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Real head-to-head · same prompt, one shot

Qwen 3.8 vs Fugu Ultra 1.1

Alibaba's 2.4T flagship — benched through Qoder. vs Sakana's multi-agent orchestrator, v1.1 — routes experts per request.

Head-to-head verdict: Qwen 3.8 wins 10–6 with 3 ties.

Qwen 3.8 · contextQoder-hosted
Fugu Ultra 1.1 · context1M tokens
Qwen 3.8 · priceQoder plan
Fugu Ultra 1.1 · priceAPI · orchestration billed
Qwen 3.8 · vendorAlibaba
Fugu Ultra 1.1 · vendorSakana AI

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Qwen 3.8 and Fugu Ultra 1.1, side by side, on 20 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

Qwen 3.8 · Benched on GoldieBench via the Qoder CLI (`qoder-qwen`, model Qwen3.8-Max-Preview) — the only door while it has no public API. Non-game tasks are one-shot like the rest of the field. GAME tasks run in Qoder's real AGENT mode: skill-infused build, then up to 2 QA fix rounds where a vision judge + live console errors are fed back and Qwen 3.8 edits its own file (it took crypt from a black-screen 3.0 to a torch-lit 7.8). Scored on a mid-play frame by the same Opus judge as everyone else.

Fugu Ultra 1.1 · Benched on GoldieBench via Sakana's Responses API (fugu-ultra-v1.1, xhigh reasoning). Game tasks use the skill-infused threejs-game-director prompt plus a controls+graphics fix loop with an anti-regression clamp, judged on a real mid-play frame by the same Opus judge as the field.

Side-by-side on 49 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
Qwen 3.8
Fugu Ultra 1.1
Game
Qwen 3.8 on Arcade
Fugu Ultra 1.1 on Arcade
Game
Qwen 3.8 on Crypt
Fugu Ultra 1.1 on Crypt
Game
Qwen 3.8 on Dogfight
Fugu Ultra 1.1 on Dogfight
Game
Qwen 3.8 on Doom
Fugu Ultra 1.1 on Doom
Qwen 3.8 on Dragonflight
Fugu Ultra 1.1 on Dragonflight
Qwen 3.8 on Dragonrealm
🥉Fugu Ultra 1.1 on Dragonrealm
Game
🥉Qwen 3.8 on Flightsim
🥉Fugu Ultra 1.1 on Flightsim
Game
Qwen 3.8 on Game
Fugu Ultra 1.1 on Game
Game
🥈Qwen 3.8 on Gtadrive
Fugu Ultra 1.1 on Gtadrive
Game
Qwen 3.8 on Gtafoot
Fugu Ultra 1.1 on Gtafoot
🥈Qwen 3.8 on Neonblaster
Fugu Ultra 1.1 on Neonblaster
Game
Qwen 3.8 on Neonracer
Fugu Ultra 1.1 on Neonracer
Qwen 3.8 on Nordiccrypt
Fugu Ultra 1.1 on Nordiccrypt
Game
🥇Qwen 3.8 on Outrun
Fugu Ultra 1.1 on Outrun
Game
Qwen 3.8 on Racing
Fugu Ultra 1.1 on Racing
Game
Qwen 3.8 on Rpg
Fugu Ultra 1.1 on Rpg
Game
🥉Qwen 3.8 on Skyrim
Fugu Ultra 1.1 on Skyrim
Qwen 3.8 on Twilightvale
Fugu Ultra 1.1 on Twilightvale
Page
🥇Qwen 3.8 on Aipbpromo
Fugu Ultra 1.1 on Aipbpromo
Visual
🥈Qwen 3.8 on Aurora
Fugu Ultra 1.1 on Aurora
Game
— not attempted —
Fugu Ultra 1.1 on Neoncity
Game
— not attempted —
🥈Fugu Ultra 1.1 on Parachute
Game
— not attempted —
Fugu Ultra 1.1 on Pool
Game
— not attempted —
Fugu Ultra 1.1 on Raycaster

Where Qwen 3.8 beat Fugu Ultra 1.1

The tasks where I gave Qwen 3.8 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Aurora Visual
Qwen 3.8 8.6 · Fugu Ultra 1.1 5.5 (+3.1) · Layered luminous curtains

What I saw: Gorgeous multi-ribbon aurora with convincing teal-to-violet gradients, glowing hems, vertical light shafts, twinkling stars and layered mountain ridges — polished and clearly on-brief. Only minor nit is the slightly stark ridge silhouettes, but the overall composition and depth t…

Arcade Game
Qwen 3.8 7.8 · Fugu Ultra 1.1 5.5 (+2.3)

