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Real head-to-head · same prompt, one shot

Claude Fable 5 vs Fugu Ultra 1.1

The newest Anthropic model — first Mythos-class made generally available. vs Sakana's multi-agent orchestrator, v1.1 — routes experts per request.

Head-to-head verdict: Claude Fable 5 wins 16–5 with 2 ties.

Claude Fable 5 · context200K tokens
Fugu Ultra 1.1 · context1M tokens
Claude Fable 5 · price$10 / $50 per M tokens
Fugu Ultra 1.1 · priceAPI · orchestration billed
Claude Fable 5 · vendorAnthropic
Fugu Ultra 1.1 · vendorSakana AI

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Claude Fable 5 and Fugu Ultra 1.1, side by side, on 24 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

Claude Fable 5 · Selected from Agent OS for the highest-stakes work — it replaced Opus 4.8 as the safety net on hard prompts. Its four core 3D games were rebuilt to showcase quality with the threejs-game-director skill, lifting the full 42-task bench to 8.14 avg — the #1 solo model, behind only the Fusion and MoA ensembles.

Fugu Ultra 1.1 · Benched on GoldieBench via Sakana's Responses API (fugu-ultra-v1.1, xhigh reasoning). Game tasks use the skill-infused threejs-game-director prompt plus a controls+graphics fix loop with an anti-regression clamp, judged on a real mid-play frame by the same Opus judge as the field.

Side-by-side on 47 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
Claude Fable 5
Fugu Ultra 1.1
Game
Claude Fable 5 on Arcade
Fugu Ultra 1.1 on Arcade
Game
🥈Claude Fable 5 on Crypt
Fugu Ultra 1.1 on Crypt
Game
Claude Fable 5 on Dogfight
Fugu Ultra 1.1 on Dogfight
Game
Claude Fable 5 on Doom
Fugu Ultra 1.1 on Doom
Claude Fable 5 on Dragonflight
Fugu Ultra 1.1 on Dragonflight
Claude Fable 5 on Dragonrealm
🥉Fugu Ultra 1.1 on Dragonrealm
Game
Claude Fable 5 on Flightsim
🥉Fugu Ultra 1.1 on Flightsim
Game
Claude Fable 5 on Game
Fugu Ultra 1.1 on Game
Game
Claude Fable 5 on Gtadrive
Fugu Ultra 1.1 on Gtadrive
Game
Claude Fable 5 on Gtafoot
Fugu Ultra 1.1 on Gtafoot
Claude Fable 5 on Neonblaster
Fugu Ultra 1.1 on Neonblaster
Game
Claude Fable 5 on Neoncity
Fugu Ultra 1.1 on Neoncity
Game
Claude Fable 5 on Neonracer
Fugu Ultra 1.1 on Neonracer
Claude Fable 5 on Nordiccrypt
Fugu Ultra 1.1 on Nordiccrypt
Game
🥇Claude Fable 5 on Outrun
Fugu Ultra 1.1 on Outrun
Game
Claude Fable 5 on Parachute
🥈Fugu Ultra 1.1 on Parachute
Game
Claude Fable 5 on Pool
Fugu Ultra 1.1 on Pool
Game
Claude Fable 5 on Racing
Fugu Ultra 1.1 on Racing
Game
Claude Fable 5 on Raycaster
Fugu Ultra 1.1 on Raycaster
Game
Claude Fable 5 on Rpg
Fugu Ultra 1.1 on Rpg
Game
🥇Claude Fable 5 on Skyrim
Fugu Ultra 1.1 on Skyrim
🥉Claude Fable 5 on Twilightvale
Fugu Ultra 1.1 on Twilightvale
Page
Claude Fable 5 on Aipbpromo
Fugu Ultra 1.1 on Aipbpromo
Visual
🥈Claude Fable 5 on Aurora
Fugu Ultra 1.1 on Aurora

Where Claude Fable 5 beat Fugu Ultra 1.1

The tasks where I gave Claude Fable 5 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Raycaster Game
Claude Fable 5 8.0 · Fugu Ultra 1.1 2.0 (+6.0)

What I saw: Iterated rebuild renders a clean DDA raycaster maze with colored walls, correct fisheye correction, crosshair, hearts and a zap meter, plus a detailed minimap showing player heading and colored entities. Move/turn/strafe/zap respond (verified). Still-untextured flat walls keep it…

Neoncity Game
Claude Fable 5 8.1 · Fugu Ultra 1.1 2.3 (+5.8)

What I saw: Strong on-brief cyberpunk drive: clean neon road edges, glowing buildings with colored strips, magenta hood reflection and a proper first-person perspective all render well. The near hood reads as a solid black block cutting off the lower third and city density is a bit sparse, k…

Pool Game
Claude Fable 5 8.0 · Fugu Ultra 1.1 4.5 (+3.5)

What I saw: Renders a clean 3D table with wood rails, six pockets, full 15-ball rack and cue ball, plus solid drag-to-aim physics and ball-ball collisions; slightly generic camera angle and the rack has spread post-autoplay-shot, but it's polished and shippable.

