the shared tasks, with 5 gold, 2 silver, 2 bronze overall. Muse Spark 1.2 averages 7.37/10, with 0 gold, 3 silver, 4 bronze. Fugu Ultra wins the head-to-head 23–19.

How much does Fugu Ultra cost vs Muse Spark 1.2?

Fugu Ultra: Sakana's multi-agent orchestration: a single API call internally dispatches to multiple frontier models and synthesises the answer. Subscription plans run $20-$200/mo (Standard / Pro / Max); PAYG is $5/M input + $30/M output for Fugu Ultra. Direct competitor to OpenRouter Fusion's panel approach. Muse Spark 1.2: Meta's coding-optimized reasoning model, released 2026-08-05 beside the Muse Code agent. $0.15/1M cached input. Contributor tier is token-rate-limited in a rolling 5-hour window. Benched release-day via OpenRouter (meta/muse-spark-1.2, first-party listing); Opus 4.8 judged every real rendered poster, same rubric as the whole field.

What's the context window for Fugu Ultra vs Muse Spark 1.2?

Fugu Ultra has a 272,000 tokens with the standard rate. Calls exceeding 272K context are billed at the higher 'long-context' rates. context window. Muse Spark 1.2 has a 1,000,000 tokens context window.

When should I pick Fugu Ultra over Muse Spark 1.2?

Pick Fugu Ultra for: Teams that want Fusion-class quality but need a different vendor risk profile; Operators avoiding export-controlled providers (Sakana emphasises this in their pitch); Deep-research workflows where ensemble verdicts beat single-model answers. The trade-off is the weaknesses we logged on the bench: Panel orchestration adds latency — even a 'pong' burns ~2k orchestration tokens; Newer than Fusion; less community calibration on long-tail prompts.

When should I pick Muse Spark 1.2 over Fugu Ultra?

Pick Muse Spark 1.2 for: Generative-art visuals; Dashboard & app-shell one-shots; Long-context refactors (1M window). The trade-off is the weaknesses we logged on the bench: 3D game worlds often render black/empty (dragonrealm 2.5, dogfight 3.0, doom 3.5); Open-world briefs collapse to HUD-only shells; Reasoning tokens billed as output.

How does Goldie Bench score Fugu Ultra vs Muse Spark 1.2?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

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