What I saw: Ambitious 3D reinterpretation of Snake with genuine combat (visible enemies, threats counter, hull/boost systems) and a highly polished neon HUD; strong presentation but it drifts from the classic arcade brief into a bespoke shooter-serpent hybrid, and the scene reads a bit clutt…

Skyrim Game
Qwen 3.8 8.6 · Fugu Ultra 1.1 6.8 (+1.8) · Skeletons at dusk

What I saw: Strong first-person fantasy scene with a beautiful dusk palette, low-poly terrain and trees, plus visible skeleton enemies, a held weapon/shield, working HUD (Skyrim-style HP/magicka/stamina), compass, kill quest and DETECTED stealth chip — genuinely combat-ready rather than an e…

Gtafoot Game
Qwen 3.8 8.1 · Fugu Ultra 1.1 6.8 (+1.3)

What I saw: Strong dusk-lit third-person city with polished HUD (vitals, ammo, wanted stars, minimap, takedowns), a proper armed player character, pedestrians, park, crosswalks, and cars — clearly on-brief and shippable. Held just below the top tier because the screenshot shows peaceful pede…

Qwen 3.8 6.4 · Fugu Ultra 1.1 5.2 (+1.2)

What I saw: Polished HUD (Cinzel headers, vigor/breath meters, objective, axe crosshair) and the scene renders a coherent low-poly ruin with columns, arches and torch posts, but the lighting reads flat/dim rather than genuinely 'torch-lit,' the space feels sparse, and crucially no visible en…

Where Fugu Ultra 1.1 beat Qwen 3.8

The tasks where I gave Fugu Ultra 1.1 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Game Game
Fugu Ultra 1.1 7.8 · Qwen 3.8 6.5 (+1.3)

What I saw: Polished 3D low-poly arena shooter with clean HUD, working radar showing 9 hostiles, HP damage ('ARMOR HIT', HP down to 045) and full combat controls—clearly a functional game, not a walking sim. Held back from top tier by the odd/janky player craft model and no enemies actually …

Doom Game
Fugu Ultra 1.1 8.4 · Qwen 3.8 7.4 (+1.0) · 3D demon shooter

What I saw: Strong atmospheric 3D maze with a visible horned demon enemy, working shotgun, minimap with tracked enemies, and active combat ('CLAWED' hit feedback, HP dropped to 082) — polished HUD and lighting. Falls just shy of the field's best; enemies are more Three.js models than true ra…

Fugu Ultra 1.1 8.6 · Qwen 3.8 7.8 (+0.8) · Frozen combat realm

What I saw: Strong Skyrim-vibe frozen open world with layered snowy mountains, a player with visible sword, multiple approaching enemies with health orbs, runes, an event banner ('DRAGON SWOOP · FIRE BREATH') and polished HUD/compass — clearly beats the empty-walking-sim trap. Enemy models a…

Dogfight Game
Fugu Ultra 1.1 7.2 · Qwen 3.8 6.8 (+0.4)

What I saw: Strong visuals — detailed hero jet with shadow, polished HUD, city skyline and terrain create a real air-combat atmosphere; but the screenshot shows no visible enemies or combat (0/10 kills, no dogfight action), so it reads closer to a flight-sim showcase than a proven shooter.

Rpg Game
Fugu Ultra 1.1 8.4 · Qwen 3.8 8.2 (+0.2) · Verdant Relic RPG

What I saw: Polished top-down 3D RPG with visible enemies in aggro rings, active combat ('HIT -13' damage numbers, health at 87), pickups, a shrine objective, and a clean HUD showing inventory/kills/hostiles; strong shippable build, only slightly held back by the inventory system being minim…

Strengths & weaknesses I logged

Qwen 3.8

Strengths

  • Skyrim-style open worlds — the Dragon Realm build rendered a lit snowfield, first-person sword and working roaming enemies (7.8)
  • Held up across game genres early — voxel sandbox and Doom raycaster both came out shippable
  • Runs as a real agentic coder inside Qoder (writes + iterates on files), not just a chat model

Trade-offs

  • Torch-lit dungeon (crypt) came out generic (6.3); one open-world RPG one-shot black-screened (twilightvale 2.5) — classic three.js r128 API drift
  • Preview is Qoder / Token-Plan only — no OpenRouter or public API, so it can't be routed into an app the way the OpenRouter models can

Fugu Ultra 1.1

Strengths

  • Orchestrates 1-3 expert agents per request and synthesises their answers
  • Reported SWE-Bench Pro 73.7 — above Opus 4.8 and GPT-5.5 on Sakana's table
  • OpenAI- and Anthropic-compatible API — drop-in for Codex and Claude Code

Trade-offs

  • Benched as a partial run until the full 50-task batch completes
  • Region-locked: unavailable across the EU/EEA/UK/CH — access depends on where you are