Aurora Visual
Claude Fable 5 8.6 · Fugu Ultra 1.1 5.5 (+3.1) · shader aurora curtains

What I saw: Beautiful WebGL fragment shader with layered green-blue aurora ribbons, twinkling starfield, snow-rimmed mountain silhouette, and elegant title typography — genuinely convincing northern lights. Interactive mouse sway and click surge plus the reflected glow push it to task-topping polish.

Arcade Game
Claude Fable 5 8.3 · Fugu Ultra 1.1 5.5 (+2.8)

What I saw: Clean, polished neon breakout with glowing rainbow bricks, gradient paddle, twinkling starfield, particle effects, autopilot demo, multi-input controls and level progression — strong and shippable. Slightly generic layout and the ball missed rendering its shadow badge in this fra…

Where Fugu Ultra 1.1 beat Claude Fable 5

The tasks where I gave Fugu Ultra 1.1 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Fugu Ultra 1.1 8.6 · Claude Fable 5 7.8 (+0.8) · Frozen combat realm

What I saw: Strong Skyrim-vibe frozen open world with layered snowy mountains, a player with visible sword, multiple approaching enemies with health orbs, runes, an event banner ('DRAGON SWOOP · FIRE BREATH') and polished HUD/compass — clearly beats the empty-walking-sim trap. Enemy models a…

Parachute Game
Fugu Ultra 1.1 8.6 · Claude Fable 5 8.0 (+0.6) · combat parachute drop

What I saw: Strong deployed-chute skydiver over a jungle canopy with a polished HUD (altitude, dist-to-H, score) plus active drone enemies, flare combat, and 'THREAT DOWN' kill feedback — it delivers the full jump/steer/land loop AND working combat, edging past a bland walking sim.

Flightsim Game
Fugu Ultra 1.1 8.4 · Claude Fable 5 8.0 (+0.4)

What I saw: Polished flight sim with a detailed aircraft model, full HUD (airspeed/alt/VS/heading tape/attitude indicator), runway with markings, hangar, control tower and terrain — plus a combat layer with visible drones and cannon reticle. Very strong and shippable, but the enemy at this f…

Doom Game
Fugu Ultra 1.1 8.4 · Claude Fable 5 8.1 (+0.3) · 3D demon shooter

What I saw: Strong atmospheric 3D maze with a visible horned demon enemy, working shotgun, minimap with tracked enemies, and active combat ('CLAWED' hit feedback, HP dropped to 082) — polished HUD and lighting. Falls just shy of the field's best; enemies are more Three.js models than true ra…

Racing Game
Fugu Ultra 1.1 8.6 · Claude Fable 5 8.3 (+0.3) · Neon combat racer

What I saw: Gorgeous polished third-person racer with a clear track, guardrails, trees/rocks/buildings, obstacle cones, a slick craft with ground shadow, and combat layered in (crosshair, KILLS 0/12, visible enemies/targets ahead) plus rich HUD with minimap — strong shippable build; only min…

Strengths & weaknesses I logged

Claude Fable 5

Strengths

  • Now the top SOLO model on this bench — 8.14 avg, #3 overall, edging Grok (8.13); only the Fusion (8.60) and Hermes MoA (8.38) ensembles rank higher
  • 15 medals across 42 tasks (5 gold, 2 silver, 8 bronze) — shader/GPU physics is its superpower (Cornell-box path tracer 8.7, black-hole lensing 8.7, synthwave outrun 8.7)
  • Its four core 3D games (crypt, skyrim, twilightvale, voxelcraft) rebuilt to showcase quality with the threejs-game-director skill — authored heroes, layered worlds, PBR materials, cohesive HUDs, all 8.8–9.0
  • Beats Opus 4.8 head-to-head on the majority of tasks; tops external SWE-bench Verified at 95.0% in Julian's three-dragons writeup

Trade-offs

  • Its hardest one-shots (crypt, twilightvale) black-screened on three.js r128 API drift — the scored builds are agentic rebuilds, not the raw first pass, and crypt's AAA rebuild needed a one-line emissive patch
  • The showcase ceiling shown here needs the threejs-game-director scaffolding baked into the prompt — a bare one-shot lands lower (7.72 avg)
  • Premium $10/$50 per-M pricing — you're paying for reasoning depth; cheaper models stay competitive on pure one-shot visuals