Pricing & context — the spec sheet

Spec Qwen 3.8 Fugu Ultra 1.1
VendorAlibabaSakana AI
Context windowServed through Alibaba's Qoder agent platform; the 3.8-Max preview has no standalone public context window yet.1,000,000-token context window
PriceQoder planAPI · orchestration billed
Pricing detailQwen3.8-Max-Preview is Alibaba's ~2.4T-parameter flagship, positioned just behind Claude Fable 5. It is NOT on OpenRouter or a public API yet — the only access today is inside Qoder (Alibaba's agentic coding platform, free 2-week Pro trial). Benched here via the Qoder CLI on model `Qwen3.8-Max-Preview`, one-shot.Sakana's Fugu Ultra v1.1 — a multi-agent system served as a model: an orchestrator routes each request across one to three expert agents and synthesises the answer. Reported (v1.0): SWE-Bench Pro 73.7, LiveCodeBench 93.2, GPQA Diamond 95.5. NOTE: Sakana geo-blocks the EU/EEA/UK/Switzerland pending GDPR compliance — benched from an allowed region.
Release2026-072026-07
Bench coverage45/45 scored · avg 8.10/1023/24 scored · avg 6.94/10

The verdict — which should you pick?

Across 19 scored shared tasks, Qwen 3.8 averaged 7.94/10, beating Fugu Ultra 1.1's 7.49/10 by 0.45 points. Pick Qwen 3.8 when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Qwen 3.8 and Fugu Ultra 1.1 both into the Agent Operating System and dispatch each from the kanban by task type — one-shot 3d game and world prototypes where atmosphere matters → Qwen 3.8, hard, high-stakes coding and reasoning where answer quality beats latency → Fugu Ultra 1.1. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.

FAQ — Qwen 3.8 vs Fugu Ultra 1.1

Which is better, Qwen 3.8 or Fugu Ultra 1.1?

On Goldie Bench, Qwen 3.8 averages 7.94/10 across the shared tasks, with 8 gold, 7 silver, 7 bronze overall. Fugu Ultra 1.1 averages 7.49/10, with 0 gold, 1 silver, 2 bronze. Qwen 3.8 wins the head-to-head 10–6.

How much does Qwen 3.8 cost vs Fugu Ultra 1.1?

Qwen 3.8: Qwen3.8-Max-Preview is Alibaba's ~2.4T-parameter flagship, positioned just behind Claude Fable 5. It is NOT on OpenRouter or a public API yet — the only access today is inside Qoder (Alibaba's agentic coding platform, free 2-week Pro trial). Benched here via the Qoder CLI on model `Qwen3.8-Max-Preview`, one-shot. Fugu Ultra 1.1: Sakana's Fugu Ultra v1.1 — a multi-agent system served as a model: an orchestrator routes each request across one to three expert agents and synthesises the answer. Reported (v1.0): SWE-Bench Pro 73.7, LiveCodeBench 93.2, GPQA Diamond 95.5. NOTE: Sakana geo-blocks the EU/EEA/UK/Switzerland pending GDPR compliance — benched from an allowed region.

What's the context window for Qwen 3.8 vs Fugu Ultra 1.1?

Qwen 3.8 has a Served through Alibaba's Qoder agent platform; the 3.8-Max preview has no standalone public context window yet. context window. Fugu Ultra 1.1 has a 1,000,000-token context window context window.

When should I pick Qwen 3.8 over Fugu Ultra 1.1?

Pick Qwen 3.8 for: One-shot 3D game and world prototypes where atmosphere matters; Anyone already in the Qoder IDE/CLI wanting a near-frontier model free on the Pro trial; A cheaper stand-in for Fable 5 on creative-visual builds. The trade-off is the weaknesses we logged on the bench: Torch-lit dungeon (crypt) came out generic (6.3); one open-world RPG one-shot black-screened (twilightvale 2.5) — classic three.js r128 API drift; Preview is Qoder / Token-Plan only — no OpenRouter or public API, so it can't be routed into an app the way the OpenRouter models can.

When should I pick Fugu Ultra 1.1 over Qwen 3.8?

Pick Fugu Ultra 1.1 for: Hard, high-stakes coding and reasoning where answer quality beats latency; Agentic workflows in Codex / Claude Code via the drop-in provider config; One-shot builds you want a panel of experts on, not a single model. The trade-off is the weaknesses we logged on the bench: Benched as a partial run until the full 50-task batch completes; Region-locked: unavailable across the EU/EEA/UK/CH — access depends on where you are.

How does Goldie Bench score Qwen 3.8 vs Fugu Ultra 1.1?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

4,000+founders
258documented wins
38countries
$59/momonthly