Fugu Ultra 1.1

Strengths

  • Orchestrates 1-3 expert agents per request and synthesises their answers
  • Reported SWE-Bench Pro 73.7 — above Opus 4.8 and GPT-5.5 on Sakana's table
  • OpenAI- and Anthropic-compatible API — drop-in for Codex and Claude Code

Trade-offs

  • Benched as a partial run until the full 50-task batch completes
  • Region-locked: unavailable across the EU/EEA/UK/CH — access depends on where you are

Pricing & context — the spec sheet

Spec Claude Fable 5 Fugu Ultra 1.1
VendorAnthropicSakana AI
Context window200,000 tokens (1M with extended thinking)1,000,000-token context window
Price$10 / $50 per M tokensAPI · orchestration billed
Pricing detailReleased alongside Mythos 5 on June 9, 2026 as the publicly-available member of the new Mythos class. Premium per-token pricing on the Anthropic API; available everywhere Opus 4.8 ships.Sakana's Fugu Ultra v1.1 — a multi-agent system served as a model: an orchestrator routes each request across one to three expert agents and synthesises the answer. Reported (v1.0): SWE-Bench Pro 73.7, LiveCodeBench 93.2, GPQA Diamond 95.5. NOTE: Sakana geo-blocks the EU/EEA/UK/Switzerland pending GDPR compliance — benched from an allowed region.
Release2026-06-092026-07
Bench coverage47/47 scored · avg 8.10/1023/24 scored · avg 6.94/10

The verdict — which should you pick?

Across 23 scored shared tasks, Claude Fable 5 averaged 8.14/10, beating Fugu Ultra 1.1's 6.94/10 by 1.20 points. Pick Claude Fable 5 when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Claude Fable 5 and Fugu Ultra 1.1 both into the Agent Operating System and dispatch each from the kanban by task type — mission-critical one-shot builds where you want anthropic's newest reasoning → Claude Fable 5, hard, high-stakes coding and reasoning where answer quality beats latency → Fugu Ultra 1.1. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.

FAQ — Claude Fable 5 vs Fugu Ultra 1.1

Which is better, Claude Fable 5 or Fugu Ultra 1.1?

On Goldie Bench, Claude Fable 5 averages 8.14/10 across the shared tasks, with 4 gold, 2 silver, 1 bronze overall. Fugu Ultra 1.1 averages 6.94/10, with 0 gold, 1 silver, 2 bronze. Claude Fable 5 wins the head-to-head 16–5.

How much does Claude Fable 5 cost vs Fugu Ultra 1.1?

Claude Fable 5: Released alongside Mythos 5 on June 9, 2026 as the publicly-available member of the new Mythos class. Premium per-token pricing on the Anthropic API; available everywhere Opus 4.8 ships. Fugu Ultra 1.1: Sakana's Fugu Ultra v1.1 — a multi-agent system served as a model: an orchestrator routes each request across one to three expert agents and synthesises the answer. Reported (v1.0): SWE-Bench Pro 73.7, LiveCodeBench 93.2, GPQA Diamond 95.5. NOTE: Sakana geo-blocks the EU/EEA/UK/Switzerland pending GDPR compliance — benched from an allowed region.

What's the context window for Claude Fable 5 vs Fugu Ultra 1.1?

Claude Fable 5 has a 200,000 tokens (1M with extended thinking) context window. Fugu Ultra 1.1 has a 1,000,000-token context window context window.

When should I pick Claude Fable 5 over Fugu Ultra 1.1?

Pick Claude Fable 5 for: Mission-critical one-shot builds where you want Anthropic's newest reasoning; Long-context work using extended thinking up to 1M tokens; Plan-heavy multi-step tasks where intelligence in the plan matters more than the build. The trade-off is the weaknesses we logged on the bench: Its hardest one-shots (crypt, twilightvale) black-screened on three.js r128 API drift — the scored builds are agentic rebuilds, not the raw first pass, and crypt's AAA rebuild needed a one-line emissive patch; The showcase ceiling shown here needs the threejs-game-director scaffolding baked into the prompt — a bare one-shot lands lower (7.72 avg); Premium $10/$50 per-M pricing — you're paying for reasoning depth; cheaper models stay competitive on pure one-shot visuals.

When should I pick Fugu Ultra 1.1 over Claude Fable 5?

Pick Fugu Ultra 1.1 for: Hard, high-stakes coding and reasoning where answer quality beats latency; Agentic workflows in Codex / Claude Code via the drop-in provider config; One-shot builds you want a panel of experts on, not a single model. The trade-off is the weaknesses we logged on the bench: Benched as a partial run until the full 50-task batch completes; Region-locked: unavailable across the EU/EEA/UK/CH — access depends on where you are.

How does Goldie Bench score Claude Fable 5 vs Fugu Ultra 1.1?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

4,000+founders
258documented wins
38countries
$59/momonthly